[Event] 1,000th Day Anniversary Event Part 2 (11/24 ~ 12/21 CST)
Menu → 1000th Day Anniversary Event Part 2
[Notice] 5.0 Update Known Issue [Updated 10/14 10:15 AM CDT]
⭕5.0 Update Known Issue Details:
📍 Issue #1:
[Notice] Login Event and More! (9/11 ~ 9/20 CDT)
⭕Event #1: All Awakening Dungon Open
[Notice] 4.7 Update Known Issue [Updated]
⭕4.7 Update Known Issue Details:
📍 Issue #1:
[Event] Random Mission Challenge (7/28~8/24 CDT)
Challenge Event Details:
🔶Random Mission Challenge Event #1:
[Notice] 4.4 Update Known Issue
⭕4.4 Update Known Issue Details:
Issue #1: Passive
[Event] Update D-5 Countdown Events (6/18 ~ 6/21 CDT)
Update D-5 Countdown Event #1: Login Event
[Event] Market Feature Special Event (6/6 ~ 6/23 CDT)
🔶Market Feature Special Event #1: Login Event
Dev Note #115: 4.3 Update Preview Part #1: Bond System
Today we will go over some changes that will be made in 4.3 Update, which is scheduled for May 25th.
We believe many Heirs will be happy to see some changes in 4.3 Update.
We will go over more details in two additional Dev Note next week.
After Transcendence expansion, it is taking quite a lot of time and effort to develop even a single servant. This became an issue because Transcendence Expansion forced Heirs to focus on one servant rather than exploring various servants. It also made it difficult for Heirs to make use of other less developed servants if they have one servant with high transcendence that stands out.
Therefore, we are adding Bond Effect to solve this problem.
Bond Effect allows Heir to connect his/her main servant with sub servants if the Heir's main servant is developed to certain point.
Once a main servant and a sub servant form a Bond Effect, sub servant will inherit Transcendence, Awaken, Potential, and Skill Level of main servant.
Following are conditions to become a main servant.
> 7th Transcendence or higher.
> 5th Awaken
> All Potentials must be unlocked. All Potentials also must be level 20.
> All Skill Level enhanced.
Following are conditions to become sub servant
> 5th Transcendence or higher
> Same class as the main servant. (DPS/Tank/Healer/Support)
> Same element as the main servant
> Lower Transcendence than the main servant.
For example, let's say an Heir has a Water Christine with 9th Transcendence. However, the Heir wants to use Water Mildred instead since Ignore-DEF DPS servants are not so popular in PvP. In this case, if the Heir transcend Water Mildred to 5th Transcendence and form Bond Effect, Water Mildred will be ready to participate in PvP immediately with 9th Transcendence, 5th Awaken, Full Potential, and full Skill level.
Similarly, if an Heir was using Fire Lucrecia as the main Tank servant, the Heir can form Bond Effect between Fire Lucrecia and Fire Caesar to use Fire Caesar immediately.
Until now, there were many cases where a servant that Heirs invested on became completely useless with the change of meta or emergence of a stronger servant.
With the new Bond Effect, Heirs can use the one servant they heavily invested on to try out other servants.
We believe that this change will not only allow Heirs to try out various servants, but also solve the issue of certain servants that Heirs already invested on completely losing value. If Heirs can try out various servants, this will also help us to balance out the servants in Heir of Light.
Here are some additional information about Bond Effect.
1. You need Bond Effect Ticket to form Bond Effect.
2. Bond Effect Ticket can be purchased from the shop with IAP or Karats. Also, Rainbow Stone from All-in-One Package will be changed to Bond Effect Ticket. Plus, Bond Effect Ticket will be part of June Mission Pack. (We are planning on giving out Bond Effect Ticket as Update Reward also.)
3. Bond Effect will last for 30 days. Once Bond Effect is disabled, sub servant will be reverted back to its original state. You can use Bond Effect Ticket to extend Bond Effect duration.
4. Potential of sub servant in Bond Effect can be changed for free. You can re-roll the Potential until you have the Potential you want.
5. You cannot use both main and sub servants forming Bond Effect in the same battle.
6. Up to 4 servants can form Bond Effect.
Potential Change Improvement
While Potentials are powerful, it is very difficult to get the Potential Heirs want because because there are various resources involved in Potential. For example, you need Rainbow Stone to unlock Potential, Potential Enhance Stone to enhance Potential, and Potential Change Stone to change Potential.
Many Heirs have been submitting suggestions for Potential Change. While it took some time to sort out the details, we were finally able to make some changes to Potential Change.
⭕Normal Potential Change Lock Function
In Normal Potential, Potential # 2~5 get 2~3 lines of Potentials. For Potential #3, there will be three lines of Potentials. Since changing Potential changes all three Potentials, it is difficult to get the Potential Heirs want in all three lines.
With upcoming improvement, Heirs can now lock the Potential they want. Locked Potentials will be excluded when Heirs change their Potential.
Number of Potential Stone usage increases based on number of locked Potentials.
Locking 1 line of Potential will consume 2 Potential Change Stones.
Locking 2 lines of Potential will consume 4 Potential Change Stones.
⭕Special Potential Select Function
When Heirs re-roll Potential #3 & Potential #4, the previous Potential automatically disappears, giving Heirs chance to end up with worse Potential than before. Through this improvement, Heirs will have a choice between old & new Potential.
We believe this Potential Change improvement will make it much less stressful for Heirs to obtain the Potential they want.
Currently, we have Boss Invasion Clear Mission Event in progress. We want to remind Heirs that it will be a lot easier to obtain the Potentials Heirs want if Heirs change Potential AFTER the Update.
