Everytime I go for anything other than Ninja Assassin comp
the BEST Sorcerer Team Comp (PATCH 9.14)
Sadly, since the way items work in TFT has been dramatically changed now, you cannot stack Locket of the Iron Solari for shields anymore.
Now we have to rely on more traditional and conservative build with Sorcerers in order to keep them alive long enough to inflict enough damage on your enemy team.
In early game, Wild comp will give you pretty good damage with Nidalee if you can put appropriate items on her. As you continue, you'll max out on some of the synergies and protect your Sorcerers better.
4 Wild: 7% Whole team attack speed on hit, can stack up to 5 times
3 Sorcerer: +35 ability power to their team, basic attacks grant twice as much mana.
3 Shapeshifter: +60% maximum HP, healing for the amount gained.
2 Dragon: all Dragons immune to magic damage
Remember, you wanna remain traditional with this comp. In other words, you'll place your tank Warwick in the front to absorb some damage. After you get Shyvana and Gnar you won't have to worry too much in the tank department. I know Shapeshifters got nerfed a bit in the last patch but they're still great in this comp.
Look for Needless Large Rods and Recurve Bows. Your main priority in the beginning is equipping Nidalee with Guinsoo's Rageblade. Try to make 2 but if you only make 1 and end up with 1 extra Recurve bow, make Rapid Firecannon for Nidalee.
Also, start looking for items to buff Gnar with in late game. You want to make Titanic Hydra, Dragon's Claw and Phantom Dancer (mostly defense items).
Turn on the early Wild synergy buff with Nidalee and Warwick early in the game. Also, look for Ahri early, you wanna get her up to 2 stars.
Start looking for Shyvana and Gnar for Shapeshifter buff. It'll definitely increase your survivability. By this point, your cheap units should 2 stars or even 3 stars (especially Nidalee). Use Regnar to complete Wild buff temporarily. Look for Morgana.
By this point, you better have found Gnar and Shyvana. Get them to at least 2 stars but don't bother going for 3 stars. Get Morgana, Aurelion Sol and get all your sorcerers out on the board. If you have a room for one more, Cho'gath will complete your Brawler bonus. Or Swain can work well with Demon synergy.
the BEST Items Guide (PATCH 9.14)
Let's go through some of the TOP item selections in the game right now.
These the best items to equip your main carry champions with in general.
Ever since the shield was reduced from 300 to 200, this item is a bit of a controversy at the moment. You might wanna consider using this item when you don't really have a strong team on your team. For example, this item comes in real handy in Ninja Assassin team comp. You can place it on Akali and then position her in the middle of your line surrounded by your lower HP champions. That'll give them lot more time to inflict huge damage on your opponent team and use abilities.
It wasn't a very noticeable item before but since the 9.14 patch it's received a pretty significant buff and can reduce units below 1 start. It's really promising debuff and to get the most out of this blade, you need to find a way to hit enemies fast. That's where Tristana and Gunslingers come with in their +50% chanced to fire additional attacks and Tristana's active ability with bomg detonation. Pair it with Rapidfire Cannon and your attacks will not be dodged.
You can also use this item on Volibear and take advantage of his chain attacks. If you also add a Rapidfire Cannon Volibear, he will hit super fast, with increased range and has a potential to reduce your enemy units.
Put this on a melee unit and he'll be hitting at a much larger range. Also your attacks are now impossible to dodge. This item works the best with Tristana and Volibear but it'll still work well on any other units with heavy damage like Pyke, Brand or Draven.
This item is most suitable on champions with attacks that can spread out multiple enemies. In other words, put this on Tristana, Volibear, Lucian or Graves. The ability to disable healing will help you counter an opponents with items like Redemption and Hextech Gunblade.
A lot like Locket of the Iron Solari, this item is mostly useful if you are building an Assassin Ninja comp. This item is most efficient when your team is lined up horizontally.
I'd usually equip this on Zed and increase the attack speed by 15% (for each Zeke's Herald you stack). Pair this item with a couple of Lockets and your team will start melting like snow in the sun.
Demon Dragons Team Comp
This comp relies on the raw HP of shapeshifters combined with a lot of mana burn to overpower your enemies.
Recommended Items: Warmog’s Armor, Rapid Firecannon, Hextech Gunblade, Seraph’s Embrace, Guinsoo’s Rageblade, Rabadon’s Deathcap
Team comp: Aurelion Sol, Varus, Gnar, Morgana, Elise, Aatrox, Shyvana
Polar Bear Frenzy: A-tier
Final team comp: Blitzcrank, Volibear, Rek’sai, Cho’Gath, Ashe, Lissandra, Anivia, Brand
The Strength of this comp is that you don’t care about getting mana drained.
Early game: Try to get 4 brawlers online as soon as you can, but until then use wild buff and any solid 2 star units.
Mid-game: At level 7 you can have 4 Brawlers and 3 Elementalists, that’s your goal. Get the Elementalists as soon as you can, and then start adding in more of the desired units as you level up.
