Looking for group to start playing alliance WoW Classic!
Experienced WoW player looking for a group of people to start playing with. All my friends quite playing years ago, so I need people to play with! I play most of the day currently, I have discord and a mic so let me know!
World of Warcraft
I just made a level 110 mage for the alliance and I just started BFA and would love to have some people to quest with.😀
Active Service Member(s) Rated Battleground(s) Team
Any service members willing to team up for 10v10 (Horde) in Shadowlands? I’m a Corporal in the Marine Corps with three years of management skill sharpening leadership about to EAS. The quarantine is about to give me plenty of time to game. 21+ mature non-toxic players only please. No weak minded players that quits, can’t cope with losses, and blames their their teammates. One team, one fight. Confidence, calmness, and respect, let’s get it.
Search me up:
Photic-Winterhoof (3x R1) (2x Hero) WoD
BG or arenas I can do horde or alliance I’m 120 I have a rouge dk lock shammy and warrior (I’m newer
Need help leveling up my character as I’m new to wow and need help completing quests
Add my blizzard oTragicMist#1935
LOOKING FOR PEOPLE TO LEVEL WITH
I’m in rivendare and I’m looking for low level people to play with. I don’t mind if I have to make a new character on a different realm add me on discord Nbennett#9686 and we can talk more😀
Wow Quarantine Boredom! Feral Druid DPS lvl119
Im looking for a couple of people to party up with everyday. Due to this quarantine i started playing heavy again and got really bored playing alone! Add me on blizzard! AlphaKnight#11772
Looking for low level groups
I’m on Dath’remar look for someone to luv characters with I play Tauren shaman.
Battle tag luckybager194#1269
Ranking the Classes in World of Warcraft based on PVP
World of Warcraft was always very strongly influenced by the words in its title. A world full of warcraft and other fighting between the two factions, the Horde and the Alliance. Different classes have different abilities and different specializations, furthermore. Each one is built for something different but essentially, the same sort of outcome seems to happen in fights. For example, a priest may specialize in Shadow (Damage), Holy (Healing), or Discipline (Healing from Damage dealing)... but if you're able to kill a priest then their specialization means nothing and you'll beat them in any specialization. With that said, I'm going to go over all 11 classes in the game and my experience in fighting them to identify my least to worst class to fight in the world.
Before we get into it, I'm just going to give you my main character's info. I'm a part of the Alliance and am currently a Dranei (my race) hunter (my class). I use two specializations for different things. Marksmanship is more of a heavy hitting spec that I'll use when I'm doing dungeons to provide the highest DPS (damage per second) that I can. I also use Beast Mastery which is a lot weaker attacks but at faster speeds and more pet reliance (great for PVE). But the way I'm built, Beast Mastery for me has great suitability. Why? 4 reasons. 3 of them are healing reasons and the last thing is just a protective reason. The protective reason is my Aspect of the Turtle which protects me from damage and gives me time to move and heal. Then there's the healings I have which include Exhilaration which gives me 30% HP and pet 100%. 2 minute cooldown. Then there's my racial healing which is called Gift of the Naaru. I get 20% of my HP over 5 seconds with a 3 minute cooldown. Finally, there's my Spirit Beast's healing (a less known pet from Pandaria) which I can use every 30 seconds to heal any target and it heals for a little over 20,000 HP instantly and does almost 14,000 extra healing over 10 seconds. Super OP if you ask me in some of these fights. Oh... and I get a 7% max HP boost with the pet as well. With that said... let's get into it, going from worst to best classes to fight.
I just don't seem to struggle with them. Mages are quite strong classes but they don't have much to heal with. They can use Blink to try to get distance but that's my specialty, also. Constant damage to a cloth armor user is insane and my pets are harassing them all the time. It's super difficult for the highest damage doers to do anything because they need to figure out how to survive while I'm healing from their attacks. Overall, I'll fight them any day.
