This is so true!😂🤣
New Broken VOID Buff
TFT 9.15 adjusted Champion Tier List
Recent updates have elevated Leona and Kayle into higher tier, along with Garen, Sejuani & Karthus.
Aurelion Sol and Akali had to suffer some hefty nerfs with this patch.
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New bug with Hextech Origin that can actually help you opponents.
Four new Hextech origin champions announced by RIot yesterday: Camille, Jayce, Jinx, and Vi will be added to the game on August 14. However you can play them right now on the public test servers and an interesting new bug with this origin was discovered.
This bug takes place as an interaction between the new origin and Spatula items used on enemy champions to force a specific type of synergy. When the Hextech synergy disables these spatula items, it stops the enemy synergy from working for that battle. But the synergy remains applied on the champion.
Later when the item reactivates, it just pops off from the previously equipped champion. And the player can not equip this item to any other better suited champion to give them the synergy. So this bug can unfortunately end up helping your opponent in a long run more that it helps you during the battle.
Also some players have reported that Hextech synergy can actually destroy the item completely instead of just disabling them. I hope Riot is working on a hotfix for these bugs. In the meantime, experiment with some insane Hextech comps on PBE and have fun.
A realistic wish...
Frozen elemental Daimons
So, while this sounds retarded i found myself trying this build a lot lately, getting a lot of free wins when i get to late game, but lets get this clear: its fully luck based. I'm really into econ playing, so usually it's a slow start for me, however when i get a lot of early varus and elises i usually try to stick to demons for the rest of the game. Here is good start: getting as much elises and vaynes along with those varus and try to work towards an early elementalist. So you will need that early brand.
This works fine with defensive items, so it's a good way to get back into the game when bad item rng. However if you get some tears make sure to save them for the glacial transition. Remember that elise its vital to get that big chunck of damage to the enemy with her spiderlings, so hopefully try to get her to level 3. All others pieces are fine on level 1 and 2 before the transition.
9.15 Demon + Kennen Nerf discussion TFT
Comps that work in 9.15 : Yordle Sorcerer
This insane comp will dish out heavy CC and your enemy team will not know how to handle this nightmare. Gnar will be your main carry in this comp and make sure you put Static Shiv on him. If you happen to have component items for Static Shiv early and you keep getting yordles, you might wanna try out this comp.
You gotta get your hands on Static Shivs fast. Grab it at carousels and focus on Knights or Nobles in the early game.
Once you reach level 6, run 4 Knights and 3 Yordles. It'll help you survive while you are looking for all 6 Yordles.
-In the beginning, stick with Nobles or Knights. Put items on Lucian early on and later when you don't need him, sell him and get your items back.
-Know the priority of your buffs since you only have limited number of slots on the board. The Sorcerer buffs comes in the last.
Gnar: 2 Stattik Shivs
Kennen: Morellonomicon, Guardian Angel
Best TFT (9.15) Items
It's a must have item for Gunslingers. With this item, they hit multiple enemy units at once and they can demote at least 1 enemy unit each fight.
It provides 83% resistance to magic damage. If you have to counter that annoying Aurelion Sol, you wanna put this item on.
This is a great early game item. Put this on a tanky champion and they will become almost invincible. Huge advantage in early game.
If you main DPS carry uses auto attack, you want a Firecannon to double the attack range. It also keeps attacks from being dodge.
Guinsoo’s is a great on almost all AD or AP carries.
Increases the champion’s spell damage.
This is a defensive item. The wearer dodges all critical strikes. It'll help your team survive gunslingers or rangers on the opponent team.
Force of Nature:
Force of Nature gives you +1 team size which is obviously a huge advantage.
What's the best team comp right now???
Tips on how to manage your GOLD
Things are very different now compared to the first few weeks of TFT. The game has now reached a much faster pace and we find ourselves often spending gold rather aggressively by rerolling or buying XP to level up early to secure some expensive units first.
Aggressive strategy seems to make better sense since going for greedy econ with lose streaks is often times highly unreliable. Now players are beginning to spend their gold pretty early and pretty aggressively and Now, you have to spend gold just to keep up or you're gonna fall behind and catching up later is not gonna be an easy task.
So here're some options for the prep phase of the first PVP round:
ONE- If you were luck y and have 3 solid units, ideally 1 or 2 of them are upgraded to 2 star, go ahead and aggressively level up and try to stay on a win streak.
TWO-If you have a bunch of 2 duplicate units occupying your bench, start rerolling to find the 3rd unit or at least you land a strong 3 cost unit you can build a comp around.
THREE-You don't have any strong units or duplicates... try to turn on whatever synergy you can fast while leveling to 4. If you cannot find a very strong start when the second carousel, stay at 8/10 xp away from LVL 5 before the carousel. You'll at level 5 at the next round and will gain a chance to roll 4 gold units earlier than majority of your opponents and that should give you a significant advantage.