Guild Dungeon Improvement
Currently bosses that Heirs encounter in Guild Dungeons are very easy. Therefore, we are buffing the level of Guild Dungeon bosses in order to make Guild Dungeon more challenging.
Since Guild Dungeon is becoming harder, we are also improving Guild Dungeon rewards. We have significantly improved the amount of Guild Points that Heirs receive for each rank. We are also improving the amount of reward that Heirs in a guild with lower rank are receiving so that even casual guilds with smaller number of guild members can receive appropriate amount of reward.
That's it for today.
In the next Dev Note, we will cover Sanctuary expansion and additional changes.
There are a lot of changes coming with this update. If you leave any question in the comment, we will try to answer the question in the next Dev Note.
[Event] 800th Day Celebration Event Part 2 (5/12 ~ 5/24 CDT)
🔶800th Day Celebration Event Part 2 Event #1: Daily
[Event] May Special Events (4/30 ~ 5/5 CDT)
🌟May Special Event #1: Login Event
⭕May Special Event
[Event] 4.2 Update Video Share Event (4/24 ~ 5/17 CDT)
⚡️ Event #1: Receive a Reward for Sharing
[Event] April Special Mission Event (4/14 ~ 5/11 CDT)
-> Select April Special Mission Event
[Event] Water Festival Event! (4/9 ~ 4/21 CDT)
🔶Water Festival Event #1: Login Event
[Event] Mass Invasion: [Fire] Mildred, [Forest] Lucrecia, and [Water] Nuu (After 4.1 Update~ 4/19CDT
Asia - SGT
Mass Invasion Floor Details:
> Floor #1:
[Event] Hello March, Spring Mission Event (3/17 ~ 4/13 CDT)
⭕️ Hello March, Spring Mission Event Date:
[Notice] Identified Issue with Summertime Adjustment
⭕[Issue with Summertime]
> Details: If
[Event] TWO Many Gifts! HoL's 2nd Anniversary! Event (3/3 ~ 4/13 CDT) [Extended]
HoL's 2nd Anniversary Event Details:
Event #1: Urchin
[Event] Market Feature Special Event (2/28 ~ 3/23 CDT)
⭕Event #1: Valor Discount Event
✔️Valor Discount Event
[Announcement] v4.0.4 Release (AD/iOS)[Updated]
v4.0.4 Patch Fix Details:
#1: An issue where the in-game
[Notice] v3.11.5 Release Announcement (1/28 CST)
; iOS - 11:00 PM CST
v3.11.5 Patch Fix Details:
[Event] Roll the dice! the HoL Board Game! Event (1/28 ~ 2/24 CST)
28 00:00 ~ 2/24 23:59 SGT
Note #101: 2-Year Anniversary 4.0 Update Preview #1:
How are you guys enjoying the Growth Score system and the newly revamped league system?
We believed that these new changes have a lot of positive potentials to resolve current problems in the game however, we were a bit worried because we cannot deny the fact that these are some of the biggest changes in the history of Heir of Light.
After the update, we have been constantly reviewing the community feedback and many have shared positive feedback.
Also, fortunately, there were more positive responses from new users and low group users as intended.
We have been thinking about how we can provide a fun gaming experience to the new users and make them fall in love with our game.
Rather than focusing on narrowing the gap between the new users and current users, we divided the groups according to each Heir's growth and allowed users to compete against others with similar levels.
So these changes can be seen as the skirmish of the 2nd anniversary 4.0 update that's in preparation.
Going one step further, the 2nd anniversary 4.0 update will contain more revamps and changes.
We believe that we must share the upcoming changes in advance to all Heirs.
⭕The first topic is the revamp of "Shard Farming"
Many of Heirs are growing their servants by obtaining them from Shard farming.
To strengthen and grow a servant, you need to obtain gears, elemental stones, and other resources from different contents.
However, once users start shard farming, many users just tend to shard farm all day as shard farming on its own is a very time consuming process.
Thus, for the first time in the history of Heir of Light, we decided to create content where you can shard farm even when the game is turned off.
We think that we should have more updates that are for the current users as we have been bringing updates for the new users.
So we decided that an update to ease the shard farming for the current users was needed because volume of must-do contents gets larger as you progress further into the game.
This new update is for the current users, so the difficulty of the new content is not easy but we think that it may have an effect on the daily game patterns.
⭕The second topic is the revamp of Transcendence
Before we get to the topic, we need to talk about the history of Transcendence
In August 2018, the Transcendence system first was introduced with the 2.0 Restart Update due to the need of expanding the servant growth and in order to resolve issues where many NAT 5 servants were just being stashed away without any use.
You were able to Transcend a servant up to 3 times by using the same servant with the same element as materials.
However, obtaining the servant you desired was not easy because obtaining servants was only available from Summon.
It also made it more difficult for the user to reach transcendence 3 on a servant.
So in November 2018, the Fuse system was added with the 2.3 Update.
In December 2019, the Craft System was introduced with the 2.4 update to easy the difficulty of transcendence again.
In January of 2019, we expanded the max transcendence from 3 to 5 due to the need of expanding the servant growth as the number of users reaching Transcendence 3 increased.
We believed that the game was in a situation where the expansion of Transcendence was needed.
However, many have expressed the feeling of sorrow because many have already used their duplicates in Fuse or Combine and also because we did not make an early announcement about the expansion of Transcendence.
During this time, many users have greatly expressed their stress regarding the expansion of Transcendence and how they have already used up their duplicate servants.