Priests aren't too much of a hassle but it gets annoying when they start healing and you have to knock their health down all over again. By the time they get me down to lower HP, I'm healing myself up again because my cooldown are done. It's usually a long fight but I can get them more times than not.
This isn't supposed to sound like I'm bragging but I don't meet many hunters I can't beat. My biggest guess as to why is because of the amount of healing I do. Another hunter can use exhilaration to give themselves their 30% once in a while, meanwhile I'm healing multiple times throughout which gives me the upper hand, easily. Overall, I find myself winning hunter vs. hunter fights quite often. But the moment they start using pets that heal... it'll be an interesting fight (I still have Naaru, though).
Warlocks also use cloth, like the mages and priests, so they're constantly getting hit with some nasty hits. The biggest threat they pose is the problematic high damage they do as well as continuous damage from curses. A well built warlock can really rip you to shreds quickly so I have to get some nasty hits on them quick. Over time I've gotten used to them but there's quite a few close calls with them, as well.
Shamans are strange. Most of the time they're super easy to break down and take care of. But sometimes I come across shamans that do way too much damage in my opinion and I don't know what hit me. All my healings get used up quick and if I don't get them down by the time I use the healings, I'm done for. I don't see them often in the world though, so I think it's okay to put them lower. I'd have to fight many more to give a better placement.
6. Demon Hunter.
I have a lot of respect for Demon Hunters as they're a tough class to predict since I know so little about them. The only problem for them is that I keep killing them and they struggle to do as much as they look like they can do. They have some healing methods it seems as I've seen them heal before, but nothing to compare to what I do for myself. I'm picking them off in most cases although there's been quite a few insane Demon Hunters around recently.
Druids are fun to fight because they're a big 50-50 fight and it's usually super lop-sided to whoever wins the fight. I'm not sure which forms are the worst to fight them in but overall, if I start the fight off well, it's an overkill win. The same goes vice versa, though. I enjoy fighting them a lot and it gives a surprise in the fight whenever they get into changing forms and stuff like that. Unpredictable but not dominant... every time.
Now we're onto the warriors with their plate armor to guard them from my arrows, bullets, or whatever I'm shooting. They're quite annoying from close range but my healing works me wonders quite a bit. It buys me time to accumulate as much damage as I can before they realize that they're dying. They can hit hard though and can cause serious issues for me while I'm fighting them. Overall, it's a 50-50 split on whether I'm winning these fights or not.
I'll put monks are number 9 not because they can fight well or something like that. They can but not too consistently at all. They're actually more annoying to try to kill than to survive fighting. Their healing can be ridiculous to overcome, even while stunning them and interrupting their moves and the such. I wouldn't want to have to deal with them on a regular basis and many have ran away. Annoying to fight though not impossible to stop and kill.
10. Death Knight.
Now we're up for a great fight. Death knights seem to be tough to do a lot of damage to and if I'm not healing at the right points, there's issues. My biggest issue is how slow you move when fighting them because of stuns, slowing hits, etc. If a close range fighter is right on top of me, it's going to be tough to stay alive. They're a little on the stronger side although I can sometimes get the better of them and hit them harder than they expect, picking up a few killing blows out in the world here and there.
Paladins are not strong. I refuse to say they are. I've never had a good paladin tank in a dungeon or heal well in a dungeon. What can they do well, though? Survive. That's literally it. They're amazing at running, also. Every fight with paladins seems to lead to me taking them down to roughly 10 or 15% of HP (if they wait that long) and them healing twice to get back to 100% HP. I heal more than they can deal damage many times and eventually they come to the conclusion that they can't heal anymore or that we're dead even in our fight. They'll just hop on their instant mount (horrible mechanic) and ride away from the fight. Without that quick full health strategy and instant mount I'd put them at 5 or 6. But, because I can't kill them because they run so much, they've stolen 11 somehow.
