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How to counter Hextech Comp in TFT (9.16)

With the arrival of Patch 9.16, 4 Champions from League made their debut in Teamfight Tactics, bringing with them the new Hextech synergy. Having an active Hextech combo on your team lets you launch an item-disabling pulse bomb at the start of each round. This helps counter players who have been blessed by the item drop RNG.
 
During its initial run on the PBE, players often criticized Hextech on social media for being anything from overpowered to “un-fun.” Now that it’s live, however, it’s pretty clear that the mechanic is a healthy addition to the game. As some players have pointed out on Reddit, it emphasizes underused gameplay elements like placement, and it promotes creative counter-play.
 
Regardless of where you stand on Hextech, we have compiled some basic tips to help you deal with the composition when you face it.
 
***1. Don’t panic
Do not panic. Hextech may be useful but they're not that insanely powerful. Their ability is only temporary and very limited. You will have your precious items back online in 8 seconds and they don't cancel out synergies brought on by items.
 
Also, definitely don’t be afraid to put multiple items on the same champion. Hextech hardly spells the end of solo carry champions in Teamfight Tactics. Just make sure your designated carry champ is tough enough to survive 8 seconds through means other than the items themselves.
 
***2. Spread out
This should be obvious, but don’t lump all of your item-bearers together. The pulse bomb is always launched at a champion with an item, and it hits the hexes around them. It’s not yet clear whether the bomb has any targeting priorities or if it’s completely random. However, we do know it can target champions holding a single ingredient item – like a Negatron Cloak, for example. It is, therefore, sometimes possible to bait the bomb away from better targets.
 
***3. Counter the rest of the team
By itself, the Hextech synergy isn’t very powerful. Its effect is random and brief. Much like Phantom, it also comes with a chance to not do anything at all. If the pulse bomb hits a tanky champion with Guardian Angel, for example, the Hextech team better hope to kill it in 8 seconds. Otherwise, the entire effect would have been wasted.
 
However, Hextech champions belong to the meta-dominant classes Gunslinger, Blademaster, Brawler, and Shapeshifter. Therefore, winning in Teamfight Tactics remains just as much about identifying and countering these compositions as it was before, with the added dimension of champion placement. With good positioning, Hextech is more of a nuisance than a threat.
 
https://www.dailyesports.gg/how-to-counter-hextech-compositions-in-teamfight-tactics/

How to counter Hextech Comp in TFT (9.16)
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How to counter Hextech Comp in TFT (9.16)

TFT August Calendar - patch schedule

https://twitter.com/Mortdog/status/1159118442764439552

TFT August Calendar - patch schedule
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TFT August Calendar - patch schedule

TFT Classes Patch 9.16 Tier List - GLACIALS 'S'

Glacials – S Tier
The Glacial synergy is pretty solid, with a chance of stunning an enemy for two seconds. In a game all about defeating your foes before they defeat you, those two seconds can mean the difference between a win and a loss.
 
How many champions should I run?
Right now there are few Glacial primary team comps. Most players seem to just be splashing two champions to get the base effect. That said, if you find yourself going for Glacial Rangers, you can justify hitting four.
 
Champions Ranked by Priority
If your main synergy is Glacials, this is the order in which you should prioritize the Glacial champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Sejuani: Sejuani is great because of her incredibly large AOE ultimate which freezes the enemy team.
 
2. Ashe: Ashe is really good with the proper support and with most folks splashing a two Rangers, having her freeze enemies is super useful.
 
3. Anivia: Anivia, a 5-cost Glacial Elementalist, is the type of unit to build a team around. The Glacial Storm ability has a large range of effect and slows down the attack speed enemy caught within… which is one of the most important stats in Teamfight Tactics.
 
4. Braum: Both of the Guardians are good and worth using, and who is better comes down to the smaller details. Braum is a 2-cost unit, making him cheaper to level and more common to pull in general. His ability to reduce incoming damage helps him to tank damage and let your higher DPS units defeat your opponents. He also has Glacial synergy, if you’re running Volibear.
 
5. Volibear: With the right items Volibear used to be one of the strongest champions in the game though he’s noticeably less useful these days.
 
6. Lissandra: Lissandra isn’t the first pick for a good Glacial comp, but she can be helpful in the early game while waiting on other champions. She’s only a 2-cost unit, so you’ll see her in the earliest parts of the game, and her ability to freeze an enemy can help a lot when opponents are working on their own comps and don’t have a good counter. But it’s important to note that when Lissandra takes enough damage she’ll freeze herself, which isn’t ideal.
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

TFT Classes Patch 9.16 Tier List - GLACIALS 'S'
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TFT Classes Patch 9.16 Tier List - GLACIALS 'S'

TFT Patch 9.16B Change List

TRAITS
BRAWLER
-Bonus Health: 300/600/1000 ⇒ 250/500/900
 
CHAMPION NERFS
DRAVEN
-Health: 700 ⇒ 650
-Attack Damage: 75 ⇒ 70
 
JINX
-Ability Bonus Attack Speed: 0.75/1.0/1.25 ⇒ 0.6/0.8/1.0
-Rocket Damage: 100/225/350 ⇒ 100/200/300
 
KAYLE
-Shield Duration: 2/3/4 ⇒ 2/2.5/3
 
LUCIAN
-Ability Damage: 150/250/350 ⇒ 100/225/350
 
VI
-Mana: 50/125 ⇒ 75/150
 
CHAMPION BUFFS
AATROX
-Spell Damage: 250/600/950 ⇒ 300/600/900
 
ANIVIA
-Health: 650 ⇒ 700
 
GNAR
-Bonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150
 
MISS FORTUNE
-Ability Damage: 800/1250/1700 ⇒ 900/1300/1700
 
MORGANA
-Armor: 20 ⇒ 30
-Ability Damage: 200/325/450 ⇒ 175/300/425
 
SHEN
-Health: 650 ⇒ 700
 
ITEMS
LUDEN’S ECHO
-Damage: 200 ⇒ 180
 
BUGFIXES
-Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
-The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.

TFT Patch 9.16B Change List
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TFT Patch 9.16B Change List

TFT patch 9.16b Rundown (Scarra)

https://youtu.be/jTploYioJbg

TFT patch 9.16b Rundown (Scarra)
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TFT patch 9.16b Rundown (Scarra)

TFT Classes Patch 9.16 Tier List - EXILES & ROBOTS 'S'

Exiles – S Tier
The Exile synergy is by far the most powerful in Teamfight Tactics. If an Exile doesn’t have any adjacent allies, they gain a shield that effectively doubles the unit’s health! So why aren’t Exiles at the top of this list? Well, there’s only one Exile at the moment, and he’s a late-game grab. You can’t really build a team around Exiles at this time, and this is more of a lucky pull than anything else.
 