Thus, we announced to the community through the Dev Note that we will be very careful making decisions about any servant growth after Transcendence 5 and that there won't be any further increase in transcendence for a while.
We increased the capacity of servant growth by adding different methods to grow your servants such as Super Enhance for gear, Potential Skills, and more.
In fact, unlike the other contents, the Transcendence system uses the same servant with the same element as the material for every transcendence.
So if you attempt to transcend a servant that you have obtained for the first time, it is quite difficult.
Once the servant reaches 3 ~ 4 transcendence, it becomes more viable in many different contents and has its usage in the game.
However, at some point, [Servants are only useful after Transcendence 5] became a rule for using the servant which led to users stashing away their low transcendence servants.
In preparation for the 4.0 Update, we thought and reviewed other topics including the Transcendence System.
We came to the conclusion that a major revamp is needed to provide a better and longer game service to the users.
The Transcendence System will be different and will have a different method once it is revamped.
The same servants will be needed more even if the servant is already Transcendence 5 and the new Transcendence system will be related to the revamp of Shard Farming.
More details of each content's revamp will be shared in the next Dev note.
So if you currently have or happen to obtain duplicate servants of your Transcendence 5 servants, we advise you to think carefully about it before using them for Fuse or Craft.
[Event] Heylel's Special Event (1/24 ~ 1/27 CST)
🔸Heylel's Special Event #1: Growth Party Event
[Announcement] 3.11 Update Known Issue
⭕3.11 Update Known Issue Details:
> Issue #1:
[Event] Mass Invasion: [Fire] [A] Sphinx, [Water] Aria, and [Forest] Mildred (After 3.11 Update~ 2/2
Asia - SGT
Mass Invasion Floor Details:
> Floor #1:
[Notice] Share Your Tip & Guide Event #1: "Skill Bun
Top 5 Winners of Share Your Tips & Guide Event #1:
[Event] Compensation Log in Event and Early Notice for 3.11 Update changes
🔹Medal Ranking Reward List:
> Rank #1: [Dark] /
[Event] Share Your Tip & Guide Event #1: How to gather
To help new and fellow Heirs enjoy the game, CM_Heylel is back with another Tips & Guides Event!
This time, it is about gathering Skills Buns!
Skill Bun is one of the most valuable resources because skills buns are used to level up a servant's skill.
What are some tips on farming and gathering skill buns in the game?
Share your own tips & guide about the skill buns, receive participation rewards, and win a chance to win 1,000 Karats!
Top 5 Skill Bun Tip & Guide will be rewarded with 1,000 Karats!
🔸Event Date: 1/7 ~ 1/14 CST
Share your own tip and guide on how to farm and earn skill buns in the game.
All participants will receive participation reward and Top 5 Tips will be rewarded with 1,000 Karats
Top 5 Skill Bun tip will be selected by CM_Heylel
🔸How to participate:
1. All participants must write and post their tips & guides about how to farm skill buns on Moot.
2. All Tips & Guides must be posted in the "Skill Bun Tips & Guides" section on Moot in order to participate in the event.
* [Skill Bun Tips & Guide]: https://moot.us/lounges/178/boards/1280
3. All users must include their user info, In-game name, Server, and PID in their tip & guides post.
4. EN language is preferred but other languages are acceptable
5. Tips & guides must be about how to you personally farm and earn skill buns in the game.
> Participation Reward: 1,000 Valors
>5 Best Tips & Guides selected by CM_Heylel: 1,000 Karats
🔸Event Reward Date: 1/15 ~ 1/16 CST
* Fail to provide user information may cause a delay in receiving rewards
* Copying Tips from other users or online may cause disqualification
* Participation will only count towards a post that is posted only on the Tips section on Moot.
*This event is limited to US/EU/SEA Server Users
[Event] Happy 2020 Login & All Awakening Dungeon Open Event (12/27/19 ~ 1/5/20 CST)
Event #1: Happy 2020 Login Event Details:
[Event] Let's Light Up the Tree Event (12/24/19 ~ 1/20/20 CST)
⭕Let's Light Up the Tree Event Details:
[Event] 3.10 Update Present (12/17 ~ 12/26 CST)
⭕3.10 Update Present #1:
> Event Period: 12/17 After
Dev Note #96: 3.10 Update Preview #1: Servant Balance
Usually we try to schedule our major update at the end of the month. However, with the Holiday season approaching, we decided to bring in the update slightly earlier. 3.10 Update is expected to arrive on December 16th, and we will be updating Heirs on more details next week.
Christine was never popular among Heirs, not only because she didn't stand out among the Ranged Ignore-DEF DPS class servants despite being a servant that cannot be farmed, but also because she was out-shined by Mildred that followed her. Therefore, we will be buffing Christine.
We will be adding "Increase ATK by 100% in Mass Invasion and Manor" to her Passive Skill so that she is more useful in Mass Invasion.
We will be adding "Increase ATK by 130% in Explore" to her Passive Skill so that she is more useful in Explore.
We will be adding "Increase ATK by 100% in Abaddon Tower" to her Passive Skill so that she is more useful in Abaddon Tower.
We will be adding "Increase DEF by 200% when HP is over 90%" to her Passive Skill so that she is more useful against AoE DPS servants.
Dark Christine didn't have any effect in her Passive Skill to increase damage output. To help Dark Christine do greater damage, we changed her Passive Skill to do 30% additional damage when she uses Combo Skill against enemy with Revive Block.
