[Event] Update D-5 Countdown Events (6/18 ~ 6/21 CDT)
Update D-5 Countdown Event #3: Mass Invasion Entry
[Event] Market Feature Special Event (6/6 ~ 6/23 CDT)
🔶Market Feature Special Event #3: Unequip Gears for
[Event] 800th Day Celebration Event Part 2 (5/12 ~ 5/24 CDT)
🔶800th Day Celebration Event Part 2 Event #3:
[Event] May Special Events (4/30 ~ 5/5 CDT)
🌟May Special Event #3: Explore Entry Discount
[Event] Water Festival Event! (4/9 ~ 4/21 CDT)
Europe - CEST / Asia - SGT
🔶Water Festival Event #3:
[Event] Mass Invasion: [Fire] Mildred, [Forest] Lucrecia, and [Water] Nuu (After 4.1 Update~ 4/19CDT
gt; Floor #2: Lvl 60 [Forest] Lucrecia
> Floor #3:
[Event] Hello March, Spring Mission Event (3/17 ~ 4/13 CDT)
[SEA Server] 3/24 00:00 ~ 4/13 23:59 SGT
[Event] Market Feature Special Event (2/28 ~ 3/23 CDT)
US - CST / Europe - CET / SEA - SGT
⭕Event #3: All
[Notice] Share Your Tip & Guide Event #3: Boss Invasion
Top Winners of Share Your Tips & Guide Event #3:
[Event] Share Your Tip & Guide Event #3: Boss Invasion
To help new and fellow Heirs enjoy the game, CM_Heylel is back with another Tips & Guides Event!
This time, it is about conquering the Boss Invasion!
What are some tips on defeating the boss per floor in the Boss Invasion?
Share your own tips & guide about the Boss Invasion, receive participation rewards, and win a chance to win 1,000 Karats!
Top 5 Karat Tip & Guide will be rewarded with 1,000 Karats!
🔸Event Date: 2/7 ~ 2/20 CST
Share your own tip and guide on how to conquer a floor in the Boss Invasion
All participants will receive participation reward and Top 5 Tips will be rewarded with 1,000 Karats
Top 5 Karat tip will be selected by CM_Heylel
🔸How to participate:
1. All participants must write and post their tips & guides about how to conquer a Boss Invasion floor on Moot.
2. All Tips & Guides must be posted in the "Boss Invasion Tips & Guides" section on Moot in order to participate in the event.
3. All users must include their user info, In-game name, Server, and PID in their tip & guide post.
4. EN language is preferred but other languages are acceptable
5. Tips & guide must be about how to you personally farm and earn skill buns in the game.
> Participation Reward: 1,000 Valors
> 5 Best Tips & Guides selected by CM_Heylel: 1,000 Karats
🔸Event Reward Date: 2/21 ~ 2/22 CST
* Fail to provide user information may cause delay in receiving rewards
* Copying Tips from other users or online may cause disqualification
* Participation will only count towards a post that is posted only on the Tips section on Moot.
*This event is limited to US/EU/SEA Server Users
[Notice] v3.11.5 Release Announcement (1/28 CST)
#3: Global Hall of Fame & Infinite PvP Display
[Event] Roll the dice! the HoL Board Game! Event (1/28 ~ 2/24 CST)
: Karat x 100
> Tile #2: Valor x 500
> Tile #3:
[Event] Mass Invasion: [Fire] [A] Sphinx, [Water] Aria, and [Forest] Mildred (After 3.11 Update~ 2/2
> Floor #2: Lvl 60 [Water] Aria
> Floor #3:
[Notice] 3.11 Patch Notes
> Floor #2: Lvl 60 [Water] Aria
> Floor #3:
[Event] Let's Light Up the Tree Event (12/24/19 ~ 1/20/20 CST)
🚩Event #3: Twinkle, Twinkle, Little Gift!
Dev Note #98: 3.10 Update Preview #3: Reflected Feedback
Today we will cover reflected feedbacks from the community along with additional notice about Party Raid.
Black Market Improvement
While Black Market carries some quite valuable items for good prices, Black Market was often frustrating because Heirs had to use Karats to reset the shop multiple times in order to encounter the item they want. Without using Karats, Heirs were forced to wait a full hour without making any purchase when they get unlucky with items on Black Market.