How many champions should I run?
There is only one Exile at this time, and Exiles are essentially lone wolves, so… one.
 
Champions Ranked by Priority
If your main synergy is Exiles, this is the order in which you should prioritize the Exile champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Yasuo: The one, the only, the powerful. If you roll Yasuo during your Teamfight Tactics game, you need to pick him up. He has impressive DPS, and the Blademaster synergy can have him doing even more damage while opponents try to chip away at that shield.
Robots – S Tier
Robots, like Exiles, only have one unit available in Teamfight Tactics. It promises an ability activation at the start of the match and in the case of Blitzcrank it’s incredibly good.
 
How many champions should I run?
You run one (1) Blitzcrank, that’s about all you can do at the moment.
 
Champions Ranked by Priority
 
If your main synergy is Robots, this is the order in which you should prioritize the Robot champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Blitzcrank: The only Robot at the moment, Blitzcrank thankfully uses his Robot synergy well, which is to pull the furthest enemy to him (usually a weaker opponent kept in the back). Also, as a 2-cost unit, it’s possible to build a team around Blitzcrank, unlike the Exile Yasuo.
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

TFT Classes Patch 9.16 Tier List - EXILES & ROBOTS 'S' +1
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TFT Classes Patch 9.16 Tier List - EXILES & ROBOTS 'S'

You can be anything!

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You can be anything!
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You can be anything!

3 Star Brand 20 Fireball Bounces

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3 Star Brand 20 Fireball Bounces

Current Meta Comp (9.16) Vi + Sorcers + Voids

Carries
Vi ~ Yuumi / Morellonomicon / Guardian Angel. These are the primary 3 items Vi wants. The very basic you should try to get a Yuumi (Spatula) this will enable Vi to get twice the mana per hit! Outside of that the last 2 spots have some flexibility with Morellonomicon & Guardian Angel being the best choice. You can also make a Spear of Shojin / Deathcap for more Ults and damage.
 
Cho'gath ~ AP/Survivability items. Morellonomicon is recommend for making the ults even better! Guardian Angel to make sure he gets Ults off you can also with mana to give him quicker ults. Would go for Morellonomicon & Guardian Angel + AP/mana.
 
Ahri ~ Morellonomicon is a must! It really enables her to do a lot of damage. After that Mana/AP she can use Statik Shivs fairly well as more attacks = more ults! Ahri generally wants to be placed in the 2nd row to enable her full potential! Now Ludens stack they can be incredibly effective on Ahri.
 
Aurelion Sol/Karthus ~ Mana/AP/Attack Speed any of these items works great for them! Rapid Fire Cannon can work very well on either enabling you to set up great positioning for Asol to go boom boom.
 
Team Breakdown
Brawlers ~ Rek'Sai / Cho'Gath / Blitzcrank / Warwick / Vi / Volibear (Ahri wants Warwick for wild bonus)
 
Sorcerers ~ Ahri / Kassadin / Twisted Fate / Lulu / Morgana / Veigar / Vi (Spatula) / Aurelion Sol / Karthus
 
Wild ~ Warwick / Ahri
 
Void ~ Kassadin / Rek'Sai / Cho'Gath
 
The basic goal of this build is to get Vi and enable her to go big! You can do this one of several ways. Vi + Yuumi’s is the goal. You can go for 6 Brawlers + Lulu/Kassadin at L8 which gives you 3 Sorcerers + 3 Void! You can also run 4 Brawler, 3 Sorcerer, 3 Void, 2 Hextech to get Jinx who can get rockets very quickly. If you can't find a Yuumi (Spatula) for Vi you can run 3 generic Sorcerers instead.
 
-Vi wants to be placed at the edge so she will be able to ult through the entire enemy team!
-Aurelion Sol wants to be backline generally aimed to get a big value ult.
-Lulu wants to be backline so she can get as many Ults off as possible.
 
Leveling Guide
Lulu / Warwick / Ahri are all solid pickups and you would be looking to stack Ahri in the short term as she will be able to carry you for the mid-game. Make sure she is placed in the 2nd row to get the most damage output from her. Morellonomicon / Needlessly Large Rod (for Yuumi) on her. When you do get a Spatula you can combine it on Ahri and you get the completed item to assign.
 
Mid Levels 5-6
At this point you should be able to find yourself a VI. When she gets 2* it can be worth selling Ahri to place the items on Vi now or you can wait till you get 2* Aurelion Sol or 2* Karthus. Make sure you have some Brawler buddies for Vi so she has some additional health. Lulu 2* will make your Vi live along time and hitting this combo is very effective. If you have leveled up Sorcerers and a 2* Vi try to hit 3 Sorcerer bonus to give Vi that extra damage.
 
Late Levels 7-9
At this point you should have most of your comp sorted out and your be looking to 2* the remainder of your units. When you hit 2* Cho’Gath this is when you want to make sure Void 3 is on the board to enable those very big hitting Cho’Gath ults. Collect Aurelion Sol + Karthus when you get them to 2* you will be looking to include them. Ahri is the replacement target unless you have 3* her. Later on you can replace Lulu as well with Asol/Karthus.
 
https://progameguides.com/teamfight-tactics/teamfight-tactics-tft-best-team-comps/

Current Meta Comp (9.16) Vi + Sorcers + Voids +1
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Current Meta Comp (9.16) Vi + Sorcers + Voids

TFT 9.16 Comps - Sorcerer

In this comp, you get to use the under utilized 'Twisted Fate'. He will provide support to your key champions by allowing them extra mana. Kennen and other similar units will hopefully use their ults as much as possible in this comp and Elementalists and Yordles will absorb some damage to keep Sorcerers alive.
 
You Final Team:
Kenne / Veigar / Poppy / Brand / Lissandra / Morgana / Twisted Fate
 
Your Carries:
Twisted Fate: Stattik Shiv / Luden's Echo / Rapid Firecannon
Kennen: Guardian Angel / Morellononicon
 
When to go for this comp:
If you keep getting multiple Kennen and Twisted Fate in early game, you might consider going for this comp.
 
Early Game:
While you are looking for Kennen, run Darius and Garen. In the meantime, try to get Guardian Angel, Morellonomicon, Stattikk Shiv and Luden's Echo. Also, if you have components to makes Ionic Spark, go ahead.
 