Imperial Knights with Brawlers
Here’s some good Imperial, Knights, and Brawlers Team comp guide.
Final team comp be like: Darius, Draven, Garen, Katarina, Sejuani, Swain, Poppy.
These have 4 buffs:
4 Imperials – Double damage for all imperials.
2 Knights – Knights block 20 damage from basic attacks.
2 Brawlers - +300 bonus health to Brawlers.
1 Robot – Robots start combat with full mana.
And more, Items.
Swain – Ionic Spark (Needless + Negatron), Phantom Dancer (Chain Vest + Recurve), Dragon’s Claw (two Negatron)
Draven – Guinsoo’s Rageblade (Needless + Recurve), Rapid Firecannon (two Recurve), Bloodthirster (B.F. Sword + Negatron)
Countering Assassin comp with a Dummy Tank
In the basic Assassin positioning, you'll find enemy assassin units lined up in the back line (Red Hex)
What you wanna to is to place a tanky chmapion far from the rest of the group, on his on, on the other side of the board. (Yellow Hex)
When you position the rest of your team (Blue Hex), your enemy assassins are programmed to jump to the furthest target, this will divide the focus of the opponent assassin built and about half of them will jump to the dummy tank in the yellow hex.
an Effective Comp after 9.14 - Ninja Elementalist
There were some changes to Zeke's Herald in 9.15 patch and subsequently, Ninja Elementalists can be unusually effective in mid game for now.
Once you complete this built, you will get huge amount of damage buffs. It'd be great if you can go for 3 star, but if you can't no worries.
All you have to do in this comp is to simply line up your units in the backline and watch them as they dish out damage and start melting your enemy team.
Your final comp should include:
Akali, Brand, Kennen, Lissandra, Pyke, Shen, Zed.
At the beginning, start looking for Pyke, Zed and Kha'Zis in early game.
Later you can start adding in Kennen, Lissandra and Brand to turn on the Elementalist bonus. Wait until you get all three of them and then place them on board right away.
You can now fill up the remaining spots with highest tier units. Lastly, don't forget to only place 1 or 4 ninjas on board.
4 Ninjas: +60% attack damage for your Ninjas
3 Elementalists: At the start, summon an Elemental with 2,500 HP and 100 damage
3 Assassins: +150% total critical strike damage
Zeke's Herald = B.F. Sword + Giant's Belt
Zeke's Herald = B.F. Sword + Giant's Belt
Zeke's Herald = B.F. Sword + Giant's Belt (yes you need 3 of them)
Dragon's Claw = Negatron Cloak + Negatron Cloak
Locket of the Iron Solari = Chain Vest + Needlessly Large Rod
Locket of the Iron Solari = Chain Vest + Needlessly Large Rod
All the Origins & Classes
2 — Attacks from Demons have a 25% Chance to Burn all the target’s current mana, dealing True Damage equal to mana burnt.
4 — Attacks from Demons have a 50% Chance to Burn all the target’s current mana, dealing True Damage equal to mana burnt.
6 — Attacks from Demons have a 85% Chance to Burn all the target’s current mana, dealing True Damage equal to mana burnt.
2 — Dragons are immune to Magic Damage.
1 — If there are no adjacent units at the start of the combat, Exiles gain a Shield equal to 100% of their maximum health.
2 — Attacks from Glacials have a 20% Chance to Stun the opponent for 2 seconds.
4 — Attacks from Glacials have a 30% Chance to Stun the opponent for 2 seconds.
6 — Attacks from Glacials have a 45% Chance to Stun the opponent for 2 seconds.
1 — Robots start combat with full Mana.
2 — A Random Imperial deals Double Damage.
4 — All Imperials deal Double Damage.
3 — A random ally gains 100 Armor and heals 35 HP on-hit.
6 — All allies gain 100 Armor and heal 35 HP on-hit.
1 — The Ninja gains +40% Attack Damage.
4 — All Ninjas gain +60% Attack Damage.
This trait is active only if you have exactly 1 or 4 ninjas on the battlefield.
3 — Earn up to 4 additional Gold at the end of each combat round.
2 — Curses a random enemy unit at the start of combat, reducing their Health Points to 100.
2 — Only Wild units. Each attack generates a stack Fury (up to 5 stacks). Each stack of Fury gives 8% Attack Speed.
4 — All allied units. Each attack generates Fury (up to 5 stacks). Each stack of Fury gives 8% Attack Speed.
3 — All auto-attacks (the entire team) ignore 50% of the enemy’s Armor.
3 — Yordles have 25% Dodge Chance.
6 — Yordles have 60% Dodge Chance.
3 — Assassins have +150% Critical Damage.
6 — Assassins have +300% Critical Damage.
3 — Blademasters have a 35% Chance on hit to proc 1 extra attack
6 — Blademasters have a 35% Chance on hit to proc 2 extra attacks.
2 — 300 additional health points to all the Brawlers.
4 — 700 additional health points to all the Brawlers.
3 — Summon an Elemental at the start of combat.