I'm not sure who thought it'd be smart to create a class that is strong from up close and can stun you about 5 times in a row and slow you down whenever you're not stunned... but whoever decided to make them led to the creation of the rogue. Rogues are extremely tough to escape and the damage they do is ridiculous. The ONLY way I can think about winning a fight with a rogue is by starting the fight. But, when he's stealthed and I'm unaware, good luck getting anything accomplished. He's just going to ambush me and rip my heart out from my chest without any issue. Relentlessly strong against hunters.
Looking for more people to play with
Pvp or mythics I have toons on both factions :)
Noob level 1
New player to WOW here, looking for new friends and community I can be a part of! Also just got this app too so bare with me.
Where my wowheads at? Let's play while we wait out the apocalypse lol I play ally but have horde toons also everything from low lvl to fully geared lvl120 toons. Always willing to play more
World of Warcraft Gold Making Tip!
Imagine you can make enough gold in World of Warcraft every single month that you can buy the WoW coin and turn it in for a free month of play. Imagine being able to do that every single month. That's a lot of questing and other work that seems too difficult to manage, since the price of one coin is about 140,000 gold most of the time (at least recently). But with the Auction House (AH, for the duration of this post) this is attainable if you take some time everyday to "play" it. In this article, I'll be focusing on 3 major things that help me make thousands of gold daily as long as I sell my items correctly. I'll also leave a nice, hefty list of items I recommend you look to farm and sell on the AH for maximum profit. Let's begin!
(All of the numbers correspond to the Thunderlord realm. Other realms' numbers will differ but they're been consistent in being profitable just the way that Thunderlord is.)
1. First off, make sure you take up Mining. A second collecting profession is also fine but not necessary. If you do take two collecting professions, the second I recommend is herbalism. Skins become less valuable over time. The only good thing about skinning is the abundance of skins but I still highly recommend mining, followed by herbalism. If you're opting for a production profession to go with the mining, go into engineering. It's a pain to level up but the mounts and pets you can make here and there are profitable. But there's even better ways to make money that are coming up! (ALSO, learn fishing. We'll talk about it soon.)
2. Next up, I recommend Mining because of the great amount of ore that is scattered around the world. Do you Pathfinder achievements to get flying in places like Kul Tiras and Zandalar. Monelite, Storm Silver, Platinum, and Osmenite are plentiful and you can rack up hundreds of gold of ore in minutes. It's insane. I'll get into the numbers shortly. But along the way while you're flying, dropping and collecting, then repeating the process, watch the waters. Fishing nodes are everywhere and you can profit from those, as well. Usually you'll get 3-5 fish guaranteed of the specific node type you find. Frenzied Fangtooth, Mauve Stingers, Viper Fish, and Lane Snappers are all profitable and you'll be getting 3-5 each time, so that's a big bonus. You may also be surprised with a Midnight Salmon. Sell them. They're a more rare fish that's also worth selling! Get used to fishing and collecting. Do some World Quests while you're at it. You'll come back to the AH with plenty to sell!
3. This is the last and most intense thing I recommend you do. Once you have mining learned and are at the AH... it's time to play and make some serious money. I'll be rattling some numbers out but they're specific to my realm. All of the servers are the same for the most part in the sense that certain items are more expensive than others, so don't hesitate to do this on other realms (some stuff is 3-5 times more expensive on Malfurion, FYI).
So, let's look at the AH and see all of the different final materials we've got. The last fish, ores, etc. Those are what we track and decide to give minimum buyouts for. For me, Monelite Ore is always going to be sold for 15 gold each. I save it all until then. Additionally, any Monelite Ore under 10 gold, I buy to resell at 15 when the AH has the smallest price above my minimum sell. If I buy 10 Monelite Ore for 10 gold each, that's 100 gold to buy. Sell all of them at 15 gold to make a 50 gold profit. Pretty miniscule, right? Well... not really. You see... there's hundreds of different stuff on the AH sometimes so there's great chances of making money. I'm currently waiting to see if my Osmenite will sell at it's usual 45 gold each. I bought most of it and have 604 of it up on the AH. 604 x 45 = 27,748. Not so small anymore, huh?