Mid Game:
You should try to finalize your comp in the mid game. Equip Twisted Fate with Stattick Shiv and Luden's Echo. If possible, also put Rapid Firecannon on him.

TFT 9.16 Comps - Sorcerer +1
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TFT 9.16 Comps - Sorcerer

TFT 5 Gold Champion Analysis

Anivia
***Strong elementalist with a great ultimate and strong origin in glacial.
***Very easy to make a case for her to come on the board in almost any comp with glacial.
 
Karthus
***Immediate value with a powerful ultimate and a great origin to have active in late game sorcerer comps.
***Getting more than one ult off will likely win you the round, so position accordingly to avoid interruption by CC.
 
Kayle
***Immediate value on the board with her ultimate that blocks all damage for its duration and putting a stop to enemy DPS.
***The final piece for noble synergy and is always a great knight to have in any comp.
 
Miss Fortune
***Her ultimate that can be avoided or mistargeted. Bad origin and class. Not a valuable unit overall for the late game.
***If you are running gunslingers she is DEFINITELY better than Graves or Gangplank.
 
Swain
***Powerful shapeshifter with an ult that keeps him healthy. He is needed for the imperial 4 buff as well.
***Sometimes he dies without transforming and even if he does transform, he can be out of range for max effectiveness.
 
Yasuo
***Standalone unit that can do damage, pull enemy attention and stun multiple units.
***He’s a little hard to fit in a comp without Draven, but can carry hard in the off chance you get him to 2 stars.
 
https://mobalytics.gg/blog/tft-tier-list/

TFT 5 Gold Champion Analysis
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TFT 5 Gold Champion Analysis

5 Things you need to know about Patch 9.16

1. There's a new origin called 'HEXTECH'
This newest addition to TFT will save you from your enemies' powerful items by disabling them with a bomb. Hextech bonus requires 2/4 units which is relatively easy to complete.
 
2. There are 4 champions that belong to Hextech origin
-Camille: 1 Gold / Blademaster
-Jayce: 2 Gold / Shapeshifgter
-Vi: 3 Gold / Bralwer
-Jinx: 4 Gold / Gunslinger
 
3. Demons got reworked.
The demon buff has been causing several problems here and there since the beginning and so Riot decided to completely redesign the origin's buff fix this issue. Demons will now steal small portion of target's mana instead of draining them. Demons will still slow down your enemies from using abilities but not prevent them.
 
4. Hush prevents enemies from gaining mana.
Hus also got reworked. Instead of silencing its targets, it now has a 33% chane to stop an enemy from gaining mana for 4 seconds. This should be pretty effective against sorcerer comps.
 
5. Karthus got nerfed again.
His ability now costs more mana to cast. He now needs 125 mana instead of 85. He starts with 40 mana so it shouldn't be too hard to cast the first spell but the second one will be less likely.

5 Things you need to know about Patch 9.16
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5 Things you need to know about Patch 9.16

Patch 9.16 Comprehensive Cheat Sheet

Patch 9.16 Comprehensive Cheat Sheet
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Patch 9.16 Comprehensive Cheat Sheet

Patch 9.16 Comp Meta TFT - Draven Noble build

YOUR FINAL COMP:
-LEONA
-GAREN
-KAYLE
-GANGPLANK
-FIORA
-LUCIAN
-DRAVEN
-VAYNE
 
This comp will become an absolute monster in later game. So if you can survive until complete this comp, the first place will be guaranteed with this build.
 
You wanna go for this comp if you are planning to run a Draven comp and you find Kayle, hold on to Kayle till you complete your transition into 6 nobles.
 
In early game, run either Knights or Nobles to start with. Lucian can be your early, temporary carry.
 
In mid game, try to find the right carry for he items you have and run either Knights or Guardians to maintain survivability.
 
***Running 4 Knights would be ideal for survivability during transitioning till you find the Nobles. 3 out of 4 Knights 1 gold units and you can use Lucian, Gangplank or Rangers as your early temp carries.
***The most challenging thing about this comp is trying to survive without Kayle in the mid to late game. This comp doesn't really come to completion until after you reach level 8 since Kayle won't just appear up in your roll till then.
 
Main Carries are:
1. Draven - Rapid Firecannon, Runaan's Hurricane, Bloodthirster
2. Gangplankg - Guardian Angel, Hush, Red Buff

Patch 9.16 Comp Meta TFT - Draven Noble build
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Patch 9.16 Comp Meta TFT - Draven Noble build

Stack this item for a guaranteed win!

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Stack this item for a guaranteed win!
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Stack this item for a guaranteed win!

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TFT 9.16 Comps - Ranger


In order to make this comp work, you'll need to equip your main carries: Ashe and Varus with some very specific items. In addition, positioning is highly crucial in this comp. Make sure your Guardians are buffing other champions in your formations.
 
You Final Team:
Mrdekaiser / Braum / Varus / Kindred / Leona / Ashe / Vayne / Sejuani (optional)
 
Your Carries:
Ashe: Spear of Shojin / Spear of Shojin / Guinsoo's Rageblade
Varus: Stattik Shiv / Stattik Shiv / Cursed Blade
Braum: Thornmail
 
When to go for this comp:
If you've been getting lots of Recurve Bows and You have early upgraded Vayne. Also, Rangers are effective counter to Elementalist comp.
 
Early Game:
Try to make Stattik Shiv as soon as possible. Buy Nobles from the shop when you see them.
 
Mid Game:
Once you reach level 6, start rerolling and try to find Kindred or Leona. Then build your team around this new character.

TFT 9.16 Comps - Ranger +1
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TFT 9.16 Comps - Ranger

TFT JIX Guide (patch 9.16)

Jinx, one of the most beloved League champions is finally coming to TFT as part of the Hextech quartet.
 
Much like Vayne, Jinx is a mana independent champ who possess no actual ultimate spell and instead relies on auto-attack based damage.
Due to the tremendous amount of damage that she can put out, she can be a main late-game carry like your best friend Draven.
Jinx completes the puzzle and gives you 6 gunslingers which opens up comps that do massive AoE damage and disables to the enemy team. Essentially, you will be racing to blow them up before they have a chance to do anything.
 
 
Ability: Get Excited
Jinx’ ability has two activations. After her first assist or kill, she gets an attack speed buff. Once she gets a second assist or kill, her gun transforms into her rocket launcher which causes her damage to become AoE.
 
Since she is a gunslinger, they all chain off each other applying massive amounts of AoE damage.
 