Therefore, we will be slightly increasing reset price from 3 Karats to 5 Karats while buffing the shop items so that it is more likely for Heirs to find the items they want.
Most importantly, we will be increasing chance for element stones and ★4~★6 Gears.
Please note that we also slightly increased the price of each item as we increased the rate & number of items.
Please check below for details of changes:
Consecutive Battle Added to Explore
Some Heirs commented that it is quite annoying to tap on "Next Stage" every time they clear a stage when they want to slide through all Explore stages with well-developed servants
When Heirs clear a stage with 3★, they will have access to Repeat Battle. When a stage was never cleared or was cleared with 2★ or lower, Heirs will have access to Consecutive Battle function to breeze through from first stage to the last stage of Explore.
Clear ★ Display Added to Guild Dungeon Battle Log
It was difficult to check the Clear ★ of certain stages in Guild Dungeon. Therefore, we added Clear ★ Display in the Battle Log.
Special thanks to @Rcammandors , @madelves from Discord
Additional Notice About Party Raid
We received various feedbacks after we released last Dev Note. Here are some additional changes implemented along with a summary of some popular topic.
1) Making Party Raid Entry Limit 140 Entries a Week
Many Heirs have suggested that it would be a lot less stressful to implement weekly 140 entries limit rather than 20 entries limit a day so that Heirs can adjust their own schedule to play Party Raid. While we believe that 20 daily entry limits would be better, we are planning on going through additional discussion since a lot of Heirs have been voicing their opinion about Party Raid entry limit. We will make additional notice after some internal discussion.
2) With the nerf of Party Points from Daily & Weekly Missions, this change is a huge nerf for Heirs that were playing minimum amount of Party Raid everyday.
While we increased Party Point clear reward, drop reward, and clear reward for each floor in general, we had to decrease Party Points reward from Daily & Weekly Missions for balance purposes. Ultimately, it is true that this change is a nerf for Heirs that only played 1 ~ 3 rounds of Party Raid per day.
Even though we had clear balance purpose for this change, the disappointment from many Heirs were obvious.
Our main purpose of this Party Raid Revamp is to create love for Party Raid among Heirs. After observing some major disappointment from the community, we had another serious discussion about Party Raid rewards.
Reflecting the feedbacks from Heirs, we decided to revert back to the original Daily & Mission rewards. (800 Party Points from Daily Mission and 2,800 Party Points from Weekly Mission will be maintained.)
It is very unusual for us to make such last minute changes, because all of our changes have many reasons behind them. However, with increasing number of new Heirs, we decided to make an exception not to disappoint the community.
We will continue to reflect feedbacks from the community.
Dev Note #87: 3.7 Update Preview #3: Boss Invasion
Today we will go over new Massive Content Boss Invasion that will be added with 3.7 Update.
Many Heirs have been asking for Explore, Dungeon type PvE contents that Heirs go against powerful Boss using various servants Heirs developed rather than PvP contents where Heirs compete against each other.
Currently, Heir of Light is missing contents where Heirs can make more out of their servant development such as Potential or Gear Transcend even when performance & stats of Heirs' servants generally improved as we added various servant development content.
Based on the feedback and observation of current situation, we decided to develop Boss Invasion content that allows Heirs to challenge stronger opponent and utilize various servants that Heirs developed.
Now let's go over details of Boss Invasion.
Boss Invasion is a content where, for the first time in Heir of Light, total of 8 servants (2 teams of team of 4 servants) battle against a powerful Boss.
There are total 5 floors in Boss Invasion, and the Boss will become stronger as Heirs climb up the floors. (While 1st floor should be doable for most Heirs of Level 60 Account Level (Crusade Level), 5th floor requires full development of servants in every way currently possible.)
Since Heirs must go against powerful Bosses in Boss Invasion, the Bosses will not be assigned with any element for the first time to avoid elemental advantage/disadvantage.
Also, there won't be any entry limit so that Heirs can repeatedly attempt Boss Invasion.
Boss Invasion is "Invasion" based content where battle rules of PvP applies.
When Heirs place their servants, Heirs won't be able to place duplicate servants of the same element.
Boss Invasion is a quite difficult content that requires various strategies. We tried to be as specific as possible with our Recommendation and Skill Description of the Boss so that Heirs can build effective strategies.
