TFT ECON 101: Chapter 3 Greedy Economy
With Greedy Economy, your goal is reach the 50 gold threshold as quickly as possible in order to create maximum interest. Being greedy can be very reliable because even though you cannot always control whether you win or lose, you can always control how much you lose.
You can employ this strategy almost anytime to reach a certain point.
-If you have a bad hand to start with and cannot rank up any units.
-If you are experienced and know what you're doing and you'd rather have a lot of gold to make decisions in late game with knowledge on your enemy.
-if you are familiar with breakpoints with income and levels and you don't want to miss your income threshold.
-if you know how to dump gold fast and know and know when to do so
First, you will have to reach your interest thresholds ASAP. Do not spend unnecessary gold on any new units outside of very strong core units you absolutely need. Do not level up either before you reach 50 gold and start receiving interest. Do Not Spend Gold on Anything! However, you also want to maintain a team strong enough that you don't lose too much HP and not lose to creeps. You will miss out on valuable items.
Lastly, if you haven't reached interest threshold and if you buy a unit you can create a rank 2 unit with a pre-existing unit, buy it, rank up, then sell it.
1. If you consider the entire duration of the game, you will have more overall gold to work with...even though most of that gold will come near the end of the game.
2. Maintaining a lose-streak is pretty easy to manage.
3. You can reach high tier units faster than your opponents.
4. You'll have the higher carousel priority to pick what you need.
5. You can observe what your opponents are building before you commit to a specific comp.
POPULAR TFT Showdown Guess the Winner Event!
***NOTE: The tournament is over and the winner was JoshOG! We will be announcing the five lucky winners on Monday!***
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TFT ECON 101: Chapter 2 Aggressive Economy
With Aggressive Economy, your goal is to spend as much gold as possible early on to gain an advantage. This could include rerolling to find key units and upgrade them to rank 3 fast.
(It's a high risk but possibly high reward. Level up the key units)
-If you get an extraordinary roll on an early S tier unit and plan to build a round it.
-If you have great item components and a carry like Vayne close to upgrading.
-If everyone else is playing slow
-Reroll aggressively in the early levels and get the units you wanna rank up. You wan S-tier units you can build a composition around and you already have few units in that comp.
-Once the units are upgraded, level up to put in other units you have ranked up to keep your advantage. For example, if you have two silver units you're going to combine, place them onto the board.
-Sense and detect the moment when your unit lead is now strong enough to carry you for sometime, so that you can stop spending and start saving.
In TFT, there's an aspect to the game design that makes an aggressive start very powerful.
1 gold units can be very useful at higher ranks and you can upgrade them very easily at lower levels.
TFT leans toward an early game meta becuase of its roll mechanics. Items play a huge roll for carries and 1 gold unit with good items can be more effective than 4 gold units with poor items. You will have advantage over opponents playing with greedy economy.
Teamfight Tactics Dev News
Patch 9.14 – Ranked & New Content
You’ll be able to join the ranked queue and climb the ladder to see how great tactician you really are. Something worth noting is that you can’t win every game of TFT, but if you place in the Top4, you will typically gain LP and move up in rank.
So even if you are losing on the game, don’t give up!
They're also adding first new champion Twisted Fate. And planning a new content almost every patch.
TFT Tier 2 & 3 Droprates increased
Tier 2 and 3 champion drop rates have been adjusted.
In short, the Tier 2 and 3 champions are now more likely to appear.
Previously, Tier 2 champions would only start appearing after Lvl 3. and Tier 3 after Lvl 4.
Both now have a a smoother drop rate percentage curve as you level up.
It's easier to fit those Tier 2 and 3 champions into your strategy and utilize them now.
However there's a catch. Tier 4 champions now have slightly smaller chance of dropping at Lvl 5. and Tier 1 units' drop off is far steeper now.
I am OBSESSED with Teamfight Tactics
It’s been a long time since any game has captivated me anywhere near as much as Teamfight Tactics. In fact, I don’t think I’ve fallen this deeply in love with a video game since the original League of Legends many, many years ago. For those that don’t know, Teamfight Tactics is Riot’s (the creators of League of Legends) version of Auto Chess, a relatively new genre that was first popularized by Dota’s Underlords. It’s a game that’s a bit of luck, a bit of strategy, and A LOT of fun.
If you dislike or have no interest in League of Legends, have no fear. Even though Teamfight Tactics is “technically” a LoL game mode, it truly is a standalone game and couldn’t possibly be more different than League. You don’t control your champions, there’s no teammates, no furious clicking or intense mechanical demand, and (most importantly) it’s tilt-free.
