Stats on TFT Season Rank System & Player Distribution (July, 2019)
Most Populated Servers
No. 1: EU West Server (700K ranked players)
No. 2: Korean Server (600K ranked players)
No. 3: North American Server (400K ranked players)
***The Challenger and GrandMaster tiers are still not open
***There are about 35 players ranked at Master in EU server
The beta ranked season began on July 17th, 2019 with patch 9.14.
Each season have a duration of 3 ~ 4 months.
At the end of each season, there will be a soft reset.
There are a total of 9 main ranks, with first 6 divided into 4 divisions each;
-Iron IV ~ I
-Bronze IV ~ I
-Silver IV ~ I
-Gold IV ~ I
-Platinum IV ~ I
-Diamond IV ~ I
Teamfight Tactics The best Phantom comp
The best TFT team comp that utilizes Phantoms right now is Glacial Rangers. Since Phantoms are a really small Origin, it isn’t really possible to build an entire team consisting of Phantoms, Rather, the task at hand is to build a good comp that utilizes both Kindred and Mordekaiser. Because of this, we’re sticking with a Glacial Rangers team comp which it should make for a good comp overall.
Spend early game buying up Mordekaiser, Vayne, Garen. The two Knights should be able to give you an active buff relatively quickly. Try to stall out until mid-game when you can bring Ashe, Sejuani, and Volibear online for the basic Glacials synergy. That crowd control is crucial for this comp.
It’s sad to say, but champions like Cho’Gath and Kindred, the only other Phantom, aren’t an integral part of this comp. You also won’t be itemizing either Mordekaiser or Kindred. Focus on Ashe and Vayne primarily and if you’re really loaded with these items, Varus is another good choice.
In the end, your team comp should look like: Ashe, Cho’Gath, Kindred, Moredekaiser, Sejuani, Varus, Vayne.
Which is it has following buffs.
4 Rangers, 3 Glacial, 2 Phantoms, 2 Brawlers, 2 Knights
Vayne: 2 Guinsoo’s Rageblade, 1 Rapid Firecannon
Ashe: 2 Spear of Shojin, 1 Rapid Firecannon
Varus: Guinsoo’s Rageblade, Rabadon’s Deathcap, Seraph’s Embrace
Teamfight Tactics Guide: how bad luck protection works
Nothing in Teamfight Tactics is quite as random as the game’s item system. When you finish the first three AI rounds with nothing but a little extra gold and a Chain vVst to show for it, while other players have full items, the thing can feel completely out of your favor. But as it turns out the game has a little something extra for players that don’t get lucky early. If you don’t get items at the beginning of the game, you’re much more likely to get them late, as a kind of bad luck protection.
While most players have assumed that this was a part of Teamfight Tactics since the mode launched on the PBE, we didn’t know for sure until Riot Mort, the acting lead designer for the modes team, tweeted about it.
“Getting no items early increases the odds of getting items later,” Mort tweeted. “You just have to adapt and play through your weaker early game.”
This point of clarification is an important one for players because it gives them a hint of what kind of compositions they should be trying to play in a certain game. If you don’t get your items early on, you know you’ll get them later, so you probably shouldn’t load up on units that are heavily item reliant in the early game. On the other hand, if you get five items from the first three AI rounds, you might not be getting much for the rest of the game.
It’s important to note that, as Mort tweeted, you don’t always have an equal chance to get either gold or items. If you get gold early on, you’ll get items later, and if you get items early you’ll get gold later. As for which items you get, it doesn’t seem like the game has any limits on what drops. So, if you get lots of items at the beginning of a game, but they aren’t the items you wanted … sorry, you’re stuck with them.
Because items are the most random part of all of TFT, it’s very likely that Riot will take another look at the way they are distributed in the future. But for now, Mort has given us some insight into how items drop in the mode, and a little hope that if we don’t get items early, they’re on their way later in the game.
Tips on Ranking UP
Do not force a comp you want. You wanna be more flexible especially in ranked. You have no idea which champion you will get and not to mention that items you get will influence which composition works the best for you. If you find yourself with lots of belts, you load up Swain, Shyvana or Barum. Or if you have number of Bow, you know you'll be looking for Volibear or Draven. If you get lots of lockets, they go well with almost any spell casters. So the comp you end up with maybe way more situational than you think. Again, be flexible.