 
Core items:
Situational items:
-Bloodthirster (if you can’t get Gunblade)
-Dragon’s Claw against AP
-Phantom Dancer against assassins
-Blade of the Ruined King
 
Recommended Team comps
Pirate Swashbuckler
Slotting in a Camille gives you Hextech which makes other teams weak for just the few split seconds you need to wipe them out.
This one is hard to build as a comeback since you need to be 7 and 8 to hit your true spikes, so only attempt if you are ahead or in no threat of dying.
 
Origins: Pirate, Hextech
Classes: Gunslinger, Blademaster
 
 
Brawling Pirates
This comp relies on some front line beef along with the Hextech passive to buy time for your slingers to dismantle the enemy.
The blademaster comp has a more potent end game trajectory but this comp will definitely hold its own, shutting down enemy carries hard with Vi, Blitz, Pyke, and Hextech.
 
Origins: Pirate, Hextech
Classes: Gunslinger, Brawler, Robot
 
 
POSITIONING
You want Jinx to be snug in the back, but you also want her to be not the farthest left or right so that she can’t get Blitz hooked or Vi smashed. Place her in the middle as depicted above.
 
 
Tips and Tricks
-If Jinx isn’t going to be your main carry, you should think hard about using her in your comp. Luckily, selling one of your starting slingers and shifting your items to her is a good way to do that.
-She’s probably a better 4th gunslinger than MF or Graves right now, so she still can work well with the old on-hit comps and styles for gunslingers. This is especially true if you can pick up one more Hextech, as the pirate passive offers no combat stats.
-In general having Jinx, really makes you want to look out for the possibility of six slingers, but she will be contested and getting her to rank 2 might not be so easy, so make sure you have a back up plan.
 
https://mobalytics.gg/blog/tft-jinx-new-unit-guide-patch-9-16/

TFT JIX Guide (patch 9.16) +5
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TFT JIX Guide (patch 9.16)

TFT Showdown Event WINNERS!

Good afternoon Mooties!
 
Last week’s Twitch Rivals Teamfight Tactics event was extremely close! It came down to the wire, but JoshOG emerged victorious above all others!
 
SEVEN Moot users correctly guessed JoshOG as the victor, but there can be only FIVE winners for our giveaway. The lucky five winners who will each be receiving a $100 USD Amazon gift card are:
 
-Drakem46
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Congratulations to the winners! We will be contacting you directly here on Moot soon!
 
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TFT Showdown Event WINNERS!
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TFT Showdown Event WINNERS!

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I'm in danger!

TFT Classes Patch 9.16 Tier List - BRAWLERS 'S'

Brawlers – S Tier
The Brawler class has a great synergy–600 bonus health for 4 Brawlers, and 300 bonus health for 2 of them! On top of that, some of the most popular units, such as Cho’Gath and Volibear, are Brawlers, making this an easy and worthwhile comp to go for.
 
How many champions should I run?
As many as you want right now! Honestly Brawlers are good and you can run just a few or a full team with one hyper carry.
 
Champions Ranked by Priority
If your main synergy is Brawlers, this is the order in which you should prioritize the Brawler champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Blitzcrank: The only Robot at the moment, Blitzcrank thankfully uses his Robot synergy well, which is to pull the furthest enemy to him (usually a weaker opponent kept in the back). Also, as a 2-cost unit, it’s possible to build a team around Blitzcrank, unlike the Exile Yasuo.
 
2. Cho’Gath: Cho’Gath is a four-cost unit that you can build a team around. They’re a Brawler with high DPS, and combined with the right item set-up Cho’Gath can be hard to take down. Their ability is also an AoE attack that stuns, and coupled with the Void synergy is a very powerful move.
 
3. Volibear: With the right items Volibear is one of the strongest champions in the game. What’s interesting about that is he’s also a frontline unit. There are very few of champions in the game that can both take and deal damage, but Voli is one of those.
 
4. Vi: Vi is currently somewhere between Cho’Gath and Rek’Sai. She may very well be stronger and more maliable than Volibear since she can get to the back line with her ultimate.
 
5. Rek’Sai: Rek’Sai is a Void Brawler like Cho’Gath, so she can be useful in getting the Brawler synergy to get extra health while working towards a stronger comp. However, she’s overall a rather unremarkable unit, and with better Brawlers and Void champions to choose from, she’s only worth fielding in the early-game.
 
6. Warwick: Warwick is a solid early to mid game unit. He’s got pretty good health, can deal out some damage, and has a crowd control ultimate. That said, you he’s one of the first units you want to switch out as he just can’t compare to the better Brawlers.

TFT Classes Patch 9.16 Tier List - BRAWLERS 'S' +1
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TFT Classes Patch 9.16 Tier List - BRAWLERS 'S'

TFT 9.16 Comps - Void

I see people building Void comp a lot more frequently lately. In this comp, you are building a very flexible Void & Brawler comp with a hint of Wild & Sorcerer for that extra attack bonuses. Your main champions with good items in this comp will be Cho'Gath, Ahri and Volibear. Also you can run other key units like Vi and Lulu if you can make an extra slot in your team in later game.
 
You Final Team:
Volibear / Blitzcrank / Rek'Sai / Cho'Gath / Kassadin / Warwick / Ahri / (Lulu: Force of Nature)
 
Your Carries:
Volibear: Rapid Firecannon
Ahri: Morellonomicon / Guardian Angel / Statikk Shiv
Cho'Gath: Zeke's Herald / Ionic Spark
Vi: Ionic Spark
 
When to go for this comp:
If you have good early Ahri or Volibear build and you have an early Rapid Firecannon or Guardian Angel.
 
Early Game:
You want to collect your Void units as quickly as possible. Then you can run Ahri and Warwick to turn on the Wild bonus. Then run Kha'Zix for now. but you'll be replacing him with Cho'Gath later.
 
Mid Game:
In mid game, you'll be working on equipping your Brawlers with good items. By the end of the mid game, you should have all 3 Void and all Brawlers.

TFT 9.16 Comps - Void +1
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TFT 9.16 Comps - Void

TFT Classes Patch 9.16 Tier List - GUNSLINGERS 'S'

Gunslingers – S Tier
Gunslingers are ranged physical attackers, which is great to help round out a party. They are high DPS units, albeit a little squishy, but the best Gunslingers have abilities to counteract that. The Gunslinger synergy also allows them to stack additional attacks and do even more damage while your melee units are taking the blows.
 