Search for some stuff and sell it at a minimum price. Buyout whatever is below a certain price. Enjoy the money income. Now, let me rattle a bunch of items off and the numbers I have. I'll then assume we bought 100 of it and sold it all, to show you the numbers we're looking at.
Here is the format I'll use:
Item Name: (Minimum Sell Price - Maximum Buyout Price) x 100 = Profit
Again, these are for my server and my findings at the moment. Also, these are just the "buy to resell" items. Take into account that I'll also sell all of my naturally acquired items as well, which means 100% of the sell price becomes profit for me for those items. Anyways, here's my list.
1. Monelite Ore: (15-10)x100 = 500 Gold Profit
2. Storm Silver Ore: (25-20)x100 = 500 Gold Profit
3. Platinum Ore: (15-10)x100 = 500 Gold Profit
4. Frenzied Fangtooth: (25-15)x100 = 1000 Gold Profit
5. Steel Bar: (10-5)x100 = 500 Gold Profit (OR) Buy 100 Iron Ore for 1 Gold each, 100 coal for 40 Silver Each and Craft Steel Bars. This is almost 900 Gold Profit.
6. Silver Ore: (25-10)x100 = 1500 Gold Profit
Here are other things to consider working on buying and reselling (or crafting to resell as a more expensive final product):
1. Gold ore (Gold Bar)
2. Mauve Stingers
3. Gilded Seaweave
4. Viper Fish
5. Lane Snapper
6. Tiragarde Perch
7. Midnight Salmon
8. Great Sea Catfish
9. Maroon Ink (Big win on Thunderlord sometimes)
And much, MUCH more is out there that you can profit off of. Also consider the fact that many times, you may be able to buy upwards to 500 items or more at a time, getting you thousands of gold ready to profit. Another thing I'd like to mention is that certain items that you get from scrapping your items can be valuable and also from killing bounties. Kraken's Eye used to sell for around 2000 gold a piece but now has dropped to an average of 100-500 and there really isn't a "good" buyout price to raise the price on. So, keep your eye out of different stones, herbs, etc. Also, take into account the world quests that need things like shimmerscale and other things. This is a great time to raise the prices of those items if you have any because of the higher demand from people who don't want to farm them.
There's also some things you can buy and resell. Light Parchments sell for 12 copper at some vendors and I've managed to sell hundreds for a few silver to even one gold a piece. It's not a lot of profit but people actually buy it. The same goes for Coal, Chemical Blasting Cap, Durable Flux, and Insulated Wiring. Buy from vendors and resell for more. It's quite amazing.
So with all of that said, go experiment with your AH on your servers and find the perfect items to keep an eye on. You'd be surprised how many thousands of gold you can make in just a day (I currently have around 43K worth of items on the AH and another 7K to pick up from a load of Frenzied Fangtooth... and no, I didn't fish most of them myself). Enjoy your exploration and enjoy your money making. And most importantly, enjoy seeing thousands of gold coming to your mailbox at a time. It's sure to please you!
Double XP! Check It
People are stuck at home, and Blizzard has announced that World of Warcraft players are able to gain month-long double XP bonus until April 20th. During the event, Battle for Azeroth players will see every double XP through a new “Winds of Wisdom” buff – along with all starter edition players, and paid subscribers who haven’t yet picked up the latest expansion. It is time to play WoW with remaining indoors.
What do you do when someone flames and try to make you feel your worst?
Well for me I tell them that they don’t pay my sub. *case closed* Time means money friend.
Need help with the deadmines dungeons only level 20 paladin so some help would be awesome!
I know the mechanics of this game but am not well versed in the lore/tactics/flow of wow. Looking for someone or a few people to play with that are willing/wanting to go through it with me. Looking to do the story, dungeons, and casual pvp to start. Preferably hoard but open to ally. HMU if you're down!