Do not let your items go waste by sitting them on the sidebar the whole time. Build something, anything and put them on your key champions or anyone is better than dying with 4, 5 items just sitting on the bench. If you don't have the right component parts and cannot build what you want, you can at least put just one item on a champion. It'll make a huge difference especially in the early game.
Don't be afraid to level up. Yes, it is important to hit that 50 gold mark ASAP for maximum econ. However, if you can level up right after the PVE and carousel rounds, you'll get better, stronger champions and you're more likely to win individual matches. and that could lead to win streaks. The higher level you go, you'll be dishing out more damage to your enemy so level up!
In Mid to Late game, start scouting your opponents' boards and get a sense of what they are trying to do and which champion they need desperately. Remember it and when you see the champion they need, buy them out! (unless it takes you below 10 gold mark). Denying your opponents of crucial units they need is just as effective as building a perfect comp.
Teamfight Tactics patch 9.14B notes
In these B-side patches, most of the changes were focused on balance and bug fixes.
The biggest change this week is to critical strike modifiers with the aim of toning down the damage Assassins bring to the table.
Also, Volibear and Cursed Blade got nerfed while Sorcerer and Wid got buffs.
What do you think Riot needs to bring to TFT first?
TFT Sorcerer Positioning Tips
Your objective with Sorcerers in TFT is pretty straightforward. You just need to keep them alive long enough so they can ult at least a couple of times per battle. Basically you want them in the back of your team and gain mana until they can ult.
However there are always exceptions to this rule, like with Kennen or Morgana. Since they have very large AoE ults, you want to position them rather strategically then just in the back so they can hit as many enemy units as possibly. It all depends on specifically which Sorcerer you have picked, and you want to place them on the board accordingly. The goal is to get the most out of their ult ability.
For example, Aurelion Sol is best placed in the far corner of the grid so he can hit as many enemy units as possible when he ults. Kennen and Morgana needs to placed close to the action (row 2) so you can maximize how many enemy units they can hit.
MINI GUIDE: Ranger Glacial Comp
FINAL TEAM: Vayne, Varus, Braum, Volibear, Ashe, Kindred, Sejuani, Leona
***Start with 3 Nobles, You must have Vayne.
***Add Ashe for the Ranger bonus.
***Add Braum for the Glacial bonus.
***Add Leona for the Guardian bonus.
***Add Varus and Kindred for the 4 Ranger bonus.
***Add Sejuani and Volibear for the Glacial bonus.
***Put all items on Vayne and upgrade her to 3 stars.
This is the team, the reason for these champions is that the class synergies work well with each other which makes the team last til late game. In early game get as soon as possible, be then you can have 2 star units. If you can focus on getting brawlers like Blitizcrank or other brawler for the brawler synergy for more health. At mid game you should be at lv. 7 and should aim to have 4 brawlers and 3 elementalists. The sooner you get the elementalists the sooner you can add additional damage. You should make sure to have items for Voilbear like Rapid Firecannon and Phantom Dancer to avoid critical strikes and double attack range. At late game you should have the items you need and a team with plenty of health. Make sure you play smart and watch the other team and punish there actions toward you. For more health for yourself and other brawlers, make sure you get Warmogs and Redemption even at the early game. The only down side I see is you get mana drain, but that should be a problem. Have a good foundation at the beginning and you should have a unstoppable force at the end of your game... Good Luck...
How to position Sorcerers
Positioning Sorcerers is pretty straight forward since they have to be in the corners most of TFT fights. When it comes to positioning, your main goal is to allow them as much time as possible so they can cast the ultimate at least once or twice. If you happen to have Aurelion Sol in your team, position him in the farthest cell of a corner so can catch as many units as possible when he ults.
Tips on Reroll & Leveling - "Do not! unless..."
Do not REROLL unless...
you just have to upgrade this key unit or your main carry which will result in a major power spike for your team.
Generally, it's a bad idea to reroll when you only have low impact, weak units to upgrade.
