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Aug 14, 2019, 01:21 PM 647 read

TFT JIX Guide (patch 9.16)

Jinx, one of the most beloved League champions is finally coming to TFT as part of the Hextech quartet.   Much like Vayne, Jinx is a mana independent champ who possess no actual ultimate spell and instead relies on auto-attack based damage.

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Due to the tremendous amount of damage that she can put out, she can be a main late-game carry like your best friend Draven. Jinx completes the puzzle and gives you 6 gunslingers which opens up comps that do massive AoE damage and disables to the enemy team. Essentially, you will be racing to blow them up before they have a chance to do anything.     Ability: Get Excited

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Jinx’ ability has two activations. After her first assist or kill, she gets an attack speed buff. Once she gets a second assist or kill, her gun transforms into her rocket launcher which causes her damage to become AoE.   Since she is a gunslinger, they all chain off each other applying massive amounts of AoE damage.     Core items:

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Situational items: -Bloodthirster (if you can’t get Gunblade) -Dragon’s Claw against AP -Phantom Dancer against assassins -Blade of the Ruined King   Recommended Team comps Pirate Swashbuckler

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Slotting in a Camille gives you Hextech which makes other teams weak for just the few split seconds you need to wipe them out. This one is hard to build as a comeback since you need to be 7 and 8 to hit your true spikes, so only attempt if you are ahead or in no threat of dying.   Origins: Pirate, Hextech Classes: Gunslinger, Blademaster     Brawling Pirates

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This comp relies on some front line beef along with the Hextech passive to buy time for your slingers to dismantle the enemy. The blademaster comp has a more potent end game trajectory but this comp will definitely hold its own, shutting down enemy carries hard with Vi, Blitz, Pyke, and Hextech.   Origins: Pirate, Hextech Classes: Gunslinger, Brawler, Robot     POSITIONING

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You want Jinx to be snug in the back, but you also want her to be not the farthest left or right so that she can’t get Blitz hooked or Vi smashed. Place her in the middle as depicted above.     Tips and Tricks -If Jinx isn’t going to be your main carry, you should think hard about using her in your comp. Luckily, selling one of your starting slingers and shifting your items to her is a good way to do that. -She’s probably a better 4th gunslinger than MF or Graves right now, so she still can work well with the old on-hit comps and styles for gunslingers. This is especially true if you can pick up one more Hextech, as the pirate passive offers no combat stats. -In general having Jinx, really makes you want to look out for the possibility of six slingers, but she will be contested and getting her to rank 2 might not be so easy, so make sure you have a back up plan.   https://mobalytics.gg/blog/tft-jinx-new-unit-guide-patch-9-16/

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