Here’s how it works:
You choose from a (somewhat) random selection of champions which automatically fight another player’s champions each round. After battling, you get gold which can be spent on more champions. Alternatively, you can save up to gain interest which weakens your immediate power but nets you more gold in the long run. You also randomly receive items at various points in the game which you can use to buff your champions or combine to make even stronger items with extra perks.
Even though it may seem like there’s a lot of RNG involved, make no mistake: strategy plays a massive role here. Each champion has different traits which provide huge benefits if you acquire the right combination of champions. Not only that, but each champion can also be upgraded to make them stronger individually. Your gold management and choosing whether to go for strong individual champions or for strong synergies is where all the strategy comes into play and you’ll often need to switch up strategies several times throughout a game if you want to win.
I'm obsessed with Teamfight Tactics for a good reason: it's an absolutely fantastic game and I seriously urge you to give it a try. It’s completely free to play and it's one of the best games in ages, so what are you waiting for? You can play Teamfight Tactics on the official League of Legends client here:
TFT Origins X Tiers - 2. Mid Tier Origins
Nobles are in the middle since the bonus for 3 is decent but getting to the 6 full build is not so easy. It all depends on Kayle showing up in the roster who is a Legendary unit. Also Fiora isn't ...very .. impressive to have around. The rest are good champions...but they don't synergize as well as some top tier units. Go for 3 units but 6 is not a good idea unless you already have Kayle.
There's only one unit. and its Yasuo who happens to one of the most powerful champions in TFT. Just remember to place him far from allies.
They are all pretty useless... except for Gnar. You can try and go for 3 unit with Gnar, Lulu, Veigar and add Aurelion Sol to go Sorcerers Yordles but by all means this is not the most effective comp.
Phantom bonus is pretty significant you can kill an enemy unit with just two phantoms.
Go for Kindred and karthus then add three more Rangers to work with Kindred.
Quick guide to CHAMPIONS #4 ORIGINS-Part 3
Robots begin combat with full mana.
While 3 Voidlings are in play, your team gains 50% armor penetration.
Wildlings generate Fury on-hit, up to 5. Each stack gives 7% attack speed.
-2 Wildlings: Fury benefits all allied Wildlings.
-4 Wildlings: Fury benefits all allies.
Yordles have a chance to Blind dodge enemy attacks.
-3 Yordles: 25%
-6 Yordles: 60%
Dont get FIXATED -> Be FLEXIBLE
I know we are all trying to create a team with the absolute MAXIMUM bonus from a single class and think creating such a team will let you dominate the game.
Like 6 Assassins with ridiculously high critical damage will give you an incomparable advantage for sure.
However TFT is not just about maxing out bonuses. More times than not, it's about how flexible you are in undesirable situations and combine what you have to create unique benefits that your opponent couldn't predict.
There are several hero classes that will only max out when you have one or more of the characters that are extremely hard to find and you wont' be able to get them for a long while after the game begins. Plus, there are some classes with weird and unusual restrictions like Nijas. You only get bonuses either if you have ONLY 1 or 4 of them on the board at the same time.
For example, you are bound to waste lots of time, money and health along the way if you are fixated on Yasuo.. to max out the Exile class bonus. What you can do instead is, supplement existing bonuses with a weaker secondary category. I know it maybe not be exactly what you wanted but it could give you winning streaks and help you stay in the game longer.
A little bit about leveling in TFT
Your level plays a huge role in building your team's strength in TFT.
Your level will directly influence how many units you have on the board at the same time and the chances of getting higher rarity units.
There are 2 ways to gain XP:
1) You are given 2XP each round
2) You can buy 4XP / 4 gold
Generally, the 2 XP you get each turn should be just about enough for passive progression. However there are times in the game when spending a little extra gold can allow you an advantage that's going to make a huge difference.
***Bottom line: At any point, if you are only 4XP away from leveling up, SPEND THAT GOLD!
Every time you level up, you are allowed one more unit on the board until level 9 (Max.)
So do not lag in levels as it means lagging in fire power. Spending a little gold is definitely worth avoiding major dent i your HP.
Another problem with lagging in leveling is you will have reduced chance of getting powerful champions. You know you have to reach a certain level before you can get epic or legendary champions.
To create the best team you always wanted, pay attention to your level and invest gold when you have to.
TFT ECON 101: Chapter 1 The Fundamentals
Welcome to TFT ECON 101. Obviously we will start with the very basics of TFT Economy.
+In the beginning, the amount of gold you receive will reflect the number of the round.
For example, You get 2g in round 2, 3g in round 3, 4g in round 4, 5g in round 5.
