TFT 9.15 adjusted Champion Tier List
Recent updates have elevated Leona and Kayle into higher tier, along with Garen, Sejuani & Karthus.
Aurelion Sol and Akali had to suffer some hefty nerfs with this patch.
TFT Patch 9.14b PBE Changes
Following this earlier announcement on July 19, the first changes of TFT patch 9.14b are now available to try out on the PBE server.
NEW TIERS OF TRAITS IN PATCH 9.14B
Currently, on the PBE, tiers for 6 Shapeshifters, 6 Brawlers, and 9 Blademasters have been added.
-Brawlers(6) will gain a total of 1200 bonus health on each brawler.
-Gunslingers(6) will have a 50% chance to hit three additional targets. One additional target each attack, compared to Gunslingers(4)’s effect.
-Shapeshifters(6) will gain 100% bonus starting health .
-Blademasters(9) gains a 45% chance to hit a target an additional 4 times .
BUFFS COMING TO TFT IN PATCH 9.14B
Knights have been one of the weakest traits in TFT but the current PBE version sees an increase in damage blocked to help this trait scale better into the late game. Knights(4) gains 20 compared to the live game, whereas Knights(6) gains an additional 30 damage blocked.
Yordles are still a bit too weak, despite gaining some popularity. They gain an additional 5% chance to dodge attacks at the (3) set effect.
Mordekaiser receives a major buff, his ability gaining an additional 50/75/100 damage at ranks 1/2/3. This will bring Mordekaiser more on par with other champions and make him quite a decent unit to use early in the game.
NERFS TO ASSASSINS AND CARRY-VOLIBEARS
While the current PBE patch has the wrong numbers, as mentioned by Riot Maple, here is what we can expect to see changed about Assassins in 9.14b.
Assassin’s crit damage bonus’ effect will be reduced from 150% to 125% at Assassins(3), while (6) gains increased crit bonus damage, from 350% to 400%. However, this is not a buff. The way critical hit damage is currently calculated (additively, rather than multiplicatively) will be changed with this patch, resulting in an overall decrease in damage by about 26%. This is according to TFT developer Riot Mort.
More changes for Ninjas are coming, but right now, at one Ninja, the increase in damage will be up from 40% to 70%, while Ninja(4) sees a small reduction, from 80% to 70% for all Ninjas.
In patch 9.14b, Volibear’s lightning will bounce to fewer targets. Volibear will have one less bounce across the board, going from 3/4/5 bounces to 2/3/4. This won’t completely remove this strategy from the game. However, it will make certain items such as Cursed Blade less oppressive on him.
-Assassins’ crit bonus damage is now 125% (3) / 400% (6) with new damage formula. Overall ~26% damage reduction.
-The bonus attack speed of the Wild trait is further increased from 8% to 10%. This is the second buff in a row to the Wild trait, following the increase from 7% to 8% in patch 9.14.
-Nobles now gain 80 armor, 80 magic resist, and 35 health on-hit to 1 random champion or all allies at (3) and (6) Nobles respectively. This is rather than 100 armor and 35 health on-hit.
-Dragons were a little too powerful. The Dragons trait now reduces magic damage by 83%, the same amount as Dragon’s Claw, rather than a flat immunity.
-Shapeshifters recently received the (6) tier of Shapeshifters; while it isn’t possible to use yet, it has now been buffed from 100% bonus health on transformation to 120%.
-The Void trait needed some love. Rather than ignoring 50% of the opponent’s armor (for all allies), Voids will now deal true damage to enemies.
-Sorcerers (3) now increases the spell damage of all allies by 45% rather than 35% with three sorcerers.
New bug with Hextech Origin that can actually help you opponents.
Four new Hextech origin champions announced by RIot yesterday: Camille, Jayce, Jinx, and Vi will be added to the game on August 14. However you can play them right now on the public test servers and an interesting new bug with this origin was discovered.
This bug takes place as an interaction between the new origin and Spatula items used on enemy champions to force a specific type of synergy. When the Hextech synergy disables these spatula items, it stops the enemy synergy from working for that battle. But the synergy remains applied on the champion.
Later when the item reactivates, it just pops off from the previously equipped champion. And the player can not equip this item to any other better suited champion to give them the synergy. So this bug can unfortunately end up helping your opponent in a long run more that it helps you during the battle.
Also some players have reported that Hextech synergy can actually destroy the item completely instead of just disabling them. I hope Riot is working on a hotfix for these bugs. In the meantime, experiment with some insane Hextech comps on PBE and have fun.
Solid Gunslinger Comp
If you decided to go for Gunslinger/Pirate build, you need to start buying every single Gunslinger and Pirate units you see, I mean all of them!