⭕Light Healer Class Servant Buff
We are balancing Heir of Light so that Skill Effects of Light/Dark servants are stronger than Skill Effects of Fire/Water/Forest servants. However, we have been getting feedbacks that Light Heylel and Light Sphinx are somewhat underwhelming compared to performance of Forest Heylel & Forest Sphinx.
Therefore, we will be buffing Light Heylel & Light Sphinx in 3.10 Update.
We are changing her 1st skill that used to remove 1 buff to remove all buffs like Forest Heylel, while moving the buff removal to Combo Skill. Also, we are moving immunity from her Combo Skill to Passive Skill so that Heirs can utilize immunity even better.
Instead of removing debuff, Light Sphinx will be able to revive all allies with her Combo Skill. Also, the debuff removal will be moved to her Passive Skill. We will be adjusting heal amount from 50% to 10% as we change her to specialize in Revive instead of Heal.
⭕John Wick / Sofia Collaboration Termination
We want to thank the community for the support toward John Wick Collaboration.
As we announced earlier, John Wick Collaboration was planned to last 3 months. Therefore, Heirs will no longer be able to acquire John Wick & Sofia from any content after 3.10 Update scheduled on December 16th.
Just like Summoners War Collaboration, we will be adding option to craft Transcend Bun for John Wick & Sofia so that Heirs can finish their transcendence process with John Wick & Sofia. The John Wick & Sofia Transcend Bun will be available until March of next year.
⭕Archangel / Valkyrja Transcend Bun Craft Termination
Since September, we have been providing option to craft Transcend Bun for Archangel & Valkyrja. Please keep in mind that Heirs will no longer be able to craft Summoners War Transcend Bun after 3.10 Update.
We will be continuing our effort to provide Collaboration with various medias to make servant collection of Heir of Light more engaging. We promise to come back with another exciting Collaboration!
New Avatar Added
In the last 3.9 Update, we added Single Hit Avatar for servants without Single Hit Combo Skill option so that they could utilize Single Hit Combo Skill.
In 3.10 Update, we will be adding Fairy Avatar for [A] Heylel, Sphinx, and Bastille that only have Single Hit Combo Skill option. The Fairy Avatar will give these servants Multi-Hit Combo Skill option.
Fairy Avatar only changes Hit-Count of Combo Skill, maintaining the servant's Combo Skill animation and Mark.Therefore, Fairy Avatar will be available for a cheaper price than other Avatars.
We are also releasing formal Avatars for Aria & [A] Lucien. A lot of Heirs have been waiting for [A] Lucien Avatar for some time. We hope you love our new Avatars!
We want to share some details on 3.10 Update in advance.
> 1 Month Free Subscription Event on Repeat Battle Pack I will be ending. If Heirs want to try out the 1 Month Free Subscription, please remember to subscribe before 3.10 Update. (Expected on December 16th.)
> Currently the Servant Shard items in the Shop only limit daily purchase. As a lot of Heirs are actively utilizing the Servant Shard items to acquire Nat ★5 of their choices, we will be lowering the price starting 3rd purchase while adding total purchase limit. Therefore, Heirs can purchase the Shards item from the Shop only up to 99 times after 3.10 Update.
That is it for today's Dev Note. In the next 3.10 Update Preview, we will be going over Party Raid Revamp. While there were certain directions that we wanted to take, we decided to rework Party Raid largely based on community's feedback.
We will see you again next week.
Dev Note #90: 3.8 Update Preview #1: Servant Balance
servants in the previous Dev Note.
3.7 Update Preview #1:
[Event] 600th Day Anniversary Event #1: All Awakening
⭕600th Day Anniversary Event #1:
[Event] Market Feature Special, Log In & Awaken Dungeon Event (10/4 ~ 10/13 CDT)
🔴Market Feature Special #1: Log In Event Details:
Dev Note #85: 3.7 Update Preview #1: Servant Balance
Since the release of Mildred, many Heirs have been suggesting necessity of adjustment on Mildred. We have been putting deep thoughts to Mildred adjustment internally. We decided to bring balance adjustment on Mildred not only because combination of Mildred and Lucrecia is extremely powerful, but also because Mildred herself is extremely powerful in general.
Mildred Combo Skill AoE Damage Adjustment
The biggest cause of out-performance of teams using Mildred is her Combo Skill's AoE damage. As an AoE DPS servant, Mildred attacks Ranged servants after attacking targeted opponent. The problem with Mildred was that she often wiped out three servants excluding Tank servant, defeating Ranged DPS, Ranged Support, and Ranged Healer servants.
While we buffed Potential for AoE Damage Reduction in 3.6 Update so that Heirs could build against Mildred, Heirs that were not able to build the Potential are still vulnerable against Mildred. Also, it is a very difficult for Heirs to fully invest in the Potential just to fight against Mildred.
While it is possible to avoid AoE attack from Melee AoE DPS servants because they only attack servants within the AoE attack range, most Heirs often end up having three of their servants attacked when they face Mildred since many Heirs are using Ranged DPS, Healer, and Support servants.
Since Mildred wiping out three Ranged servants significantly outperforms Melee DPS servants, we are adjusting the AoE damage of Mildred from current 30% to 20% so that servants with decent HP and DEF can survive Mildred's AoE attack.
To expand the explanation for each class:
Ranged DPS: Since Ranged DPS servants tend to have lower base HP and DEF, we still believe that Ranged DPS servants will remain vulnerable against Mildred unless they have HP or DEF buff from Passive or well built Potential.