How many champions should I run?
Running two Gunslingers gives you a 50% chance of proccing an extra attack on a random enemy. Running four allows you to get that attack on two random enemies, that’s ideal if you’re building a Gunslingers comp. Otherwise, stick with two.
 
Champions Ranked by Priority
If your main synergy is Gunslingers, this is the order in which you should prioritize the Gunslinger champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Jinx: If Jinx ends up anything like Draven, she’s easily the best Gunslinger. Most of these champions are only good because of the number of champions they can attack with the buff, but Jinx can hyper carry matches.
 
2. Lucian: Lucian is a common pick in general in the current meta, and for good reason. He only costs 2 coins a unit, and you’ll roll him a lot, making him very easy to level up. He’s viable in teams throughout the entire game, and his ability lets him dash away from danger. Even beyond a Gunslinger team comp, he’s a strong and useful unit.
 
3. Tristana: Tristana is a 1 cost unit, so she’s really easy to build up and have handy in the early and mid-game. Additionally, Tristana’s ability is great for tankier units that are protecting weaker allies, as when her bomb explodes it has an area of effect.
Gangplank: Gangplank has a lower DPS than most of his Gunslinger allies, and his ability can whiff if he isn’t placed correctly on the field, so he’s a bit higher maintenance than other
 
4. Gunslingers. However, he also has a Blademaster synergy, and if you’re running both, you can rectify his DPS in short order and a bit of luck.
 
5. Miss Fortune: As a 5 cost unit, Miss Fortune can be hard to pull and will only be available in the late game, but she’s the unit you can build an entire team around. Miss Fortune has high DPS and an ability that can hit a lot of enemies, and she can decimate opponents with the right items.
 
6. Graves: Graves is a Gunslinger Pirate, much like Miss Fortune and Gangplank, so if you’re trying to run both synergies at once Graves can be useful. However, the Pirate synergy of “more money” isn’t the most useful beyond the early game, and Tristana is the better 1-cost Gunslinger of the bunch.

TFT Classes Patch 9.16 Tier List - GUNSLINGERS 'S'
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TFT Classes Patch 9.16 Tier List - GUNSLINGERS 'S'

Dragon Comps in 9.15B

This build realies on creating a set of very specific items on a very specific champion: Shyvana, who is you main carry in this comp. Gnar will come to play in the late game to provide reliable tank and Aurelion Sol will change to a dragon to start melting the enemy units.
 
Your Final Team:
Braum / Shyvana / Leona / Karthus / Lulu / Nidalee / Gnar / Aurelion Sol
 
Your Carries:
Shyvana: Hextech Gunblade / Thornmail / Warmog's Armor
Gnar: Stattick Shiv / Stattik Shiv
Braum: Thornmail
 
When to create:
If you've already created any one of 3 items for Shyvana and have another component item to make the 2nd item for Shyvana
 
Early Game:
Put any bulky tanky champions on board to defend your team while you are finding the component items. Making the right items is your main priority here.
 
Mid game:
Once you reach level 6, run Aatrox, Darius, Garen and Kennen to form a strong front line while you are looking for the rest of your comp. Get to level 7 quickly so you can look for Tier 4 champions like Gnar.

Dragon Comps in 9.15B
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Dragon Comps in 9.15B

UNKILLABLE SHAPESHIFTER DRAGONS!

https://youtu.be/nefDQvrJusc

UNKILLABLE SHAPESHIFTER DRAGONS!
TomFleec TomFleec LV.22 S 6mo
UNKILLABLE SHAPESHIFTER DRAGONS!

Which items STACK and which does NOT?

+++STACK ITEMS
1. Cursed Blade:
The more you have these bad boys, you'll have higher chance to shrink your target. You can even double shrink your enemy champion.
 
2. Dragon’s Claw:
If you equip 2 Claws, you'll have more than 100% magic resist. However, just one is often enough.
 
3. Force of Nature:
Each Force of Nature will give you 1 extra slot for an additional champion. The more you have, the larger your army will be.
 
4. Frozen Heart:
They stack and they're great on Assassins
 
5. Guinsoo’s Rageblade:
They stack. Equip Kassadin with 2 Guinsoo's Rageblade and he'll carry your game.
 
6. Hush:
Each one adds 50% chance to silence
 
7. Rabadon's Deathcap:
They stack. Huge ability power.
 
8. Rapid Firecannon:
They can stack and will double the range.
 
9. Redemtpion:
It does stack but not really worth the resources. Make something else.
 
10. Runaan's Hurricane:
Stacking works with this item especially powerful on champions with high attack speed, like Ashe
 
11. Seraph's Embrace:
Stack works well on mana hungry units with deadly ults like Karthus.
 
12. Statikk Shiv:
Double or even triple stack on your main carry Rangers like Varus or Ashe.
 
13. Sword of the Divine:
Similar to Hush and Sword breaker, each additional item will add a separate 5% chance to gain 100% critical strike each second.
 
14. Thornamil:
They stack and they work great on Braum.
 
15. Titanic Hydra:
It's not the most ideal item for stacking but works well on Tristana and Graves.
 
16. Warmog's Armor:
They stack and will grant you very powerful HP regeneration.
 
17. Zephyr:
They stack but doesn't always work as intended. Risk to stack.
 
 
 
+++NON STACK ITEMS
1. Blade of the Ruined King:
Spatula based items do not stack except Ruunan's.
 
2. Darkin:
Spatula based items do not stack.
 
3. Frozen Mallet:
Spatula based items do not stack.
 
4. Ionic Spark:
Does not stack
 
5. Knight’s Vow:
Spatula based items do not stack.
 
6. Luden’s Echo:
You can put these on different units and they still work but it doesn't stack.
 
7. Morellonomicon:
Doesn't stack on the same unit.
 
8. Phantom Dancer:
Since just one of these will give you a full 100% chance to dodge critical strikes, stacking wouldn't make sense.
 
9. Red Buff:
Doesn't stack on the same unit.
 
10. Youmuu's Ghostblade:
Spatula based items do not stack.
 
11. Yuumi:
Spatula based items do not stack.

Which items STACK and which does NOT? +1
TomFleec TomFleec LV.22 S 6mo
Which items STACK and which does NOT?

TFT 9.16 Comps - Nobles

Since the latest patch 9.16, Nobles are coming back strong. Early 2 star Lucian will play a crucial role in this build and he'll carry you till you complete 6 Noble comp. Also you will need the help of Jinx for the support from behind. With Nobles, you get great survivability as they will protect themselves and 2 Guardians will also add to your team defense.
 