2 — At the start of combat, Guardians and adjacent allies receive +30 Armor.
2 — After each attack, Gunslingers have a 50% Chance to attack a random target in range.
4 — After each attack, Gunslingers have a 50% Chance to attack two random targets in range.
2 — Knights block 20 damage from basic attacks.
4 — Knights block 40 damage from basic attacks.
6 — Knights block 80 damage from basic attacks.
2 — Every 3 seconds, Rangers have a 25% Chance to double their Attack Speed for 3 seconds.
4 — Every 3 seconds, Rangers have a 65% Chance to double their Attack Speed for 3 seconds.
3 — Shapeshifters transform in a stronger form, gaining 60% maximum Health.
3 — All allies have +35 Magic Damage.
6 — All allies have +100 Magic Damage.
Elementalist, Sorcerer, Ninja Team comp Guide
The final team would be like: Akali, Brand, Kennen, Lissandra, Pyke, Shen, Zed.
And that team will get this following buffs:
3 Elementalists – At the start of the combat, summon an Elemental with 2500 Health and 100 attack damage.
3 Sorcerers – your team has +35 ability power.
4 Ninjas - +60% attack damage for your ninjas
Items that recommended:
Zeke’s Herald, Dragon’s Claw, Locket of the Iron Solari
New to game
Any tips for a player new to the game. Like things you didn't know beforehand and wasting time doing things wrong.
Teamfight Tactics The best Phantom comp
The best TFT team comp that utilizes Phantoms right now is Glacial Rangers. Since Phantoms are a really small Origin, it isn’t really possible to build an entire team consisting of Phantoms, Rather, the task at hand is to build a good comp that utilizes both Kindred and Mordekaiser. Because of this, we’re sticking with a Glacial Rangers team comp which it should make for a good comp overall.
Spend early game buying up Mordekaiser, Vayne, Garen. The two Knights should be able to give you an active buff relatively quickly. Try to stall out until mid-game when you can bring Ashe, Sejuani, and Volibear online for the basic Glacials synergy. That crowd control is crucial for this comp.
It’s sad to say, but champions like Cho’Gath and Kindred, the only other Phantom, aren’t an integral part of this comp. You also won’t be itemizing either Mordekaiser or Kindred. Focus on Ashe and Vayne primarily and if you’re really loaded with these items, Varus is another good choice.
In the end, your team comp should look like: Ashe, Cho’Gath, Kindred, Moredekaiser, Sejuani, Varus, Vayne.
Which is it has following buffs.
4 Rangers, 3 Glacial, 2 Phantoms, 2 Brawlers, 2 Knights
Vayne: 2 Guinsoo’s Rageblade, 1 Rapid Firecannon
Ashe: 2 Spear of Shojin, 1 Rapid Firecannon
Varus: Guinsoo’s Rageblade, Rabadon’s Deathcap, Seraph’s Embrace
It takes all 10 places, but if you have it... G freaking G
If you don't get a force of nature, you easily can just not use Garen.
TFT Showdown Event WINNERS!
Good afternoon Mooties!
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Challenges with M
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Current BEST Comps (Patch 9.14) - #4 Demons and Dragons
This composition is all about hearty shapeshifter HP combined with powerful mana burning to crush your enemies. With proper items, Shyvana will carry the entire battle especially if your opponents are not ready.
-You have either Elise or another Demon early in the game.
-You have 3 shapeshifter (Nidalee, Elise, Shyvana)
-Early game: Ideally, you wanna to run 3 shapeshifter and demons by level 4.
-Mid game: After you hit level 6, reroll a little bit to complete 4 demons and 3 shapeshifter comp.
-Equip Shyvana with a Warmog early in the game and you have an incredibly strong 1 star shapeshifter in the early game.
-Aatrox should be relatively easy to rank up and place in the second row to maximize his ult.
-Feel free to put items on Nidalee before you replace her with Gnar and recover the items.
IV. CARRY ITEMS:
-Shyvana: Warmog's Armor, Rapid Firecannon, Hextech Gunblade
-Varus: Seraph's Embrace, Guinsoo's Rageblade, Rabadon's Deathcap
How to position Sorcerers
Positioning Sorcerers is pretty straight forward since they have to be in the corners most of TFT fights. When it comes to positioning, your main goal is to allow them as much time as possible so they can cast the ultimate at least once or twice. If you happen to have Aurelion Sol in your team, position him in the farthest cell of a corner so can catch as many units as possible when he ults.
Teamfight Tactics Guide: how bad luck protection works
Nothing in Teamfight Tactics is quite as random as the game’s item system. When you finish the first three AI rounds with nothing but a little extra gold and a Chain vVst to show for it, while other players have full items, the thing can feel completely out of your favor. But as it turns out the game has a little something extra for players that don’t get lucky early. If you don’t get items at the beginning of the game, you’re much more likely to get them late, as a kind of bad luck protection.
While most players have assumed that this was a part of Teamfight Tactics since the mode launched on the PBE, we didn’t know for sure until Riot Mort, the acting lead designer for the modes team, tweeted about it.