Boss' attack consists of 3 phases. Following are characteristics of each phase.
Boss has a chance of doing ignore-defense attack to Tank servants of team 1 and team 2 in turns. >> If Tank servants did not develop sufficient DEF Ignore Resist, the Tank servants will receive powerful ignore-defense attacks.
The damage increases as the HP of the target decreases. Also, entire team will receive the same amount of damage that the target receives. >> If the Tank servant has low HP, entire team will most likely get wiped.
Boss will do damage based on SPD to the target along with Healer & Support servants >> If servants didn't develop proper SPD Reduction with their Potential, they will receive very powerful attacks.
Upon entering Phase 3, all servants beside DPS servants will be defeated. Boss will attack the servant with highest DEF among the surviving DPS servants. >> DEF-Based DPS servants need to tank for the team.
5 units of "Eyes of the Abyss" will be summoned to perform concentrated attacks on the servant with highest DEF. >> AoE DPS servants need to take down "Eyes of the Abyss"
Just like Party Raid, all 8 servants of the two teams will be sharing every effects. Team Passive along with Relation Effect will also be shared between the two team. However, Secondary Mark Combo Skill and Global Cool Time will only be shared within each team.
While Boss Invasion is a massive content of 2 teams total of 8 servants, we decided to give the option to turn on/off Auto Mode so that Heirs can utilize various strategies through manual gameplay. Heirs will be able to overcome their lack of servants' stat / development through manual gameplay to clear higher floors. Heirs will have various options such as locking certain servants' Skill or Combo Skill or registering 3 Skills per team in advance.
Since each floor requires different amount of PvP Token to enter, Honor Points clear reward will also be accordingly different for each floor. First floor requires 1 PvP Token to enter and gives 3 Honor Points. Since Heirs can acquire additional Honor Points based on their League in PvP, Heirs can acquire more Honor Points according to PvP Tokens used as Heirs progress on the next floor in Boss Invasion. For example, 4th floor will consume 2 PvP Tokens but give 9 Honor Points instead.
Everyday, Heirs will receive rewards based on how fast Heirs cleared the highest floor. Also, there will be rank reward that will be sent out after each season. (1 season lasts for 1 week)
The rewards include Potential Change Stone, Potential Enhance Stone, Rainbow Stone, Transcending Aura, Gear, Magic Stone, and Conversion Stone, mainly focusing on Potential and Gear Transcendence.
That's it for Boss Invasion.
Since the new Boss Invasion requires servants of various classes and stats, we hope that this Dev Note gives chance to Heirs to prepare for Boss Invasion in advance.
Please let us know if you have any question.
[Event] I Love Rice Cake Event (9/10 ~ 9/30 CDT)
List of Servants & Rewards:
Event #3: Bonus Rewards
Dev Note #82: 3.6 Update Preview #3: Boss Raid Revamp
Let's start our Dev Note #82 covering Boss Raid Revamp, Cult Training Ground, and 2x Summon function.
Boss Raid Revamp
Based on the community's feedback asking for not only addition of new content but also improvement of old contents, we have been constantly improving old contents. It is true that Boss Raid lost big part its strategic gameplay after several balance adjustments and addition of multiple systems. Therefore, we decided to revamp Boss Raid to bring major changes that will make Boss Raid fun once again.
1. Skip Battle Added
We have already mentioned to Heirs that we do not have plan of adding "Quick Clear" function on top of Repeat Battle function that we already have. This is not only we because we value the effort to reduce clear time of Explore or Dungeon stages, but also because we believe that supporting auto gameplay further than repeat battle would decrease the fun of actually playing the game even more.
However, we do understand Heirs' feedback that it is becoming harder to clear through all the contents as the number of "daily tasks" increased.
Since Boss Raid does not give reward every round, Heirs currently do not have to grind Boss Raid for reward. Instead, Heirs have to grind the content for higher damage output since higher damage would lead to greater reward.
Currently, since the Boss Raid gives daily reward based on daily top score, Heirs need to reach certain amount of damage score every day. However, it is actually harder than it seems to reproduce the similar amount of damage score close to top score each and every day. Rather than forcing Heirs to attempt highest score everyday, we thought it would be better to for us to minimize the attempts per season so that Heirs can be proud about the top score reward for longer period of time.