Looking for guild I'm level 20 palidan on the alliance so hmu
Boost Buddies (Horde) EU Free Boosting
Boost Buddies is a friendly community with its flaws offering to provide players who need help, the help they need, for nothing in return. Founded by Robin, and brought to life by our many wonderful volunteers.
BB is basically a community that helps for free, and with everything, within reason, conjuring tier three pieces, or bringing items back to the game is not one of our traits.
But we do pride ourselves in providing people with the following:
Our reason, or Robins vision is to bring back the social aspects, show the community that people do care, to provide those who need the help, attention, or social interaction without having to pay others.
There is no other reason behind it, or any foul intentions behind BB, we do this because we love helping others, we do not strive for power, fame, or shady deals under the table. We just want to help, so welcome to boost buddies, and thank you.
For those who have alliance characters, our alliance discord is located here:
Our first two videos on the horde side can be found here:
LF People to play with, New Character Classic
LF people to play with, I started a New Rouge Gnome and would like to have a companion. Myzrael
I need people to play with
Looking for guild / group to play with that have mics
Recruiting All players for classic guild!
I am recruiting members for my laid back guild on mankrik! (Horde,classic) we are currently trying to fill our raiding/guild roster! Message me for anymore info!
I used to have a friend group of 6 but since about 4 of them don't play anymore our group fell apart so I'm looking for more friends to start a wow friends group and even start a guild with every one I'm 17 and a super nice person
Rogue ilvl447 LF twos partner
Hey guys new to PvP and would like to get in to it I'm look for a calm and cool partner for it btag is KiLLMasTer20#1663 I'm on the server Ysera horde
World of Warcraft: A Classic Question
One of the latest WoW Classic developments was the release of the WoW Token ( the in-game purchasable consumable item one could use to add game time without needing to purchase it with real money or vice-versa) in the Chinese market. Given the difference in global Warcraft economies, this makes sense for some items to be available to some communities and not to others, due to the nature of the way the game itself is available.
The nature of the way the token will be bought and sold has not changed, though given the extremely different in-game economy for WoW Classic, this does slightly change the availability of the token itself. As many players know, gold in WoW Classic is significantly more difficult to come by and some consider obtaining your first few gold pieces to be a right of passage in the adventure of Classic. If the value of the Chinese WoW token sits around the same price as the Retail one available for all players, it will be a very incredible feat for the average player to afford purchasing game time through this method.
Now, an interesting debate is whether or not this token should be made available to the American audience of WoW Classic. As stared above, it could be used for players to achieve a very large amount of gold, which could be then used to purchase gear, crafting materials and other items to give a player an edge. While Classic does have a PvP scene, some battles taking literal days to resolve in the right circumstances, the aspect of balance isn’t quite as hot of a topic as it is currently in retail with azerite traits, Corruption effects and other traits that must be accounted for when letting players purchase gear with gold from the auction house.
Still, a lack of need for balance discussions doesn’t move some players towards the idea of others being able to buy up excessive amounts of the gear market for the simple asking price of $20. On the other hand, if a player is skilled and resourceful enough to get the gold collected to purchase a WoW Token and pay for their subscription for both retail and Classic WoW, this simply allows dedicated fans of both the old and new forms of WoW to continue their adventures without the need for a payment.
While this is, for some players, a harmless change, some crowds may believe that any change to the Classic experience ruins the nostalgic feel that the game is meant to produce. During the Classic beta, many claimed that changes had been made and while Blizzard released a specific article listing all the things that were, in fact, accurate to the Vanilla WoW patch at the time, the WoW token is the first link between retail and Classic besides the shared subscription.
From the supply and demand perspective, if players saturate the market with tokens, the price for purchasing them will naturally go down and allow a less-dedicated player to purchase their game time for ( moderately) less effort and allow the seller who had the real cash to sell the token with the gold desired.