“Getting no items early increases the odds of getting items later,” Mort tweeted. “You just have to adapt and play through your weaker early game.”
This point of clarification is an important one for players because it gives them a hint of what kind of compositions they should be trying to play in a certain game. If you don’t get your items early on, you know you’ll get them later, so you probably shouldn’t load up on units that are heavily item reliant in the early game. On the other hand, if you get five items from the first three AI rounds, you might not be getting much for the rest of the game.
It’s important to note that, as Mort tweeted, you don’t always have an equal chance to get either gold or items. If you get gold early on, you’ll get items later, and if you get items early you’ll get gold later. As for which items you get, it doesn’t seem like the game has any limits on what drops. So, if you get lots of items at the beginning of a game, but they aren’t the items you wanted … sorry, you’re stuck with them.
Because items are the most random part of all of TFT, it’s very likely that Riot will take another look at the way they are distributed in the future. But for now, Mort has given us some insight into how items drop in the mode, and a little hope that if we don’t get items early, they’re on their way later in the game.
Bad Luck Protection - How the gold drops work
"Getting no items early increases the odds of getting items later," confirmed Principal Game Designer at Riot Stephen Mortimer in a tweet.
There are 8 possible outcomes ranging from 3 or more items to 9 gold.
I still cannot help but feel getting 3 items is the best outcome
Teamfight Tactics Strategy Tips: 13 Things TFT Doesn’t Tell You
Teamfight Tactics Strategy Tips: 13 Things TFT Doesn’t Tell You
Teamfight Tactics doesn’t waste any time throwing you into the deep end. The new “auto battler” from the makers of League of Legends has some very neat ideas, but not much — or really anything — in the way of tutorials. What’s worse is that it really requires a working knowledge of League for maximum effectiveness. If you’re not a longtime player, you’re pretty left to fend for yourself! That’s why we’ve put together this guide to Teamfight Tactics strategy and tips. Hopefully, this will give you a sense of what to expect and how best to survive the grueling eight-player battles in Teamfight Tactics.
Let Your Money Work for You
Gold is the name of the game in Teamfight Tactics. It allows you to do everything from level up, to buy new characters, to re-roll the dice and get new champions for purchase. And so a huge part of the game is earning as much money as you can.
One of the most effective ways to earn gold in Teamfight Tactics (as in other auto battlers) is to accrue interest. This is the money that multiplies every turn depending on how much gold you end with. But, naturally, there are rules. You only make one extra gold for every 10 you accrue — up to a maximum of five. So you’ll make two bonus gold in the 20 range, three extra in the 30s, and so on. But you will still only earn five interest at 60 gold and beyond. So there’s very little reason to hold onto anything above 50 gold. Use this surplus to fish for upgrades and higher tier champions.
You can easily see how much gold you’re going to earn via the gold generator icons on the left of the screen. Otherwise, mouse over the gold icon on the center of the screen — near the bottom. This gives a solid numerical breakdown of everything you’re about to earn and why. You can see your opponent’s gold generators as well. That helps you know how much stash they have saved up.
Sell Your First Champion
It might seem counterintuitive, but if you pick a Tier Two champion from the starting champion rotation, you almost always want to sell it. Why? Well for one, you want to be able to put that item on another champion when you’re ready to combine items. But more importantly, in the early rounds you’re really only offered Tier One champions. Selling that Tier Two champ will let you double the amount of gold you have on you first turn. You get to double the number of champions you buy from two to four. There’s so much added flexibility with that and that continues on in subsequent rounds!
Losing Is Not the End
There’s another, slightly more painful way to make money in Teamfight Tactics. Namely, you just need to lose. Winning and losing streaks — specifically against other players — will earn you increasing amounts of gold throughout any game of Teamfight Tactics. And for obvious reasons, losing streaks are much easier to achieve than winning all the time. So there’s some advantage to taking your pawns off the board and letting them get hosed. Then, when it’s time to battle minion waves for items, set yourself back up for victory!
Don’t Forget Your Items
Once you begin a battle in Teamfight Tactics, your roster is locked. The game might even show an animation of you moving units, but if you miss the deadline, you can’t change your champions until the next round. You’d think the same rule would apply to items. Well… It doesn’t! Teamfight Tactics will let you drag and drop that all-important equipment onto any living champion that’s still on the board. The bonuses go into effect immediately, too. So you can give an ailing ally 200 extra health just as they’re about to die.
This is mostly just useful if you forget to equip your lineup. However, it can also be useful for split-second decision making to turn the tide of battle. If you notice you have a ranger sitting in the back, for instance, and not taking damage right away, it’s often smart to give them a damage-boosting item. That way you get the maximum benefit from having them survive so long.
Assassins Are Special
Each class of champion has different abilities that help you bolster your lineup. But Assassins, in particular, have a strange interaction that isn’t really obvious — until you actually see it. Whereas most heroes simply walk forward to do battle, Assassins instantly jump to the opposite tile from which they started.