Ranged Support: Currently, when the Ranged Support servants are slightly lacking HP or DEF or have only 1 Potential developed, Ranged Support servants will most likely die from Mildred's AoE attack. We have adjusted Mildred so that Support servants will survive Mildred's AoE attack with decent development after 3.7 update. We went through multiple tests based on Heirs' data on Infinite PvP, and we have confirmed that Ranged Support servants survive Mildred's AoE attack in many cases. Our goal is to have Ranged Support servants to lose 50~80% of their HP when attacked by Mildred.
Ranged Healer: Currently Ranged Healer servants lose around 60% ~ 80% of HP with decent Gears and Potentials. With adjustment in 3.7 Update, our goal is to have Healer servants to lose around 30% ~ 50% of their HP.
While the result stated above may vary based on various circumstances of the battle such as DEF debuffs and ATK buffs, we want to let Heirs know the adjustment above was made after carefully testing under various circumstances with Heirs' teams data in Infinite PvP. We believe that our test results are applicable for in most circumstances.
Mildred Combo Skill AoE Range Adjustment
Currently Mildred attacks as she teleport to the front of her target. After she attacks her target, she draws a circle around her and additionally attacks everyone outside the circle. Since the diameter of the circle is so short, Mildred often ended up attacking Ignis that positions herself between Melee and Mid-Range or attacking Melee servant in ambiguous position. Therefore, we decided to increase the diameter of the circle so that the attack focuses more on Ranged servants. While it is difficult to specify what servants will get hit or not not only because Mildred can attack different servants based on who she is targeting but also because other servants can move around as they position themselves, we focused our adjustment on excluding Melee DPS servants from the attack range. In most cases, Ignis has a high chance of avoiding Mildred's AoE attack.
Mildred Skill 2(Dark Stream) Adjustment
While Mildred's characteristic allows her to attack Ranged servants, her 2nd Skill allows her to attack all enemies in a straight light from the target. Therefore, there were cases where Melee DPS servants that were added to the team to counter Mildred instantly died from Mildred's 2nd Skill under certain circumstance. Therefore, we are changing her 2nd Skill so that her main attack from 2nd Skill does 100% damage to the target while doing 20% damage to servants that take AoE damage.
So far, we have went over Mildred adjustment.
We put a lot of thoughts and went through various tests until we finalized our decision of Mildred adjustment. After numerous tests, we tried to provide various solutions against Mildred while keeping Mildred's characteristics.
While Mildred will remain strong against Ranged DPS servants, Support and Healer servants will be able to survive from Mildred's AoE attack. Heirs will now be able to respond to team using Mildred by utilizing Melee servants as it became harder for Mildred to attack Melee DPS, Support, and Healer servants including Ignis.
AoE DPS Servant Adjustment
While this adjustment is more focused on Mildred, we believe many Heirs would see this adjustment as start of direct adjustments on AoE DPS servants.
Ever since the release of [A] Sphinx, it is true that similar damage ratio of AoE attacks and Single Target attacks has been an issue. We have been increasing the gap of damage ratio between AoE attack and Single Target attack for months, and we are planning on continuing to make adjustments so that AoE attacks don't simply outperform Single Target attacks.
As we see this process necessary for overall servant balance, we are planning to finishing this process before 3.9 Update.
However, not all servants will be changed across the board like Mildred.
While we also considered adjusting AoE damage ratio of all AoE DPS servants from current 30% to 20%, we decided to not make this change because Mildred's AoE attack and Melee DPS servants' AoE attacks have different range. Each servants' AoE attack ratio will be adjusted according to the range of their AoE attack.
There are other servants beside AoE DPS servants that have AoE or piercing attack in their 1st or 2nd Skill like [A] Leto or Leto. There are also cases where piercing attack does great amount of damage instead of having narrower range. We will be adjusting these skills so that they do reasonable amount of damage within acceptable range like Mildred instead of killing enemy servants in one hit.
Seeking Feedback Regarding Tank Servants
While performance of Mildred is a problem, we believe that extensive survival of many Tank servants including Lucrecia due to their HP, DEF and Potential is also a problem. (While some Heirs intentionally build team focused on survival, we believe that the real issue is that Tank servant often survives to drag on the game even when the team is not built for surviving.) Therefore, we are considering various ways of allowing Heirs to defeat Tank servants before defeating other servants. We want to assure Heirs that we are not considering direct nerf on Tank servants. Instead, we believe that there are various solutions such as allowing DPS servants to do greater damage against Tank servants or allowing DPS servants to negate certain ability of Tank servants. We are aware that comments of many Top Ranking Heirs on the Tank issue have been gaining popular support. We are looking forward various feedbacks from the community regarding this issue. We would appreciate your feedback.
Please feel free to leave any comments or suggestions.
We believe that servant balance adjustment is necessary for longevity of Heir of Light. While we are aware that there are various issues, we will continue to try our best to improve the balance of Heir of Light through community feedback.
[Event] I Love Rice Cake Event (9/10 ~ 9/30 CDT)
US - CDT / Europe - CEST / Asia - SGT
Event #1: Make
Dev Note #80: 3.6 Update Preview #1: Suggestion Reflection
Today, we want to go over suggestions that were brought up by the community that are being addressed in 3.6 Update.
1. Adding Infinite PvP Mock Battle
Many Heirs have been commenting that:
"I want to enjoy PvP with Friends & Guild Members."
"I want to go against a Heir that I won/lost against once again."
In 3.6 Update, we are finally adding Mock Battle to Infinite PvP. Heirs can now engage in Mock Battle against Infinite PvP team that is displayed in User Info.
2. Defense Team Mark Lock
Currently, changing Mark setting of a servant used in Infinite PvP in Boss Raid or Exploration stages can potentially leave significant impact on the team setting of Infinite PvP.
