[Event] 1,000th Day Anniversary Event Part 2 (11/24 ~ 12/21 CST)
7 - Fire/Water/Forest 5★ Summon Stone x 1
[Notice] 5.0 Update Known Issue [Updated 10/14 10:15 AM CDT]
📍 Issue #2: 7 Days of Happiness Mission Count Issue
[Notice] Login Event and More! (9/11 ~ 9/20 CDT)
US - CDT / Europe - CEST / Asia - SGT
[Notice] 4.7 Update Known Issue [Updated]
📍 Issue #2: Error (1) pop up during the login screen
[Notice] Do you have what it takes to climb the Tower of God? Event Notice
> Normal Growth Mission #2: Achieve Level 50 for
[Event] Random Mission Challenge (7/28~8/24 CDT)
reward from below
🔶Random Mission Challenge Event #2:
[Notice] 4.4 Update Known Issue
Issue #2: Potential Skill not activating properly on
[Event] Update D-5 Countdown Events (6/18 ~ 6/21 CDT)
23:59 - Karat x 2,000
Update D-5 Countdown Event #2:
[Event] Market Feature Special Event (6/6 ~ 6/23 CDT)
🔶Market Feature Special Event #2: 24 Hour Dungeon
Dev Note #117: 4.3 Update Preview Part #2: Sanctuary
Today, we will go over Sanctuary Expansion and other additional changes.
About a year and a half ago, we added new Sanctuary stages to provide more PvE contents for Heirs. Heirs have been showing their love for Sanctuary stages not only because of the challenge but also because of the fact that Heirs could farm new servants from Sanctuary stages.
Many Heirs have been asking for main stage expansion. As we also agree that it is an appropriate time to add new challenges and shard farming contents, we will be bringing expansion to our main stages.
Currently, main stages in Heir of Light are consisted of Explore and Sanctuary.
Rather than creating a completely new region in addition to Explore and Sanctuary stages, we will be improving & expanding original Sanctuary stages.
Here are some major changes following Sanctuary Expansion.
1. Sanctuary regions that were divided based on elements will be combined to one. It will be easier for Heirs to travel between Explore & Sanctuary stages with a single portal.
2. New servants that were previously unavailable as boss will be joining as boss in new stages. (All new servants up to Demian will be participating as boss in new stages. Collaboration servants are excluded.)
New Boss Servants: Demian, Nuu, Caesar, Aria, Mildred, Christine, Ignis, Lucrecia, [A] Sphinx, Ezebell
3. Each element will have 12 tiles (60 tiles total), which means Heirs will be getting 420 new stages. It will be difficult to clear the very last stage unless Heirs have well developed team of 9th~10th Transcendence servants.
4. All bosses will be dropping their own shards. Stages will become more and more difficult as Heirs progress on with the stages, and drop rate will be increased accordingly. Since all bosses will be dropping Shards, distinction between farmable and non-farmable servants will become meaningless. Instead, servants have different Transcendence EXP requirement & performance based on shard drop rate. Shard drop rate of originally non-farmable servants will be significantly lower than shard drop rate of originally farmable servants. We believe that shard farming of originally non-farmable servants at expanded Sanctuary stages will not be very efficient. Heirs will be able to farm greater amount of shard for originally farmable servants from new stages according to their difficulty.
(There won't be any change to required Transcendence EXP. Therefore, regardless of the servant, Heirs will be able to collect Transcendence EXP faster than before. Also, there won't be any change to stats of farmable servants due to drop rate difference.)
5. Along with Sanctuary expansion, Battle itself in Sanctuary stages will be revamped as below:
We added 3 minutes time limit to make the battle more intense. Also, Heirs will have to work on overall servants' progression since boss will "Rage" if a servant didn't reach certain Growth Score.
We also received a lot of feedbacks about excessively long battle against Tank & Healer servants. We will be balancing servants of these classes in stages so that even Tank & Healer servants, and not just DPS servants, can be farmed easily.
6. As we expanded Sanctuary stages, Star Reward will be expanded to Lv. 30. Also, we will be expanding our Quest to Chapter 13. Since these Star Rewards and Quests are rather difficult to complete, we tried to prepare worthy rewards. Please check out the details of rewards below.
We believe that some Heirs will find this change disappointing as we already promised earlier that we are not considering additional bosses in main stages. We apologize for the disappointment. However, we believe this is the right change for Heir of Light not only because many Heirs asked for it but also because availability of shard farming changed a lot with addition of Purifying Ground.
We hope that Heirs will have fun time challenging new stages and claiming rewards they deserve.
Relation Effect Limit Based on Transcendence Level
Sniping Relation Effect will no longer be activated if Transcendence difference is 3 or higher. Heirs with 10th Transcendence servants expressed disappointment about 7th Transcendence servants sniping their servants since Transcendence becomes extremely difficult towards the end. Therefore, sniping Relation Effect will activate against servants with up to 2 Transcendence difference. Sniping Relation Effect will no longer apply for 3 or more Transcendence difference. While there were discussions about making the limit even more strict, we decided to that 2 Transcendence difference limit is appropriate.
Summoners War Collaboration Termination
Summoners War Collaboration will be ending with Update on May 25th. Heirs will no longer be able to obtain Ifrit or Oracle. However, Heirs will be able to craft Transcendence Bun of these servants after Collaboration is over. While we do not have any Collaboration planned, please feel free to share your idea if you have any games, movies, or comics that you would like to see Heir of Light collaborating with.
Guild Battle Improvement
It's been almost 4 weeks since the launch of Guild Battle. We will be bringing following changes to Guild Battle with this update.
> You can check detailed information of enemy Guild member.
> We improved Victory/Defeat Reward & Participation Reward presentation in Guild War Reward UI.
> Battle timer will continue during Combo Skill in Guild Battle.
> We improved Guild War Badge Acquisition graph display.
> We improved display of Guild War special effects.
Here are some issues we are reviewing for Guild War. While it will not be implemented with this patch, we wanted to share the idea with Heirs in advance.
> Getting matched with same team twice in a row (Matching issue.)
> Unimpressive Significance of disabling Co-Destruction
> Excessive Significance of # of participating Guild Members in the result of Guild War
> Ability of Guild Members that didn't participate in Guild War to use Guild Purifying Ground
> Usage of Guild War Points. (Guild War Point Shop)
> Guild War Point Balance
> Additional feedbacks from community
> Transcendence Requirement of Guild Purifying Ground.