This should be familiar to you if you’ve played other auto battlers, like Dota Underlords. It also makes Assassins exceptionally good at counteracting powerful, but fragile ranged champions placed near the back.
Move Things Around
Speaking of Assassins, there’s one surefire way to mess with them. Just move all — or at least one — of your beefiest units into the rear! That will cause the backstabbing bad guys to waste time chewing through your tanks. Meanwhile your all-important ranged units can continue to fire away. Of course, this only works if you know your opponent has a high number of Assassins. Plan accordingly! Because if you’re wrong, and you place heavy-hitting melee units in the back, you can really screw yourself. Champions in Teamfight Tactics move pretty slowly from hex to hex. And all the time they spend traveling is time they’re not attacking or building up mana.
Don’t Get Fixated
It’s great to create a team that gains the maximum bonus from a single class. Six Assassins with super high crit damage can absolutely crush tender opponents in Teamfight Tactics. But just as important as maxing out bonuses is combining them for unique benefits.
Several hero classes in Teamfight Tactics only max out when you have one or more of the absolute rarest characters in the game. These simply won’t be available to you for a while! Not to mention some classes have strange restrictions on them. Ninjas, in particular, only receive class bonuses if there are one or four of them on the board at the same time.
You can waste a lot of time, health, and money trying to find Yasuo — to max out that Exile class bonus — or a fourth Ninja. Instead you can supplement existing bonuses with a weaker secondary category. It might not be as flashy, but it will keep you on winning streaks and in the game longer.
The Rarer the Better
Not all Teamfight Tactics champions are created equal. Some are just plain more powerful than others, clearly indicated by their rarity level. Rarer heroes cost more, but usually compensate with more powerful abilities. Miss Fortune, for instance, costs five gold. But she has a massive area-of-effect attack! Rarer heroes at lower levels can still absolutely overwhelm beefier, more common characters. Don’t be afraid to change tactics mid-stream to support an especially powerful (and rare) new champion you acquire later on.
Lock in Important Purchases
There is a very tiny icon on the left side of your champion selection screen every round. It’s shaped like a padlock, and it can be massively important. Tapping this icon will cause whatever lineup of heroes you currently see to “lock” for one turn. This lets you keep rare or otherwise useful heroes around until you have enough money. Don’t have five gold to buy Karthus just yet? Lock that lineup and use the money you earn this round to buy him next time, instead!
Leveling up is very important in Teamfight Tactics. Doing so increases the number of heroes you can field at a time by one. So level two gives you two heroes, level three gives you three, and so on. At the outset, you won’t need to worry about this very much. You naturally earn one XP every round — more than enough to get a decent team on the board. That changes pretty quickly, though. The XP cost of leveling eventually skyrockets, making it almost impossible to level up without spending gold.
Thankfully, you can do so at any time. Just look at the far left-hand side of the character purchase screen. You can click on your level icon to boost yourself. You’re going to need to, too. Bench space becomes vital in the endgame of Teamfight Tactics, as you try to keep huge numbers of duplicate characters in reserve to hit two and three star upgrades. The only guaranteed ways to free up space are by selling champions and leveling up.
The former option is risky, since you never know when you might get more of a given character. The latter upsets your interest curve, but does give you a guaranteed benefit. You can mitigate this by buying XP in drips and drops — when you’re over 50 gold and don’t have a champion anywhere near leveling up.
‘Put Your Hand on That Wall’
The Teamfight Tactics meta is constantly evolving. The game mode is still very new, after all! And Riot Games has been extremely good about updating it at a rapid clip. But one major tenet from League of Legneds itself still holds water in TFT: Stuns are very, very important. More broadly, “disables” of any kind (like slowing attack speed or silencing) are incredibly good. Any lineup should absolutely have at least one champion (or class of champions: like Glacier) with a good disable.
Get Your Champions Moving
The opening moments of Teamfight Tactics can seem intense — especially if you’ve never played before. First you have to pick from a clutch of unlabeled characters in the “group draft.” Then you have five champions to choose from, with very different class and origin bonuses… as well as different synergies. Finally, you might get waxed on your first real battle, losing health before you even knew what you were doing. It’s scary! It’s daunting! It might make you not want to play again.
Here’s the thing, though: None of that really matters. The early game in Teamfight Tactics is a mess no matter who you are. However, it is balanced in such a way that you can easily beat the opening waves of minions with little trouble. So long as you get one champion on the board, and then another, and another you’re fine! Even if you lose a round or three, the amount of damage you take near the start is minuscule in the grand scheme of things. Accruing interest and planning out your team is much more important. So just get something — anything — on the board and watch how the dice roll from there.
Spend Money to Make Money
Of course, money is only useful if you spend it. If you’re only shaving off the gold you accrue past 50 throughout a match, you should have plenty for some last-minute plays. It’s often valuable to re-roll for new characters when you’re right on the cusp of leveling up a truly powerful champion — even if it costs you a fat wad of cash. Just make sure you wait until it really, truly matters.