We will be reflecting popular suggestion from the community and make change so that the Mark setting of Defense Team(Support Team) of PvP, Party Raid, and Infinite PvP wouldn't change.
From now on, Heirs will be given option to adjust even Mark setting when they set up their team for PvP or Party Raid. For Infinite PvP & Global Infinite PvP, the Mark Setting will be saved along with the team once an Heir's team wins a battle, and the Mark will be locked even if you change Mark setting of the servant in different content.
3. Servant Barrack Organization / Mark Information Added
While Sort Function is available in Servant Inventory, it is not available for Servant Barracks. Currently it is extremely inconvenient to select low Star Grade / Level servants from Servant Barracks.
Sort Function in Servant Barracks has been constantly suggested by the community for some time. Also, with addition of Mark Gear Craft, we have been getting requests to add Mark display in Servant Barracks.
In 3.6 Patch, we will be improving Servant Barracks so that Heirs can use Sort Function & check Mark at one glance.
4. World Battle Opponent Matching Change for Beginner Players / Excluding Revive in Result Reward Screen upon Defeat.
World Battle was initially designed as a high-level content divided in 5 stages that Heirs get to go against various opponents, rather than a content for beginner players. We also wanted to give Mid-Rank Heirs chance to go against/check out Top Rank Heirs' team. (1st ~ 20th Rank)
Regardless of our intention, many Heirs suggested reworking World Battle content by matching players with slightly easier opponents, instead of forcing Heirs to lose all the time against 3rd. 4th, and 5th Team. Currently, World Battle became an extremely difficult content that requires Heirs to be within Top 20 Rank to actually defeat all 5 teams. We are making changes to the difficulty issue of World Battle in 3.6 Update.
With 3.6 Update, Heirs placed in 1st ~ 300th place in Infinite PvP will be matched against different opponent from Heirs placed between 301st place and below. We are expecting Heirs to find up to 3rd Team winnable, and we will also be adjusting matching system of 4th Team so that Heirs can win time by time based on matching luck.
Also, before the update, Heirs received F Rank if an opponent servant Revives all servants. Therefore, we are changing World Battle so that revived servant is recorded as a kill.
5. AoE & Penetration Notice
There has been continuous questions asking if Piercing Damage (Example: Fire Ignis' Combo Skill attacks enemy in straight line) is categorized as AoE damage and if Piercing Damage can be reduced by AoE Damage Reduction. In 3.6 Update, we decided to clarify some categorizations. First, Piercing Damage will be categorized as AoE damage. Also, upon this patch, we will be adding details to skill description describing if the skill does Single Target Damage or Piercing/AoE Damage.
6. Gear Inventory Expanded
This was probably one of the most frequently requested changes. There has been tremendous amount of requests to expand Gear Inventory, especially since the new Gear Super-Enhance system intensified shortage of Gear Inventory. We have been going through lengthy optimization process to solve some issues with expanding previous Gear Inventory. In 3.6 Update, the maximum number of Gear Slots will be increased from 400 to 450. While we understand that Heirs want more significant increase, we want to take small steps increasing the Gear Inventory since suddenly expanding it to 500 or 600 slots could cause stabilization issue.
7. Servant Shard Acquisition Description
This was also brought up quite frequently.
Previously, Heirs had to click on each tile of Explore stages to figure out where to farm Servant Shards when Heirs want to start farming for a specific servant. Starting 3.6 Update, we will be adding information of where each servant can be farmed in servant "Collection," along with a function that redirects Heirs to the applicable stage.
8. Skill Lock Improvement
Many Heirs have been asking for a function that lets only the ★6 servant of Heir's choice use skills during Repeat Battle in Explore stages. While searching for various possible improvements, we concluded that it is the best to develop a function that lets Heirs lock usage of servants' skills. Upon 3.6 Update, Skill Lock during battle will be improved. In Battle screen, tapping on servant portrait once will lock Combo Skill, while tapping it again locks all skills.
Today, we went over changes focused on community's suggestions. In the next Dev Note, we will be going over the essences of 3.6 Update: Boss Raid Improvement, Infinite PvP Training Addition, Single Target DPS Buff, and AoE Damage Reduction through Potential.
We are trying our best to review feedbacks from the community and apply as many changes as possible. Many changes so far have been based on the feedbacks from Heirs. We hope to see more constructive feedbacks from the community to improve Heir of Light.
Dev Note # 72: 3.5 Update Preview #1: Servant Update
There have been active discussions among the community making predictions about the next servant update. (We want to mention that a lot of predictions were on point.)
Since many Heirs are wondering about the details of next update, we tried to prepare this Dev Note as soon as possible.
In the bigger picture, the difference between servants that can be acquired from both farming and summoning and servants that can only be acquired through summoning, and the difference between Fire / Water / Forest servants and Light / Dark servants are closely related to difficulty of acquiring them. We believe that the difficulty to acquire certain servant should determine the performance of the servant to certain degree.
Light / Dark servants being stronger than Fire / Water / Forest servants is the direction that we intend to take.
However, if Fire / Water / Forest servants have absolutely no chance against Light / Dark servants, it will ruin the diversity of Heirs' team. It will also force Heirs to either go through very difficult Shard Farming or make considerable amount of purchase to summon certain servants.
Major concern from the community regarding this issue includes:
> Light / Dark servants are simply too strong
> It takes great amount of effort for many of Heirs to summon Fire / Water / Forest servants, and yet they are not that useful.
We are aware that this issue must be addressed.
