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New Items coming to Patch 9.19

LV.19 Sage
Team Comp

Patch 9.17 META : Void Assassins

Team comp description:
Big crits and tons of true damage make this comp strong against everything. If you are able to hit your rolls, you will find yourself in a good position to finish 1 or 2 in the game.
 
When to make:
First of all this comp requires an early Youmuu’s Ghostblade to commit to. If you start getting a lot of brawlers, then you know it’s time to make this comp.
 
Gameplan:
Early game: You are looking for void, brawlers, and assassins for your early game. Zed and Kassadin make for great item carriers since they are replaceable.
Mid game: This is the stage where your comp is starting to come online. Play Zed till you can replace him with Akali.
General tips:
 
You can use Zed until you can upgrade to Akali since he makes for a decent carry of items early game.
If you are having trouble getting all the void units, remember that Kassadin is a great placeholder and makes for a very powerful assassin in the early game.
Remember that this is the ideal setup, but you want to make sure you can get 6 assassins by level 7 and you have plenty of options so don’t be afraid to exercise them.
Ideal items for carries:
 
Cho’Gath (carry 1): Morellonomicon, Guardian Angel
Akali (carry 2): Dragon’s Claw, Hextech Gunblade, Guardian Angel
Rek’Sai (carry 3): Youmuu’s Ghostblade, Dragon’s Claw, Warmog’s Armor
 
https://mobalytics.gg/blog/best-tft-comps/

LV.23 Warrior
General

There will be NO Balance patch this week (9.17b)

There Will Be No Micropatch/9.17B This Week, and 9.18 Item Additions Are Pushed Back to 9.19 (Item Drop Changes Still Shipping)
 
1. No Weekly patch next week. We want to start slowing down to let the meta develop, and also feel like there isn't anything too pressing that needs immediate attention.
 
2. Sparring glove items are delayed until 9.19 and will NOT be shipping in 9.18. We're really happy with their designs, but want to take more time to resolve some of the gnarly bugs with them. The item drop changes will still be going out in 9.18
 
https://twitter.com/RiotMapleNectar/status/1167538157933359104

LV.22 PlayStation
General

TFT Patch 9.17 PBE

Traits
 
Champions

+3
LV.22 S
Team Comp

TFT Hextech Paring Guide

So, it's been a couple of weeks since we've been introduced to Hextech and we've had many opportunities to experiment with Hextech synergy.
 
With Hextech build, you don't really need to go for the full Hextech comp but rather you wanna build around your Hextech units and pair with other comps.
Let's go through some of the best comps to pair Hextech with:
 
1. Gunslinger Blademaster
I guess it's obvious since they make a pretty powerful comp to begin with. Make sure you build lots of on hit items when you run this comp and an addition of 2 very powerful Hextech unit will elevate this comp even further.
 
Even with recent nerfs, Jinxs is still one of the strongest champions and if you get her right items, make sure she survive long enough, she will solo carry the entire game.
Also, Camille can be pretty useful with high damage in the earlier stage than late.
Try to run Jinx, Graves, Lucian, Gangplank, Shen, and Camille during mid game.
 
2. Brawler Sorcerer Shapeshifter
Key unit here is Vi. She is highly capable in this comp and Jayce will provide strong frontline alternative to Nidalee or Elise. You will have no problem scaling into the late game and you can even go Wild if you can get the right champions.
 
However, this comp heavily relies on stacking Shyvana and you will have to find Gnar somehow to make this comp work.
By the time you reach late game, hopefully your team will consist of Shyvana, Jayce, Gnar, Warwick, Vi, Aurelion Sol, Ahri and Morgana.
 
3. Brawler Gunslinger
With this comp, you'll be able to enjoy solid tanky frontline and powerful crowd control so you can protect Jinx who is the key champion for this comp. You must have Jinx for this comp to work. Place Jinx in the backline and you will build a strong wall of Brawlers to protect him. Have at least 4 Brawlers for this tanky frontline to work.
 
Ideally you want to run 4 Gun/4 Brawler with Vi, Jinx, Cho'Gath, Blitzcrank, Volibear, Graves, Jinx, Lucian, Tristana.

+2
LV.21 Champion
Tips

How to counter Hextech Comp in TFT (9.16)

With the arrival of Patch 9.16, 4 Champions from League made their debut in Teamfight Tactics, bringing with them the new Hextech synergy. Having an active Hextech combo on your team lets you launch an item-disabling pulse bomb at the start of each round. This helps counter players who have been blessed by the item drop RNG.
 
During its initial run on the PBE, players often criticized Hextech on social media for being anything from overpowered to “un-fun.” Now that it’s live, however, it’s pretty clear that the mechanic is a healthy addition to the game. As some players have pointed out on Reddit, it emphasizes underused gameplay elements like placement, and it promotes creative counter-play.
 
Regardless of where you stand on Hextech, we have compiled some basic tips to help you deal with the composition when you face it.
 
***1. Don’t panic
Do not panic. Hextech may be useful but they're not that insanely powerful. Their ability is only temporary and very limited. You will have your precious items back online in 8 seconds and they don't cancel out synergies brought on by items.
 
Also, definitely don’t be afraid to put multiple items on the same champion. Hextech hardly spells the end of solo carry champions in Teamfight Tactics. Just make sure your designated carry champ is tough enough to survive 8 seconds through means other than the items themselves.
 
***2. Spread out
This should be obvious, but don’t lump all of your item-bearers together. The pulse bomb is always launched at a champion with an item, and it hits the hexes around them. It’s not yet clear whether the bomb has any targeting priorities or if it’s completely random. However, we do know it can target champions holding a single ingredient item – like a Negatron Cloak, for example. It is, therefore, sometimes possible to bait the bomb away from better targets.
 
***3. Counter the rest of the team
By itself, the Hextech synergy isn’t very powerful. Its effect is random and brief. Much like Phantom, it also comes with a chance to not do anything at all. If the pulse bomb hits a tanky champion with Guardian Angel, for example, the Hextech team better hope to kill it in 8 seconds. Otherwise, the entire effect would have been wasted.
 
However, Hextech champions belong to the meta-dominant classes Gunslinger, Blademaster, Brawler, and Shapeshifter. Therefore, winning in Teamfight Tactics remains just as much about identifying and countering these compositions as it was before, with the added dimension of champion placement. With good positioning, Hextech is more of a nuisance than a threat.
 
https://www.dailyesports.gg/how-to-counter-hextech-compositions-in-teamfight-tactics/

LV.22 PlayStation
Tips

TFT Classes Patch 9.16 Tier List - HEXTECH 'S'

Hextech – S Tier
Good itemization has a big effect on who ends up winning TFT matches. The new Hextech class has a trait that can win you matches outright. The bonus which disables all items for eight seconds within the bombed tile radius kicks in once you’ve deployed two Hextechs and becomes stronger once you’ve deployed all four.
 
How many champions should I run?
Our gut reaction is two so some items will be disabled. While four can be incredibly good, we think Hextech will be a good class to splash into your current builds.
 
Champions Ranked by Priority
If your main synergy is Hextech, this is the order in which you should prioritize the champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Jinx – Jinx is built to be a hypercarry like Draven. This means she will likely succeed even without a bunch of Gunslingers. Just one should do to get the basic buff. With the right front line she should be free to go off.
 
2. Camille – Camille is interesting in that she has the same target mechanic as Blitzcrank. The champion she ults will cause all nearby units to also target them, giving you a way to burn down front line units.
 
3. Jayce – Shapeshifters have been lackluster so adding Jayce seems appropriate. He’s got a good knockback mechanic to eject tanks and let your units get to the back.
 
4. Vi – The verdict is out on Vi at the moment. Being able to charge the Aurelion Sol or any other carry at the back seems like a good idea, but this is essentially the opposite of Blitzcrank and requires wind up time.
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

LV.22 S
Team Comp

TFT 9.16 Best Shapeshifter Build

Shapeshifter Team Buffs
Once you’ve acquired at least three Shapeshifters on your board, they will gain 60% bonus health upon activation of their ultimate, as well as healing for the same amount. At (6) Shapeshifters gain 120% Bonus Health on Transform.
 
Early Game
The most common starter units for Shapeshifter 9.16 builds are Nidalee and Warwick because these two will benefit from the (2) Wild units bonus. Additionally, you can fill the last two/three spots with Knights or Nobles if you haven’t gotten three Shapeshifters yet (Nidalee, Elise and Shyvana). Nidalee, Warwick, Garen and Darius/Mordekaiser with an additional fifth unit will work just fine for the early phase of the game as you accumulate Shapeshifters and get good Gold Economy which is important as you’ll need it to push levels and get Gnar faster.
 
Mid Game
Mid Game (around level 5-6) you should be transitioning to Shapeshifters. Even level one Shapeshifters will be really strong if you’ve got the 3 SS bonus so don’t worry if your previous units were higher level (though don’t swap out a level 3 of course). The strongest level 6 Shapeshifter team you could possibly get will include: Nidalee, Shyvana, Elise (swap for Gnar if you have him this early), Warwick, Ahri and Rengar. This six champion team will result in 3 Shapeshifter and 4 Wild bonus which is overpowered at that point in the game because four Wild units will drastically increase the attack speed of your whole team.
 
Late Game
If you’ve survived until late game then the goal is to finally start running six Shapeshifters (there’s a REALLY low chance of getting Swain during mid game). Sell the previous units (save Ahri and WW though, you’ll need them for the final comp) and starting making this team work. Shapeshifters with 120% bonus life are going to be incredibly strong and if you can get Swain to level 2 he’s going to 1v9 the enemy. This particular build manages to achieve (6) Shapeshifter and (4) Beast as the main buffs. Along with those, you also get Brawler, Demon and Hextech. If you are playing versus Sorcerers, then swap out Vi for Aurelion Sol.
 
Strongest Shapeshifter Team Composition Setup
In case you manage to acquire 2 Forces of Nature (you’ll need a total of four Spatulas) then you can improve the Shapeshifter Wild build by adding two more Sorcerers to the team– Aurelion Sol and Karthus for (3) Sorcerer bonus!
 
https://gamerdiscovery.com/teamfight-tactics-best-shapeshifter-build/

+2
LV.22 S
General

5 Things you need to know about Patch 9.16

1. There's a new origin called 'HEXTECH'
This newest addition to TFT will save you from your enemies' powerful items by disabling them with a bomb. Hextech bonus requires 2/4 units which is relatively easy to complete.
 
2. There are 4 champions that belong to Hextech origin
-Camille: 1 Gold / Blademaster
-Jayce: 2 Gold / Shapeshifgter
-Vi: 3 Gold / Bralwer
-Jinx: 4 Gold / Gunslinger
 
3. Demons got reworked.
The demon buff has been causing several problems here and there since the beginning and so Riot decided to completely redesign the origin's buff fix this issue. Demons will now steal small portion of target's mana instead of draining them. Demons will still slow down your enemies from using abilities but not prevent them.
 
4. Hush prevents enemies from gaining mana.
Hus also got reworked. Instead of silencing its targets, it now has a 33% chane to stop an enemy from gaining mana for 4 seconds. This should be pretty effective against sorcerer comps.
 
5. Karthus got nerfed again.
His ability now costs more mana to cast. He now needs 125 mana instead of 85. He starts with 40 mana so it shouldn't be too hard to cast the first spell but the second one will be less likely.

LV.22 S
Tips

TFT JIX Guide (patch 9.16)

Jinx, one of the most beloved League champions is finally coming to TFT as part of the Hextech quartet.
 
Much like Vayne, Jinx is a mana independent champ who possess no actual ultimate spell and instead relies on auto-attack based damage.
Due to the tremendous amount of damage that she can put out, she can be a main late-game carry like your best friend Draven.
Jinx completes the puzzle and gives you 6 gunslingers which opens up comps that do massive AoE damage and disables to the enemy team. Essentially, you will be racing to blow them up before they have a chance to do anything.
 
 
Ability: Get Excited
Jinx’ ability has two activations. After her first assist or kill, she gets an attack speed buff. Once she gets a second assist or kill, her gun transforms into her rocket launcher which causes her damage to become AoE.
 
Since she is a gunslinger, they all chain off each other applying massive amounts of AoE damage.
 
 
Core items:
Situational items:
-Bloodthirster (if you can’t get Gunblade)
-Dragon’s Claw against AP
-Phantom Dancer against assassins
-Blade of the Ruined King
 
Recommended Team comps
Pirate Swashbuckler
Slotting in a Camille gives you Hextech which makes other teams weak for just the few split seconds you need to wipe them out.
This one is hard to build as a comeback since you need to be 7 and 8 to hit your true spikes, so only attempt if you are ahead or in no threat of dying.
 
Origins: Pirate, Hextech
Classes: Gunslinger, Blademaster
 
 
Brawling Pirates
This comp relies on some front line beef along with the Hextech passive to buy time for your slingers to dismantle the enemy.
The blademaster comp has a more potent end game trajectory but this comp will definitely hold its own, shutting down enemy carries hard with Vi, Blitz, Pyke, and Hextech.
 
Origins: Pirate, Hextech
Classes: Gunslinger, Brawler, Robot
 
 
POSITIONING
You want Jinx to be snug in the back, but you also want her to be not the farthest left or right so that she can’t get Blitz hooked or Vi smashed. Place her in the middle as depicted above.
 
 
Tips and Tricks
-If Jinx isn’t going to be your main carry, you should think hard about using her in your comp. Luckily, selling one of your starting slingers and shifting your items to her is a good way to do that.
-She’s probably a better 4th gunslinger than MF or Graves right now, so she still can work well with the old on-hit comps and styles for gunslingers. This is especially true if you can pick up one more Hextech, as the pirate passive offers no combat stats.
-In general having Jinx, really makes you want to look out for the possibility of six slingers, but she will be contested and getting her to rank 2 might not be so easy, so make sure you have a back up plan.
 
https://mobalytics.gg/blog/tft-jinx-new-unit-guide-patch-9-16/

+5
LV.22 PlayStation
Team Comp

Dragon Comps in 9.15B

This build realies on creating a set of very specific items on a very specific champion: Shyvana, who is you main carry in this comp. Gnar will come to play in the late game to provide reliable tank and Aurelion Sol will change to a dragon to start melting the enemy units.
 
Your Final Team:
Braum / Shyvana / Leona / Karthus / Lulu / Nidalee / Gnar / Aurelion Sol
 
Your Carries:
Shyvana: Hextech Gunblade / Thornmail / Warmog's Armor
Gnar: Stattick Shiv / Stattik Shiv
Braum: Thornmail
 
When to create:
If you've already created any one of 3 items for Shyvana and have another component item to make the 2nd item for Shyvana
 
Early Game:
Put any bulky tanky champions on board to defend your team while you are finding the component items. Making the right items is your main priority here.
 
Mid game:
Once you reach level 6, run Aatrox, Darius, Garen and Kennen to form a strong front line while you are looking for the rest of your comp. Get to level 7 quickly so you can look for Tier 4 champions like Gnar.

LV.22 PlayStation
Tips

Which items STACK and which does NOT?