That's it for today and feel free to leave comments below.
[Event] 800th Day Celebration Event Part 2 (5/12 ~ 5/24 CDT)
🔶800th Day Celebration Event Part 2 Event #2:
[Event] May Special Events (4/30 ~ 5/5 CDT)
🌟May Special Event #2: All Awakening Dungeon Open
[Event] 4.2 Update Video Share Event (4/24 ~ 5/17 CDT)
> Participation Reward: 1,000 Valor
⚡️ Event #2:
[Event] April Special Mission Event (4/14 ~ 5/11 CDT)
⭕Event #2: April Special Mission
> You can claim
[Event] Water Festival Event! (4/9 ~ 4/21 CDT)
Europe - CEST / Asia - SGT
🔶Water Festival Event #2:
[Event] Mass Invasion: [Fire] Mildred, [Forest] Lucrecia, and [Water] Nuu (After 4.1 Update~ 4/19CDT
> Floor #1: Lvl 60 [Fire] Mildred
> Floor #2:
[Event] Hello March, Spring Mission Event (3/17 ~ 4/13 CDT)
[SEA Server] 3/17 00:00 ~ 4/13 23:59 SGT
[Notice] Identified Issue with Summertime Adjustment
> Details: If a player restarts the game
[Event] TWO Many Gifts! HoL's 2nd Anniversary! Event (3/3 ~ 4/13 CDT) [Extended]
Event #2: Fever Gauge
> You can fill up 1 bar of
[Event] Market Feature Special Event (2/28 ~ 3/23 CDT)
*US – CST / EU – CET / Asia - SEA
[Notice] Share Your Tip & Guide Event #2: "Karats"
Top 5 Winners of Share Your Tips & Guide Event #2:
[Notice] v3.11.5 Release Announcement (1/28 CST)
#2: Water Nuu Passive Skill Issue (Resolved)
[Event] Roll the dice! the HoL Board Game! Event (1/28 ~ 2/24 CST)
> Tile #1: Karat x 100
> Tile #2:
[Event] Share Your Tip & Guide Event #2: How to gather
To help new and fellow Heirs enjoy the game, CM_Heylel is back with another Tips & Guides Event!
This time, it is about gathering Karats!
What are some tips on farming and gathering Karats in the game?
Share your own tips & guide about Karats, receive participation rewards, and win a chance to win 1,000 Karats!
Top 5 Karat Tip & Guide will be rewarded with 1,000 Karats!
🔸Event Date: 1/23 ~ 2/2 CST
Share your own tip and guide on how to farm and earn Karats in the game.
All participants will receive participation reward and Top 5 Tips will be rewarded with 1,000 Karats
Top 5 Karat tip will be selected by CM_Heylel
🔸How to participate:
1. All participants must write and post their tips & guides about how to farm Karats on Moot.
2. All Tips & Guides must be posted in the "Karat Tips & Guides" section on Moot in order to participate in the event.
3. All users must include their user info, In-game name, Server, and PID in their tip & guide post.
4. EN language is preferred but other languages are acceptable
5. Tips & guides must be about how to you personally farm and earn skill buns in the game.
> Participation Reward: 1,000 Valors
>5 Best Tips & Guides selected by CM_Heylel: 1,000 Karats
🔸Event Reward Date: 2/3 ~ 2/4 CST
* Fail to provide user information may cause a delay in receiving rewards
* Copying Tips from other users or online may cause disqualification
* Participation will only count towards a post that is posted only on the Tips section on Moot.
*This event is limited to US/EU/SEA Server Users
[Event] Heylel's Special Event (1/24 ~ 1/27 CST)
🔸Heylel's Special Event #2: All Awakening Dungeon
[Announcement] 3.11 Update Known Issue
> Issue #2: Issues with the Hall of Fame Global
[Event] Mass Invasion: [Fire] [A] Sphinx, [Water] Aria, and [Forest] Mildred (After 3.11 Update~ 2/2
gt; Floor #1: Lvl 60 [Fire] [A] Sphinx
> Floor #2:
[Notice] 3.11 Patch Notes
gt; Floor #1: Lvl 60 [Fire] [A] Sphinx
> Floor #2:
[Event] Happy 2020 Login & All Awakening Dungeon Open Event (12/27/19 ~ 1/5/20 CST)
US - CST / Europe - CET / Asia - SGT
[Event] Let's Light Up the Tree Event (12/24/19 ~ 1/20/20 CST)
🚩Event #2: Add Electricity
> You can tap the Add
[Event] 3.10 Update Present (12/17 ~ 12/26 CST)
⭕3.10 Update Present #2:
Dev Note #97: 3.10 Update Preview #2: Party Raid Revamp
We are here with new Dev Note covering Party Raid Revamp.
After we released 3.10 Update Preview, we went over various feedbacks to clarify some misunderstandings & to go over more details of our intention with Party Raid Revamp.
Current State of Party Raid
We believe that Heirs that have been playing Heir of Light since the launch of Party Raid are well aware of the direction we wanted to take with Party Raid through Dev Notes.
In Party Raid, we wanted Heirs to have fun by putting collective efforts with other Heirs real time to defeat powerful boss. To make this possible, we set certain schedule for Party Raid so that significant number of Heirs can get gather up for Party Raid in the set schedule. Furthermore, we tried to reward Heirs with quite satisfying reward per each clear. Finally, we implemented different rewards for each floor to motivate Heirs to climb higher up in the Party Raid.
However, we received multiple feedbacks about limited entry schedule. As Heirs continued to have trouble finding Party even with the entry schedule, we decided to temporary change the Party Raid schedule. We ended up expanding Party Raid schedule from opening 4 hours daily to opening 6 hours on the weekdays and 12 hours on the weekend. As we expanded entry schedule for Party Raid, we adjusted reward per clear while improving Party Point reward from Daily / Weekly Missions to balance out the change.
After the change, we saw increasing number of Heirs playing just enough Party Raid to receive Daily / Weekly Mission rewards. Since 3 rounds a day / 21 rounds a week can easily be achieved through Team Support of Guild Members or Friend, number of Heirs actually looking for party dropped rapidly.
After going over months worth of players' data after Party Raid's launch, we learned the following:
1. Party is usually formed through Team Support of Guild Member or Friend.
2. Actual real-time Party Raid rarely takes place.
3. There are two types of Heirs:
> Heirs that participate only 1~3 times at the most
> Heirs that participate in Party Raid whenever they can.