Lastly, before you reroll, take a quick look at other players boards and see what they already have and what they are building towards and guestimate the probability of you getting the unit you had in mind. If it's low, not worth rerolling.
Do not LEVEL unless...
you are only 4 gold away from a level or you will not go under your 10th gold mark (10, 20, 30, 40, 50) after leveling. Additionally, it's usually a good idea to level if you are already strong and you want to keep your win streak.
Guide to: TFT This week's Weekly Missions
Play 5/8 Games of TFT to Round 20
-This one's pretty straight forward. You basically need to survive long enough to make ti to round 20 in the match before getting kicked out. You don't need to win the match, just make it alive to round 20 in the first place. Round 20 is the one right before the Raptor one.
Play 30 Nobles or 30 Pirates / 30 Kinghts or Yordles
-This is another common mission we've seen on TFT. This week you need to play 30 nobles OR 30 pirates. You cannot play 15 Nobles and 15 Pirates and combine them together. You have to pick 1 and stick with it.
Build a Tree-Star Unit With Three Items
-This is the most difficult one I think this week. First of all, focus on getting a unit to 3 star and this will be easier with a low cost unit that is not too popular. It'll be a bit easier since you need to buy total of 9 units. Then equip three items on the unit.
Mine 20 Gold in One Stage
-Many were confused with the wording 'mining'. You just need to make enough interest in one stage. Make sure you save up to 40 or 50 gold first to complete this mission.
Pls sub if u did thanks!
Best comp to Counter Demons this patch
all about them EGGS
Little Legend Eggs is a section in the Hextech Crafting item, and are available to get through Missions or the Riot Store.
Opening a Little Legend Egg will give the player a Little Legend skin. Each egg has a different drop rate and has their own drop pool.
The current three eggs share the same drop rate:
Legendary (5% drop rate, 30% chance for double drop).
Epic (20% drop rate).
Rare (75% drop rate).
Series Egg Rules:
-Duplicates Star Up: Getting a duplicate variant will cause it to star up by one level. Once a variant reaches 3 stars, it won’t hatch from future eggs.
-New Content with Each Egg: Each egg you hatch will grant you a variant you don’t already own, or a star up for a variant you already own.
-Double Drops: Occasionally, when you receive a Legendary Little Legend, two Little Legends will hatch from a single egg.
-Rare Egg: If you open a "Series" eggs after you own all variants it contains at 3 stars, it will output a "Little Legend" permanent that can be forged into a "Rare Egg".
Starter Little Legends Eggs:
(Reards for the TFT Beta Pass. Unlike other eggs, it shows in the material section in the Hextech Crafting. Once unlcock, player can open it directly on the homepage and pick one of three reawards inside)
-Demacian Silverwing Egg
-Sentinel Runespirit Egg
-Soft-nosed Molediver Egg
Series One Egg:
-Silverwing skin variants
-Furyhorn skin variants
-Hauntling skin variants
Series Two Egg:
-Molediver skin variants
-Runespirit skin variants
-Featherknight skin variants
TFT Hotkeys / Shortcuts
D-Key: Reroll, Refreshes the Champion Store! (costs 2-gold)
F-Key: Buy XP to level up. You can place more champions at higher level.
W-Key: If you press W while hovering over a Champion, it will deploy it to the battlefield from the bench and vice versa.
E-Key: If you press E while hovering over a Champion you want to sell.
1-Key and 3-Key: Cycle you through your opponent's boards! (Scouting)
CTRL + 1, 2, 3, or 4: Little Legend will do an emote! Each Legend has their own emotes.
2-Key or Spacebar: Pressing the spacebar will bring your camera back to your Little Legend.
Left-Click: Main button for moving and selecting units and confirming things in menus.
Left-Click & Drag: Move Champions around the map into different positions or between the battlefield and the bench.
Left-Click on Mini Map: Takes you to the player's board that you clicked on.
Right-Click on Board: Moves your Little Legend to the location of your click.
Right-Click on Champion: Shows information about the clicked on Champion.
All Featherknight Skins
Featherknight is based on the Pengu, a penguin race in Showdown Showdown and Pool Party universes.
