[Event] Calling All Guildies! Report to Guild HQ Right Now! (5/25 ~ 6/21 CDT)
will receive Artifact Summon Stone
[Notice] 5.5 Update Patch Note
> Fixed Potentials (Normal #1, Special #1 and Special
Dev Note #142: Christmas Event Preview
💥 Christmas Event #1
We had many events in the
[Event] Global PvP Top 50 Event (12/5 ~ 1/1 CST)
Global PvP Top 50 Event Details:
Dev Note #140: Poll #2 Regarding the Return of Auto-Repeat Battle (Valor Auto-Repeat)
We thought that the option above was the #1 option
[Event] 1,000th Day Celebration Event Part 4- Double Payback Event (11/26 ~ 11/30 CDT)
- The goal of the event is to become the #1 Server
[Notice] 5.1 Update Patch Note
: Servants must be deployed to Slot #1 of both your
[Event] Growth Support Event (10/13 ~ 11/16 CDT)
Growth Support Event Event Details:
① Event #1
[Notice] Do you have what it takes to climb the Tower of God? (8/24 ~ 9/21 CDT)
You'll be able to start a fresh course from mission #1
Dev Note #125: 4.5 Update Preview #1
Today we will go over some details about 4.5 Update.
Here is the 4.5 Update Preview we shared couple days ago.
4.5 Update Preview: https://bit.ly/2OuwUbK
While sharing some more details from what was already shared above, we will be sharing some details that weren't mentioned on the Preview.
While Heirs first focus on their favorite Fire/Water/Forest servants, Heirs tend to take interest in Light/Dark servants as they make progress in Heir of Light.
Allowing Heirs to collect & utilize various servants is one of the biggest goal of Heir of Light. With this update, we wanted to promote development of Fire/Water/Forest servants while giving Heirs chance to further Transcend Fire/Water/Forest servants with good rewards.
By adding rewards that include materials for Light/Dark servant development in area 19 & 20, we wanted this content to be serve as a first step for Light/Dark servant development.
We discussed rather we should release Light/Dark version of Corrupted Waterway this update internally. However, due to the content's difficulty, we will be opening Light/Dark Corrupted Way in the future, while releasing only Fire/Water/Forest Corrupted Waterway this update. (Since we will be opening it later, we labeled it "Coming Soon")
⭕New Servant Teresia
We are notifying release of the new servant Teresia much earlier than usual because Teresia's release has a lot of meaning behind it.
Fire/Dark Teresia are Healer class servants that block Caesar's Passive. It's been 6 months since we released Caesar, and Caesar has been a powerful Tank servant for a while. We decided it is time to make sniping servant for Caesar.
Currently Light Heylel is probably the best Healer servant. We believe she is still quite strong even after a nerf. We wanted Dark Teresia to be useful to fight against Light Heylel.
⭕Ignore DEF DPS Servant
We believe some Heirs must be worried that sniping of Caesar will bring another domination of Ignore DEF DPS servant especially because Ignore DEF DPS servants have been performing quite well with Co-Destruction that cancels Caesar's Passive.
The problem with domination of Ignore DEF DPS servants is that since these servants can deal great amount of damage consistently, Tank servants often cannot survive the damage of Ignore DEF DPS servants. Sometimes, Ignore DEF DPS servants successfully take out Tank servants with 2 higher Transcendence.
"Many Heirs from Discord have been bringing up this concern about damage output of Ignore DEF DPS servants, which is why we will be adding Normal Potential such as Ignore DEF damage reduction.
(We are currently testing this Potential, and we believe it will arrive within August. This will allow well developed Tank servants to survive Ignore DEF DPS servants. We wouldn't see this as a direct nerf to Ignore DEF DPS servant.)"
⭕Combo Skill Speed Change
Many Heirs commented that Infinite PvP improved a lot thanks to improved Combo Skill speed in 4.4 Update. We will expand this change to PvP, Global Infinite PvP, Guild War, and Cult Training Ground.