There have been several issues with Party Raid such as difficulty of engaging with actual real-time Party Raid and polarization of participation & reward acquisition between Heirs. Furthermore, it is true that the current direction we are taking with Party Raid is significantly different from our initial direction. We concluded that major Party Raid revamp is necessary for Party Raid content to be widely loved among Heirs.
Le'ts jump right into the details.
There are three major Party Raid Changes: Implementation of daily entry limit, extension of Party Raid schedule, and addition of new "Add My Team" function.
While we changed Party Raid schedule so that Party Raid is available for 23 hours and 30 minutes excluding 30 minutes of system maintenance out of 24 hours, we created limit on daily entry so that all Heirs can participate in similar amount of Party Raid.
While we considered making weekly entry limit instead of daily entry limit, we were afraid that rushing 140 rounds of Party Raid on the weekend can be very stressful for Heirs, especially when there are other contents on the weekend that needs to be visited such as Shard Farming, Gear Farming, and Awakening Dungeons. Therefore, we created daily limit that allows Heir to play Party Raid for 30 minutes to 1 hour daily.
Since it was quite challenging to find a party in Party Raid, it was very difficult to actually participate in Party Raid at all without proper Support Team lined up. In order to improve on this issue, we added "Add My Team" function. By adding "Add My Team" function, it will be significantly easier to participate in Party Raid for Heirs that have proper servants built up for Party Raid by decreasing stress of finding a party. While this could be a good news for Heirs that wanted to participate in Party Raid on their own, we believe that this news can be disappointing for Heirs that enjoyed actual co-op aspect of Party Raid, helping each other to clear each floor. We understand that it may seem like Party Raid is losing its initial direction.
We wanted to give more value to servant development and team formation of an individual Heir, while easing the stress of searching 2 other active members to participate in Part Raid. Since Party Raid becomes significantly harder as Heirs climb up the floor, it is very difficult for single Heir to properly develop all 9 servants for Party Raid. In Stage 3 for example, we expect Heirs to form a party of two Heirs, forming 2 teams on their own while filling out one last team with another Heir. While Heirs can improve their team to the point they can clear Floor 3 on their own, we expect Heirs to challenge Floor 4 with two other Heirs instead to claim significantly better rewards. Through Party Raid with two other Heirs, Heirs will be able to improve their team until they can utilize two teams of their own.
Furthermore, Heirs tend to focus on 4 main servants rather than developing various servants. It is very likely that 2nd team and 3rd team of Heir A that plays 3rd Floor are weaker than 1st team of Heir B that plays 2nd Floor. Therefore, we expect co-op aspect to remain relevant in Party Raid.
We believe that it is important to improve reward per each clear with this Party Raid revamp. Therefore, we will be improving reward per each clear.
⭕Party Point Change per Clear
⭕Amount of Reward & Rate Change
⭕Party Raid Daily / Weekly Mission Reward Change
As you can see it on the table, we decreased Party Points from Daily / Weekly Missions as we improved clear reward. Based on 3rd floor, Heirs will be able to receive 600 Party Points by playing 20 rounds of Party Raid along with 400 Party Points from Daily Mission. Total amount of Party Points received per day increased to 1,000 Party Points from 824 Party Points that Heirs used to receive for playing 3 rounds per day.
This change may not feel like a buff in terms of Party Point if Heirs don't participate all 20 rounds of Party Raid per day. However, on 3rd Floor, Heirs will be able to receive reward equivalent to 150% ~ 200% of previous reward from 20 rounds of Party Raid per day with increased reward and drop rate. On 4th floor, this number goes up to 200% ~ 300%. Technically, this is a huge improvement in terms of time efficiency as Heirs can receive 40 ~ 60 rounds worth of rewards through only 20 rounds of Party Raid.
Additionally, price of Party Shop items will be adjusted.
Party Shop Price Change
It is true that it was difficult to purchase various items from Party Shop with the Party Points that Heirs used to earn. Since we improved clear reward while we decreased Party Points from missions, this change could affect Heirs that only played 1 ~ 3 rounds of Party Raid per day negatively. Therefore, we decreased price of 1st & 2nd purchase on major items in Party Shop.
With the Party Raid change, Heirs that collect 1,000 Party Points through 20 rounds of 3rd floor will be able to make some sort of purchase every day. To make things even better, Heirs can now purchase Special Summon Stones twice a day as we decrease the price of Special Summon Stone from 800 Party Points to 500 Party Points. Also, we will be significantly decreasing price for 3rd ~ 6th purchase to make the items more available.
Party Raid changes can be summarized as following:
1. With new "Add My Team" function, Heirs no longer have to be stressed about searching party. Party Raid can now be played on one's own with properly developed servants.
2. While higher floors have significantly better rewards, it is very difficult to form all three teams for higher Party Raid floors. We expect party matching to improve with expanded schedule and increased participation.
3. As we improved clear reward and decreased price on Party Shop, Heirs can acquire a lot more rewards than before.
We also received a feedback asking for additional entries on the weekend. For now, we believe Heirs can claim significantly more rewards than before with improved clear reward as long as Heirs invest proper amount of time everyday.
While we had a big goal when we first designed Party Raid, sadly Party Raid did not quite work out as intended. We expect various feedbacks after the Update as we are quite determined to revive Party Raid content with big changes.
Please feel free to leave comments if you have any feedbacks or concerns.
Dev Note #95: 3.9 Update Preview #2: Collection Effect
We will deliver details about Collection Effect, reflected feedbacks from the community, and QoL improvements we will be adding in 3.9 Update.
We briefly went over Collection Effect in previous Dev Note.
Dev Note #93: 3.9 Update Preview
Collection Effect gives additional passive stats based on Awaken & Transcendence progression made with collected servants.
Servants of the same class will be sharing the same Collection Effect. Instead of categorizing servants into 4 original classes (DPS, Tank, Support, Healer), we decided to categorize servants into more specific classes.
While Tank, Healer, and Support class servants will remain the same, DPS class servants will be further categorized based on what kind of damage they do, instead what kind of attack range they have (Melee / Ranged). Therefore, DPS class servants will be categorized into 5 types of classes: ATK-Based DPS, DEF-Based DPS, SPD-Based DPS, Enemy Max HP-Based DPS, and Ignore-DEF DPS.
Acquiring even just one servant for a class will activate Collection Effect that will be shared among the servants of the same class. Each class will have different Collection Effect that would fit the characteristic of the class.