All in all, I believe a Classic WoW Token is a harmless addition, but I’d be very interested to see other opinions/thoughts! :)
World of Warcraft Auction House Ruined
World of Warcraft has many ways to play it and has plenty of opportunities to get immersed into different parts of the game. Everyone develops different objectives for their characters and players even make characters specifically for doing one thing, at times. Once you get bored of doing something, there's something different you can do. For me, this "new thing" to do was making money in the game. I gave myself a goal to make enough money through engineering and farming materials that I'd sell on the auction house so I can play for free buy getting the WoW Token every month (currently sitting at over 100,000 gold for a single token). It's a difficult task to accomplish but with the power of a few great addons, the auction house became my best friend and I was selling all sorts of random items at great prices and I was reselling things in smart ways for profit. Things were looking great. Then WoW got an update and so did the auction house.
As someone who "played the auction house", I was constantly following different routines to make money and I was successful because of great decisions I was making. The new update ruined that for me (and many others, as well). To start off, the biggest problem I found was the taking away of bids on most items. Before the update, the auction house required you set a bid price, but not a buyout price, opening up opportunities for great buying and selling. When selling items, it gave the option to sell items at their "maximum" value or at least for the most people were actually willing to buy it for. All you had to do was set a bid price and no buyout. Someone may place a bid, guaranteeing you money. If someone else wanted it more though, they can just bid more, giving you more profit to look forward to. As long as you're happy with the minimum bid price, you're set (extremely good for items like gear or less-commonly seen items on the auction house). The other big advantage to bids was something called "sniping". "Snipers" on the auction house are players who look for a mistake - or just foolish - listing on the auction house that can return profit. Someone may want to sell something for 100 gold but may miss a "0" and set it to 10. A sniper - usually with the help of an addon - would find this listing, buy the item for 10 gold, and sell it for a little less than the lowest price on the auction house, giving them a major profit just for finding something. Sniping bids was rarer, but occasionally someone would set an item at a proper buyout price but forget to set their bid up. My personal best snipe was a battle pet, which are great targets because of the lower likelihood of them selling. I found a "Feathers" selling for a buyout price of 2000 gold and a bid of only 1 gold! I managed to set the bid, and no one noticed, saving me 1999 gold and guaranteeing me a major profit when I sell it!
The bigger the bulk of the items, the more likely you were to find great snipes, also. Items selling for 1 gold each would appear on the front page of the listings and items selling for 200 gold (in stacks of 200) would be cheaper. Many times, you would be able to find - through the help of addons - some snipes where bulks of 200 were selling for 50 gold, for example. You're basically spending 25% of what you'd spend on single items and you can resell each item to make a profit on 200 items! Do that a few times and you could make hundreds to several thousands of gold!
(Old Auction House)
So... how did the auction house get ruined? What are the new methods of using the auction house? Well, for starters, you automatically see the cheapest price of items on the auction house and you can no longer sell in bulk. If you set 50 copper bars on the auction house, they're all set individually, and you can't sell in quantities higher than 1. You can't snipe those bulk deals anymore because of this feature. Also, when looking on the auction house, you're automatically given the cheapest sell prices for items. You're also shown how many of that item are selling at that prices AND the subsequent prices afterwards. It's hard to sneak a cheaper item in for an inflated price now for profit.
(New Auction House)
There's only 1 glimmer of hope for the auction house players, now. The first one being that someone sets their items for a cheaper price by accident like in the past. If we can find 100 gold items selling without an extra "0", still, then we can still snag some 10 gold items and resell them for some serious profit. Aside from that, we must start relying on other methods of making money. It's time to look towards crafting, possibly. A popular method of the past that will have to become more widely used is buying the cheapest materials possible and crafting something more expensive that people actually buy. Sometimes you can find copper ore for 1 gold each and copper bars selling for 2 gold each. It's some minor profit (unless you find hundreds of copper ore at these prices)... but it's still money. It's just going to take some getting used to and some luck with finding the right priced items. One thing is for sure though. The auction house just got a lot better for the typical seller and the snipers just got a huge blow throw at them.
Looking for a refresh
Hey anyone want to start up a new character with me, souly for fun. Im on the Outland server and willing to play any race ^-^
Verkaufe meinen WoW Account mit 1 Tauren Druiden lvl 60 full equip 1 Untoten Schurken lvl 60
Dazu noch einen Krieger Ork und Troll Jäger aber die nur lvl 40 weil ich keine Lust mehr hatte weiter zu lvln bei verhandlungsinteresse und Infos bitte eine Nachricht an mich ( Server ist PvP Venoxis) kein mal gebannt oder Probleme gehabt nur ich habe keine Zeit mehr für wow und nicht mehr richtig Lust wollte aber zu einem billigen Preis den Account verkaufen
World of Warcraft: The Alpha Shadow
World of Warcraft’s next expansion was announced and covered extensively at the most recent Blizzcon back in late 2019, and since then we’ve had small bits of information come through about the exciting venture into Azeroth’s mysterious afterlife, but the true peak into this new adventure for the player will be when the Shadowlands alpha test is opened up to select individuals across the community.
We’ve had no official information regarding the launch of the alpha test, but we do know the Battle.Net launcher has been updated with an encrypted ( sorry, dataminers! ) build labelled as 126.96.36.199451. This, combined with a growing consensus among popular World of Warcraft streaming channels such as Preach Gaming, hint at the Alpha launching very soon with the first look at the new expansion.
Now, with the current negative press revolving around Blizzard due to the buggy release of Battle for Azeroth’s 8.3 patch and less-than-favorable launch of Warcraft 3:Reforged, could be either a very positive or very negative sign for the future of Shadowlands. This leaves us with two possibilities.
The first being that Blizzard is preparing the content as quickly as possible after wrapping up patch 8.3, and seeks to get player testing into the hands of the opted-in alpha and beta participants sooner rather than later. This runs the possible risk of the same result of Visions of N’zoth and Warcraft 3: Reforged, with content being pushed out towards a rumored Summer 2020 release date without the needed time for quality assurance.
Combined with the already-sour taste in players’ mouths over the raiding scene of 8.3, this result is the least preferable, with the future success of the World of Warcraft riding on a smooth launch for Shadowlands. The only positive to this specific possibility being that players would not be locked in to 8.3 only content for nearly a year, but many players including myself would prefer for content and activities to be polished before simply accessible.
The second possibility is that Shadowlands is actually farther along in its development than we are aware of and is actually up to the usual standard Blizzard has been known for with its expansions. This would mean with the alpha being ready so soon that Blizzard is both ahead of the eight-ball and plans for players to aid in the testing process for the long haul to avoid the issues of 8.3 and Warcraft 3: Reforged.
With the encryption mentioned earlier, it’s hard to tell which of these possibilities is the most likely, but you can be sure I’ll be keeping my ear to the ground and will be sure to update this post with any new information!
Does anyone know how to purchase a colored name? I have them on my wish list. 👀 . @nightelfmisfit
World of Warcraft... After 12 Years
I remember the days of leveling up my first ever character in World of Warcraft. I was about 8 or 9 years old at the time, admiring the world as I traveled through it. As a typical young kid, I remember choosing to play as an orc since he was such a tough looking guy. I also didn't have as much time as the typical WoW player, given the restrictions for playtime at my age, but I vividly remember interacting with other players as I went throughout Kalimdor and explored all sorts of places. The starting zone of Durator. I travelled towards The Barrens, Ashenvale, Un'goro Crater, Tanaris... and probably so many other places I can't even remember. I made it to Outland and soon made it to the new expansion location... Northrend. My character still sits there in the Borean Tundra most likely, just waiting to reach the new max level cap of that time, which was 80.