⭕Additional Feedback Reflection
- We have been trying to replenish the Valors spent in Purifying Ground through various ways. While Heirs liked the events, many Heirs wanted to see Valor support through an in-game system rather than events. Therefore, we will be adding Purifying Ground mission to give more Valor. (Once current Beach Ball event ends, we will be bringing back slightly altered version of Purifying Ground Valor event with next Update.
- We finally added Guild Invite function. Through additional Updates regarding Guilds, we are looking forward to see more active Guilds in a long term. We are also looking into ways of supporting community activity of Heirs.
(August Update will have various features such as Guild Level update and Guild Level effect.)
- Opponent's servants' level will display in yellow once they reach max level. This will allow Heirs to know about opponent's Transcendence stage.
That's it for today.
We will have another Dev Note tomorrow so stay tuned.
4.3 Update Patch Notes (Updated June 2nd, 10:46 AM PDT)
Contribution Rank, but if your Guild has a Contribution #1
[Event] 800th Day Celebration Event #1 (5/9 ~ 5/10
🔶800th Day Celebration Event #1 - Dungeon Entry Discount
Dev Note #114: 5/11 Update Preview #1 & Suggestion
Recently, we have been receiving many suggestions from the community.
We shared our feedback about those suggestions that they will be reviewed instead of implementing them due to conflicting issues.
We are trying our best to implement frequently voiced suggestions after undergoing internal reviews.
However, we would like to share some reasons why implementing those suggestions are so difficult.
Today, we will talk about a few topics.
The Lack of Elemental Stones
The common suggestions from the community:
"The amount of Elemental stones provided through the game is possible to fully awaken 1 servant.
However, it is impossible and the game does not provide enough awakening stones to fully awaken a team of 4 servants in the same element.
It will require a long period of time to fully awaken them without making any purchases. "
I have a lot of elemental stones however it's not for the servant that I'm currently focusing on. It would be very helpful if there is a way to exchange elemental stones into different elements.
"The Awakening Material Dungeon floor 11 and 12 are needed to obtain Supreme Elemental Stones, however, those floors are a huge wall to the new users.
It would be great if there are alternate ways to obtain Supreme Elemental Stones"
"I have saved up a lot of Supreme Elemental Stones however, with the release of a new servant, I lack greater elemental stones to awaken the new servant.
It would be great if there is a way to exchange Supreme Elemental Stones into Greater Elemental Stones."
Until now, we have limited ways you can obtain elemental stones due to the balance.
The awakening provides huge efficiency in growth thus, we set the speed of reaching 5th Awakening to be on par with reaching 5th Transcendence and skill enhancements.
However, after the revamp of Transcendence made it easier to reach 5th Transcendence.
So we decided to support everyone with awakening by implementing some of the suggestions that many have suggested.
Changes are listed below
⭕1. New elemental Craft
Elemental Exchange for Supreme Elemental Stone will be added to the Craft to allow users to focus and speed on awakening their main team.
Supreme Elemental Stone to Greater Elemental Stone exchange will be added to resolve the lack of Greater Elemental Stones.
⭕2. Elemental Stones have been added to the shop for those who wish to speed up the time in obtaining Greater Elemental Stones.
The Greater Elemental Stones will be available in the shop to be purchased with Karats.
(For those who are having a difficult time clearing Awakening Dungeon 11th and 12th floor, please note that Greater Elemental Stones purchased from the Shop can be used to craft Supreme Elemental Stones)
The following changes listed above will be implemented into the game on 5/11 and will last until mid-July as an Event.
We will be analyzing data during the duration and will officially implement them after a thorough review.
New Craft and Shop Items
Recently, we have received a suggestion from the community regarding the usage of other in-game currencies.
"The current users need content or ways to use up other in-game currencies that are just stored away.
Also, new users need more support or ways to help grow their servants."
We agree that there needs a way for users to use up their in-game currencies that are just being stored away.
Also, there must be a way to relieve the wall that new users face as they progress in the game.
We are trying to review and debate internally to resolve these issues one by one.
Thus, in the 5/11 Update, we will be added new items to craft and Shop.
Items that require Fire/Water/Forest Soul Stone and Materials from the Sanctuary will be added to Craft to increase the value of materials and to provide support in growing servants.
Also, Instant Evolve and Instant Awaken will be added to the Shop.