You can unlock skins for this Little legend by getting a Little Legend Egg which costs 490.
Open your egg and you'll get one random tier 1 unlock. If you get a duplicate, you can upgrade your skin to the next tier, un to tier 3.
Wild Shapeshifter Dragons with extra carry
The core of this build is 6 characters: Shyvana, she is the carry number one in early to mid game,(items: warmogs, phantom dancer, gunblade), warwick, ahri, nidalee, gnar and aurelion, which becomes another carry when you upgrade him to level 2, or put shojin, rabadons, ludens, etc.
After getting these 6 chars you have 4 wilds, 3 shapeshifters and 2 Dragons, at this point you should be destroying anyone who comes up against you, but it's not over, you are 1 sorcerer off sorc buff and you still have 2 or 3 chars to add, so you can get creative with sorcerers, but i like to add karthus to the mix as his ult is really good to chip down enemy health as aurelion can wipe all of them out later with his special ability.
I added draven and swain to the list as draven adds up as another carry, so now you have 3 carries which deal different kinds of damage and are hard to counter, also swain is really strong too, because you have shapshifters after he ults, he gains a lot of hp and heals like crazy so its hard to kill him as he deals a lot of damage on his own.
Draven + swain is imperial so no matter on which character it lands on they get to pop off even more.
So that was the build, hope you like it. #MyTeamComp
Ninja Elementalist (Alot of Dmg with Sustain)
Greetings Summoners! I wish everyone good luck for the Giveaway for youre Favourite TFT Composition!
This is my favourite composition and its one of the best comps in my opinion because the power spikes you get from Elementalist and Ninja are so strong thats just fun to see how you win round after round. This comp has alot of damage because of Ninja (4) und sustain because of the elementalist (3). When the game starts and through out the game you should look for brand and zed on the carousel. Also if you cant place 8 units change Lissandra for Anivia until you can place both for glacial buff. Youre 2 Main Carrys are Akali and Pyke. Pyke should get 2 Spear of Shojin if possible and Akali should have Dragons Claw, Phantom Dancer and Rabadons. #MyTeamComp
the BEST Ninja Team Comp (PATCH 9.14)
Ninja is a unique and interesting origin to play. You need to play smart with Ninjas and make sure you either have just 1 or 4 of them on the board at a time. You'll enjoy pretty powerful origin bonus that'll tear down your enemy units. With path 9.14, Ninjas make an excellent pairing with Elementalists. Glass synergy Golem will provide a solid tank.
3 Assassins: +150% critical strike damage
4 Ninjas: Ninja gains +40% attack damage
3 Elementalist: At the start, summon a 2500HP Golem
Equip Zed with Zeke's Herald and position your team in a line on the back row. Zeke's Herald gives additional attack speed to units to 2 spaces on the left and right. Place your best damage dealers accordingly. Equip Akali with Locket of the Iron Solari and position her so that you get the maximum shield out of her.
Look for B.F. Words and Giant's Belt to make Zeke's Herald. This items buff stacks up so get more than 1 on the smae unit to give left and right units a big buff in attack speed.
Also look for component items to make Locket of the Iron Solari. This comp doesn't have many tanks so this item will provide with some extra buffer to absorb some of the damage.
Put Zeke's on Zed, Lockets on Akali.
You wanna find Brand ASAP, it would be great if you can get him from the carousel. If you can get him, you'll have the Elementalist synergy from the mid game and that'll help carry you with sure victories while you are try to complete the rest of the built. Keep looking for Kenne, Brand, Akali.
By this point, you should already have Brand and Akali on board and you should be in the process of getting them to 2 stars. Don't try to go higher than that. By now a Locket should be place on Akali for more survivability. Make sure your team is in a line at the bottom row and Zed and Akali according to items buffs.
MINI GUIDE: Blademaster Comp
FINAL TEAM: Fiora, Shen, Aatrox, Braum, Ganplank, Leona, Draven, Yasuo
***Start with Darius and Knight units.
***Once you get Draven, run 3 Blademaster (Aatrox, Fiora, Shen) then reach 6 with Yasuo.
***Replace Darius with Leona and Braum.
***You Draven needs to be a 2 star for this comp to work.
Has a great midgame, is mostly 3 costs (meaning you can assemble easily at level 6) and has lots of casters to benefit off sorcerer buff. Stack Aatrox or Kennen.