Today, there's a lot of big changes we can look back on. These events were almost 12 years ago and the max level cap, the amount of zones available, and almost everything else is different. For a new player, this is pretty cool and it's great to see a game full of different things to do and different places to go. Such beautiful places. Such... empty places, though. In the last 12 years, it seems that no one is out there leveling characters anymore. This definitely isn't the case, but after coming back on the day of the Battle for Azeroth expansion, I was surprised to find myself alone. Neither the Horde or the Alliance seems to be anywhere except for a few select areas. Your most heavily populated areas are always the major cities of Orgrimmar and Stormwind City, followed by Ironforge and Undercity. Then you can also go to Dalaran to get a glimpse of a dense amount of players. Then you can go to the starting zones for new characters to see other people actually playing. After that... nothing.
I remember the struggles of doing the quests in Un'goro Crater with my warrior, looking to party up with anyone who was killing the giant dinosaurs or collecting the colorful crystals. The game wasn't significantly difficult but there also wasn't a character that could take on 10 of its own level and manage as easily as characters can now. Un'goro Crater was dense with enemies and you could easily get swarmed with the wrong kiting routes. This really forced you to play with other players which at the time, wasn't hard to do. Now, 12 years later, the chats are empty in Un'goro Crater and in most other parts of the world.
A major reason why something like this has occurred is because of the high playability and leveling factors you have with max characters. No, you're not leveling your character, but you're making them stronger these days with dungeons, raids, and tons of daily quests which takes up a lot of peoples' time, making them less likely to start a new character and actually level through the game. Because the max characters we play with only have a limited few areas available to them for reasonable questing, the entire world is abandoned practically. Ironically, the biggest continents in the game have the fewest people, minus two major cities on each faction and Dalaran. What is there to do?
Before all of the heavy influence of strengthening your maxed characters so much, there were so many things going on. Factions attacked each other outside of opposing major cities. Raids to kill the kings and queens were being queued up to make a statement. People traveled to Wintergrasp to fight the (at the time) most intense battleground they could get. All in all, there were things to do. People even went as far as harassing each other in random cities in the most distant places like Thousand Needles, just to get the other side to bring their max toons to the area and fight in a zone that can't even see your level because you're too high for them.
I've talked with quite a few people and I am constantly getting similar comments about this being a problem for them. I think there's a few things that need to change to make WoW a little more fun these days... and no, WoW Classic is not the answer. We need to keep all of the zones active. We can keep Azeroth, Draenor, and Outland in the game, but we need to make them worth playing in. Special events constantly going on around the world would add some spice. Bonus events every week for doing quests in select areas to revive abandoned places like Winterspring, for example. Dungeon bonuses for people who complete them (just buff them to match the level of peoples' characters). This would bring more to different parts of the world and create more activity in different zones. More PVP fights. More achievements. More fun for people who remember leveling there in the past and more fun for people who've never stepped foot in that area (they probably just flew over it to get the exploring achievements).
Incorporating these sorts of events may not necessarily make people start new characters to level in those zones, but there would be more playtime in places you normally wouldn't go with a maxed out character. More PVP quests in several places around the world would make for intense competitions to see which faction can be dominant in certain areas, especially if a zone is predominantly Horde or Alliance populated. The only way to really get people to start making new characters again would be to reward people for doing so, which may be a little difficult to do. I think Blizzard is completely capable, though. They did create the entire game as we know it, didn't they? Surely they can fix it. But one problem needs to be fixed at a time. The biggest problem at the moment is how boring the game is becoming and that's because of the lack of variety. Variety that is just a few zones away and would take you a whole 5 minutes to fly to with that rare dungeon drop you got so many years ago. All we need is a slight push.
World of Warcraft
Would anyone like to add my battle-net. I want people who like to socialize and I don’t mind grouping up. No mic policy for me. My battle-net is Misfit#11992 send me a request accepting all gamers.
New to the game looking for people to play with in the barthilas server or any server really as long as its an aus server I don't care