We did not want to give too much presence to bonus stat received for collecting each servant because we are afraid it might stress out Heirs about completing the Collection for Collection Effect. While it is not necessary to Transcend and Awaken Nat ★5 servants that are not even being used, we believe that Heirs will find significant bonus stats to their main servants if they start from collecting Nat ★3 and Nat ★4 servants that are easier to acquire and enhance.
Awaken progression for servants that Heirs already consumed before 3.9 Update will be reflected in Collection Effect level. However, we were not able to collect data of Transcendence progression of servants that Heirs already consumed before 3.9 Update. Unfortunately, Transcendence progression of consumed servants will not be reflected in Collection Effect. (If you are planning on consuming Transcended servant, we recommend doing so after 3.9 Update.)
Once the 3.9 Update hits, the Transcendence and Awaken progression of servants will be reflected & saved on Collection Effect. Therefore, consuming Awakened / Transcended servant after the Update will not impact Collection Effect.
Lastly, Nat ★1~2 Light/Dark servants can be acquired from Black Market.
3.9 Update Preview:
As it was announced in 3.9 Update Preview, the two significant QoL improvements we will be making is Improvement to Repeat Battle and Expedition.
1. Repeat Battle used to stop when there were not enough servants to be replaced automatically. We will be adding new option that will continue Repeat Battle even when there is no servant left for Replace for Heirs that want to focus on Shard Farming.
2. In the past, Auto Replace of servants automatically started from Nat ★3 servants. We will be adding option to Reverse Order of Auto Replace so that it starts from Nat ★5 servants.
3. We will be adding option to adjust number of Repeat Battle. We hope that this function will be useful for Heirs that have only couple of shards left until they reach their goal.
4. As most Heirs are aware, Awakening Dungeons of all elements open from Friday to Sunday. In this case, Heirs had to tap on Dungeons 12 times in order to clear 11F/12F of 6 different dungeons. Therefore, we will be adding Expedition function that will automatically clear Awakening Dungeon in Magic > Fire > Water > Forest > Light > Dark order.
Additional Shard Farming Support Notice
There are certain servants for each class that are absolutely necessary and yet are very time-consuming to farm Shards for. While there are different popular servants for different contents, it is difficult to develop the popular servants in short period of time. Therefore, we will be making certain popular servants easier to acquire so that Heirs can enjoy various contents quickly.
Following servants fall into the category:
Fire Xita: He is a basic Ignore-DEF DPS servant. While Heirs often find replacement as they continue their journey in Heir of Light, it is quite easy to fully Transcend Fire Xita since we are also providing his shard as Star Rewards.
Forest Carmila: As a DEF-Based DPS servant, she is capable of surviving powerful attacks. Also, with her Leech effect on her 2nd skill, she is very useful to farm DPS servants with powerful damage. Most importantly, DEF-Based DPS servants is a must when Heirs attempt Party Raid or Boss Raid Forest Monarch: Bastille.
Water Rem: She is widely loved in PvP not only because she can be farmed, but also because of her powerful AoE attack.
Fire [A] Lucien - As a Healer servant with Revive, her performance is quite impressive considering how it is fairly easy to farm her. Healer servants with Revive tends to be popular in PvP contents.
Forest Sinistra: As an Enemy Max HP-Based DPS servant, she is very powerful against enemy with high HP. She is very popular in contents such as Boss Raid Water Monarch: Ragna and Abaddon Tower where enemy has very high HP.
Water Blavatsky: Water Blavatsky is a top tier SPD-Based DPS servant that can be acquired through Shard Farming. With her outstanding performance, I believe it is not even necessary to go over why she is so popular. She is known as a must-servant in Party Raid. Furthermore, she is often used to farm shards because she is capable of clearing stages quickly.
The servants above will be available as a reward for Shard Collecting Guide that we will be adding with this Update. Heirs will be able to acquire 500 Shards for each servant mentioned above so that Heirs can summon one of each servant. Shard Collecting Guide will be available for both new and current Heirs.
Furthermore, Heirs will be able to purchase 20 Shards twice a day, 40 Shards total, at a cheap price from Honor Point Shop, Guild Shop, and Party Shop. This means that Heirs can Summon at least one servant every 12 days as long as they make purchase everyday from the Shop. Of course, it will take significantly less time to fully Transcend servants if Heirs engage in both Shard Collecting Guide and Shard Farming at the same time. For Heirs that are looking to acquire additional Shards, please note that the price of Shard from the shop will increased based on number of purchase.
Lastly, we added new missions on Transcend Guide so that Heirs can acquire more Water Lenore Shards.
We wanted to add some popular servants to new Mass Invasion.
With this Update, Water Ezebell, Fire Lucrecia, and Forest Ignis will be joining Mass Invasion.
Water Ezebell - Ezebell is a very popular Ignore-DEF servant that unfortunately cannot be farmed. We believe that he will be very useful in Abaddon Tower.
Fire Lucrecia: With new servants Caesar and Aria joining Heir of Light, some Heirs have been commenting that Lucrecia will be completely out of meta. However, Fire Lucrecia remains to be a very competitive in many contents with the exception of extremely high rank PvP.
Forest Ignis - She is a top tier Support Class servant in Infinite PvP. Many top rankers have already confirmed the outstanding performance of Forest Ignis.
The Mass Invasion will start on the day of 3.9 Update (November 25th) and end on December 21st.
Many Heirs have been introducing Heir of Light to their friends.
We want to remind Heirs that Heir of Light offer significant amount of reward when Heir invite a friend through Invitation Link.
Please check out the reminder post below!
Invite Friends Feature Reminder:
That is it for 3.9 Update Preview.
Please stay tuned for 3.9 Update scheduled for next week.
Dev Note #91: 3.8 Update Preview #2: Suggestion & Mass
Heir of Light is a game that is made together with all the Heirs and we are striving to reflect as many suggestions as possible for each update.
Today, we would like to introduce all the suggestions that were reflected and also the revamp of Mass Invasion.
Abbadon Tower, Hell Difficulty
Many contents, such as exploration (sanctuary) and dungeons, are already being cleared so easily and even all 100 floors of the Abaddon Tower (Hard Mode) which we saw as one of the final content of the game. Due to this, we have received much feedback regarding the new difficulty for Abaddon Tower.
Therefore, we prepared Abaddon Tower, Hell Mode, where new servants will appear as bosses which will be a tremendous challenge.