Detailed information is listed below
⭕To help new Heirs' servant development, Heirs will be able to craft Instant 6★ Evolve using Common Soul Crystal
⭕It was difficult to obtain Rainbow Stone that was required to unlock Potential because most contents that drop Rainbow Stone were late game contents. Heirs will be able to craft Rainbow Stone using Common Soul Crystal.
⭕For new Heirs, we will be adding Instant 6★ Evolve in Honor Shop.
⭕We will also add Instant 6★ Evolve, Instant Awaken, and Rainbow Stone to Special Shop
Limited Packs Valor Buff (Expected Date: May 11th)
Since we removed 150 Repeat Battle perk from various Limited Packs in 4.2 Update, many Heirs have been commenting on value of Daily Karat Pack. We decided to increase value of various packs excluding All-in-One Pack. (Heirs who already purchased these packs will receive adjusted Valor starting May 11th.)
Fire/Water/Forest ★3~5 Summon Stone Guaranteed Summon Implemented (Expected Date: May 11th)
Currently, guaranteed ★5 Summon for every 50 summons is not implemented for Fire/Water/Forest ★3~5 Summon Stone because Fire/Water/Forest ★3~5 Summon Stones are classified as in-game items obtained through gameplay or events rather than items obtained through purchase. Heirs have been suggesting that guaranteed ★5 Summon should be implemented for all Summon Stones. Therefore, we will be adding guaranteed summon for summon stones that are not acquired through purchase. (If you have plan of using Fire/Water/Forest Summon Stones, we strongly recommend waiting for the next Update.)
Valor Shortage Issue
Since we launched Guild War and added Guild Sanctuary to Purifying Ground, many Heirs have been commenting on Valor shortage issue once again.
As we mentioned multiple times before, Valor used in Purifying Ground directly translates into servant shard, which means Heirs can obtain servant shards simply by consuming Valors.
Some other games allow infinite usage of Valor (basic currency) because major developments don't take place in regular stages in those games. Since consumption of basic currency Valor directly leads to servant development in Heir of Light, we cannot provide infinite amount of Valors like other games.
We believe it is more common among mobile games to limit usage of basic currency if it can directly translate to development.
Also, if you spend 2,200 Valors for 550 rounds, you can obtain 40 ~ 45 servant shards. (Without All-in-One package) Assuming that 2,500 Valor can be purchased with 300 Karats, each servant shard has a value of 6~7 Karats. This is directly related to value of servant shard that can be purchased in various shops or servant shard that is purchased through In-App-Purchase. Currently, Purifying Ground that gives one servant shard for every 6~7 Karats is very efficient even without All-in-One package.
If we were to bring update that ease the limit on Valor, we would ultimately have to limit acquisition of servant shard based on time to balance balance Purifying Ground with other contents and In-App-Purchases. For example, we would have to increase the time required for Purification so that Heirs can participate in Purifying Ground about 3 times max a day. However, we believe that such change will ultimately hurt those who were using Purifying Ground to quickly obtain more shards.
While it is very unfortunate to find some Heirs having hard time playing Heir of Light that they love due to Valor shortage, we want to let the community know that it is very difficult to bring changes such as additional Valor support, Valor cost reduction, or Infinite Valor supply through purchases is very difficult now that Valor became a major currency to achieve Transcendence.
However, we will continue our effort to reduce stress Heirs' stress about Valor through various events such as May Special Events that reduce Valor cost of various Dungeons or Abaddon for certain period or give out Valors.
That's it for today.
Next week, we will talk about additional details of update scheduled for May11th including buff of Enemy HP-Based DPS servant Bastille and new Combine.
[Notice] 4.2 Update Patch Note
: Fixed the bug of Normal #1 Potential having the
Dev Note #112: 4.2 Update Preview #1 - Servant Balance
Were you able to figure out which expected changes from previous Dev Note were jokes?
1. Guild Battle will be added.
2. Floor 13 ~ 15 for Omen/Heide Gear Dungeon will be added.
3. New Main Stages that are even more difficult than Sanctuary will be added.
4. New servant Demian will be added. Demian is designed to synergize well with DEF Based DPS servants.
5. