[NOTICE] v2.020 Maintenance

Hello. [Warship Fleet Command] Commanders!
 
We will inform you about the maintenance schedule for the v2.020 update.
 
 
Google's inspection schedule and the process of changing data on the server may be delayed
 
Please understand that the inspection time is subject to change.
 
thank you.
 
 
[Regular Inspection Guide]
■ Maintenance Schedule: Scheduled after 14:00 on Tuesday, October 19 (UTC+9)
 
■ Inspection Overview
 
1) v2.020 update
- Added Frontline 3-10
- Added 3 historical commanders
- Added scenario commander (Eileen / Chief / Albert / Dorothy / Tadamichi)
- Change shop products
 
※ Detailed update details will be posted after maintenance is completed.

[NOTICE] v2.020 Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 6h

Bug on Train, Shipyard Daily and Academy

Hello GMs and DEVs
 
i realise something last night when i want took daily shipyard the "suggestion" button become dark it mean i cant watch video to take another " Maritime Commision "
 
so i skip it and took only the first one, it happen on train too the "Rewardx2" watch button become dark too so we cannot get x2 reward from the train
 
after 12 hours its still happen so i assume its bugged
 
EDIT : i just realise something everything that have a linked to watch video not working even on academy
 
https://ibb.co/Zfj7BXD
https://ibb.co/0rFxxv2
https://ibb.co/Xp2Mp5V

Bug on Train, Shipyard Daily and Academy
EJA EJA
LV.12 Chief 7d

Bug on PVP parcipation Point

Hello GMs and DEVs
 
When we use all Participant point or leave some point like 1 - 3 then close the game this what i recreate the bug (but perhaps when open other section perhaps do other thing and come back will happen i dont know because never try this option)
 
come back after 2hours meaning you get refill 1 participant point but the bug show it will back to 5, this bug not extreme but just bug on display, let say you leave 1 participant point when return should be 2, but it show 5 when you participant point it will still count as 1 because the system still detect its 2 before then become 1 left

Bug on PVP parcipation Point +1
Bug on PVP parcipation Point
EJA EJA
LV.12 Chief 7d

Ranger aircraft

Hello,
I wonder that the Ranger Aircraft can deploy 5 Dive bomber together in PvP mode. Is it game design?
Regards.

Ranger aircraft
gamer507332540 gamer507332540
LV.3 Lurker 9d

Display bug

Hello GMs and DEVs

Shipyard > Daily > Question mark (?)
Wasnt its should display a destroyer type?

Display bug
Display bug
EJA EJA
LV.12 Chief 8d

[NOTICE] v2.0192 Hotfix

Hello, this is GM Jerry!
 
We will inform you of the details of the v2.0192 hotfix update that has been carried out since the v2.0191 update.
 
■ Bug fixes
 
- A problem with the broken coast gun firing.
- A problem that the UI of certain coastal guns is not displayed.
- The problem that the number of PvP participation is updated after interaction.
- Added maintenance/app update guide UI.
- Added UI for maximum number of laps (number of voyages) in Bermuda Triangle.

[NOTICE] v2.0192 Hotfix
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 9d

[NOTICE] v2.019 Update

This is GM Jerry. We will inform you of today's updated details.
 
1. New contents
(1) Guest login
- A guest login option that does not request Google sync has been added.
- Existing players can continue with the game using Google sign-in instead of guest sign-in.
- To use the guest account on a different device, please link your Google account directly from the options menu.
 
(2) PvP
- PvP is asynchronous, and the last active squadron in PvP is designated as a defense squadron.
- Depending on the average level of the squadrons in PvP, the starting ranking or points will vary.
- PvP is divided into season and preseason, and after this update the preseason will be held until before next notice.
- Points acquired at the end of the preseason are converted into diamonds to be paid.
 
(3) First clear rewards
- When you clear any campaign for the first time, you will be given various goods to boost your growth.
- If you have already completed the campaign, tap the icon at the bottom of the map in the campaign menu to collect the reward.
 
 
2. Changes
(1) Bermuda Triangle
- The maximum number of squadrons to be registered in the Bermuda Triangle will be reduced from 5 to 3.
- EXP for ships and sailors gained in the Bermuda Triangle has been largely increased, and additional EXPs are given according to the number of battles.
- The Bermuda Triangle rewards will be changed to unknown containers and unknown keys.
- You can open a container with an unknown key, and you can obtain random equipment through the container.
- Enemy level range in Bermuda Triangle has been adjusted from 20 to 10.
 
(2) Torpedo defense, Precision balance adjustment
- After this version as the level increases, the torpedo defense and precision stats will grow together.
- Torpedo defense increases by 0.3 on battleships, 0.25 on cruisers, 0.2 on destroyers, and 0.15 on aircraft carriers per level.
- Precision increases by 0.075 for battleships, 0.05 for cruisers, and 0.025 for destroyers per level.
- This adjustment may be changed after preseason.
 
(3) Daily rewards increased
 
[Gunnery training] Warship EXP
(1) 1,740 → 3,480
(2) 3,620 → 7,240
(3) 6,180 → 12,360
[Salvage warships] Wreckage
(1) 1 → 2
(2) 2 → 3
(3) 3 → 4
[Salvage warships] C Steel plate
(1) 2 → 4
(2) 4 → 8
(3) 8 → 12
[Commerce raiding] Crew EXP
(1) 300 → 900
(2) 1,170 → 3,510
(3) 6,180 → 12,360
 
 
(4) Frontline
- The distance to the enemy fleet has been reduced,
and the engagement time has been reduced in some parts of the front line 1.
 
 
3. What to expect from next update
(1) Warship potential content that can strengthen ships further according to their perfection will be added.
 
(2) 3-10 frontline will be added.
 
(3) Premium ships and new commanders will be added.

[NOTICE] v2.019 Update
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 12d

[NOTICE] v2.0191 Hotfix

We will guide you through the details of the v2.0191 hotfix update that has been implemented since the v2.019 update.
 
Updates will be made as soon as Google review is complete.
 

■ Bug fixes
 
- Problem that the login pop-up window is displayed before the additional download pop-up window

[NOTICE] v2.0191 Hotfix
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 12d

Camera, Bomber, and Other Things

Hello GMs and DEVs
 
1. Will in the future update we can use camera to follow plane around ? like we do to our ship?
 
2. When we doing battle we fully control our ships to move where to go and which Enemy ship we choose to get attacked, but on Carrier its not working like that, when we order to which that carrier should attack first but the Aircraft will attack the closest ship first, so my suggestion to make every aircraft attack which Carrier told to attack, i know torpedo plane cannot attack the land armament like " 8"Casemate Gun " you can make torpedo attack closest enemy ships automatically and the dive bomber will attack land armament when Carrier Target it
 
3. I notice on mission 3-4 on Hard mission, there a Bomber plane not a Dive one, its just like doing carpet bomb and go, will there available to us in future update ?
 
4. Adding Voice Actor, i know this kinda expensive stuff to do i uderstand but there an easy way right ? using you guys voice, make it just simple, and if you like it i have better idea that you put different voice actor in each Commander in Headquarter > COMMANDERS
 
i give some example :
a. " Commander Enemy Cruiser Sink " or " Commander Enemy Cruiser Destroyed "
b. " Commander We Face Threat " ( After you press Battle Button in game "
c. " Commander we destroy all enemy Fleet " ( when you win )
d. " Commander we lost contact with our Fleet " ( when you lose but every ship sunk )
 
 
5. I bumping my old Post because no respond i think it will be great suggestion perhaps you guys busy on that time that why i bump it, here the link : https://moot.us/lounges/184/boards/1285/posts/5411383/pause-menu

Camera, Bomber, and Other Things
EJA EJA
LV.12 Chief 14d

[NOTICE] v2.019 Maintenance

Hello. [Warship Fleet Command] Commanders!
 
We will inform you about the maintenance schedule for the v2.019 update.
 
Google's review schedule and the process of changing data on our servers could be delayed
 
Please understand that the inspection time is subject to change.
thank you.
 
■ Maintenance schedule: October 4 (Mon)
 
■ Inspection details
 
1) v2.019 update
- Added PvP pre-season
- Redesign of the Bermuda Triangle
- Redesigned daily operation rewards
- Added frontline first win reward
- Added guest login
- Bug fixes
 
 
2) Change server data

[NOTICE] v2.019 Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 17d

[NOTICE] Event token disappearance

Hello, this is GM Jerry.
 
We will inform you about the token disappearance bug that occurred after the start of the Mid-autumn event and the compensation schedule.
 
 
■ Known issues
 
​□ A problem in which some or all of the acquired tokens disappeared after reconnecting or an error occurred during the game
 
- 09/27 17:00 - It has been improved through the server patch.
 
 
For commanders whose tokens were initialized, rewards will be distributed through postal mail after the end of this Mid-autumn event and temporary inspection. (End of 2021-10-28 (UTC) event)
 

Compensation details will be announced again at the end of the event.
 
 
We apologize for the inconvenience, and if the problem recurs, please let us know in the comments and we will check it out.

[NOTICE] Event token disappearance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 19d

Add new button to mail and others

Hello GMs or DEVs
 
im notice something on v1.0 we have button that can take everything on mail, but now we need press it 1 by 1, i know we now got limited Supplies when max we cannot take from mail, but can you do take all of them but when supplies max, the supplies in mail can stay but take everything in mail with 1 button
 
Thanks

Add new button to mail and others
EJA EJA
LV.12 Chief 20d

Mid Autumn Festival BUG?

Hello.
I've spent some time grinding frontlines because of this event and I remember gathering 50+ coins yesterday. I haven't used any, saving for Bismarck and today when I logged I had just 4 coins. Sure there's some bug right? Hope you can answer me.
Thanks in advance.

Mid Autumn Festival BUG?
RatoCego
RatoCego RatoCego
LV.2 Lurker 22d

Bug on Port

Hello GMs or DEVs
 
2 Days ago i send direct with Email but no replay so perhaps its not been read my bug report
 
when you go to Port then there "Supply Routes" there word "Convoy" you can press it after that you cannot press anything inside "Port" you only can back to see your harbor and do other stuff but when you get back to Port every stuff will be invisible you will see nothing
here the picture you will nothing on the port
 
Thanks

Bug on Port +1
Bug on Port
EJA EJA
LV.12 Chief 1mo

[DONE] v2.018 Maintenance

Hello, this is GM Jerry.
 
 
We are going into maintenance for the v2.018 update
■ Maintenance Schedule:
 
Mon, 20 Sep 2021, 15:00 ~ 20:00 PM (UTC+0) expected to be completed
 
■ Inspection details
1) v2.018 update
 
- Added limited-time event
 
- Added 2 new commander events (even active commanders can participate)
 
- Added exchange function between Mineral & Wood
 
- Change the audio output system
 
- Bug fixes

[DONE] v2.018 Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 1mo

Suggestion Compesation For Maintenance

Suggestion
Can you give Compensation for Every Maintenance?
lets say like
1 Hours Maintenance = 1500 Supplies
2 Hours Maintenance = 1500 Suppllies & 500 Gold
3 Hours Maintenance = 1500 Supplies & 500 Gold & 100 Lenium
4 Hours Or More Maintenance = 50 Dias & 1500 Supplies & 500 Gold & 100 Lenium & 50 Prium
 
or you have better thing
Thanks

Suggestion Compesation For Maintenance
EJA EJA
LV.12 Chief 1mo

[DONE] v2.017 Maintenance

Hello, this is GM Jerry.
 
 
We are going into maintenance for the v2.017 update
■ Maintenance Schedule:
 
28 Aug 2021, 06:00 ~ 09:00 PM (UTC+0) expected to be completed
 
■ Inspection details
1) v2.017 update

[DONE] v2.017 Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 2mo

Commander's effect

Hello GM.
I don't think the commander's effect is reflected in the ships of the fleet.
How is that?

Commander's effect
Larry  Foulke
Larry Foulke Larry Foulke
LV.2 Lurker 2mo

[DONE] v2.016 Maintenance


 
Hello, this is GM Jerry.
 
 
We are going into maintenance for the v2.016 update
■ Maintenance Schedule:
 
Thu, 12 Aug 2021, 15:00 ~ 20:00 PM (UTC+0) expected to be completed
 
■ Inspection details
1) v2.016 update

[DONE] v2.016 Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 2mo

Asking for suggestions

So returning to this game, i've spent roughly 30 hours figuring out whats good or bad just for Frontlines. And I can't. Mixing cas, bbs, dds and it still feels like grinding through the frontline lvl takes too much health and my ships are not killing them fast enough. I grind just for the battlestars, i have every ship except for South Dakota, Gearing and Ashanti. My current fleet is Yamato, Amagi, Iowa, Missouri, Kagero, Shimakaze and Ryujo for cv all on masterpiece

Asking for suggestions
Senna
Senna Senna
LV.7 Nomad 2mo

Pause Menu

Hello everytime i pause my game there only 2 option, "Abando Mission" And "Resume"
Can you add Such "Option" or you can add Volume Button Such Master Volume, Sound Effect Volume or music Volume if you dont want put "Option" there

Pause Menu
EJA EJA
LV.12 Chief 2mo

Cannot log in

Hello GM Jerry or other GMs
 
I cannot log in to my main account since 19 July 2021
i make 2 Message to Official Help Center no replay untill now i hope you guys can help me with it Thanks

Cannot log in
EJA EJA
LV.12 Chief 2mo

Collision function

I really love the game since the first versions, especially ver 2.0. In the next version, I wish collision function between Ships will implement for more player's experience.
Thanks you very much.

Collision function
gamer507332540 gamer507332540
LV.3 Lurker 2mo

[NOTICE] v2.01 Update Notice

Hello, this is gamer Sd Sid. This is an update on today's updates.
 

■ Bug fixes
 
- Near Hit damage was not applied to surface targets.
 
- When the squadron tactic is set to [Custom], the ship stops or does not move according to the set AI
 
- Ships are not listed in the overhaul pop-up window after changing the filter in the port.
 
- Various unknown issues
 
 
 
Please update from the link below.
 
If the update does not appear, please turn on the Play Store app again or select View Information and open the Store screen again.
 
http://adfoc.us/68409680608636

[NOTICE] v2.01 Update Notice
gamer530989929
gamer530989929 gamer530989929
LV.2 Lurker 3mo

About New Version ?

Hello GMs,
 
i notice the last update maintenance was 2.011
but there no information update version about 2.012 or 2.013 or the newest one 2.014

About New Version ?
EJA EJA
LV.12 Chief 3mo

[DONE] v2.011 Maintenance

Hello, this is GM Jerry.
 
We are going into maintenance for the v2.011 update.
 
 
■ Maintenance Schedule: July 17, 6:30 ~ 10:00 (UTC+0) expected to be completed
 
■ Inspection details
1) v2.011 update

[DONE] v2.011 Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 3mo

[NOTICE] v2.01 Update


Hello, this is GM Jerry. This is an update on today's updates.
 

■ Bug fixes
 
- Near Hit damage was not applied to surface targets.
 
- When the squadron tactic is set to [Custom], the ship stops or does not move according to the set AI
 
- Ships are not listed in the overhaul pop-up window after changing the filter in the port.
 
- Various unknown issues
 
 
 
Please update from the link below.
 
If the update does not appear, please turn on the Play Store app again or select View Information and open the Store screen again.
 
https://play.google.com/store/apps/details?id=com.MASTGames.WarshipFleet

[NOTICE] v2.01 Update
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 3mo

Bug on Overhaul?

We gonna see everyship that can be overhaul on Shipyard > Dry Dock > Overhaul after you log in, but if you change on the Port > "Ship Type" or "Grade" everything will change, Lets say you change to Ship Grade 1 and Focus like Destroyer , There no ships shown on The Overhaul
i think its a bug i believe its supposed to showed all ships that can be Overhaul, or there like a button to change Ship Type or Grade Above Select Warship to Overhaul

Bug on Overhaul? +2
Bug on Overhaul?
EJA EJA
LV.12 Chief 3mo

[NOTICE] v2.008 Update


■ Bug fixes
(1) AI improvement of the secondary guns and minor bug fixes
 
(2) Torpedoes Aiming bug fixes
 
(3) Fixed bugs related to the unlocking Admirals by manuals
 
(4) Fixed a bug where the flagship's tactics overwritten the squadron tactics
 
(5) Fixed a bug where ships would intermittently freeze when starting the game
 
 
■ UI improvements
(1) UI improvement so that you can easily view notices and events at the start of the first game every day
 
 
■ New system
(1) Near Hit : When a shell falls on a nearby surface of the target, it deals 5% of the main gun's firepower. (50% damage from non-penetrating damage)
 
- It is designed to have deterrence against small targets (destroyers, submarines, etc.) in the game.
 
 
■ Balance adjustment (All ships)
(1) Leveling up the Main gun range
 
(2) Increases the overall accuracy by increasing the maximum hit distance (0%→20%)
 
(3) 10% reduction in torpedo speed
 
(4) 10% increase in the hull-torpedo defence efficiency of enemy surface ships appearing in Daily Operation - Gunnery training
 
(5) Add randomness to enemy AI that appears in the whole frontlines.
 
(6) 10% increase in EXP gained through supply routes
 
 
■ Etc
(1) German language added
(Russian and Japanese, Tranditional Chinese will be completed in mid-July)
 
(2) Changed the default graphics settings at the start of the game.
 
 
■ Future update plan
Scheduled update date: Between July 14th and July 21st
 
(1) Add 10 Frontlines : Up to 2-10 Frontline
 
(2) Deploying a squadron of aircraft carriers already owned (v1.69)
 

[NOTICE] v2.008 Update
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 3mo

[NOTICE] v2.008 Maintenance

Hello, this is GM Jerry.
 
 
We are going into temporary maintenance for the v2.007 update that fixes several reported bugs.​
 
[Temporary maintenance information]
 
■ Maintenance Schedule: July 1st, 13:40 PM ~ 16:50 PM (UTC+0) expected to be completed
 
■ Inspection details
1) v2.008 update

[NOTICE] v2.008 Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 3mo

[UPDATE] v2.006 Bug fixes

- An issue where the same warship could be duplicated in multiple squadrons within a fleet
 
- Problem of alignment function not working during equipment installation and ship dismantling
 
- Problem with the delete account button not working
 
- The problem that the compensation display in the departure menu for normal destruction / salvage of warships is reversed
 
- Adjustment of port holding limit
 
- The problem that the supply route cannot be opened
 
- Game freezes when changing level after battle in Bermuda Triangle
 
- Other minor issues

[UPDATE] v2.006 Bug fixes
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 4mo

2-5

2-5 пройдено без звезд, дальше не пускает.

2-5
2-5
znf
znf znf
LV.2 Lurker 4mo

[DONE] Important Changes (2.006)

First of all, we apologize for the late delivery of an important notice like this.
 
 
With this 2.0 update the maximum amount of ships, equipment, and crews has changed inevitably due to a new data processing method as follows.
 
- 120 ships, 240 equipment, 120 crews
 
Ships, equipment, and crews in your collection over the maximum will be retained, but the acquisition of additional ships, equipment, and crews will be not possible if you exceed the maximum.
 
Players who have already increased their maximum slots will receive 20 diamonds per slot directly to their account.
 
The notice came out late because this issue could only be confirmed after the actual update was made,
and since it is a critical issue that increases the operating cost up to a hundred times, we ask for your understanding that there is no alternative and we apologize once again for the notice being late.
 
Thank you.
 
Update Schedule
Starts: 2021.06.27 (UTC+0 06:00) / Ends: 2021.06.27 (UTC+0 14:00)

[DONE] Important Changes (2.006)
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 4mo

ahh interesting for me

why all US ships?

ahh interesting for me +2
ahh interesting for me
PacificFleetWFC
PacificFleetWFC PacificFleetWFC
LV.22 S 4mo

Warships Fleet Command 2.0 Update

The update of Warships Fleet Command is complete, and the changes are announced below.
 
[German, Japanese, and Russian are currently under translation]
 
 
1. Reorganization of resource structure
 
In order to improve the use, acquisition, and convenience of resources, most of the previously used resources have been consolidated and abolished as follows.
 
a. Gold: A resource used for building ships and equipment as well as leveling up buildings and equipment, and can be obtained through battles, transport trains, and supply routes.
 
b. Diamond: A resource used for building ships, purchasing resources, etc. You can obtain them by leveling up your account, acquiring a new warship for the first time, or paying with cash.
 
c. Mineral, Lumber: Resources used to build ships and equipment, upgrade buildings, and produce steel plates, and can be obtained by using wreckage from battles, transport trains or supply routes.
 
d. Supplies: Resources required to participate in battles, which can be obtained through transport trains and supply routes, and are automatically obtained every hour.
 
e. Test Report: A resource used for levelling up a perfection of warships and aircraft carrier contents, which can be obtained by raising the level of the ship or dismantling a 3 star or higher ship.
 
f. Prium, Lenium: Resources used in research to enhance consumables used in battle, and can be obtained through battles, transport trains, and supply routes.
 
g. Steel Plate: A resource used for equipment improvement and aircraft carrier contents, and can be produced in factories.
 
h. Manual: A resource used for purchasing commanders, acquiring war activities, and researching consumables. It can be obtained through the retirement of crews.
 
i. Food: Provides EXP to increase the proficiency of crews and commanders. It can be obtained through daily operations.
 
j. Consumables: Enhances an entire squadron in battle and can be produced in the Factory.
 
k. Wreckage: A resource that obtains mineral and lumber when used, which can be obtained through battle.
 
l. Paints: Are used to purchase camouflages, flags, and signal flags for ships, and can be purchased from the Daily store.
 
m. Warship Contracts, Equipment Contracts: A resource that allows you to acquire a certain number of high-rank ships or equipment randomly and can be purchased from the Daily store.
 
n. Draft Card: A resource that allows you to acquire a certain number of crews randomly and can be purchased from the Daily store.
 
 
2. UI and menu reorganization
 
For more convenient use of the game, the menu structure and functions have been reorganized as follows.
 
a. Headquarter: This menu provides access to play history, war activities and commanders.
 
- War activities are divided into policy, strategy, and technology categories as buffs that can be unlocked and purchased in stages according to the progress of the war.
 
- Commander is content that is assigned to a squadron and strengthens all ships, and the effect gradually increases according to the commander's proficiency.
 
- You can raise the current level of the Headquarter to increase the maximum level of other buildings.
 
b. Ports: Ports are for management of warships, equipment, resources, and supply routes.
- Supply Routes are content that allows you to acquire resources and EXP after a certain period of time after deploying a squadron.
 
c. Transport Train: Transport trains are content that can be obtained after a certain period of time after requesting your desired resource. Up to 4 trains can be purchased and operated simultaneously.
 
d. Factory: Factory is a menu that can produce steel plates and consumables.
 
e. Shipyard: Shipyard is a menu where you can acquire warships and equipment, and overhaul warships with accumulated hull fatigue.
 
- Depending on the level of the shipyard, the number of docks that can be used to build ships and equipment and overhaul increases.
 
- In 2.0, strength is restored at the start of each battle. However, hull fatigue is accumulated by the damage received, and firepower and armor are reduced by up to 20% depending on the fatigue. This fatigue can be eliminated by overhauling.
 
f. Lab: Lab is a menu that enhances the performance of consumables.
 
g. Military Academy: Military Academy manages the acquisition, training, and retirement of crews. Unlike the previous crews, each crew gets stronger based on their proficiency level.
 
 
3. The stats of the warship
 
The appearance of the battle is similar to the one before, but some stats have been reorganized as shown below.
 
a. Deception: Deception is the maximum range the opponent's aim misses. It is fast like a destroyer, and the smaller the size, the higher the deception. The deception changes according to the current speed in the game.
 
b. Torpedo Defense: Torpedo defense is a stat that reduces the damage of torpedoes by %. Ships with torpedo bulge and torpedo belts have higher ratings.
 
c. Status Debuff: Status debuffs include fire, flooding, breakdown, and engine damage, and have the following effects.
 
(1) Fire: Fires triggered by main shells give fixed damage depending on the ship type and decrease the target's ammunition rate by 25%. Depending on the type of ship, the damage will vary as shown below.
 
- Aircraft Carrier = Level + 650 Damage / sec
- Battleship = Level + 150 Damage / sec
- Cruiser = Level + 100 Damage / sec
- Destroyer = Level + 50 Damage / sec
- Submarine = Level + 10 Damage / sec
- Other = Level + 100 Damage / sec
 
(2) Flooding: A torpedo-triggered flooding inflicts damage based on the ship's maximum strength and slows the target by 50%. Depending on the type of ship, the damage will vary as follows.
 
- Aircraft Carrier = 0.26% of max strength damage / sec
- Battleship = 0.3% of max strength damage/sec
- Cruiser = 0.25% max strength damage/sec
- Destroyer = 0.22% of max strength damage/sec
- Submarine = 5% of max strength damage / sec
- Other = 0.25% of max strength damage / sec
 
(3) Breakdown: A failure triggered when the main turret or torpedo tube is pierced by the main shell makes the turret or torpedo tube unusable. When a status debuff is triggered, additional damage equal to 100% of normal penetration damage will occur.
 
(4) Engine strike: Activates when the main shell penetrates the engine part in the center of the body and has no additional effect, but takes 300% of normal piercing damage as additional damage.
 
d. Fire and Flooding resistance: This stat lowers the probability of fire and flooding by %.
 
e. Recovery rate per second: Means the rate at which fires, floods, breakdowns, etc. is recovered. The repair progresses by the indicated % every second, and when it reaches 100%, the status debuff disappears.
 
f. Main gun fall angle: Means the angle at which the main shells of each ship fall from the maximum range. The higher this number, the more likely it is to hit a deck with thin armor.
 
g. Main gun Precision: This indicates the spread of the shot group of the main shell. Even if the precision is high, if the size of the opponent is small, it may actually interfere with the hit.
 
h. Main gun Fire chance: The probability that each main shell will cause a fire when hit.
 
i. Torpedo Flood chance: The probability that each torpedo will be flooded when it hits.
 
j. Depth Charge: Depth Charge is a destroyer-only weapon against submarines. More details on how it operates are covered in the battle below.
 
4. The growth of warships
The growth content of each warship has been adjusted as follows.
 
a. Perfection can be increased by using the same ship or by using a new resource, Test report.
 
b. The level of perfection and renovating content, which had only little effect on the investment, were deleted and changed simply to a level and perfection.
 
c. The number of equipment that can be equipped now increases according to the level of perfection.
 
 
5. Equipment
 
Existing equipment had monotonous shapes and excessive performance, which were not intended. In the 2.0 update, the equipment has been reorganized to have the following purposes to complement this.
 
a. Equipment is divided into 6 categories: main gun, secondary gun, torpedo, AA gun, armor, and module, and up to 4 equipment of different categories can be equipped.
 
b. Most of the equipment has both pros and cons, and as you level up or improve, the pros increase and the cons decrease.
 
c. The variety of stats has been increased, and it has been newly designed to understand the characteristics of a ship and utilize it in the right place.
 
d. Changes have been made so that the number of equipment that can be equipped increases along with the increase in the perfection of the ship.
 
 
6. Battles
 
The battles in the 2.0 update have been reorganized to be more realistic and elaborate as shown below.
 
a. Attack Judgment: The main shell does different damage depending on the actual hit point. If it penetrates the turret and torpedo tube, it causes 2x damage, and if it penetrates the engine part in the center of the body, it causes 4x damage.
 
b. Damage ratio adjusted: Penetration is multiplied to cause 100% damage of each weapon's firepower, no-penetration 10%, and over-penetration 30% damage.
 
c. Range correction removed: The range correction applied to the main gun range of each ship has been removed with the increase in the effectiveness of status debuffs and deck attacks.
 
d. Torpedoes: Instead of reducing the number of torpedoes on the battlefield, we made them more lethal. Particularly, the firepower and range, which were similar despite size difference, have been modified to match the actual historical evidence.
e. Flagship: When you operate a designated flagship in a squadron, the ships in the squadron move while maintaining the established formation.
 
f. Submarine: A new enemy ship, the Submarine, has a very low survivability but has a guided acoustic torpedo. While submerging compensates for survivability by avoiding main shells and torpedo attacks, it requires periodic floating to recharge. Submersible submarines can be countered with the destroyer's depth charge, which is used automatically when approaching the submarine.
 
g. Coastal artillery: Coastal artillery is a cannonball or turret-type weapon installed in the terrain. Compared to guns of the same caliber, it has superior attack speed, range, and accuracy rate, and has a very narrow attack range as well. You will have to be expecting some damage to deal with the coastal artillery.
 
h. Game Mode: Unlike before, when the only goal was to destroy the enemy, various objectives such as protecting allies and destroying targets have been added, and new battlefields such as shooting training, salvage operations, and fleet raids have been added.
 
 
7. Other Changes
 
a. Synergy: Synergy is content that receives a buff by collecting a certain number of keywords each ship has when forming a squadron. The outline of the synergy system is the same as the existing system, but each synergy effect has been changed, and when overlapping two or more times, the effect is applied to all members so that various synergies can be used more freely.
 
b. Camouflage and Signal flags: The camouflage and signal flags that adorn each ship gives you stat bonuses as well as appearance, giving you possibility in the fierce battlefield.
 
c. National flag: National flags, which are content with the same characteristics as camouflage and signal flags, have been added.
 
d. Supplies: A new material resource has been added to replace the old ammunition and fuel. Supplies are consumed at the start of the mission, and the requirements vary greatly as follows depending on the type and grade of the ship.
 
[Listed in order of 1-star / 2-star / 3-star / 4-star / 5-star]
- Aircraft Carrier = 15 / 36 / 72 / 128 / 207
- Battleship = 20 / 48 / 94 / 163 / 258
- Cruiser = 10 / 24 / 50 / 93 / 156
- Destroyer = 5 / 12 / 28 / 58 / 105
 
e. Operation Radius: Radius is a limit on the number of times a route can be moved in a combat. Depending on the type of ship, this number is fixed as follows, and the operating radius of the squadron is determined by the average value of these values.
- Aircraft Carrier = 7 Operation radius
- Battleship = 5 Operation radius
- Cruiser = 3 Operation radius
- Destroyer = 2 Operation radius
 
f. AI, Tactics Settings: The tactics settings for each ship have been more refined, and also the dedicated AI settings for the squadrons belonging to the flagship have been added.
 