Tristana, Graves, Lucian are your early game priorities. You can add Pyke and Gangplank later on. In later game, grab Cho'Gath and Sejuani and if you ever find MIss Fortune, grab her of course and lose Gangplank or Graves.
Your final comp should include:
Cho'Gath, Gangplank, Graves, Lucian, Pyke, Sejuani, Tristana.
-Your gunslingers have a 50% chance to attack 2 additional targets
-You'll earn upto 4 extra gold each PVP round. (Average 1.6 gold / chest)
Equip Tristana with:
Cursed Blade, Rapid Firecannon, Red Buff
Equip Lucian with:
Hush, Sword Breaker, Cursed Blade
If you get any tank items, stack it on Sejuani, she's your main frontline in this comp.
Comps that work in 9.15 : Yordle Sorcerer
This insane comp will dish out heavy CC and your enemy team will not know how to handle this nightmare. Gnar will be your main carry in this comp and make sure you put Static Shiv on him. If you happen to have component items for Static Shiv early and you keep getting yordles, you might wanna try out this comp.
You gotta get your hands on Static Shivs fast. Grab it at carousels and focus on Knights or Nobles in the early game.
Once you reach level 6, run 4 Knights and 3 Yordles. It'll help you survive while you are looking for all 6 Yordles.
-In the beginning, stick with Nobles or Knights. Put items on Lucian early on and later when you don't need him, sell him and get your items back.
-Know the priority of your buffs since you only have limited number of slots on the board. The Sorcerer buffs comes in the last.
Gnar: 2 Stattik Shivs
Kennen: Morellonomicon, Guardian Angel
TFT Patch 9.15 Sumary
Ashe (Champion) – Attack damage buff
Karthus (Champion) – Ability buff
Kindred (Champion) – Attack damage buff
Yasuo (Champion) – Attack damage buff
Guardian (Trait) – Increase in armour gain.
Pirate (Trait) – Higher chance to trigger perk
Streak System (System) – Lower requirements for Streaks
Kennen (Champion) – Decrease ability damage.
Ionic Spark (Item) – Decrease damage, possible bug fix to stop it damaging from the bench.
Demon (Trait) – Decrease percentage chance to mana burn across all three tiers.
Dragon (Trait) – Unknown at this time.
Player Damage (System) – Reduce the amount of damage taken per round.
Assassin (Trait) – Unknown at this time.
Yordle (Trait) – Increase 3 Yordle and decease 6 Yordle chance to dodge.
Knight (Trait) – Applies bonus to all allies instead of all Knights.
Ninja (Trait) – Grants spell power gain overall, while slightly reducing attack damage at 4 Ninjas.
Noble (Trait) – Decreases armour gain, but increases magic resistance gain.
Void (Trait) – Now deals True Damage
Best TFT (9.15) Items
It's a must have item for Gunslingers. With this item, they hit multiple enemy units at once and they can demote at least 1 enemy unit each fight.
It provides 83% resistance to magic damage. If you have to counter that annoying Aurelion Sol, you wanna put this item on.
This is a great early game item. Put this on a tanky champion and they will become almost invincible. Huge advantage in early game.
If you main DPS carry uses auto attack, you want a Firecannon to double the attack range. It also keeps attacks from being dodge.
Guinsoo’s is a great on almost all AD or AP carries.
Increases the champion’s spell damage.
This is a defensive item. The wearer dodges all critical strikes. It'll help your team survive gunslingers or rangers on the opponent team.
Force of Nature:
Force of Nature gives you +1 team size which is obviously a huge advantage.
How to POSITION Tanks
Your tanks are the main damage sponges of the team and without them, your team becomes highly vulnerable so knowing how to position your tanks correctly is very important.
Your tanks should be placed in the furthest cell on the board in front of your team so your tank always gets focused first and later you can change and optimize the positioning according to your remaining opponents.
In case you are running Glacial, you can place Leona and Braum in the middle hexes of your team and they can better grant the Armor buff to more allies.
If you are running a Yordle team with Elementalists or Sorcers, place your Yordles in the front line as they can easily evade attacks. Same rule applies if you are running a Noble team. Place them in the front since they are very tanky and place your sorcerers in the back.
Frozen Heart Broken OP bug with Patch 9.15
Imperial/Demon/Assassin comp with some glacial knights
This team comp melts through everything and has just the right tankiness and cc with the glacial and knights
Best Sorcerer Comp in PATCH 9.15 (Ranked PBE)
Glacial Rangers Comp
Rangers are getting popular after 9.14b patch. This build requires Statikk Shiv on Ashe to trigger 100 splash damage. It not only deals extra damage but also increases the chance of freezing your enemy units when you are running Glacials.
In early game, focus on creating a couple of Statikk Shivs. After Ashe, Varus is your second champion you wanna stack items with. Make Red Buff, Hush or Sword Breaker. Even Rapid Firecannon if you have lots of Recurve Bows.