You may be able to beat the 10th floor of Hell mode with Max Transcendence and Max Awakened Servants.
Because they are powerful bosses, they will have an unimaginable amount of HP. Also,[Attack based on DEF] bosses will have unimaginable amount of DEF. We believe that those who challenge the Abaddon Tower Hell Mode will know exactly which servants to use and how to challenge them.
In addition, we have made adjustments where you will be able to challenge the next floor after clicking the "next floor" from the stage cleared screen.
Also, to provide more convenience to reach 100 floors, we have added "team save" features for every 10th floor which contains floor conditions.
We look forward to your challenge.
We would like to thank all the Heirs who have provided suggestions regarding Abaddon Tower.
Mass Invasion Improvement
Many have suggested providing a method to farm / obtain shards for servants that were not available in exploration after a certain period of time.
There are several ways to obtain servants that are not available for shard farming such as summon, fuse, combine, etc.
However, these methods are not guaranteed ways to obtain them even with efforts but rather a chance to obtain them.
Also, due to the low rate, they are more difficult to obtain.
As we have mentioned in the past, we are trying to provide more support and trying to make the shard farming more enjoyable as many heirs enjoy servant shard farming because it is a safe and guaranteed way to obtain servants with time and effort.
Also, the current Mass Invasion event allowed Heirs to obtain 2 4★ servants per month. However due to the high demand of 5★ servants, many have used 4★ servants as fuse materials. There was also a drawback that the event would end too early because it was not available again once it was cleared.
Therefore, we wanted to improve the Mass Invasion so that you can acquire 5★ servants that were not available for shard farming.
The highlight of the Mass Invasion Improvements
1. The Mass Invasion event will change every month and the invading servants will also change. (Sometimes there may be a difference of + -7 days from the date of update)
2. A total of 10,000 chances to attempt the Mass Invasion during the event period (approximately 26-33 days).
3. The level of Mass Invasion bosses are divided into 3 levels: 60 levels, 100 levels, and 110 levels.
The initial plan was to add bosses with a level of difficulty of over 100 levels from the sanctuary.
But we thought that the level 100 boss difficulty may be too difficult for the newcomers so level 100 boss will appear as level 60.
4. The Mass Invasion entry will only count and be deducted only upon victory. Defeat will not deduct the mass Mass Invasion entry count.
5. Auto-repeat is available upon clearing the Mass Invasion level and obtaining 3★s. (Same rule as exploration)
6. Mass Invasion battle will follow the same mechanics and rules as PvP.
1. 2x Shard Pack and All-in-One Pack Users can obtain double shards from the Mass Mass Invasion.
2. Auto-Repeat Pack II and All-in-One Pack users with 30% valor discount buff will be applied to valor used in Mass Mass Invasion
Level of Rewards
1. Upon defeating a level 100-110 boss (slightly higher difficulty than the sanctuary), you can obtain a similar amount of shards as Sanctuary (15 times repeat rewards and same shard drop rate as last tiles of Sanctuary)
2. Due to a difficulty difference, you can obtain 50% of the reward for level 60 Boss compare to the level 100~110 level boss.
3. The 10,000 chances are not an amount of entry per Mass Invasion stage but the amount of total entry for the Mass Invasion Event. So, you can devise a strategy to farm a variety of servants shards by dividing the number of Mass Invasion entries, such as 3000 entry for Mildred, 3000 entry for Ignis, and 4000 entry for Ezebell. Or you can use all 10,000 entries for Mildred Shards.
4. For 2x Shard Pack users can obtain on average of 1700 ~ 1900 servant shards by clearing 10,000 entries for level 100 bosses.
The development team will continue to introduce many features to make the shard farming more enjoyable. If you have any questions or suggestions about the Mass Mass Invasion, please feel free to leave a comment.
Added power-saving mode
Many have suggested showing the auto-repeat count, battery life, and time on the power saving mode screen. So it will be finally be added in the next update.
Thank you to all those who have made suggestions.
AI Movement Improvement
There was an AI in Ranged DPS Servants where it would make them distance themselves when they were close to their target and also an AI that would distant them upon being hit. This caused cases where Ranged DPS Servants would go back and forth which would not allow them to attack. Therefore, we have improved the distance upon being close to the target AI and removed the AI that would distant upon being hit. Ranged Servants now attack faster without any delay in its attack timing.
> Adjustment has been made to enhance the potential skills faster. +20 will allow 20 consecutive enhancements.
> Auto-Repeat information tab location has relocated to allow Heirs to view the battle situation more clearly.
> Increased the Buff / Debuff icon display from 2 lines to 3 lines to show a more accurate status of the enemy.
That's all we have for today's dev note.
We will continue to strive the make Heir of Light enjoyable to all Heirs.
[Event] I Love Rice Cake Event (9/10 ~ 9/30 CDT)
Event #2: Gift your Rice Cakes
Give Rice Cakes to Servants
Dev Note #81: 3.6 Update Preview #2: Potential & Servant
In today's Dev Note, we want to go over Potential & Servant Balance.
1. AoE Damage Reduction Potential Equation Change / Numerical Value Change
AoE Damage DPS servant started from [A] Sphinx, and currently there are several AoE Damage servants including the most recent Mildred. If we say that the main target of AoE servants' attack takes 1 damage, the rest of the servants take 0.3 damage. While numerically AoE servants are supposed to do less damage to other servants beside the main target, we see more and more battles where even the 0.3 damage kills enemy servants as we added more servants capable of doing even greater damage.
Currently, there are 6 Normal Potentials regarding damage reduction: 3 potentials that reduce damage received by Multi-Hit Combo Skill by 20%, and 3 potentials that reduce damage received by AoE damage by 10%. Since these values add up, servant will receive only 10% of the damage equipping all the Potentials above.
This means that a servant will still take 70% of the damage against Mildred that does a Single-Hit AoE attack or any other AoE servant who's Combo Skill is set to a Single-Hit even with the 3 Potentials that reduce damage received by AoE damage by 10%.
When we first implemented Potential system, we wanted to provide a mean for Heirs to improve on what their servants lack to defeat the opponent. Given such intention, we judged that current AoE Damage Reduction Potential is rather underwhelming.
In the 3.6 Update, we will be changing the equation for damage reduction due to Potential from Addition Equation to Multiplication Equation. Also, we will be improving the numerical value of AoE Damage Reduction from 10% to 20%.