Therefore, after reaching the top score of the week, Heirs can receive daily reward based on the top score of the week using Skip Battle function.
2. Boss Raid Weakness Added
Boss in Boss Raid changes every week, each with its own unique characteristics. In order to maximize the damage output, Heirs must strategize against the bosses based on their characteristics. However, currently team build around SPD based DPS servant is doing the most damage against all Boss Raid bosses. Therefore, we are changing strategy against the bosses so that more enemy HP & DEF based DPS servants are used in Boss Raid.
Just like Party Raid boss, bosses in Boss Raid will receive additional damage from certain type of attack so that Heirs can bring greater damage output by taking the right type of DPS class servant.
Please check out the table below for details:
3. Monument Skill Change
On top of the changes above, we will be adding new Monument skills that "Increase ATK every 10 seconds after the battle starts.Also becomes immune to [SPD Reduction] and [Skill Gauge Reduction] effect 90 seconds after battle starts."
There were two issues that we identified with Boss Raid. First was that the bosses were continuously prevented from using any skill at all. The other issue was that all Heirs had to focus on was doing more damage because the powerful attack from bosses wouldn't kill any of the servant in the team. Therefore, we are changing the bosses so that powerful attack from bosses will possibly kill targeting servant.
4. Combo Skill Usage Time
Even though Boss Raid battle technically lasts 5 minutes, the Boss Raid battle often lasts 7 ~ 10 minutes because the time-stops when a servant uses a Combo Skill. To get rid of the tediousness and to make it easier to repeatedly challenge Boss Raid, we are changing Boss Battle so that time doesn't stop even when a servant uses a Combo Skill.
5. Daily Reward Milestone Expansion / Reward Change
Many Heirs have been suggesting expansion in the Daily Rewards Milestone to reward Heirs for greater amount of damage. We will be expanding the Daily Reward Milestone with the Boss Raid Revamp. Furthermore, we will be adjusting reward milestone for Forest Monarch, Bastille as a response to balance adjustment. Please check out the table below for details of reward change. (The colored part is the changing part.)
Cult Training Ground Added
While PvP contents become available to Heirs at lower level, Heirs end up experiencing more defeats than victories facing overwhelmingly strong opponents for their level.
To help more Heirs to get accustomed to PvP contents, we will be adding Cult Training Ground. Once you access Infinite PvP, you will see "Cult Training Ground'" menu where you can go against teams of various levels.
Cult Training Ground and Infinite PvP share the same rule. Heirs will receive Points and Honor Points based on the result of the battle.
Cult Training Ground allows Heirs to strategize against various teams present in Infinite PvP starting from lower level and build a team.
We are expecting Cult Training Ground to give opportunity for Heirs to experience various strategy in PvP as they face various team such as powerful team of Water Lenore, Water Heylel, and Dark Ishmael, or team that uses revive servants such as Fire [A] Lucien or Forest Sphinx, or team with unique DEF-based or DEF-ignoring DPS servants.
Cult Training Ground is a content for beginner Heirs, and Heirs will start gaining less Points based on Point difference from winning in Cult Training Ground after acquiring certain amount of points. We expect Heirs to visit original Infinite PvP to engage in true Rank competition.
As we mentioned before, we will be adding 2x Summons that allows Heirs to acquire two of each servant. Instead of regular summon that gives one of each servant, we believe that the new 2x Summon system will lower servant acquisition difficulty from Summon as it makes it easier for Heirs to reach 5 Transcendence with duplicate servants.
2x Summon is available for Fire / Water / Forest ★3~5 Summon Stone's Summon 10 Times, ★3~5 Special Summon's Summon 10 Times, and Rate+ Summon's Summon 10+1 Times.
2x Summon can be toggled with 2x On/Off button located on top of Summon 10 time(s) or Summon 10 + 1 time(s) button. When the 2x Summon is on, the Summon will consume additional 1,000 Karats every time Heir performs applicable Summon. Heirs will receive 2 of each Summon using 2x Summon.
Freezing Issue Notice
There has been continuous reports of freezing issue during repeat battle from the community. After identifying that this issue is worse for certain devices (LG, Xiaomi devices) or low-spec devices, we are testing a new build everyday as we take this issue very seriously. We want to sincerely apologize about the delay with bug fix. We will try to bring fixes as soon as possible.