+You receive interest for every 10 gold you have accumulated up till 50 gold.
You will get your interest at the end of every round. (Maximum 5 g)
(If you have 18 gold and sell a 2g unit on your bench before next round, you will get 2g)
+There are win streaks and lose streaks. You will gain extra gold for winning or losing in succession.
3 game streak: 1 extra gold / 5 game streak: 2 extra gold / 7 game streak: 3 extra gold
+If you have Pirates, you get additional gold between 0 and 4 in the chest at the end of the round.
Now that we're done with the very basic information, we will go through 3 different styles of economy you can play in the upcoming chapters.
Chapter 2: Aggressive Economy
(Power spiking early game / win-streaking / punishing greedy opponents / solidifying an advantage into late game)
Chapter 3: Greedy Economy
(Sacrificing early game / get more overall gold / access to higher tier units early / reroll)
Chapter 4: Balanced Economy
ITEM RECIPIES #4: Negatron Cloak
+B.F. Sword = The Bloodthirster (35% Lifesteal)
+Recurve Bow = Cursed Blade Attacks have a low chance to Shrink (Reduce enemy’s star level by 1)
+Needlessly Large Rod = Ionic Spark (Whenever an enemy casts a spell, they take 200 damage)
+Tear of the Goddess = Frozen Heart (Adjacent enemies lost 20% Attack Speed)
+Chain Vest = Thornmail (Reflect 35% of damage taken from attacks)
+Negatron Cloak = Sword Breaker (Attacks have a chance to disarm)
+Giant’s Belt = Red Buff (Attacks deal 10% burn damage)
+Spatula = Knight’s Vow (Wearer is also a Knight)
Step by Step guide for One Effective Team Comp
This comp is all about Draven and Aurelion Sol.
So protect them no matter what!
1) To get started, you need Darius (frontline), Mordekaiser/Garen(frontline) while Ahri(backline), Nidalee(backline)
2) As you continue with rounds, upgrade them as fast as you can and keep an eye out for Lulu, Draven, Shyvana and Aurelion Sol.
3) Draven deals ridiculous amount of damage, you want him at the core of your com and he's the key to victory. Damage items like The Bloodthirster, Inifinity Edge and Sword of the Divine better go to Draven
4) You need Lulu for Sorcerer synergy and she'll enhance survivability and crowd control
5) Shyvana's a good frontline pick. And you want most certainly want Aurelion in the lategame to further increase your burst potential and get the Dragon synergy too.
6) Lastly, always identify what your opponent is trying to pull and pick a last unit to counter it.
TFT Origins X Tiers - 1. Top Tier Origins
This is the best Origin at the moment. Glacial units immobilizes enemy units so they cannot move, attack or use their abilities. Try to get all 6 units to get the most out of this origin. And then ditch lower tier units you don't want and get a better champion and make him Glacial with the Frozen Mallet
It's relatively difficult to get all four units in this origin and if you cannot get your hands on Swain, this origin will not work properly. Instead, go for a class synergy, and build Assassins around Kata and add Akali & Pyke.
If you are going for a Ninja comp, either have just ONE or all FOUR. Once you get 1 ninja, you can shift to 4 and if you don't get them all, aim for the class combo, Assassins.
Get both Shyvanna and Aurelion sol and create synergy with two Shapeshifter and two Sorceres. You get a solid versatile comp with 3 different synergies!
If you value attack speed, you would appreciate Wild origin comp. Make sure you have Gnar, Nidalee, Rengar and Ahri. If you add Shyvana or Swain, you'll get the Shapeshifter bonus.
Quick guide to CHAMPIONS #3 ORIGINS-Part 2
-2 Imperials: One random Imperial deals double damage
-4 Imperials: All Imperials deal double damage
-1 Ninja: 40% attack damage gain.
-4 Ninjas: 80% attack damage gain.
Grants 100 armor and basic attacks restore 35 health on-hit to the following:
-3 Nobles: A random ally.
-6 Nobles: The whole team.
-2 Phantoms: a random enemy will begin combat with 100 health.
Works against epic monsters, but deals less damage.
-3 Pirates: begin each round with a chest that gives you 0~4 gold.
Losing Streaks .. as a strategy??
If you win more than one round in a row, you will start a win streak and this will give you extra gold per round as long as you continue winning.
Interestingly, if you keep losing in a row, you will also gain gold for losing streak. THIS I know is no the most ideal case but at least you will start to accumulate some gold and this can be used as a strategy at times.
If you opt for this strategy for some reason, the key here is not to lose too heavily. The more units your opponent has on the board, you'll lose more health, so put up a fight and eliminate as much units as possible but not all of them.