You Final Team:
Jinx / Lucian / Leona / Kayle / Garen / Vayne / Fiora / Braum
 
Your Carries:
Jinx: Rapid Firecannon / Statikk Shiv / Hush or Hextech Gunblade
Lucian: Hush
 
When to go for this comp:
If you can make early 2 star Lucian, you might wanna consider going for this comp.
 
Early Game:
Try to get early 2 star Nobles such as Garen, Lucian, Fiora and Vayne. If you find Darius, you can run him temporarily but you'll gonna have to sell him later.
 
Mid Game:
Start looking for Jinx and other high tier champions. Get Braum and Leona to enhance survivability but your key champion for defense is Kayle.

TFT 9.16 Comps - Nobles +1
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TFT 9.16 Comps - Nobles

5 Best Comps to Win Ranked (9.16)

https://youtu.be/fd6Zyxmt3OE

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5 Best Comps to Win Ranked (9.16)

TFT 9.16B Tentative Changes

Tentative Changes for Patch 9.16B has been announced. From the look of it, there won't be a that many changes compared to the previous patch. However some of the popular champions like Anivia, Gnar and Morgana will be buffed and Draven, Jinx, Kayle and Lucian might get nerfed with next patch. Also Ionic Spark will get a but fix since Hextech is permanently disabling them at the moment.
 
This patch will go live on August 21.
 
BUFF
-Anivia
-Gnar
-Morgana
 
NERF
-Draven
-Jinx
-Kayle
-Lucian
-Noble
 
BUG FIX
-Ionic Spark

TFT 9.16B Tentative Changes
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TFT 9.16B Tentative Changes

TFT Items Tier List for Patch 9.16

***Guardian Angel moves down to A since it lost a lot of power with the HP nerf. In addition, changes to Hush and Demon make it even harder to get off an ult when revived.
***Statikk Shiv is still powerful, so we aren’t going to adjust the power level unless we see something say otherwise.
***Hush was changed but is still a very strong item, especially on gunslingers. This might rise in power as people play more.
***Infinity Edge got a significant damage buff so we moved it to A-tier. It works real well on Draven, Jinx, and assassins, so it should see play.
***Locket is no longer trash tier with the changes and can actually be effectively used in assassin comps, so we moved it to B-tier.

TFT Items Tier List for Patch 9.16
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TFT Items Tier List for Patch 9.16

When you realize you go afk and win all the battles

When you realize you go afk and win all the battles
Cracked. Cracked. LV.6 You're a Bot 6mo
When you realize you go afk and win all the battles

Pantheon sucks? PBE

https://youtu.be/uX5mA6ET2S8

MANACE MANACE LV.22 S 6mo
Pantheon sucks? PBE

9.16 Meta Teamfight Tactics Guide TFT

https://youtu.be/uCkC5nyYCQA
#1
- Nobles 1:38
#2
- Void Brawler 5:06
#3
- 6 Assassins 7:11
#4
- Shapeshifters 9:38
#5
- Hyper Carries 12:46

MANACE MANACE LV.22 S 6mo
9.16 Meta Teamfight Tactics Guide TFT

Item Cheat Sheet for 9.15B + Item Rankings

Item Cheat Sheet for 9.15B + Item Rankings +8
TomFleec TomFleec LV.22 S 7mo
Item Cheat Sheet for 9.15B + Item Rankings

S tier Team Comps (9.16)

S tier Team Comps (9.16)
TomFleec TomFleec LV.22 S 6mo
S tier Team Comps (9.16)

TFT 9.16 Comps - Gunslingers

After patch 9.16, Gunslingers are back with power. Graves finally got a bug fix and now Rapidfire Cannon makes better sense on him. However this comp is highly flexible in terms of item placement.
 
When it comes to typical Hextech & Gunslinger build, it's all about equipping Jinx to the max with greaet items so that she can start melting enemy units. The more she kills, more powerful she'll become.
 
You Final Team:
Graves / Miss Fortune / Tristana / Jinx / Pyke / Lucian / Gangplank / Camille
 
Your Carries:
Jinx: Blade of the Ruined King / Rapid Firecannon / Hextech Gunblade
Graves: Red Buff
 
When to go for this comp:
If you can make early 2 start Graves and early Rapid Firecannon
 
Early Game:
Start collecting gunslinger early in the game and start preparing items for Jinx. It would be most ideal if you can complete Rapid Firecannon and Blade of the Ruined King by the time you get Jinx.
 
Mid Game:
You absolutely must have Jinx equipped with carry item by now and also having Camille on the side will help with Blademaster bonus

TFT 9.16 Comps - Gunslingers +1
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TFT 9.16 Comps - Gunslingers

TFT Classes Patch 9.16 Tier List - NOBLES 'S'

Nobles – S Tier
From worst to first! It turns out 10 more bonus armor and magic resist was enough to make the class relevant. Three of them are helpful for surviving early game skirmishes and getting six live later in the game isn’t completely implausible. If you’re lucky enough to get all six you can get a really good carry comp rolling.
As a whole, Nobles consist of two good champions, two okay champions, and two awful champs which keeps them from really competing.
 
How many champions should I run?
Nobles are still not great so you obviously shouldn’t go for the biggest buff. Getting three Nobles can help you in the early game but that’s about it.
 
Champions Ranked by Priority
If your main synergy is Nobles, this is the order in which you should prioritize the Noble champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Kayle: Kayle is super, super good and she can outright win games by herself. Buy her if you can splash Knights.
 
2. Lucian: Lucian is a common pick in general in the current meta, and for good reason. He only costs 2 coins a unit, and you’ll roll him a lot, making him very easy to level up. He’s viable in teams throughout the entire game, and his ability lets him dash away from danger. Even beyond a Gunslinger team comp, he’s a strong and useful unit.
3. Leona: Leona has a higher armor rating than Braum and a more damaging ability. Her Noble synergy can also stack even more armor, making teams able to tank attacks better. Again, it’s best to use both Guardians when you’re able, though, and Leona and Braum are both great additions to the team.
 
4. Garen: Garen is really good at spinning and damaging multiple enemies. When combined with Morellonomicon he’s one of the best early game units available. That can transition into the mid game if your team comp supports it.
 
5. Vayne: Even with the recent buffs, you’re better off selling a two star Vayne for any of the above damage dealers and using them as a carry instead.
 
6. Fiora: Fiora is just not good, plain and simple. While you can use her to complete some class synergies, you should ultimately replace her as soon as possible.