That is it for today's Dev Note.
Lastly, it seems like some of our responses to comments on Moot or Facebook are sometime misleading, especially when we leave a short response since we have to respond to countless comments.
While we will continue to collect feedbacks through comments, we will compile the comments that can be answered to address them all at once in a Dev Note rather than responding to each feedback through comment. Please understand that we are always trying to check our communities for feedback even though we don't get to respond to each and every one of them.
We hope that the community understands our effort to improve quality of our feedback
Dev Note # 75: 3.5 Update Preview #3: Global Infinite
In today's Dev Note, we want to go over Global Infinite PvP & Infinite PvP.
Heir of Light is a global game enjoyed by millions of Heirs all over the world. Instead of providing a different build for each region, we provide a single, identical build of Heir of Light to all regions.
Since the launch of Heir of Light, we realized that each region develops its own strategy unique from strategies of other regions. We also noticed that community of each region comes up with very different community guide.
We believe that Global Infinite PvP can not only expose Heirs to various teams from different regions, but also motivate Heirs to come up with different strategies as Heirs of all over the world compete against each other with their own team. Most importantly, we believe that Global Infinite PvP will determine the #1 Heir of the world.
While Korea & Global server with large Heir population did not have much issue with PvP matchmaking, this was not necessarily the case for other regions with less population. We believe that opening up Global Infinite PvP will resolve the matchmaking issue for less populated regions as it matches up Heirs from all servers.
So far, we briefly went over the necessity of Global Infinite PvP. Let's go over more details about Global Infinite PvP, along with some explanation about the direction we want to take with Heir of Light.
Global Infinite PvP Details
> Since Global Infinite PvP is a global content, all Heirs will have a National Flag tag.
> All battles in Global Infinite PvP will be identical to battle in Infinite PvP.
> Heirs need 2 Invitations to participate in Global Infinite PvP. Invitations can be acquired through following methods:
Rank / League / Reward
In Global Infinite PvP, you can acquire Honor Points regardless of the result and earn Winning Streak Bonus upon winning multiple PvP consecutively just like Infinite PvP.
Here is the details of Weekly Rank Rewards of Global Infinite PvP. (Since Heirs from all around the world compete in Global Infinite PvP, Rank 1 player will receive L/D ★5 Summon Stone. Also, to reflect a larger number of participants, we will be adjusting the reward tiers so that more Heirs qualify for each reward tier.)
Global Infinite PvP will go by Season, and each Season will last for a week just like Infinite PvP.
Since all regions with different timezone must participate in Global Infinite PvP based on a single Weekly & Calculation schedule, we will be basing Global Infinite PvP schedule on KST. The Weekly & Calculation schedule will be different for every region.)
Global Infinite PvP Beta Status
Big part of Global Infinite PvP development is already complete. While we decided to add Beta label to Global Infinite PvP, the status of Global Infinite PvP is quite different from previous status of Tower Invasion or Party Raid. We don't intend to make huge changes that would alter the direction of Global Infinite PvP.
However, since Global Infinite PvP incorporates servers from all around the world, we decided that it is better to prepare for possible issues from unstable network connection or extreme network delay. While we have already conducted internal tests targeting all regions, we want to focus on stabilizing Global Infinite PvP while we maintain the Beta status.
Infinite PvP Change
Since Global Infinite PvP closely resembles Infinite PvP, these two contents focus on similar type of fun. Some Heirs might think that adding Global Infinite PvP is just another addition of chore that Heirs have to do everyday.
Since there can be unexpected problems with Global Infinite PvP as we mentioned earlier, we are planning on keeping Infinite PvP for a while. Please note that we are planning on replacing Infinite PvP with different content once we stabilize Global Infinite PvP.
As many Heirs wanted, we are designing a PvP where even unpopular servants can shine. Here are some possibilities suggested by the community that we are considering for new PvP:
> Requirement to use Nat ★4 Servant
> Ban on certain servants
> Strengthening / Weakening servants based on their usage
We hope that everyone enjoys the new Global Infinite PvP.
Tomorrow, we will come back with Servant Balance #2. Please stay tuned for details about servant balance update.