Pre-leveling: Buy XP and hit the next level at the beginning of the next turn. It works the best at level 5 or 6. You'll start finding 4 or 5 gold units faster.
How to POSITION Tanks
Your tanks are the main damage sponges of the team and without them, your team becomes highly vulnerable so knowing how to position your tanks correctly is very important.
Your tanks should be placed in the furthest cell on the board in front of your team so your tank always gets focused first and later you can change and optimize the positioning according to your remaining opponents.
In case you are running Glacial, you can place Leona and Braum in the middle hexes of your team and they can better grant the Armor buff to more allies.
If you are running a Yordle team with Elementalists or Sorcers, place your Yordles in the front line as they can easily evade attacks. Same rule applies if you are running a Noble team. Place them in the front since they are very tanky and place your sorcerers in the back.
TFT Showdown Guess the Winner Event!
***NOTE: The tournament is over and the winner was JoshOG! We will be announcing the five lucky winners on Monday!***
Howdy folks! We are excited to announce our next event STARTING RIGHT NOW for all you TFT fans out there! Check out the information below on how to enter and what you can win!
What is the event?
- There is a BIG TFT tournament starting up on July 17th and we want YOU to guess who will win it all! All you have to do it select your winner in the poll at the bottom of this post and you are good to go! It simple and fun for all ages! 😝
When is the event?
- Poll starts RIGHT NOW through July 17th (when the tournament starts)!
- Event will end on the 18th (when the tournament ends)!
- Winners will be chosen shortly after and contacted by Moot!
What are the prizes?
- Up to 5 users who pick the correct winner will take home a $100 Amazon Gift Card! (If more than 5 users pick the correct winner, 5 users will be chosen from among them randomly)
- 100 random users who entered will receive 500 Moot Coins!
How do I enter?
- Select your choice from the Teamfight Tactics Showdown roster below!
an Effective Comp after 9.14 - Glacial Brawlers
In early game, you shouldn't have too much trouble finding a Warwick and Nidalee for an early Wild buff and then we'll eventually transition into Glacial Brawlers.
It is absolutely crucial that you get all 4 Brawlers on the board as early as possible. Early Wild buff will carry you through early game for awhile.
When you are nearing level 7, you might wanna start transitioning with Volibear, Brand, Lissandra, Kenne, and Cho'Gath. You'll be adding Glacial and Elementalist buffs.
Your final comp should include:
Anivia, Ashe, Blitzcrank, Brand, Cho'Gath, Lissandar, Rek'Sai, Volibear.
4 Brawlers: +700 bonus HP to Brawlers
3 Elementalists: At the start, summon an Elemental with 2,500 HP and 100 damage
4 Glacials: Glacials have a 35% chance to stun on hit for 2 seconds
1 Robot: Robots start with full mana.
Rapid Fire Cannon: Recurve Bow + Recurve Bow
Guinsoo's Rageblade: Needlessly Large Rod + Recruve Bow
Warmog's Armor: Giant's Belt + Giant's Belt
Glacial Rangers Comp
Rangers are getting popular after 9.14b patch. This build requires Statikk Shiv on Ashe to trigger 100 splash damage. It not only deals extra damage but also increases the chance of freezing your enemy units when you are running Glacials.
In early game, focus on creating a couple of Statikk Shivs. After Ashe, Varus is your second champion you wanna stack items with. Make Red Buff, Hush or Sword Breaker. Even Rapid Firecannon if you have lots of Recurve Bows.
WHAT goes on WHOM (organized by Classes)
Frozen Heart Broken OP bug with Patch 9.15
Best Sorcerer Comp in PATCH 9.15 (Ranked PBE)
Easy Guide to Carousel
** Go for 2 gold units unless you see a Recurve Bow on a 1 gold unit or 2 gold units all have worst items (Chain Vests and Negatron Cloak)
**Recruve Bow>Spatual>Tear of the Goddess>Needlessly Large Rod>BF Sword>Giant's Belt>Negatron Cloak>Chain Vest
At this stage, you're probably still looking for the right items and none of the units in round 2 Carousel are valuable. Just go for the item you need to combine with.
Some of the key 4 Gold units like Brand, Draven, Aurelion Sol are now in the Carousel.
On rare occasions, you'll see a legendary unit, or even a completed item equipped on a champion.
Ask yourself the following questions before going in to Carousel Round 3:
**Is there high value COMPLETED ITEM? Do I have a chance to grab it?
**Am I building a Brand comp?
**Do I still need a Recurve Bow?
**Should I pick any 5 gold unit since there's no good options?
**What are bad items that I absolutely don't need?
If you don't see what you want or need, go ahead and select what your opponents need.