To provide more details of the equation:
Damage = ( 1 + Potential Damage Increase - Potential Combo Skill Multi Hit Damage Reduction - Potential AoE Damage Reduction)
After 3.6 Update:
Damage = ( 1 + Potential Damage Increase - (1 - (1- Potential Multi Hit Damage Reduction)*( 1- Potential AoE Damage Reduction) ) )
To make the change more visual:
After 3.6 Update:
Ultimately, when attacked by a Single-Hit that is not related to Multi-Hit Damage Reduction, there will be increase in Damage Reduction from AoE Damage Reduction. If both Multi-Hit Damage Reduction and AoE Damage Reduction applies, the final amount of damage received will vary depending on the number of Potential.
Also, we added 25% AoE Damage Reduction to Normal Potential 2 of DPS, Support, Healer servants to reduce AoE Damage even more.
AoE Damage Reduction Potential will be automatically changed to 10% to 20% so that Heirs that already have their Potentials set toward AoE Damage Reduction wouldn't have to change their Potential.
As we are expecting various changes in the meta due to the big change in Potential, we believe it is necessary for us to provide Potential Change Stone to Heirs to adjust their Potential. Therefore, we will be providing 100 Potential Change Stone to all Heirs upon the Update.
In this 3.6 Update, we tried to indirectly prevent excessive damage of AoE attack with Potential to improve current situation. We want to let Heirs know that we are even considering directly reducing the splash damage on other servants beside the main target of AoE attack in future patches.
2. Relation Effect Change
We have been asking Heirs for their feedback on Relation Effect as we were preparing Relation Effect change.
Please check out the post below:
We went through lengthy internal discussion and 2nd (Class) Relation Effect is finalized as below:
> Tank Servant: "If an ally Healer servant is present, HP increase by 70%"
> DPS Servant: "If an ally Tank servant is present, ATK increase by 70% / DEF increase by 70% / Crit Damage Increase by 100%"
> Healer Servant: "Decrease ATK of Boss Raid A by 90%"
> Support Servant: "Increase damage dealt to Boss Raid A for all allies by 30%"
- If 1st(Servant) Relation Effect applies, the new 2nd(Class) Relation Effect will not be applied on top of the 1st Relation Effect.
- We have tested values between 60% ~ 80% and concluded that 70% is the most appropriate value with exception of Crit Damage which is increased by 100%. Also, all of the numerical value of Crit Damage Increase in 1st Relation Effect will be adjusted from 100% ~ 150% to 150%, which will be a buff to DPS servants that do damage based on enemy's HP.
- There were a lot of discussions about sniping. Heirs have been suggesting both removing sniping from PvP or simply removing sniping all all. However, we decided to maintain sniping since removing sniping would be a nerf for Heirs who built a team for sniping purpose.
- We will be making adjustment to the fact that sniping is focused on certain servants, and we will not be sniping certain element. Also, since the meta continues to change, new sniping Relation Effect will focus on other servants rather than Lenore, Heylel, and [A] Leto. Sniping for Lucrecia and Mildred, in which many Heirs are expecting a nerf, will be considered starting 3.7 Update. Also, we want to let Heirs know there can be further adjustments regarding sniping in the future.
- One thing we learned through countless internal tests as we make change to Relation Effect is that many servants are actually viable. We are expecting some servants that are used for various purposes even without a relation effect to gain more popularity.
3. Servant Balance
♦Single Target DPS Servant Buff♦
On top of adjusting Potential to put a stop to current meta that AoE DPS servants dominate with excessive damage, we also want to place a buff on Single Target DPS servants to improve their performance.
Therefore, following servants will receive increase in damage ratio on Combo Skills of the following servants:
> [Dark] Ankou
> [Water] Lenore
> [Water/Forest/Light] Eimyrja
> [Fire/Light] Sinistra
> [Water] Sphinx
> [Light][A] Lucian
> [Water/Forest/Light/Dark][A] Leto
Damage ratio of Combo Skills of all the servants above will be changed to 8316%.
DEF-Based DPS servants, DEF-Ignoring DPS servants, and DPS servants that do damage based on enemy's HP that have their own characteristics were excluded from this buff. We will be making additional changes to these servants that didn't receive a buff yet after observing the situation.
Many Heirs were against Lucrecia buff on 3.5 Update. Even though we were aware of potential impact of the Lucrecia buff, we wanted to make a servant that is strong against Multi-Hit, just the way Lucrecia was intended. Also, it was our understanding that Lucrecia can be defeated under certain circumstances.
However, observing the situation after 3.5 Update along with increasing usage of Lucrecia, we came to a conclusion that Lucrecia needs some adjustments.
As many Heirs have been suggesting, one of the issues with Lucrecia is that she is extremely difficult to kill because of the synergy between her Special Potential 4 "The amount of damage received at once does not exceed n% of Max HP" and her passive that reduces damage against Multi-Hit Combo Skill.
While some Heirs suggested "Let's roll Lucrecia back to her previous status," we are afraid that such change might diminish Lucrecia's characteristics of being strong against Multi-Hit Combo Skill. Therefore, we want to make another change in 3.6 Update to make adjustment to her performance while keeping her characteristics.
We are increasing the damage reduction on second hit from Multi-Hit Combo Skill from 70% to 90% so that Lucrecia is even stronger against Multi-Hit Combo Skill.
We are also adjusting numerical value of Lucrecia's Special Potential 4 "The amount of damage received at once does not exceed n% of Max HP" to:
> S: 49%
> A: 59%
> B: 69%
> C: 79%
While we buffed Lucrecia's Passive Skill, we concluded that it is inevitable to nerf Special Potential 4 of Lucrecia. We want to sincerely apologize for those who put in so much effort on the Potential.
Even though we are trying our very best to avoid nerf, we believe that we must to fix balance issue between servants even through nerf when it is absolutely necessary.
We hope that Heirs will understand our decision for the future of Heir of Light.
In principle, we try not to make compensations regarding buffs or nerfs as we make character balance adjustments. The reason we avoid making compensation is because it could cause excessive requests for compensation even for the smallest change, and it is often difficult to distinguish if a change is a buff or a nerf. However, for this specific change, we are planning making certain amount of compensation so that Heirs could work on their Special Potential 4 again, considering how big the nerf is. (We will make an announcement as soon as we have a solid plan on this issue.)