Therefore, we are planning on buffing Fire / Water / Forest servants that cannot be farmed and can only be acquired through summoning to have similar performance to Light / Dark servants that can be Shard farmed. We will be starting this process with servants that were released more recently. We are hoping that this change would increase excitement among Heirs when they summon Fire / Water / Forest servants that cannot be farmed.
As some Heirs might have guessed, this will put farmable Fire / Water / Forest servants to slightly weaker position, while giving some advantage to Light / Dark servants that cannot be farmed. While we believe this difference is acceptable considering the difficulty to acquire certain servants, we also believe it is going to be difficult for certain team to dominate the meta once the variation of Heirs' team brings Rock/Paper/Scissor type of battle where no single team completely dominates over all other teams. (Since there are Heirs working hard on farming servants with Double Shard package, we put great amount of thoughts to this servant balance.)
We went over general direction of the update. Let's go into a little more detail about 3.5 Update focused on the direction we mentioned above.
When we designed Lucrecia, we were trying to design a servant that is strong against Multi-Hit Combo Skill in order to give more presence to Single-Hit (Multi-Hit 1) servants. However, Multi-Hit servants are still dominant, making it hard for Heirs to utilize Lucrecia in their team. Therefore, we will be changing her passive to [Reduces damage by 70% for the second hit, and by 90% for third hit and afterward] in order to make her stronger against Multi-Hit servants. While Single-Hit skills can be countered with tank servants like Fire Heide that limits damage of a Single Hit nuke skill, Multi-Hit skills can be countered by servants like Lucrecia who is strong against Multi-Hit skill.
* Along with the Lucrecia buff, we will be adding her to Rate+ summon.
DEF Based DPS Servants Buff
We believe that main reason many Heirs have been commenting on DEF Based DPS servants is because DEF Based DPS servants do not have much presence in iPvP. We believe that two conditions must be met in order to make DEF Based DPS Servants viable:
1) DEF Based DPS Servants must have sufficient amount of damage output.
2) Melee servants must become more viable in general.
Therefore, we decided to work on the first condition, increasing the damage ratio of all DEF Based DPS servants.
1. Damage ratio of Archangel's Combo Skill of all elements will be increased from 6776% to 7084%
2. Forest Ezebell's Combo Skill damage ratio will be increased from 6160% to 7084%. Ezebell's new passive will also make him [Immune to DEF debuffs]. Plus, his passive will [Increase 50% Crit Damage (Max 250%) upon skill use] instead of 25%.
3. Light Ezebell's Combo Skill damage ratio will be increased from 6160% to 7084%. We will also be adding [Increase DEF for 60 sec (Lv.5)] to his second skill. Furthermore, his passive will give [20% increase in DEF (Max 100%) upon skill use] instead of 10%.
4. Water Simone's Combo Skill damage ratio will be increased from 6160% to 7084%. Also, her passive will [Increase Crit Damage by 150% upon skill use] instead of 60%.
5. Light Carmilla's Combo Skill damage ratio will be increased from 6160% to 7084%. Also, her 2nd skill will [Increase caster's DEF for 60 sec (Lv. 5)], while Leech Buff on her 2nd skill will be moved to her Combo Skill. As we add Leach Buff to her Combo Skill, we will be removing DEF debuff on her Combo Skill. Lastly, her passive will now [Increase DEF by 70% during the Leach buff] instead of 50%.
6. Dark Carmilla's Combo Skill damage ratio will be increased from 3080% to 3696%. We are also adding [Increase caster's DEF for 60 sec (Lv. 5)] to her second skill. Additionally, her passive now has [40% chance of basic attack activating Leech for 30 sec] instead of 20% chance. Lastly, her Team Passive will be changed to [DEF of All Elements allies increases by 57% in PvP].
7. Fire / Forest Carmilla’s Combo Skill damage ratio will be increased from 6160% to 7084%.
While Dark Valkyrja can also be categorized as DEF Based DPS Servants, we won't be changing her damage ratio since she does AoE attack. (From now on, we are planning on differentiating damage ratio of AoE Attack DPS servants and Single Target Attack DPS servants.)
General feedback about Christine includes:
> She is simply weak.
> She is not that special from previous Ranged Ignore DEF servants.
While we would love to see a powerful new servant being loved by all Heirs, we are also careful about adding a new servant because we are aware of the frustration that rises among the community when a powerful new servant dominates the meta, making servants that Heir already invested so much in useless. Therefore, rather than making simply stronger servant, we are focusing on differentiating servants through unique passives.
As we mentioned above, we believe that we need to differentiate servants that can be farmed and servants that cannot be farmed. Therefore, we came to a conclusion that Christine's performance is underwhelming considering the difficulty to acquire her.
Therefore, we will be buffing the stats upon her Transcendence, along with her damage ratio.
> Upon transcendence, Fire / Water / Forest Christine will receive 25% increase in base stats, and 15% increase in her special stat ATK.
> Upon transcendence, Light / Dark servants will receive 30% increase in base stats, and 25% increase in her special stat ATK.
> Combo Skill damage ratio will be increased from 2464% to 2772%.
Along with our direction about performance of servants, another major direction we are pursuing is providing an environment where Heirs can form their own unique team with various servants, rather than providing an environment where Heirs are forced to form a standardized team.
Servant Balance changes frequently as we add new servants, make changes to certain effects, and buff old servants. Rather than releasing an extremely powerful servant, we want to release new servants that counter certain other servants, creating a Rock/Paper/Scissor like environment where Heirs can strategize against other Heirs to bring victory.