Once you start dipping below 50 to 25 percent health, especially if you’re consistently losing, it might be time to make big purchases. Hunt for mid-rarity heroes you can level up somewhat quickly. Look for a linchpin tier five unit you can build the rest of your team around. Level up to get more bodies on the board. You’ve got nothing to lose, if it looks like you’re losing anyway!
And there you have it! Thanks for reading our Teamfight Tactics tips guide. For more information, be sure to check back later. We’ll continue to update this guide with more tips and add future content as Teamfight Tactics develops.
Teamfight Tactics Tips(Useful)! #1
What you should be a priority is Champions than Items on the share draft.
You need to focus on items that lead you to win. Because in TFT, the Items are Key to win.
It doesn’t mean that you should give up with the champs. Synergies are also important as Items.
So, what’s your priority on share draft? It's Items. But by just picking up random items doesn’t make you win. You need to combine two items to make another item for additional effects.
But you probably you don’t know most of the combinations of items. So here’s the item cheat sheet.
Secondly, you need to decide what synergy were you going to make in final.
But, champions are not given to you as you wanted. So you need to change and keep the champions for the synergy what you want to make.
If you want to win every single game, you have to memorize every synergy. But it’s too hard for beginners, right?
So step one is just decide what synergy were you going to make. And then just do exactly what you wanted to do.
Teamfight Tactics Beginner’s Guide How to get better & Improve! 1/2
Here’s some tips that you should know when you get started with Teamfight Tactics!
Synergies Are Key to the Game
One of the big keys in general to understanding these Auto Chess games are combining synergies. Each unit has a two or three classes and origin, when you want to stack certain amount of these together, you need to know what classes and origin there.
Assassins Leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
3 Assassins: +150% critical strike damage.
6 Assassins: +350% critical strike damage.
After attacking, Gunslingers have a 50% chance to fire additional attacks.
2 Gunslingers: Attack another random enemy.
4 Gunslingers: Attack all enemies in range.
On hit Demon’s have a chance to burn all of their target’s current mana, dealing true damage equal to mana burned.
2 Demons: 30% chance on hit on Mana Burn
4 Demons: 50% chance on hit on Mana Burn
6 Demons: 70% chance on hit on Mana Burn
Attacks generate stacks of Fury. Each stack of Fury grants 8 Attack Speed.
2 Wilds: Wild allies only
4 Wilds: all allies
Synergies that you have are shown on the left side of the screen
General GOLD Management Tips
1. On the 1st Carousel, get a 2 gold unit no matter the item. It's better than getting 1 gold unit with good item because when you sell him for 2 gold, you have bigger chance of hitting a 2 star 1 gold unit and that'll save you a lot of early HP.
2. No need to hold onto 3 gold unit in the 1st battle stage. It'll hold you back from hitting 2 star 1 gold units which are usually more powerful than 1 start 3 gold units. (Unless you have to have the 3 gold unit, like Gangplank if you're building Pirate Gunslinger comp)
3. Don't roll or spend money on creep wave rounds.
4. There is no extra interest above 50 gold so buy experience after you hit 50 gold. You'll reach level 8 quickly doing this.
Elemental Rangers: B-tier
Team Comp: Anivia, Ashe, Kindred, Brand, Varus, Vayne, Sejuani, Lissandra.
This comp is good at Assassins comp, Knights comp, Nobles comp.
And weak at Yordles comp, Gunslingers comp
Play the strongest 2-star units you can. This comp is ultra-flexible and doesn’t require much setup.
You want to set yourself up to transition into 4 rangers and 3 elementalists. Get the elemental buff on the board as early as possible, and then get to level 7 while using Kennen as a placeholder till you find Anivia.
TOP 5 Best Team Comps for RANKED (9.14)
Top 5 BEST TEam Comps for RANKED
1. NINJA ELEMENTALISTS
2. PIRATE GUNSLINGERS
3. VOLIBEAR BRAWLERS
4. DEMON SORCERERS
MINI GUIDE: Wild Sorcerer Comp
FINAL TEAM: Warwick, Nidalee, Ahri, Shyvana, Morgana, Gnar, Aurelion Sol
***Start with 2 Wild units: Warwick & Nidalee
***Add 2 Shapeshifters: Elise & Shyvana, then replace Elise with Gnar
***Add Ahri (4th Wild), Aurelion Sol (2nd Dragon), Morgana (3rd Sorcerer)
***At high levels, add Braum & Leona
***(Optional) Later, include Elementalist or Glacial synergy
the BEST Yordle Team Comp (PATCH 9.14)
With a solid team of Yordles, you'll be dodge damage left and right. I know they appear all cute and cuddly but when they can cause some serious frustration when they start your opponents attacks. Throw in a bit of Gunslinger synergy to add DPS. This is an overall solid comp and relatively easier comp to put together compared to some of the more popular comps.