TFT Classes Patch 9.16 Tier List - NOBLES 'S'
TomFleec TomFleec LV.22 S 6mo
TFT Classes Patch 9.16 Tier List - NOBLES 'S'

I need tips

Can anyone give me some tips for lategame because I do fine early game but late game I get destriyed.

ChuloXO LV.2 Lurker 6mo
I need tips

Patheon will be the next New TFT Champion

This iconic warrior will be a Guardian class unit with a Dragon origin
Pantheon’s rework is barely a day old and Riot’s already dropping some news about League’s iconic spear and shield warrior: he’s coming to Teamfight Tactics. The announcement was made in a tweet from the official League of Legends Twitter account on Thursday afternoon which included a video of Pantheon and his ability.
 
https://twitter.com/LeagueOfLegends/status/1162076653159235584
The video shows a board with just two units on it, Aurelion Sol and Leona — notably two members champions closely associated with Mount Targon — as they face off against the AI controlled dragon. A second or two later and suddenly Pantheon comes crashing onto the board with his Summoner’s Rift ultimate Grand Starfall, which will be his TFT ability. The flashy jump instantly one-shots the dragon and wins Pantheon’s side the match. The ability appears to take Pantheon off of the game board briefly, before he slams back down and deals damage. It’s unclear if the ability will hit multiple targets, though it certainly looks like it will, but in the video the only enemy is the dragon.
 
This teaser may only be a few seconds long, but there are plenty of extra secrets to find in it. On the left side of the screen we can see that the team composition has the Guardian class bonus, and the Dragon Origin bonus. With only an Aurelion Sol and a Leona on the field outside of Pantheon, that means we know he’s going to be a Guardian Dragon. The Pantheon in the video — who is a full upgraded three-star unit — is equipped with a Frozen Heart and a Rabadon’s Deathcap, which means his ability is going to scale off of AP damage.
 
Pantheon will be the sixth new character added to TFT, bringing the mode’s total roster to 56. Riot’s tweet doesn’t include any information on when we can expect Pantheon to make it to TFT’s live servers. Riot’s most recent champion additions to TFT were Camille, Jayce, Vi, and Jinx, who were all part of adding the Hextech origin to the game. Those four champions were on the Public Beta Environment for two weeks of testing, so it’s likely that’s how long it will be until Pantheon is added to the live game.

Patheon will be the next New TFT Champion
TomFleec TomFleec LV.22 S 6mo
Patheon will be the next New TFT Champion

A-tier Patch 9.15 Comp: Imperial Guard

It will take some time to fully built this comp but once you finalize this comp with Imperial buff, nobody can stop your Draven and your hearty fronline will start melting enemy frontlines in no time.
 
You can consider going for this build if you get very early 2 star Darius and good items for Draven (lots of Recurve Bows)
 
In early game, all you really have to pay attention to is to get the Garius combo. You can use any third or fourth unit that's strong enough to let you survive into mid game without taking to much damage.
 
In mid game, you want to start focusing on building a strong front line and get Draven on board. Until you get all 4 guardians and imperials, you can run 4 brawlers if you have'em. Sejuani will make a great addition to your team.
 
-Do not obsess with only having 4 imperials. You can instead run 2 brawlers or 2 blademasters until you finally find Swain.
-Your key units are only available in late game so you'll have to wait out the game and level up then roll to get this comp on board.
-In the early game, it doesn't matter whom you run. However, since you are only looking items that are good for Draven, you might wanna run Vayne or Tristana who carry Draven items in the meantime.
 
Your carries are:
Draven: Guinsoo's Ragebalde, Rapid Firecannon, Bloodthirster
Swain: Dragon's Claw

A-tier  Patch 9.15 Comp: Imperial Guard +1
TomFleec TomFleec LV.22 S 7mo
A-tier Patch 9.15 Comp: Imperial Guard

Comprehensive Cheat Sheet (Patch 9.16)

Comprehensive Cheat Sheet  (Patch 9.16)
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Comprehensive Cheat Sheet (Patch 9.16)

Brawler Hextech (patch 9.16)

***Start with Warwick & Nidalee and unlock 2 Wild bonus
***Add Blitz for 2 Brwaler bonus and for a tanky frontline
***Get Rek'Sai & Vi and get 4 Bralwer bonus
***Nidalee is only a temporary carry until you finally get Jinx. Once you get Jinx replace with Nidalee.
***Finalize your team with Volibear and Cho'Gath and maximize Brawler synergy.
***If you have extra room for more units, you might wanna run Sejuani for 2 Glacial synergy, or another Void to unlock Void bonus, or even Miss Fortune who will boost Jinx with Gunslinger synergy.

Brawler Hextech (patch 9.16)
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Brawler Hextech (patch 9.16)

How to make VOID comp work in patch 9.15

Void synergy can be pretty effective but only with few comps in 9.15 patch since their unique synergy mainly fits physical damage builds that rely on basic attacks to do damage.
 
However, Void units are so very easy to acquire. There's an abundance of Void units available even at level 1 and you can basically complete the full Void synergy at level 3.
 
1) Early Game:
Void build in 9.15 can be very powerful during early game since you can get 3 void synergy which makes all your basic attacks ignore enemy armor. 3 assassin synergy will give you additional critical hits and bonus damage. and you can get Zed for 1 ninja synergy. it's a lot of synergies for early game. Once you reach level 3, look for Kha'Zix, Kassadin and Rek'Sai.
 
In the meantime, build up strong economy. level up and expand your team (2 more Assassins)
 
2) Mid Game:
This build will fall off in power during middle since you have to wait till late game to get all 6 Assassins to complete this comp. So what you can do in the meantime is to run any additional Assassin you can and upgrade them. It doesn't matter which one, just use the higher ranking one over lower one. In case you get Akali, remove Zed and place her instead.
 
3) Late Game:
This is when your 9.15 Void build will pick up the pace with other players as you begin to run the full Assassin synergy and other additional bonuses. Currently the best Void compe will include: Cho'Gath, Rek'Sai, Kha'Zix, Pyke, Katarina, Rengar, Akali, and Evelynn. You can add Swain at level 9 for more synergies.
 
4) Ultimate Team:
In case you get your hands on a Force of Nature and increase your team size to 10, replace Swain with Warwick and add Volibear. This will make your fronline virtually impossible to kill.