Insane 9 Blademaster Synergy + Hextech Champions (PBE)
TFT Patch 9.15 Sumary
Ashe (Champion) – Attack damage buff
Karthus (Champion) – Ability buff
Kindred (Champion) – Attack damage buff
Yasuo (Champion) – Attack damage buff
Guardian (Trait) – Increase in armour gain.
Pirate (Trait) – Higher chance to trigger perk
Streak System (System) – Lower requirements for Streaks
Kennen (Champion) – Decrease ability damage.
Ionic Spark (Item) – Decrease damage, possible bug fix to stop it damaging from the bench.
Demon (Trait) – Decrease percentage chance to mana burn across all three tiers.
Dragon (Trait) – Unknown at this time.
Player Damage (System) – Reduce the amount of damage taken per round.
Assassin (Trait) – Unknown at this time.
Yordle (Trait) – Increase 3 Yordle and decease 6 Yordle chance to dodge.
Knight (Trait) – Applies bonus to all allies instead of all Knights.
Ninja (Trait) – Grants spell power gain overall, while slightly reducing attack damage at 4 Ninjas.
Noble (Trait) – Decreases armour gain, but increases magic resistance gain.
Void (Trait) – Now deals True Damage
Ultimate Itemization Guide
Imperial/Demon/Assassin comp with some glacial knights
This team comp melts through everything and has just the right tankiness and cc with the glacial and knights
I happen to love this team alot because it is super fun to build early on and the brawler bonus gives the heroes lots of health (in other words its pretty hard for my heroes to die), also because it doesn't follow that Ninja Assassin meta (I happened to run into alot of those teams :/)
Tier S TFT Comps (Updated 9.14b)
Best Comp 9.14
Aatrox and shyvana are by far my two favorites in TFT so I just built off of those two and got this in one of my matches. Once I got this then made shyvana a demon I destroyed everyone I faced. By far my favorite comp so far.
Stats on TFT Season Rank System & Player Distribution (July, 2019)
Most Populated Servers
No. 1: EU West Server (700K ranked players)
No. 2: Korean Server (600K ranked players)
No. 3: North American Server (400K ranked players)
***The Challenger and GrandMaster tiers are still not open
***There are about 35 players ranked at Master in EU server
The beta ranked season began on July 17th, 2019 with patch 9.14.
Each season have a duration of 3 ~ 4 months.
At the end of each season, there will be a soft reset.
There are a total of 9 main ranks, with first 6 divided into 4 divisions each;
-Iron IV ~ I
-Bronze IV ~ I
-Silver IV ~ I
-Gold IV ~ I
-Platinum IV ~ I
-Diamond IV ~ I
My blade master/wild/imperilademon comp :)
I like this comp very much because it can be very strong late game due to many possible carry’s like Morgana, gnar and draven and you you can put Shen in the middle and when he uses his ability if many people are near him he can save a lot of your heroes. #MyTeamComp
Get the core 7 get some shiv on ranger and ga and so item on atroxx it's unbeatable add a kennen and kayle or lulu for max efficiency
TFT Meta Now
the PERFECT SYNERGY
TFT 9.15 Changes Coming Soon with 4 Reworks
Teamfight Tactics The best Phantom comp
The best TFT team comp that utilizes Phantoms right now is Glacial Rangers. Since Phantoms are a really small Origin, it isn’t really possible to build an entire team consisting of Phantoms, Rather, the task at hand is to build a good comp that utilizes both Kindred and Mordekaiser. Because of this, we’re sticking with a Glacial Rangers team comp which it should make for a good comp overall.
Spend early game buying up Mordekaiser, Vayne, Garen. The two Knights should be able to give you an active buff relatively quickly. Try to stall out until mid-game when you can bring Ashe, Sejuani, and Volibear online for the basic Glacials synergy. That crowd control is crucial for this comp.
It’s sad to say, but champions like Cho’Gath and Kindred, the only other Phantom, aren’t an integral part of this comp. You also won’t be itemizing either Mordekaiser or Kindred. Focus on Ashe and Vayne primarily and if you’re really loaded with these items, Varus is another good choice.
In the end, your team comp should look like: Ashe, Cho’Gath, Kindred, Moredekaiser, Sejuani, Varus, Vayne.
Which is it has following buffs.
4 Rangers, 3 Glacial, 2 Phantoms, 2 Brawlers, 2 Knights
Vayne: 2 Guinsoo’s Rageblade, 1 Rapid Firecannon
Ashe: 2 Spear of Shojin, 1 Rapid Firecannon
Varus: Guinsoo’s Rageblade, Rabadon’s Deathcap, Seraph’s Embrace
Teamfight Tactics Guide: how bad luck protection works
Nothing in Teamfight Tactics is quite as random as the game’s item system. When you finish the first three AI rounds with nothing but a little extra gold and a Chain vVst to show for it, while other players have full items, the thing can feel completely out of your favor. But as it turns out the game has a little something extra for players that don’t get lucky early. If you don’t get items at the beginning of the game, you’re much more likely to get them late, as a kind of bad luck protection.