6 Yordles: Attacks against Yordles have 60% chance to miss
2 Gunslinger: After attacking, Gunslingers have a 50% chance to attack 1 other enemy
1 Ninja: Ninja gains +40% Attack Damage
With this comp, you'll stick to pretty standard back corner positioning. You want to avoid Assassin jumping in on your main Champions. In this comp, Tristana and Lucian are the most important champions you wanna protect. If you can get your hands on Gnar, he'll make a pretty good tank.
Try to grab on-hit debuff items for your Gunslinters ASAP. With Red Buff, you'll spread debuffs to all units in your enemy team and it also prevents them from healing. (Red Buss = Chain Vest + Giant's Belt). You'll also need Guinsoo's Rageblade & 2 Curse Blades. You wanna equip Lucian with Hush and Sword Breaker.
You're most likely to find Tristana first, then pair her with Lucian for early Gunslinger buff.
You can also find Lulu, Poppy, Veigar and Kennen sometimes pretty early in the game. Try to get the 3 Yordle buff ASAP.
If you find your on a winning streak in the early game, roll aggressively and find Tristana. Get her to 2 star quickly. If you're really aggressive, you might even get her to 3 star.
At this point, just focus on finding Yordles. Level up your units as much as possible. Create some debuff items.
Your main objective here is to find Gnar! The sooner you find, the more likely you'll get him to 2 star. Once you get to 2 star, don't bother trying to go any higher.
If you need an 8th Champion, consider a Sorcerer like Aurelion Sol or Karthus.
Pirate of the Gunner: S-tier (patch 9.14)
Lucian, Tristana, Sejuani, Graves, Gangplank, Cho’Gath, Pyke
You need a lot of on-hit items for this comp. A good time to play Gunslingers would be when you get good items from the first camps, or if you find 3/4 early Tristanas.
In the early game.
Pick up all the gunslingers and pirates you find, it’s common to spend some gold at level 4 to reach a quick level 5 and play 4 Gunslingers 3 Pirates synergy.
In the mid-game.
At level 5, start rerolling to find your ideal 5 units composition to have 4 Gunslingers and Pirates. Stay above 50 gold as much as you can looking for a 3-star Tristana and Graves.
Bit about Aurelion Sol Comp
Aurelion Sol is one of the most powerful damage dealers in TFT. He has the ability to burst down multiple clumped enemy units at the same time. His ultimate range and width is ridiculously large and he can melt the entire enemy team down if you can get the right composition that works the best with him.
You will get the most out of this Champion in Wild / Sorcerer comp. However, Aurelion Sol works just fine in Sorcerer only compositions (No Wild). If you can equip Aurelion Sol with 2 proper items, he can be your only main DPS. Bascially, he'll be your main carry especially in Wild/Sorcerer Composition.
You wanna place Rapidfire Cannon, Spear of Shojin or Rabadon's Deathcap on Aurelion Sol.
The Power of the Demon Dragon: A-tier(9.14)
Final Team Comp:
Aurelion Sol, Varus, Gnar, Morgana, Elise, Aatrox, Shyvana
Starts with Elise or Nidalee, Shyvana. So you have to get 3 Shapeshifter buff and demon buff by level 4
In the middle of the game, roll a bit to find 4 demons and 3 Shapeshifter synergy.
Put a Warmog on Shyvana, and she’s amazingly strong even as a 1 star for early game shapeshifters.
Brawlers of the Imperium: A-tier in patch 9.14
Darius, Draven, Cho’Gath, Swain, Blitzcrank, Sejuani, Katarina
With imperial buff, Draven melts opponent’s front lines faster than they can kill your CC and HP loaded front line. For those troublesome backline champs, Blitzcrank used intelligently will win the game.
All that matters here is that you have Darius combo. The third and fourth units just need to be solid enough to get you to mid-game.
Here you just want to establish a strong front line and get your Draven online. Feel free to play 4 Brawlers while you look for all the imperials. Sejuani is always great to have too.
Guinsoo’s Rageblade, Rapid Firecannon, Bloodthirster, Ionic Spark, Phantom Dancer, Dragon’s Claw
an Effective Comp after 9.14 - Imperial Brawlers
In the early game, it's pretty easy to get your hands on Garen and Darius. You'll get 2 Knight buff. Then look for Blitzcrank.
With next step, you better have some luck as you need to somehow acquire Cho'Gath for 2 Bralwer buff and Draven for Imperial buff.
In the late game, you can replace Garen with Sejuani and complete this comp with Katarina and Swain and get 4 Imperial buff.
Your final comp should include:
Draven, Blitzcrank, Darius, Katarian, Swain, Sejuani, Cho'Gath
The plan here is to built a solid high HP frontline barrier to protect Draven while he's burning down the entire enemy team. Draven is your key chmpion, equipping Draven with best items is your priority. The success of this whole comp depends on whether Draven can inflict enough damage before your frontline begins to fall apart.
Laslty, never underestimate Katarina' damage potential. If you can equip her with some survivability items, you will benefit from her ult greatly.