How to make VOID comp work in patch 9.15 +2
MANACE MANACE LV.22 S 7mo
How to make VOID comp work in patch 9.15

Best Ranger Team Comp (9.15) TFT

In 9.15 patch, running a Ranger comp has become very high risk but at the same time, very high reward ONLY IF played right. This comp requires 4 rangers including Kindred who happens to be in Tier 4, so you know you won't be ale to complete the comp until mid/late game. Thus it's all about how you plan your comp in advance and not take too much damage on your way to the final comp.
 
With you final comp, you'll be dishing out very high DPS with solid tank (Kindred ult) with 3 Tanks, Glacial freezes and Elementalist Golem and Demon mana burn.
 
EARLY GAME:
In the early game, run 2 Rangers (since you can't get Kindred) + 3 Nobles + 2 Gunslingers.
You can get these bonuses with Vayne, Varus, Lucian (or Fiora), Garen, Graves (or Tristana).
This comp will be quite strong in the early game due to strong Noble 3 bonus. Ranger and Gunslinger bonuses will give you decent overall DPS. As soon as you get Ashe, remove Varus and send Ashe in.
 
MID GAME:
From here on, 9.15 Ranger build becomes fun. Keep an eye out of Kindred, you can expand to 4 Ranger bonus which is the ultimate goal of this build. Also, start expanding onto Phantoms and Glacials around level 6, 7. You want to build your team with Vayne, Ashe, Kindred, Varus, Mordekaiser, Sejuani (or Volibear). With this mid game comp, you should be able to enjoy win streak for awhile. Keep leveling up and rank up your champions.
 
LATE GAME:
Add Lissandra and get 4 Glacial bonus.
Add Brand and turn on 2 Demon bonus.

Best Ranger Team Comp (9.15) TFT +2
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Best Ranger Team Comp (9.15) TFT

Teamfight Tactics Patch 9.16 Notes

The first major patch comes to Teamfight Tactics tomorrow, introducing FOUR new champions and one new Origin. All of the new champions are Hextech, which is a rather unique origin; when you have multiple Hextech units you will throw a bomb at an enemy equipped with an item. The bomb then detonates and disables all enemy items in a small radius for 8 seconds. There are also TONS of changes to champions, matchmaking, and more so check out the full patch notes below!
 
For the full story click here:
And to check out the rest of The Daily Moot click below:

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Teamfight Tactics Patch 9.16 Notes

NEW JINX OP BUILD patch 9.16

https://youtu.be/hKgWUpZ41D0

MANACE MANACE LV.22 S 6mo
NEW JINX OP BUILD patch 9.16

(Scarra) 6 NOBLES unbeatable in patch 9.16

https://youtu.be/R-cnp4jNfcY

(Scarra) 6 NOBLES unbeatable in patch 9.16
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(Scarra) 6 NOBLES unbeatable in patch 9.16

New Comps for Patch 9.15 - 4. Sorcerer Guardian

Your Final Team
-Lulu / Ahri / Braum / Morgana / Veigar / Leona / Aurelion Sol / Karthus
 
Sorcerers synergies are stronger than ever for several reason. Dragons are no longer 100% immune to magic anymore. The buffs you get with the Guardian and Knight synergies only counter physical auto attacks. Lastly, in last patch (9.14) Sorcerers used to have hard time accumulating mana against Demons but demons have been nerfed.
 
-Begin with Kassadin, Ahri and Lulu for 3 Sorcerer bonus
-Add Veigar and Poppy to unlock 3 Yordle bonus
-Morgana and Aatrox for demon synergy in early game
-Then as soon as you get Braum and Leon, remove Aatrox and Poppy.
-Later add Aurelion Sol for 6 Sorcerer bonus.
-In the late game, remove Kassadin/Morgana and replace with Karthus.
-If you have a lot for 1 more unit, go for Sejuani.

New Comps for Patch 9.15 - 4. Sorcerer Guardian
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New Comps for Patch 9.15 - 4. Sorcerer Guardian

Teamfight Tactics Patch 9.16 Notes

NEW ORIGIN AND CHAMPIONS
 
SYSTEMS
 
TRAITS
 
TIER 1 CHAMPIONS
 
TIER 2 CHAMPIONS
 
TIER 3 CHAMPIONS
 
TIER 4 CHAMPIONS
 
TIER 5 CHAMPIONS
 
ITEMS
 
BUGFIXES

Teamfight Tactics Patch 9.16 Notes +9
TomFleec TomFleec LV.22 S 6mo
Teamfight Tactics Patch 9.16 Notes

the BEST Yordle Team Comp (PATCH 9.14)

With a solid team of Yordles, you'll be dodge damage left and right. I know they appear all cute and cuddly but when they can cause some serious frustration when they start your opponents attacks. Throw in a bit of Gunslinger synergy to add DPS. This is an overall solid comp and relatively easier comp to put together compared to some of the more popular comps.
6 Yordles: Attacks against Yordles have 60% chance to miss
2 Gunslinger: After attacking, Gunslingers have a 50% chance to attack 1 other enemy
1 Ninja: Ninja gains +40% Attack Damage
 
POSITIONING:
With this comp, you'll stick to pretty standard back corner positioning. You want to avoid Assassin jumping in on your main Champions. In this comp, Tristana and Lucian are the most important champions you wanna protect. If you can get your hands on Gnar, he'll make a pretty good tank.
 
EARLY GAME:
Try to grab on-hit debuff items for your Gunslinters ASAP. With Red Buff, you'll spread debuffs to all units in your enemy team and it also prevents them from healing. (Red Buss = Chain Vest + Giant's Belt). You'll also need Guinsoo's Rageblade & 2 Curse Blades. You wanna equip Lucian with Hush and Sword Breaker.
 
You're most likely to find Tristana first, then pair her with Lucian for early Gunslinger buff.
You can also find Lulu, Poppy, Veigar and Kennen sometimes pretty early in the game. Try to get the 3 Yordle buff ASAP.
 
If you find your on a winning streak in the early game, roll aggressively and find Tristana. Get her to 2 star quickly. If you're really aggressive, you might even get her to 3 star.
 
MID GAME:
At this point, just focus on finding Yordles. Level up your units as much as possible. Create some debuff items.
 
LATE GAME:
Your main objective here is to find Gnar! The sooner you find, the more likely you'll get him to 2 star. Once you get to 2 star, don't bother trying to go any higher.
If you need an 8th Champion, consider a Sorcerer like Aurelion Sol or Karthus.

the BEST Yordle Team Comp (PATCH 9.14) +1
JelloKuddles JelloKuddles LV.20 S 7mo
the BEST Yordle Team Comp (PATCH 9.14)
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