 
8. Content in preparation
 
a. Aircraft Carriers: Existing aircraft carriers didn't get quantitative DPS, and the depth of content was shallow. We are currently redesigning all processes, including acquisition and growth, to improve these areas.
 
b. PVP: We plan to reorganize the existing repetitive PVP to add depth to the game by enabling you to utilize various strategies.
 
c. PVE: PVE is a new content prepared for historical warfare, and will be produced in the form of a mission that will be carried out for a long time using the entire fleet.
d. Potential: The ship's potential, which will be held in the research lab, is being prepared as content that can be enjoyed using the fully grown ships.
 
 
9. Deleted Content
 
a. Expedition: Expedition has been merged into a new content 'Supply Route’ to differentiate it from existing transport trains.
 
b. Achievements: Achievements have been reorganized to daily quests located in the same shape of lobby and changed to a more accessible form.
 
c. Historical Warfare: Historical Warfare was not a sufficient reproduction of an actual naval battle. To complement this, it will be newly changed to PVE content with similar characteristics in the future.
 
Note: Omissions or lack of explanation from the above will be continuously updated through tooltips, help, etc.

Warships Fleet Command 2.0 Update
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 4mo

Im getting a bug with Blucher

Everytime I pull a ship, the Blucher model randomly moves up and glitches with the ship.

Im getting a bug with Blucher
Im getting a bug with Blucher
PacificFleetWFC
PacificFleetWFC PacificFleetWFC
LV.22 S 4mo

2-2

1. Перевод на другие языки ждать месяц или 2?
2. Где эсминец левередж?
3. Ошибка на 2-2!

2-2
2-2
znf
znf znf
LV.2 Lurker 4mo

First gameplay on V2.0

First gameplay on V2.0
First gameplay on V2.0
EJA EJA
LV.12 Chief 4mo

[DONE] Emergency Maintenance

[Emergency maintenance]
 
■ Maintenance schedule: DONE
 
■ Maintenance details
 
1) Resolve the issue of non-reacting of the v1.0 to v2.0 conversion consent button

[DONE] Emergency Maintenance
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 4mo

[NOTICE] A long maintenance has started for the V2.0 update. (Delayed)

Hello. This is GM Jerry.
 
Today we begin our long journey of 24 hours.
Maintenance for V2.0 update is currently in progress.
Please refer to the maintenance period and take a day off today.
 
 
■ Estimated maintenance period
Start: 2021.06.23 (UTC±00:00) / End: 2021.06.24~25 (UTC±00:00)

[NOTICE] A long maintenance has started for the V2.0 update. (Delayed)
GM Jerry
GM Jerry GM Jerry
LV.14 GameManager 4mo

FINALLY🥴

FINALLY🥴
FINALLY🥴
gamer835810131
gamer835810131 gamer835810131
LV.2 Lurker 4mo

きき

きき
きき
gamer515905296
gamer515905296 gamer515905296
LV.1 Mootie 4mo

Progress

This is where I am just a few days from my last post. I am happy with how far im getting

Progress
Progress
gamer480976746
gamer480976746 gamer480976746
LV.3 Lurker 4mo

Armor Beasts

A torpedo which normally causes 7000 damage only caused 3000 to my O Class due to good armor🛡

Armor Beasts
Armor Beasts
gamer480976746
gamer480976746 gamer480976746
LV.3 Lurker 4mo

Decent lineup

I've got a great thing going with this particular fleet its unique and gets the job done.
I've accomplished this status within 2 months! great game😁

Decent lineup
Decent lineup
gamer480976746
gamer480976746 gamer480976746
LV.3 Lurker 4mo

Allen m.s

LSP emang oke..

Allen m.s
Allen m.s
gamer857977301
gamer857977301 gamer857977301
LV.2 Lurker 4mo

Battleship

Guess which german battleship this is!😁

Battleship
Battleship
gamer480976746
gamer480976746 gamer480976746
LV.3 Lurker 4mo

O Class

After long difficult battles, this has become the tank of my fleet. And critical hits don't disappoint😎 its a
heavy hitter for sure.

O Class
O Class
gamer480976746
gamer480976746 gamer480976746
LV.3 Lurker 4mo

Having Bismarck and Hood doesn't mean friendly fire right? XD

Having Bismarck and Hood doesn't mean friendly fire right? XD
Having Bismarck and Hood doesn't mean friendly fire right? XD
gamer835810131
gamer835810131 gamer835810131
LV.2 Lurker 4mo

lowa + 2 Bismarck

sangat luar biasa,,thank you LSP..

lowa + 2 Bismarck
lowa + 2 Bismarck
gamer857977301
gamer857977301 gamer857977301
LV.2 Lurker 4mo
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