Today we went over the servant balance which is the most sensitive and also the most impactful change. For the past couple months, many Heirs have been concerned about the Balance while also making a lot of suggestions.
From now on, we will try our best to facilitate an environment where all servants can be used evenly, rather than releasing an extremely strong servant. While this process will take some time, we will be constantly work on this balance issue starting 3.6 Update.
We are aware that this Dev Note is going to be very controversial as it will impact gameplay and team formation of many Heirs. We hope that Heirs will understand our decision for the future of Heir of Light. If you have any concern, please feel free to leave comments.
We will try to come up with the best solution through community's feedback.
Next Dev Note will cover Boss Raid Improvements, Cult Training Ground, and New Collaboration.
Dev Note # 73: 3.5 Update Preview #2: Party Raid Notice
bit.ly/2SmlyaX Dev Note #70 Notice About Party Raid #2:
Dev Note #68: 3.4 Update Preview #2: Party Raid & 12F
We are back with 2nd part of 3.4 Update Preview, featuring Party Raid improvements and new 12F Gear Dungeon.
While we are trying our best to reflect all the feedbacks from the community and to create new contents, it is always difficult for us to decide on which issue should take priority over others.
Also, some well-developed feedbacks represent conflicting interests, which is why we are being very careful with reflecting certain feedbacks.
We apologize about the delay with reflecting some feedbacks. We appreciate the patience from the community.
We will continue to try our best to reflect all feedbacks from the community.
Let's start today's Dev Note with Party Raid.
The community has been actively discussing about the Party Raid. We have gone through various feedbacks from the community such as:
"The Party Raid needs to be developed again from scratch."
"Is Party Raid even something that fits into Heir of Light?"
"Party Raid only added one more thing on my Heir of Light chore list."
We are aware of all these feedbacks, and we are internally discussing about possible improvements.
As we mentioned before, we launched Party Raid as a Beta Content. We are planning on gradually improving Party Raid over the 3~6 months period. While the current Party Raid might not be satisfying for many Heirs, we are still determined to create a completely new type of fun by creating a "cooperative" content. Heir of Light currently has various contents each providing different fun, such as stress-free farming contents like Explore & Dungeon, single player challenge contents such as Abaddon & Boss Raid, and competitive contents such as Infinite PvP, Tower Invasion, and PvP. We believe that it is necessary to add cooperative content like Party Raid where Heirs communicate & cooperate.
We will continue to improve Party Raid through Heirs' feedback. However, we want to emphasize that a content where Heirs can simply play Repeat Battle to progress is not a direction that we want to take with Party Raid.
In 3.4 Update, we have chosen some feedbacks from the community to address some functions that we think are crucial to Party Raid.
1) Mini Chat will be added to Party Raid Prep Screen
> How you form your team for Party Raid with your Party Members is determining factor in Party Raid. We believe that it was very difficult to communicate with Party Members in Party Raid, making it difficult to strategically build a team. We are adding Mini Chat to Party Raid to enhance communication between Heirs, improving strategic gameplay for the Heirs.
2) End Battle Vote will be Added to Party Raid
> While Heirs need to go through multiple attempts of Party Raid to come up with the best team, in many cases Heirs ended up staring at the screen for 5 minutes when failure is obvious. This made the multiple attempts of Party Raid very stressful and time-consuming. We are adding a new function that lets Party Leader to start a vote to end the Party Raid. If all Party Members agree, it will allow the Heirs in the Party Raid to leave the battle early.
3) You can now check status of your Party Member in Party Raid Prep Screen
> While the optimal Party Raid would quickly lead into next round of Party Raid once everyone comes back to the Prep Screen, this was not always the case. More specifically, it was difficult for other Party Members in the Prep Screen to figure out if the Party Member that is not responding is in battle, looking at the result screen, or simply not selecting Ready. To solve this problem, the status of Party Members who are not on the Party Raid Prep Screen will be displayed as "LOADING"
4) You will no longer disconnect from the Party Raid for leaving the game for a short period.
Currently, if you leave Party Raid for just a while to receive a call or to check a message, you will disconnect from the Party and lose the opportunity to retry the Party Raid with the same party. Many Heirs expressed inconvenience about this issue, so we will fix the Party Raid so that leaving the game for a short period of time( around 15 seconds) will not disconnect the Heir from the party.
5) Daily Mission Party Raid Reward will be improved.
Party Raid reward is divided into two types: reward from Daily Missions and reward from clearing Party Raid. When we first designed the reward, we expected Heirs to be somewhat stressed about the Party Raid because Heirs need to que up manually. We wanted Heirs to claim a big reward as long as they participated in Party Raid once, which is why we added Party Raid to Daily Missions. While we thought that 400 Party Points were enough to reward Heirs, we found out that Party Raid requires more attention and effort than we thought to participate. Therefore, we will be increasing the Party Point reward from Daily Missions from 400 to 600. (We previously wrote 500 Party Points instead of 400 Party Points. We apologize about the confusion.)
6) The issue that engaged Heirs with exact same battle when Heirs retry a successful Party Raid with the same Party Members will be fixed.
7) We will be fixing the issue that prevented Skill Usage in Party Raid.
It is true that Party Raid requires a lot of attention & effort to participate. It is difficult to find a party, and even when one does find a party, it is a completely different problem to form a satisfying team. However, as difficult as it may be, we believe that the thrill from clearing Party Raid with the right Party is huge. While some Heirs comment that this type of content cannot have failure as its result, we want to focus on what is unique to Party Raid to create a meaningful content.
12F Gear Dungeon
Some Heirs have been expressing disappointment with Gear content of Heir of Light that:
> I think the game is focusing too much on Servant improvement. (Often focus on limited number of servants, and other servants are neglected.)
> I want to focus more on Gears to get stronger
Therefore, we are adding Super-Enhance content along with 12F Gear Dungeon.
1) Omen of 12F Dungeon has quite a lot of HP. Therefore, we are expecting DPS servants that do damage based on enemy's HP to perform better than other servants.
2) Since Omen does a powerful attack, even the servants with Damage over Time that have been the key to clearing Omen will also need certain amount of stats.
3) Recovery which was divided into two will now be combined into one Recovery for 12F Heide so that Combo Skills can be used more strategically.
4) Unlike 10F & 11F, all types of Gears up to ★6 Legendary grade drops from 12F, which means Heirs can claim all types of Gears just by playing 12F.