Pirate Sorcs, with Gunslingers and Yordles
Alright you beautiful people you, LISTEN UP.
This comp ain't for now twizzler twistin' sissies. This comp is for the daring and bold ONLY.
...and also requires 2 Spats AND 2 Needlessly Large rods to pull off, so loss-streaking and luck have to be on your side.
So this comp starts simple: Pirates. Gunslingers. And a few Yordles. You want a fast pirate Buff, so GP, TF, and Graves should be some of your staring units. If you can't get GP that early, you can settle on Trist and Pyke til you get them. You should also be on the lookout for some sorcerers, as they will be the main part of your damage and your ace in the hole for this comp. A-Sol and Ahri aren't make or break for this comp, nor should Graves be by the end. Feel free to swap out your Sorcs as you see fit. In addition, this comp (as listed) would actually end up with 7 sorcerers, so feel free to change out some other units as well. If you feel like throwing in some blademasters or brawlers instead trist and Graves, go for it if Yordles aren't cutting it in terms of survivability.
But the big twist is those spats and Needlessly Large rods from before. Because the biggest secret is...
...you're going to make GP and MF Sorcerers.
Now I can already hear some of you laughing already. "That's stupid af wtf why would you even do that dummy."
While sorcerers buff grants spell damage to the whole team, making MF and GP sorcs gives them the innate "Double Mana on attacks" AND will allow you to free up some slots in your comp while maintaining 6 sorcs.
Lemme tell you... A GP with sorc buff, Ludens and Rabbadons/Shojin/Archangles is NUTS. He throws barrels faster than man throws away money at a strip club. And if you can get MF an RFC? Oh baby. Now THAT'S a lot of DAMAGE.
As for positioning, it depends on what you settle with in your comp. Obviously MF should be in the back with A-Sol, Ahri, and Trist, with Veigar, Lulu, and TF towards the middle. Graves and GP should actually be your frontline, as they tend to get tankier and that'll let you get GP's ability off faster as a starter for MF, Veig, and A-Sol to DELETE the rest. If you chose to throw out brawlers or blademasters, you can swap Ahri out for Morg and get Aatrox for a double demon buff in your frontline as well. If brawlers, just go with the tankiest units you get. And as follow-up, if you're lucky enough to get a 3rd spat, or if you don't want the hassle of getting 7 sorcs and just keep GP or MF as they are, Voli/Cho with frozen mallet in Cho will provide a lot of free CC to your comp, and a double brawlers buff.
That's pretty much it. Itemization outside of the spats is up to you. A-sol or MF having RFC/Guinsoos is a good choice, tank items on your frontline, and AP items out the rear on your Sorcs.
Well, happy teamfighting! I hope y'all enjoyed this.
Current BEST Comps (Patch 9.14) - #3 Imperial Brawlers
Once you turn on the vicious double damage Imperial buff, Draven will start melting the frontline enemies and with if you can utilize Blitzcrank in a clever way, you won't have to worry too much about those annoying backline champions.
-You have 2 Darius units early in the game
-You have found good items for Draven early in the game.
-Early game: Just make sure you have 2 Darius units. 3rd and 4th Units can be anybody as long as they are strong enough so that you can survive to mid game.
-Mid game: Start building up solid tanky front line. You need Draven on board by now. Have 4 brawler units while you find all the Imperial units. Sejuani makes a great addition to this build.
-Pay extra attention to your opponent's positions so you can place Blitzcrank in the right position.
-Find out where they place the main carries(left/right) then place Blitzcrank on the opposite side (right/left)
-Keep Blitz on your bench, then right before the round starts sub him in!
IV. CARRY ITEMS:
-Draven: Guinsoo's Rageblade, Rapid Firecannon, Bloodthirster
-Swain: Ionic Spark, Phantom Dancer, Dragon's Claw
100% win rate
Wow #MyTeamComp is destroying right now check this build out let me know what you think