While most players have assumed that this was a part of Teamfight Tactics since the mode launched on the PBE, we didn’t know for sure until Riot Mort, the acting lead designer for the modes team, tweeted about it.
“Getting no items early increases the odds of getting items later,” Mort tweeted. “You just have to adapt and play through your weaker early game.”
This point of clarification is an important one for players because it gives them a hint of what kind of compositions they should be trying to play in a certain game. If you don’t get your items early on, you know you’ll get them later, so you probably shouldn’t load up on units that are heavily item reliant in the early game. On the other hand, if you get five items from the first three AI rounds, you might not be getting much for the rest of the game.
It’s important to note that, as Mort tweeted, you don’t always have an equal chance to get either gold or items. If you get gold early on, you’ll get items later, and if you get items early you’ll get gold later. As for which items you get, it doesn’t seem like the game has any limits on what drops. So, if you get lots of items at the beginning of a game, but they aren’t the items you wanted … sorry, you’re stuck with them.
Because items are the most random part of all of TFT, it’s very likely that Riot will take another look at the way they are distributed in the future. But for now, Mort has given us some insight into how items drop in the mode, and a little hope that if we don’t get items early, they’re on their way later in the game.
MINI GUIDE: Yordle Comp
FINAL TEAM: Tristana, Lulu, Poppy, Kennen, Veigar, Morgana, Gnar, Kayle.
***Start with Tristana, Lulu, and Poppy for 3 Yordle bonus1
***Add any Knight and Gunslinger for early game.
***At level 6, remove the random Knight and Gunslinger for Veigar, Gnar, and Kennen.
***Add Morgana for 3 Sorcerer bonus
Flawless 100% Game
When sandbagging goes too far
This Patch Changes EVERYTHING (Patch 9.15 Rundown)
Best Team Comp Builds to Use
Hobbies, hope and dreams VS TFT
KNIGHTS & ASSASSINS in Patch 9.15
1>KNIGHTS GOT A HUGE BUFF
The biggest change in this patch, I think, is the buff that Knights finally received. Instead of just blocking a tiny portion of basic attack damage, Knights will now provide a defensive boost to the entire team. So just 4 Knights can block 30 damage from every ability and attack from an enemy use. On top of that, they also got significant armor buff as well.
2>ASSASSINS NOW MOVE DIFFERENTLY
Assassins just got more complicated to deal with. They have more specifics regarding how they interact with the game, for example, they move faster than other units and jump earlier. So now by the time Assassins jump, the other team may not have moved and this makes positioning and countering for Assassins even more important.
4 Best Team Comps (9.14b)
Mostly Standard. Keep your Knights up front and Rangers behind them.
Run a Zeke's Herald on Varus and line up the units you want to receive the buff.
Line up your weaker minions alongside Morgana to receive shield from the Locket of the Iron Solari. Aatrox is your main tank so keep him in front.
Standard corner positioning. Insulate your Volibear to avoid damage being too easily applied to him. Blitzcrank is the wild card of this build in term of where to place it. Place Blitz furthest away from the enemy unit he should pull.
You don't have any tanks with this comp early on, so keep Lucian in front and keep other units away from harm. Once you get into later stages, Cho'gath and Sejuani should set up as your units that can absorb some damage.
WILD IMPERIAL Comp
Your final comp includes:
Nidalee / Warwick / Gnar / Ahri / Draven / Sejuani / Swain
Wild(4) - each units attack give them one stack of Fury (5 stack cap) stacks provide 8% attack speed
Imperial(2) - 1 Imperial does double damage
Shapeshifter(3) - Shapeshifters gain a 100% bonus to their maximum health when transforming
Brawler(2) - +300 HP to Brawlers
but I can hear pictures
TFT Exciting New Map Designs
Designed by 'the0utlander' AKA 'Nebula'
ECON Strategy and Army Building
me literally every round
BLADEMASTER IMPERIAL COMP - Best Comp in Patch 9.14b
Your Key Champions: Draven, Yasuo, Aatrox
Main damage dealers are Draven and Yasuo. The full comp will require lvl 8 and Blade of the Ruined King on Darius.
-Pick 2 gold champion with Recurve Bow on the first carousel
-Look for Darius, Fiora early, then look for Garen, Warwick and Nidalee.
-Get another Recurve Bow at the next Carousel. (You need total of 3)
-Look for Shen and Gangplank
-Then look for Aatrox and Katarina
-Once you hit lvl 6, you have increase chance of getting Draven (your main carry)
-Reach level 7 and roll up Yasuo.
-Put Rapid Fire run, Gragon's Claw and Bloodthirster on Draven.