5) Since the adjusted drop rate can make it harder for Heirs to obtain the Gear parts with Primary Stat of their wish, we will increase the drop rate of slot 2/4/6/7/8
(Gloves/Helmet/Shoes/Necklace/Ring) to make it easier for Heirs to find the Gears they want.
6) You can obtain about 3 times more ★6 Legendary Gear compared to 10F.
7) There has been constant request for Gold Dungeon, but we are concerned that it might stress out the Heirs with the need to run Gold Dungeon. Therefore, we will be increasing the Gold drop rate of Gear Dungeon and set the clear gold reward to 35,000 Gold. Since Heirs can earn average of 15,000 per Gear by selling unwanted Gear, this comes out to 50,000 Gold per round. Since 100 rounds of Gear Dungeon will sum up to 5,000,000 Gold, we are expecting the new Gear Dungeon to resolve Gold shortage.
8) Increase in clear gold reward will also take place in 10F & 11F. If you can't clear 12F yet, we believe that 10F & 11F Gear Dungeon will also function as a Gold Dungeon.
That is it for today's Dev Note.
3.4 Update is right around the corner. Please feel free to ask any question about 3.4 Update.
Please stay tuned for the next Update!
Dev Note #63 3.3 Party Raid Update Preview #2: Party
We are back with the highlight of 3.3 Update, Real Time Party Raid.
Since many Heirs are extremely excited and curious about this content, we tried to deliver as many information as possible in this Dev Note.
Real Time Party Raid is a PvE content, featuring three Heirs in a Party. Each member will bring 3 servants, which means total of 9 servants will be attacking Raid Boss.
Real Time Party Raid Dungeon becomes available everyday between 12:00 ~ 14:00, 20:00 ~ 22:00.
There is no Daily Limit, and you can use the same servant multiple times.
There are total of 5 floors in Real Time Party Raid Dungeon. Clearing a floor will give Heirs access to the next floor, which means Heirs will be matched with Heirs of similar level.
Party Leader can invite Friend or Guild Member to join the party.
Party Leader can also recruit Party Members through chat.
If Party Leader fails to find Party Members, the Party Leader can get help from his Friend or Guild Member 10 times a day. (In this case, the Support Team that Friend of Guild Member set up in advance will join the Raid)
If you do not want to form a Party, you can use "Quick Start" to join a Raid.
All 9 servants in the Raid will share all effects (AoE Buffs, Debuffs)
The Relation Effect will also be shared among all servants of Party Members.
Team Passive that of three Parties will also be shared among the servants.
However, Secondary Mark Skill and Global Cooltime that are related with skill usage will not be shared.
While Party Members can use the same servants of the same element in first 4 floors, Party Members won't be able to use the same servants of the same element in the 5th Floor.
Once you enter the battle, the battle will go on FULL AUTO. Manual control is not available.
If any of the servants survives from the Party to win the battle, all Party Members will receive a reward.
Once Heirs win a battle, Heirs will receive Party Point as a basic reward. The amount of this reward will be same for all Party Members. (Damage dealt will not affect this reward.)
However, the Additional Reward given to Party Members upon victory will be random.
Party Points can be exchanged in the shop with various items such as Transcendent Stone, Potential Change Stone, Potential Enhance Stone, Gold, Epic Summon Stone, and so on.
The random Additional Reward includes Karat, Rainbow Stone, Potential Change Stone, Special Summon Shard, Gold, and so on.
Party Raid Tips
Party Raid will be divided into Three Phases. Raid Boss will have different vulnerability every phase: Damage based on SPD, Damage based on DEF, and Damage based on ATK.
For example, since the Raid Boss is vulnerable to damage based on SPD in the first phase, it will take 6 times more damage when servants doing damage based on SPD attacks.
The Raid Boss will do powerful attack based on sum of DEF of Party Members' Tank Class servants at the end of Phase 1.
Party Members will most likely get wiped if the Party doesn't reach sum of 15,000 DEF for 4th floor and 30,000 DEF for 5th floor.
This damage will change based on number of Debuffs on Raid Boss. Remember to apply as many Debuffs as possible on Raid Boss to avoid getting wiped by the massive damage.
Raid Boss has high Resist stats to avoid Debuffs from Heirs. (Ex: 4th Floor: 100% Resist, 5th Floor: 150% Resist)
That is it for Real Time Party Paid.
This is our first time developing a Real Time Party Raid. We believe that there are going to be various issues in the future that we will have to work on, which is why we are releasing this content as Beta.
The idea of [Real Time] and [Party] of 9 servants combined is by far the biggest attempt in Heir of Light history.
Real Time Party Raid has been constantly brought up in the past when we discussed what new content to bring to the Heirs. However, we were not able to develop Real Time Party Raid for such a long time because it would require system fundamentally different from the original Heir of Light.
This time, as Heir of Light grew thanks to the community's love, we made a big decision to give it a shot.
While we put countless hours in this huge project, there are still unresolved problems. (QQ)
I want to let Heirs know in advance that there may be various problems throughout the Real Time Party Raid experience.
Of course, we could have pushed backed the Update and present more polished content to the community in the future.
However, we decided not to postpone the Update because we thought it would be better to solve the problems along with the community.
Also, one of the problems we identified was issue of abnormal Raid for both the Heir that is facing issues and the rest of the Party Members. The issues include disconnection due to unstable connection, abnormal app crash, or lag from old device.
In most cases, disconnection or lag of one of the Party Members led to unsuccessful Party Raid due to difficulty to attack or defend at the right time for the Heir that is facing such issue.
Of course, we could have added more processes to our code to react to more circumstances, but there were inherent limitation of mobile devices that is very difficult to overcome even with optimization process.
Therefore, to fit the mobile environment, the Raid will go on individual battle when there is connection issue or lag. In this case, Party Members could slightly go off sync.
In other word, the result and reward Heirs face could be different from result and reward of other Party Members. (Heirs will be using all 9 servants even under individual battle.)
While we will continuously work on Real Time Party Raid content to eliminate all possible issues, (or at least try to minimize the issues...) we would appreciate constant report from the community of what seems to be an issue in case we miss it ourselves.
We plan to react quickly to any necessary patch even after this update. We will continue to work on Real Time Party Raid to present more fun and polished Party Raid by 3.4 Update.
Please feel free to ask any question in the comment section.
p.s. We had quite a fun ourselves strategizing against the Raid Boss while we were conducting countless tests. While we suffered addressing all the bugs, we are very excited to see how community will enjoy this content!