Frozen elemental Daimons
So, while this sounds retarded i found myself trying this build a lot lately, getting a lot of free wins when i get to late game, but lets get this clear: its fully luck based. I'm really into econ playing, so usually it's a slow start for me, however when i get a lot of early varus and elises i usually try to stick to demons for the rest of the game. Here is good start: getting as much elises and vaynes along with those varus and try to work towards an early elementalist. So you will need that early brand.
This works fine with defensive items, so it's a good way to get back into the game when bad item rng. However if you get some tears make sure to save them for the glacial transition. Remember that elise its vital to get that big chunck of damage to the enemy with her spiderlings, so hopefully try to get her to level 3. All others pieces are fine on level 1 and 2 before the transition.
an Effective Comp after 9.14 - Glacial Brawlers
In early game, you shouldn't have too much trouble finding a Warwick and Nidalee for an early Wild buff and then we'll eventually transition into Glacial Brawlers.
It is absolutely crucial that you get all 4 Brawlers on the board as early as possible. Early Wild buff will carry you through early game for awhile.
When you are nearing level 7, you might wanna start transitioning with Volibear, Brand, Lissandra, Kenne, and Cho'Gath. You'll be adding Glacial and Elementalist buffs.
Your final comp should include:
Anivia, Ashe, Blitzcrank, Brand, Cho'Gath, Lissandar, Rek'Sai, Volibear.
4 Brawlers: +700 bonus HP to Brawlers
3 Elementalists: At the start, summon an Elemental with 2,500 HP and 100 damage
4 Glacials: Glacials have a 35% chance to stun on hit for 2 seconds
1 Robot: Robots start with full mana.
Rapid Fire Cannon: Recurve Bow + Recurve Bow
Guinsoo's Rageblade: Needlessly Large Rod + Recruve Bow
Warmog's Armor: Giant's Belt + Giant's Belt
Tips on how to manage your GOLD
Things are very different now compared to the first few weeks of TFT. The game has now reached a much faster pace and we find ourselves often spending gold rather aggressively by rerolling or buying XP to level up early to secure some expensive units first.
Aggressive strategy seems to make better sense since going for greedy econ with lose streaks is often times highly unreliable. Now players are beginning to spend their gold pretty early and pretty aggressively and Now, you have to spend gold just to keep up or you're gonna fall behind and catching up later is not gonna be an easy task.
So here're some options for the prep phase of the first PVP round:
ONE- If you were luck y and have 3 solid units, ideally 1 or 2 of them are upgraded to 2 star, go ahead and aggressively level up and try to stay on a win streak.
TWO-If you have a bunch of 2 duplicate units occupying your bench, start rerolling to find the 3rd unit or at least you land a strong 3 cost unit you can build a comp around.
THREE-You don't have any strong units or duplicates... try to turn on whatever synergy you can fast while leveling to 4. If you cannot find a very strong start when the second carousel, stay at 8/10 xp away from LVL 5 before the carousel. You'll at level 5 at the next round and will gain a chance to roll 4 gold units earlier than majority of your opponents and that should give you a significant advantage.
Pre-leveling: Buy XP and hit the next level at the beginning of the next turn. It works the best at level 5 or 6. You'll start finding 4 or 5 gold units faster.
I happen to love this team alot because it is super fun to build early on and the brawler bonus gives the heroes lots of health (in other words its pretty hard for my heroes to die), also because it doesn't follow that Ninja Assassin meta (I happened to run into alot of those teams :/)
Best Comp 9.14
Aatrox and shyvana are by far my two favorites in TFT so I just built off of those two and got this in one of my matches. Once I got this then made shyvana a demon I destroyed everyone I faced. By far my favorite comp so far.
TFT Showdown Guess the Winner Event!
***NOTE: The tournament is over and the winner was JoshOG! We will be announcing the five lucky winners on Monday!***
Howdy folks! We are excited to announce our next event STARTING RIGHT NOW for all you TFT fans out there! Check out the information below on how to enter and what you can win!
What is the event?
- There is a BIG TFT tournament starting up on July 17th and we want YOU to guess who will win it all! All you have to do it select your winner in the poll at the bottom of this post and you are good to go! It simple and fun for all ages! 😝
When is the event?
- Poll starts RIGHT NOW through July 17th (when the tournament starts)!
- Event will end on the 18th (when the tournament ends)!
- Winners will be chosen shortly after and contacted by Moot!
What are the prizes?
- Up to 5 users who pick the correct winner will take home a $100 Amazon Gift Card! (If more than 5 users pick the correct winner, 5 users will be chosen from among them randomly)
- 100 random users who entered will receive 500 Moot Coins!
How do I enter?
- Select your choice from the Teamfight Tactics Showdown roster below!