We have already mentioned several times that we won't be working on servant balance by directly nerfing certain powerful servants. While direct nerf can bring immediate solution to the game in the short run, we believe that it will ultimately lead Heirs to be disappointed by the game in the long run as it raises the anxiety that servants that Heirs own can be nerfed. Therefore, as we have mentioned before, we will either add new servants or make changes to effects as we work on servant balance rather than placing direct nerf on certain strong servants.
Following changes will be made according to the direction we explained above:
Melee Servants Indirect Buff
Melee servants continuously dying to Ranged AoE DPS servants ruined the Rock/Paper/Scissor design of PvP, making it difficult for Heirs to utilize the Melee servants that they invested on in PvP contents. We believe that same applies for majority of DEF Based Melee DPS servants. However, we don't believe that simply buffing Melee servants' ATK or DEF is the right way to make Melee servants viable.
We believe that there needs to be a mean for Melee servants to fight against Ranged DPS servants in order to make Melee servants viable again. Once the mean is provided, we believe that Melee servants will have solid presence in PvP.
As one of our attempt to make Melee servants viable again, we will be releasing new servant Mildred. DPS Mildred has characteristics of attacking Ranged servants. The addition of new servant that counters Ranged servants will require further consideration of Heirs when utilizing Ranged servants, possibly leading Heirs to look for alternatives of the Ranged servants. Overall, we expect this change to bring more presence to Melee DPS servants.
Skill Gauge Increase / Decrease Changes
We believe that the Skill Gauge Increase / Decrease meta is ruining the balance in various ways. That is why we added [Increases Skill Gauge Reduction Resist in PvP] to the potential, and we actually believe the patch brought some changes. However, since the issue is not completely fixed, we will giving another shot to solve this problem by adding new servant. Support Mildred is capable of giving [immunity to Skill Gauge reduction to all allies] while leaving curse that [prevents all enemies from receiving Skill Gauge Up]. Therefore, Mildred will give hard time to many popular servants related to Skill Gauge, ultimately bringing more variety to Heirs' strategy.
* Fire / Water / Light Mildred is DPS, while Forest / Dark Mildred are Supports.
Our main focus can be divided into two parts:
1. Creating an environment allowing Heirs to utilize various servants to form their own unique team rather than environment forcing Heirs to form one standardized team.
2. Balancing servants' performance based on their rarity and creating an environment where effort pays off.
Please feel free to submit any feedback, and we will continue our effort to reflect communities' demand.
Dev Note #67 3.4 Update Preview #1: Servant Balance
It has been a while since we delivered our last Dev Note.
We have been very busy trying to reflect various feedbacks from the community in 3.4 Update. We apologize about the delay.
Let's jump right into the first 3.4 Update Preview, featuring Servant Balance.
Healing Class Servant Buff
When we first worked on buffing Healer Class servants, we tried to develop two types of Healer Class servants: a type that specializes in reviving and a type that specializes in healing.
However, we realized that the type that specializes in reviving is far more popular than the type that specializes in healing, which is why we are bringing the following update:
[Forest] Ankou & [Dark] Eimyrja & [Fire/Light] Sphinx & [Light] Heylel:
> The heal amount on the 2nd skill will be increased from 70% of the caster's max health to 100% of the caster's max health. (Enhancing skill will increase the amount of heal.)
> We are adding "Heal all allies by 50% of the caster's max health upon Combo Skill use" to the passive to increase the amount of heal.
> Since [Forest] Heylel is a Healing Class servant scaling off ATK, we are adding "Heal all allies by 800% of the caster's ATK upon Combo Skill use" to her passive.
* Due to the Healing Class Servant patch, the Potential Update for Healing Class servants will be taking place in the next Update. We believe that we must focus on balance of Healer Class servants itself before we start working on the Potential.
Additional Servant Balance
> As it has been constantly suggested by the community, we will be adjusting her passive so that the ATK buff from her passive is not removed by skills that [remove buff].
> Now that her passive is not affected by buff removal skill, it only depends on her HP.
> Since Bastille was only available through Guild Shop, it was very difficult for Heirs to reach 5th Transcendence for Bastille.
> Therefore, we will be adding Fire/Water/Forest Bastille Select Summon in Guild Shop for 60,000 Points, and Bastille Shards can now be exchanged for 4,000 Points instead of 7,000 Points.
(For those aiming for Bastille, we highly recommend you do so after 3.4 Update.)
While servants with Skill Gauge Reduction have been at the center of the meta, there was no real way to counter Skill Gauge Reduction.
Therefore, we are adding [Increase Skill Gauge Reduction Resist in PvP] to Potentials. [Increase Skill Gauge Reduction Resist] can be applied to Normal Potential Slot 3~5, and the max resist is 40% just like Silence Resist.
Additional Balance Improvement & Adjustments
> Resilience Block will now remain on servants even after reviving.
> We have fixed several issues related to skill usage, such as the issue that disabled regular Skill or Combo Skill and issue that activated multiple Combo Skills at once. (We are very confident that this update will fix all the issues related to skills! We promise!)
> Ranged servants will now keep certain distance from enemies.
Progression with device heating issues
Through community's help reporting their device and situation, we were able to make some progress addressing device heating issue. The following update will arrive in 3.4 Update, so please hang on there a little longer.
We apologize that we failed to keep our promise about posting servant balance update notes earlier.
It was only 8~9 days ago that these updates were finalized, and this was the earliest we could deliver the Dev Note.
We would try our best to deliver faster Servant Balance Update details in the future.
Thank you, and see you in the next Dev Note!
[Event] Party Raid Update Special Gift Events (5/31 ~ 6/6 CDT)
Event #1: Special Log In Event
Event Details: Log in