(Optional) Later on, add a Glacial unit like Anivia for CC
4 Imperials: Double damage for all Imperials
2 Knights: Knights block 20 damage from basic attacks
2 Brawlers: +300 bonus HP to Brawlers
1 Robot: Robots start with full mana
Ionic Spark = Needlessly Large Rod + Negatron Cloak
Phantom Dancer = Chain Vest + Recurve Bow
Dragons' Claw = Negatron Cloak + Negatron Cloak
Guinsoo's Rageblade = Needlessly Large Rod + Recurve Bow
Rapid Firecannon = Recurve Bow + Recurve Bow
Bloodthirster = B.F. Sword + Negatron Cloak
Does anyone know if this game is coming to console? I saw some people play it on twitch and it looks good but I don’t own a pc and can’t afford one.
Is Locket stacking OP?
It seems like even though they killed Sorcerer Lockets people are Locket stacking more than ever. The extra 900 on 5 of your champions makes it so that you can go full carry without having to figure out how to include a front line in your comp. Stuff like 6 assassins Locket stacked is insanely powerful because it eliminates assassins' biggest weakness. What do you guys think about Locket right now?
How to get rich in TFT
It could very tempting to spend money early on. But never reroll in the early game and unless you're planning to build team comp full of tier 1 champions, don't go crazy on the champion shop just yet. As you level up, your shop will contain higher tier units. Save your gold and start collecting interest as early as possible.
Mid game is when you start the transition and also is the toughest part of the game.
This is usually when you commit to a composition, which means you know which unit you will need. However, don't go crazy with the reroll button just yet. If you see a key unit you have to have, buy him of course, but if there's no champion you want in the shop, don't reroll, instead buy other champions. However, stop spending before moving down the interest tier. That is, if you have 26 gold, don't go below 20. The reason for buying other champions is, there're a limited number of each champion in the game. For example, if you need Brand(Elementalists), but Draven shows up, buy him and remove him from the champion pool. It'll increase the probability of you finding Brand. Of course you can sell Draven back later.
Stopping flipping your streak continuously. Either keep losing or keep winning.
If you are on a losing streak, watch your HP carefully though. You won't be able to spend any gold you've saved up once you're dead, a lot like in real life.
Spending becomes very situational in the late game.
If you're in the lead and winning, just continue saving money and take your time looking for the champions you need.
If you're sinking fast, go all-in with rerolls and buy experience points. Do whatever it takes to stay in the game as long as possible. There is no need to pinch pennies in the late game.
Quick Tips for Absolute Noobs
1. Make use of losing streaks till you have 30 to 50. Then start spending.
2. Never reroll in the early game. Wait till you have reliable source of income(interest)
3. If you come across a high tier, rare champion, get him! Don't be afraid to change your comp. Get rid of weaker units.
4. Buy off units that your opponents are trying to build.
5. Once you reach the mid game, check out top players' comps to see what you're up against.
6. Position ranged carries in the middle, put tanks next to them to defend from Assassins.
7. Don't be afraid of buying and especially selling. If you don't need'em, sell'em!
8. In Carousel, look for the component item you need first, then look for the champion that fits your team.
9. Item effects can stack. Two Guardian Angels will revive you twice.
10. When you lose, check out the team comp of top players.
11. If your comp includes lots of Assassin, put your frontline units at the back. Your enemy frontline will be pulled forward and your assassins can jump on their backline.
Which character do you guys want to see added to TFT update 9.15?
Zac for me
Current BEST Comps (Patch 9.14) - #3 Imperial Brawlers
Once you turn on the vicious double damage Imperial buff, Draven will start melting the frontline enemies and with if you can utilize Blitzcrank in a clever way, you won't have to worry too much about those annoying backline champions.
-You have 2 Darius units early in the game
-You have found good items for Draven early in the game.
-Early game: Just make sure you have 2 Darius units. 3rd and 4th Units can be anybody as long as they are strong enough so that you can survive to mid game.
-Mid game: Start building up solid tanky front line. You need Draven on board by now. Have 4 brawler units while you find all the Imperial units. Sejuani makes a great addition to this build.
-Pay extra attention to your opponent's positions so you can place Blitzcrank in the right position.
-Find out where they place the main carries(left/right) then place Blitzcrank on the opposite side (right/left)
-Keep Blitz on your bench, then right before the round starts sub him in!
IV. CARRY ITEMS:
-Draven: Guinsoo's Rageblade, Rapid Firecannon, Bloodthirster
-Swain: Ionic Spark, Phantom Dancer, Dragon's Claw
Simple Gunner, Pirate Comp Guide
Pirates are more consistent than in the past, so I have finally included one of their builds among the best compositions.
Acquire three pirates to start stacking gold with their synergy.
Add Tristana for the two Gunslinger bonus. She is your main carry.
Replace Twisted Fate as soon as you find Gangplank. Lucian and Gangplank will maximize the Gunslinger trait.
Cho’Gath and Sejuani do not bring any synergy in particular, but you want them because they are solid late-game tanks, and your lineup needs them to survive.