Get the core 7 get some shiv on ranger and ga and so item on atroxx it's unbeatable add a kennen and kayle or lulu for max efficiency
My blade master/wild/imperilademon comp :)
I like this comp very much because it can be very strong late game due to many possible carry’s like Morgana, gnar and draven and you you can put Shen in the middle and when he uses his ability if many people are near him he can save a lot of your heroes. #MyTeamComp
Easy Guide to Carousel
** Go for 2 gold units unless you see a Recurve Bow on a 1 gold unit or 2 gold units all have worst items (Chain Vests and Negatron Cloak)
**Recruve Bow>Spatual>Tear of the Goddess>Needlessly Large Rod>BF Sword>Giant's Belt>Negatron Cloak>Chain Vest
At this stage, you're probably still looking for the right items and none of the units in round 2 Carousel are valuable. Just go for the item you need to combine with.
Some of the key 4 Gold units like Brand, Draven, Aurelion Sol are now in the Carousel.
On rare occasions, you'll see a legendary unit, or even a completed item equipped on a champion.
Ask yourself the following questions before going in to Carousel Round 3:
**Is there high value COMPLETED ITEM? Do I have a chance to grab it?
**Am I building a Brand comp?
**Do I still need a Recurve Bow?
**Should I pick any 5 gold unit since there's no good options?
**What are bad items that I absolutely don't need?
If you don't see what you want or need, go ahead and select what your opponents need.
MINI GUIDE: Yordle Comp
FINAL TEAM: Tristana, Lulu, Poppy, Kennen, Veigar, Morgana, Gnar, Kayle.
***Start with Tristana, Lulu, and Poppy for 3 Yordle bonus1
***Add any Knight and Gunslinger for early game.
***At level 6, remove the random Knight and Gunslinger for Veigar, Gnar, and Kennen.
***Add Morgana for 3 Sorcerer bonus
4 Best Team Comps (9.14b)
Mostly Standard. Keep your Knights up front and Rangers behind them.
Run a Zeke's Herald on Varus and line up the units you want to receive the buff.
Line up your weaker minions alongside Morgana to receive shield from the Locket of the Iron Solari. Aatrox is your main tank so keep him in front.
Standard corner positioning. Insulate your Volibear to avoid damage being too easily applied to him. Blitzcrank is the wild card of this build in term of where to place it. Place Blitz furthest away from the enemy unit he should pull.
You don't have any tanks with this comp early on, so keep Lucian in front and keep other units away from harm. Once you get into later stages, Cho'gath and Sejuani should set up as your units that can absorb some damage.
BLADEMASTER IMPERIAL COMP - Best Comp in Patch 9.14b
Your Key Champions: Draven, Yasuo, Aatrox
Main damage dealers are Draven and Yasuo. The full comp will require lvl 8 and Blade of the Ruined King on Darius.
-Pick 2 gold champion with Recurve Bow on the first carousel
-Look for Darius, Fiora early, then look for Garen, Warwick and Nidalee.
-Get another Recurve Bow at the next Carousel. (You need total of 3)
-Look for Shen and Gangplank
-Then look for Aatrox and Katarina
-Once you hit lvl 6, you have increase chance of getting Draven (your main carry)
-Reach level 7 and roll up Yasuo.
-Put Rapid Fire run, Gragon's Claw and Bloodthirster on Draven.
KNIGHTS & ASSASSINS in Patch 9.15
1>KNIGHTS GOT A HUGE BUFF
The biggest change in this patch, I think, is the buff that Knights finally received. Instead of just blocking a tiny portion of basic attack damage, Knights will now provide a defensive boost to the entire team. So just 4 Knights can block 30 damage from every ability and attack from an enemy use. On top of that, they also got significant armor buff as well.
2>ASSASSINS NOW MOVE DIFFERENTLY
Assassins just got more complicated to deal with. They have more specifics regarding how they interact with the game, for example, they move faster than other units and jump earlier. So now by the time Assassins jump, the other team may not have moved and this makes positioning and countering for Assassins even more important.
This Patch Changes EVERYTHING (Patch 9.15 Rundown)
WILD IMPERIAL Comp
Your final comp includes:
Nidalee / Warwick / Gnar / Ahri / Draven / Sejuani / Swain
Wild(4) - each units attack give them one stack of Fury (5 stack cap) stacks provide 8% attack speed
Imperial(2) - 1 Imperial does double damage
Shapeshifter(3) - Shapeshifters gain a 100% bonus to their maximum health when transforming
Brawler(2) - +300 HP to Brawlers
Shapeshifter & Dragon Comp (ranked)
Team comps + Item Cheat Sheet for your 2nd monitor (9.14)
Shapshifting Spell Power galore
This set of team can easily beat almost anything with all the attack speed and spell power. also, Lulu is Lulu she's already good by herself.