+++STACK ITEMS
1. Cursed Blade:
The more you have these bad boys, you'll have higher chance to shrink your target. You can even double shrink your enemy champion.
 
2. Dragon’s Claw:
If you equip 2 Claws, you'll have more than 100% magic resist. However, just one is often enough.
 
3. Force of Nature:
Each Force of Nature will give you 1 extra slot for an additional champion. The more you have, the larger your army will be.
 
4. Frozen Heart:
They stack and they're great on Assassins
 
5. Guinsoo’s Rageblade:
They stack. Equip Kassadin with 2 Guinsoo's Rageblade and he'll carry your game.
 
6. Hush:
Each one adds 50% chance to silence
 
7. Rabadon's Deathcap:
They stack. Huge ability power.
 
8. Rapid Firecannon:
They can stack and will double the range.
 
9. Redemtpion:
It does stack but not really worth the resources. Make something else.
 
10. Runaan's Hurricane:
Stacking works with this item especially powerful on champions with high attack speed, like Ashe
 
11. Seraph's Embrace:
Stack works well on mana hungry units with deadly ults like Karthus.
 
12. Statikk Shiv:
Double or even triple stack on your main carry Rangers like Varus or Ashe.
 
13. Sword of the Divine:
Similar to Hush and Sword breaker, each additional item will add a separate 5% chance to gain 100% critical strike each second.
 
14. Thornamil:
They stack and they work great on Braum.
 
15. Titanic Hydra:
It's not the most ideal item for stacking but works well on Tristana and Graves.
 
16. Warmog's Armor:
They stack and will grant you very powerful HP regeneration.
 
17. Zephyr:
They stack but doesn't always work as intended. Risk to stack.
 
 
 
+++NON STACK ITEMS
1. Blade of the Ruined King:
Spatula based items do not stack except Ruunan's.
 
2. Darkin:
Spatula based items do not stack.
 
3. Frozen Mallet:
Spatula based items do not stack.
 
4. Ionic Spark:
Does not stack
 
5. Knight’s Vow:
Spatula based items do not stack.
 
6. Luden’s Echo:
You can put these on different units and they still work but it doesn't stack.
 
7. Morellonomicon:
Doesn't stack on the same unit.
 
8. Phantom Dancer:
Since just one of these will give you a full 100% chance to dodge critical strikes, stacking wouldn't make sense.
 
9. Red Buff:
Doesn't stack on the same unit.
 
10. Youmuu's Ghostblade:
Spatula based items do not stack.
 
11. Yuumi:
Spatula based items do not stack.

+1
LV.22 S
Team Comp

New Comps for Patch 9.15 - 4. Sorcerer Guardian

Your Final Team
-Lulu / Ahri / Braum / Morgana / Veigar / Leona / Aurelion Sol / Karthus
 
Sorcerers synergies are stronger than ever for several reason. Dragons are no longer 100% immune to magic anymore. The buffs you get with the Guardian and Knight synergies only counter physical auto attacks. Lastly, in last patch (9.14) Sorcerers used to have hard time accumulating mana against Demons but demons have been nerfed.
 
-Begin with Kassadin, Ahri and Lulu for 3 Sorcerer bonus
-Add Veigar and Poppy to unlock 3 Yordle bonus
-Morgana and Aatrox for demon synergy in early game
-Then as soon as you get Braum and Leon, remove Aatrox and Poppy.
-Later add Aurelion Sol for 6 Sorcerer bonus.
-In the late game, remove Kassadin/Morgana and replace with Karthus.
-If you have a lot for 1 more unit, go for Sejuani.

LV.22 PlayStation
Tips

Item Cheat Sheet for 9.15B + Item Rankings

+8
LV.22 S
Tips

Item Priorities for Each Champion in TFT Patch 9.15

Aatrox
1) Titanic Hydra = Giant’s Belt + Recurve Bow
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Ahri
1) Spear of Shojin = BF Sword + Tear of the Goddess
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
 
Akali
1) Spear of Shojin = BF Sword + Tear of the Goddess
2) Hextech Gunblade = BF Sword + Needlessly Large Rod
3) Infinity Edge = BF Sword + BF Sword
 
Anivia
1) Spear of Shojin = BF Sword + Tear of the Goddess
2) Morellonomicon = Needlessly Large Rod + Giant’s Belt
3) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
 
Ashe
1) Rapid Firecannon = Recurve Bow + Recurve Bow
2) Spear of Shojin = BF Sword + Tear of the Goddess
3) Spear of Shojin = BF Sword + Tear of the Goddess
 
Aurelion Sol
1) Spear of Shojin = BF Sword + Tear of the Goddess
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
 
Blitzcrank
1) Thornmail = Chain Vest + Chain Vest
2) Warmog’s Armor = Giant’s Belt + Giant’s Belt
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Brand
1) Spear of Shojin = BF Sword + Tear of the Goddess
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
 
Braum
1) Thornmail = Chain Vest + Chain Vest
2) Zeke’s Herald = BF Sword + Giant’s Belt
3) Warmog’s Armor = Giant’s Belt + Giant’s Belt
 
Cho’Gath
1) Thornmail = Chain Vest + Chain Vest
2) Warmog’s Armor = Giant’s Belt + Giant’s Belt
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Darius
1) Titanic Hydra = Giant’s Belt + Recurve Bow
2) Warmog’s Armor = Giant’s Belt + Giant’s Belt
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Draven
1) Infinity Edge = BF Sword + BF Sword
2) Rapid Firecannon = Recurve Bow + Recurve Bow
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Elise
1) Warmog’s Armor = Giant’s Belt + Giant’s Belt
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Evelynn
1) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
2) Morellonomicon = Needlessly Large Rod + Giant’s Belt
 
Fiora
1) Frozen Heart = Chain Vest + Tear of the Goddess
2) Zeke’s Herald = BF Sword + Giant’s Belt
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Gangplank
1) Titanic Hydra = Giant’s Belt + Recurve Bow
2) Morellonomicon = Needlessly Large Rod + Giant’s Belt
 
Garen
1) Morellonomicon = Needlessly Large Rod + Giant’s Belt
2) Warmog’s Armor = Giant’s Belt + Giant’s Belt
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Gnar
1) Frozen Heart = Chain Vest + Tear of the Goddess
2) Warmog’s Armor = Giant’s Belt + Giant’s Belt
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Graves
1) Red Buff = Chain Vest + Giant’s Belt
2) Titanic Hydra = Giant’s Belt + Recurve Bow
3) Warmog’s Armor = Giant’s Belt + Giant’s Belt
 
Karthus
1) Morellonomicon = Needlessly Large Rod + Giant’s Belt
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
 
Kassadin
1) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Katarina
1) Morellonomicon = Needlessly Large Rod + Giant’s Belt
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
 
Kayle
1) Spear of Shojin = Tear of the Goddess + BF Sword
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
 
Kennen
1) Morellonomicon = Needlessly Large Rod + Giant’s Belt
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
 
Kha’Zix
1) Spear of Shojin = Tear of the Goddess + BF Sword
2) Infinity Edge = BF Sword + BF Sword
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Kindred
1) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
2) Infinity Edge = BF Sword + BF Sword
 
Leona
1) Zeke’s Herald = BF Sword + Giant’s Belt
2) Frozen Heart = Chain Vest + Tear of the Goddess
 
Lissandra
1) Morellonomicon = Needlessly Large Rod + Giant’s Belt
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
 
Lucian
1) Cursed Blade = Negatron Cloak + BF Sword
2) Sword Breaker = Negatron Cloak + Chain Vest
3) Statikk Shiv = Recurve Bow + Tear of the Goddess
 
Lulu
1) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Spear of Shojin = Tear of the Goddess + BF Sword
 
Miss Fortune
1) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Morellonomicon = Needlessly Large Rod + Giant’s Belt
 
Mordekaiser
1) Frozen Heart = Chain Vest + Tear of the Goddess
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Morgana
1) Morellonomicon = Needlessly Large Rod + Giant’s Belt
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
 
Nidalee
1) Rapid Firecannon = Recurve Bow + Recurve Bow
2) Bloodthirster = BF Sword + Negatron Cloak
3) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
 
Poppy
1) Frozen Heart = Chain Vest + Tear of the Goddess
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Pike
1) Spear of Shojin = Tear of the Goddess + BF Sword
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
 
Rek’Sai
1) Frozen Heart = Chain Vest + Tear of the Goddess
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Rengar
1) Infinity Edge = BF Sword + BF Sword
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Rapid Firecannon = Recurve Bow + Recurve Bow
 
Sejuani
1) Frozen Heart = Chain Vest + Tear of the Goddess
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Shen
1) Thornmail = Chain Vest + Chain Vest
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Shyvana
1) Frozen Heart = Chain Vest + Tear of the Goddess
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Warmog’s Armor = Giant’s Belt + Giant’s Belt
 
Swain
1) Morellonomicon = Needlessly Large Rod + Giant’s Belt
2) Phantom Dancer = Chain Vest + Recurve Bow
3) Dragon’s Claw = Negatron Cloak + Negatron Cloak
 
Tristana
1) Cursed Blade = Negatron Cloak + BF Sword
2) Sword Breaker = Negatron Cloak + Chain Vest
3) Red Buff = Chain Vest + Giant’s Belt
 
Twisted Fate
1) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
 
Varus
1) Spear of Shojin = Tear of the Goddess + BF Sword
2) Rabadon’s Deathcap = Needlessly Large Rod + Needlessly Large Rod
3) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
 
Vayne
1) Rapid Firecannon = Recurve Bow + Recurve Bow
2) Runaan’s Hurricane = Negatron Cloak + Spatula
3) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
 
Veigar
1) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
2) Seraph’s Embrace = Tear of the Goddess + Tear of the Goddess
3) Cursed Blade = Negatron Cloak + BF Sword
 
Volibear
1) Rapid Firecannon = Recurve Bow + Recurve Bow
2) Guinsoo’s Rageblade = Needlessly Large Rod + Recurve Bow
3) Bloodthirster = BF Sword + Negatron Cloak
 
Warwick
1) Warmog’s Armor = Giant’s Belt + Giant’s Belt
2) Redemption = Giant’s Belt + Tear of the Goddess
3) Thornmail = Chain Vest + Chain Vest
 
Yasuo
1) Titanic Hydra = Giant’s Belt + Recurve Bow
2) Warmog’s Armor = Giant’s Belt + Giant’s Belt
3) Phantom Dancer = Chain Vest + Recurve Bow
 
Zed
1) Zeke’s Herald = BF Sword + Giant’s Belt
2) Zeke’s Herald = BF Sword + Giant’s Belt
3) Infinity Edge = BF Sword + BF Sword

LV.19 Sage
General

MyTeamComp Event Winners!

Happy Monday, TFT addicts! We hope you had a wonderfully lazy weekend with many Teamfight Tactics victories.
 
Last month we started the #MyTeamComp event here on Moot and today we’re ready to announce the winners. There were many great submissions, but unfortunately we could only select 5. If you didn’t win, don’t fret! Everyone who entered will earn 300 Moot Coins for their efforts. Now, onto the winners…
 
Your TFT #MyTeamComp winners are:
 
1. NaiKi
 
2. Aquabel
 
3. Just Nathan
 
4. Teal.
 
5. N3x7
 
Congratulations to the winners! We will contact you directly here on Moot on before the end of day Tuesday (August 6th) to give you your prize. Thanks for playing and may the carousel always be in your favor!

verified Admin
Tips

TFT 9.15 updated Item Cheat Sheet & Ideal comps

+7
LV.22 PlayStation
Team Comp

New Comps for Patch 9.15 - 2. Demon Ranger Elementalist

Your Final Team
-Varus / Lissandra / Ashe / Kennen / Aatrox / Morgana / Brand
 
This build is very similar to Glacial Ranger Elementalist comp but it prioritizes Demons over Galcials.
 
Demons have been nerfed in the latest patch so they won't be as strong as they used to be in 9.14 but with currently increased number of Sorcerer teams, this comp might give you an edge in battle.
 
In early game, you might wanna start with Nobles and/or Knights. They are highly effective in the early game.
 
-Your early priorities are Ashe, Varus, and Lissandra for 2 ranger and 2 glacial buffs. However, at this point, your carry isn't Ashe, but Varus.
-Then, try to unlock the Golem. You'll want to find Kennen and Brand fast. You'll also get 2 demon synergy with Brand.
-Complete your build with Aatrox and Morgana and complete 4 demon synergy.

LV.22 PlayStation
Team Comp

A-tier Patch 9.15 Comp: Yordle Sorcerer

Yordle Sorcerer comp with good CC can be a huge nightmare for your opponent to deal with . With huge wild attack speed, Gnar will make an excellent carry equipped with Static Shiv.
 
Consider going for this comp if you have a Static Shiv made very early on and you continue finding Yordles in the shop. This comp could be a potential option.
 
In early game, hunt for Static Shivs at carousels and look for Knights or Nobles.
In mid game, until you find all 6 Yordles, play 4 Knights and 3 Yordles for survivability.
-In the early stages, running Nobles or Knights is a good idea and you can put your items on Lucian.
-If you don't have enough slots on your team and you have to pick either yordle buff or sorcerer buff, go for yordle buff first. Sorcerer buff will become useful later.
 
Your carries are:
Gnar: Stattik Shiv X 2
Kenen: Morellonomicon, Guardian Angel

+1
LV.22 S
Team Comp

The ultimate HEXTECH team comp 9.16 (August 14th)

The latest addition to TFT, the Hextech origin can be played on the PBE right now.
Their unique ability to render enemy units items completely useless can be a very powerful weapon especially in the later stages of the game when everyone's finished combining items. The more dependent the enemy is on their items, the more effective the hextech synergy will be. However, the flip side of the coin may not be so attractive since your hextech comp will be rather helpless in the early stages of the game.
 
There are 4 Hextech units you can hire: Camille, Jayce, Jinx, and Vi.
The Hextech origin synergy can be changed significantly before they go live in 9.16 on August 14th.
 
1) Early Game:
This comp is very weak early on in the game since your opponents just don't have enough items on them for the Hextech synergy to be useful. So in the beginning, run Nobles or Blademasters.
 
You have 3 options depending on which units are available for you to choose.
-Run Jayce, Vi, Lucian, Garen, Vaynce (Gunslinger)
-Run Jayce, Vi, Fiora, Garen, Vayne (Transition to Blademaster)
-or Run Camile, Vi, Fiora, Aatrox, Gangplank (Blademaste early)
 
2) Mid Game:
Your opponents will start place items on their units and this is when your Hextech build will start gaining strength. And finally you'll be able to get Jinx which will give you 4 Hextech bonus and enemies won't be able to rely on their items for surprisingly long 15 seconds (about 50% of a round). When you consider Cursed Blade and Statikk Shiv in the meta, this 15 second bonus is absolutely enormous.
 
Your core units are Jayce, Vi, Camille, and Jinx and you can pick any Gunslinger for 2 Gunslinger bonus but Gunslinger is better since you'll add Draven and you can get Gunslinger and 3 Blademaster bonus.
 
3) Late Game:
Sell Draven after your reach level 7. Go for 4 Gunslinger bonus instead. Continue leveling up and upgrading your units. Your Hextech buff is good for first 15 seconds of the round so you want to kill most enemy units within that time period.
 
At level 8, your team will include: Camille, Jayce, Vi, Jinx, Gangplank, Graves, Miss Fortune and Lucian.
At level 9, add Tristana and complete 6 Gunslinger bonus.
Your will finally get 4 Hextech, 6 Gunslinger, 3 Pirate Bonuses.
 
4) Ultimate Team:
In case you get your hands on a Force of Nature and increase your team size to 10, try to add Yasuo. You'll get 1 Exile and 3 Blademaster bonuses.

+2
LV.22 S
General

i don't know about this one...

Poll
LV.9 Mod
Tips

How to POSITION your RANGERS

First of all, you gotta keep your range DPS units protected as much as possible. Place units like Guardians right next to your range units will help absorb large amount of the incoming damage.
 
However, it can be a challenge to protect your ranged carries in the early game.
You can try Scarra's Y-FORMATION to better protect your ranger in the early game.
 
This formation requires 4 units.

LEFT SIDE:
ROW 1: Place 2 units (Tank on the Right & Melee DPS on the Left)
ROW 2: Place your range carry right behind them
ROW 3: Place another melee DPS to take care of assassins.
 
RIGHT SIDE:
Exactly the same as the set up from LEFT SIDE only mirror image for the first row (Tank and DPS switch position)
Y formation will optimize your melee DPS output while preventing assassins from diving straight onto your range unit.
 
Optimal Positions
Early Game: Adopting the Y position mentioned above will shut down many Assassins. If you’re experiencing more issues with the likes of Ahri and Graves then move to a more traditional setup with your range units on row three(Backline) and tanks on the first row.
 
End Game: There are multiple scenarios to bear in mind when calculating the best positions for your range units. Two general factors will be your build and enemy setups. If your primary source of damage is your range unit then you’ll want to box them in. Tanks at the front, guardians/melee DPS to the sides, however, if your damage is spread throughout the team then you may want to guard the range unit with just the one guardian or Melee DPS.
 
NOTE
-You need to keep your range units safe and protected. nay position that leaves them open and vulnerable needs to be fixed.
 
-Make sure you remember that unlike other range carries, Tristana, Ashe, and Varus have a range of 4 grids so just remember to adjust accordingly.
 
 
 

LV.19 Sage
General

What do you think Riot needs to bring to TFT first?

Poll
LV.22 S
Team Comp

POPULAR Best Ranger Team Comp (9.15) TFT

In 9.15 patch, running a Ranger comp means very high risk but at the same time, very high reward if played right. This comp requires 4 rangers including Kindred who happens to be in Tier 4, so you won't be ale to complete the comp until mid/late game. Thus it's all about how you plan your comp in advance and not take too much damage on your way to the final comp.
 
With you final comp, you'll be dishing out very high DPS with solid tank (Kindred ult) with 3 Tanks, Glacial freezes and Elementalist Golem and Demon mana burn.
 
EARLY GAME:
In the early game, run 2 Rangers (since you can't get Kindred) + 3 Nobles + 2 Gunslingers.
You can get these bonuses with Vayne, Varus, Lucian (or Fiora), Garen, Graves (or Tristana).
This comp will be quite strong in the early game due to strong Noble 3 bonus. Ranger and Gunslinger bonuses will give you decent overall DPS. As soon as you get Ashe, remove Varus and send Ashe in.
 
MID GAME:
From here on, 9.15 Ranger build becomes fun. Keep an eye out of Kindred, you can expand to 4 Ranger bonus which is the ultimate goal of this build. Also, start expanding onto Phantoms and Glacials around level 6, 7. You want to build your team with Vayne, Ashe, Kindred, Varus, Mordekaiser, Sejuani (or Volibear). With this mid game comp, you should be able to enjoy win streak for awhile. Keep leveling up and rank up your champions.
 
LATE GAME:
Add Lissandra and get 4 Glacial bonus.
Add Brand and turn on 2 Demon bonus.

+2
LV.22 S
Team Comp

POPULAR A-tier Patch 9.15 Comp: Imperial Guard

Once you complete the Imperial buff, there is no stopping Draven and your HP loaded frontline from melting your enemy frontlines.
 
Consider going for this build if you get early 2 star Darius and good items for Draven (lots of Recurve Bows)
 
In early game, all you have to pay attention to is to get the Garius combo. You can use any third or fourth unit that's strong enough to let you continue into mid game without taking to much damage.
 
In mid game, you want to start focusing on building a strong front line and get Draven on board. Until you get all 4 guardians and imperials, you can run 4 brawlers if you have'em. Sejuani will make a great addition to your team.
 
-Do not obsess with only having 4 imperials. You can instead run 2 brawlers or 2 blademasters until you finally find Swain.
-Your key units are only available in late game so you'll have to wait out the game and level up then roll to get this comp on board.
-In the early game, it doesn't matter whom you run. However, since you are only looking items that are good for Draven, you might wanna run Vayne or Tristana who carry Draven items in the meantime.
 
Your carries are:
Draven: Guinsoo's Ragebalde, Rapid Firecannon, Bloodthirster
Swain: Dragon's Claw

+1
LV.22 S
Team Comp

POPULAR How to make VOID comp work in patch 9.15

Void synergy can be pretty effective but only with few comps in 9.15 patch since their unique synergy mainly fits physical damage builds that rely on basic attacks to do damage.
 
However, Void units are so very easy to acquire. There's an abundance of Void units available even at level 1 and you can basically complete the full Void synergy at level 3.
 
1) Early Game:
Void build in 9.15 can be very powerful during early game since you can get 3 void synergy which makes all your basic attacks ignore enemy armor. 3 assassin synergy will give you additional critical hits and bonus damage. and you can get Zed for 1 ninja synergy. it's a lot of synergies for early game. Once you reach level 3, look for Kha'Zix, Kassadin and Rek'Sai.
 
In the meantime, build up strong economy. level up and expand your team (2 more Assassins)
 
2) Mid Game:
This build will fall off in power during middle since you have to wait till late game to get all 6 Assassins to complete this comp. So what you can do in the meantime is to run any additional Assassin you can and upgrade them. It doesn't matter which one, just use the higher ranking one over lower one. In case you get Akali, remove Zed and place her instead.
 
3) Late Game:
This is when your 9.15 Void build will pick up the pace with other players as you begin to run the full Assassin synergy and other additional bonuses. Currently the best Void compe will include: Cho'Gath, Rek'Sai, Kha'Zix, Pyke, Katarina, Rengar, Akali, and Evelynn. You can add Swain at level 9 for more synergies.
 
4) Ultimate Team:
In case you get your hands on a Force of Nature and increase your team size to 10, replace Swain with Warwick and add Volibear. This will make your fronline virtually impossible to kill.

+2
LV.22 S
Tips

9.14 Updated Item Cheat Sheet

LV.24 Mootiversary!
Team Comp

TFT 9.15 BEST COMPS - 1. Ranger Guardian Phantom

Your final team should include:
Mordekaiser, Vayne, Braum, Varus, Ashe, Leona, Kindred
 
In patch 9.15, I believe team comps build on Rangers and Guardians will definitely dominate the meta. In this basic comp, Ashe will be your main carry and you wannna stack her up with on hit items. You can use Vayne as well.. but Ashe makes a better carry with both Ranger and Glacial traits.
 
* Start with Mordekaiser and any random Knight you can get to turn on 2 Knight bonus
* Add Vayne & Ashe for 2 Ranger bonus. You can use Varus while looking for Ashe.
*Add Braum and turn on Glacial bonus
*Once you enter the late game, remove the random Knight and add Leona instead and turn on Guardian bonus, and Kindred & Varus for 2 Phantom and 4 Ranger bonus.

LV.22 Genius
General

3 New Little Legends coming to TFT

Three new Little Legends are now live on the PBE, the Protector, Hushtail and Paddlemar.
 
PROTECTOR
 
 
HUSHTAIL
 
 
PADDLEMAR

+18
LV.19 Sage
General

4 New Champions coming to TFT (New Hextech Origin)

Total of 4 new champions are landing on the PBE client. Camille, jayce, Vi, and Jinx belong to this brand new origin called 'Hextech' but each champion will have a different class.
 
Hextech origin has a completely new and interesting buff. With 2 Hextech units on board, 2 random items on the enemy side will be disabled and with 4 Hextech units, 4 random items will be disabled. This unique ability will make Hextech champions especially ideal for shutting down item-reliant characters like Volibear.
 
The Hextech champions are expected to join the live servers on August 14th with patch 9.16
 
Camille - the Hextech Blademaster
 
Ability: Hextech Ultimatum - Camille roots and damages her current auto-attack target. Camille's abilities that can attack that target will switch their current target to do so.
 
Meta: Ideally, Camille can single out an enemy and help her team focus fire them down. Explicit external control over AI's targeting is a new effect, and we'd like to see players consider who they want to target on the enemy team.
 
Tier: 1
 
 
Jayce - the Hextech Shapeshifter
 
Ability: Thundering Blow + Transform Mercury Cannon - Knock back his target then change to ranged, gaining max attack speed for a few attacks.
 
Meta: Jayce is able to break up the enemy frontline fairly early on in the fight, a premium and rare effect in TFT. Jayce has particularly low mana cost for a shapeshifter (50).
 
Tier: 2
 
 
Vi - the Hextech Brawler
 
Ability: Assault and Battery - Vi targets the furthest enemy and launches towards them, knocking aside everyone else while knocking up and dealing damage on impact with her target.
 
Meta: Vi provides backline access on priority targets. Something we particularly wanted for Brawlers.
 
Tier: 3
 
 
Jinx - the Hextch Gunslinger
 
Ability: Get Excited - Jinx gets more excited as she scores takedowns. After her first, she gains attacked speed. After her second, she pulls out Fishbones for AoE damage on Autos.
 
Meta: Jinx is a ramping AoE AA carry (opposed to Draven ramping single target AA carry). She's a particularly squishy, high risk/reward carry.
 
Tier: 4
 
Lastly, Riot has also confirmed that Teamfight Tactics is in fact here to stay as a permanent game.

+4
LV.22 S
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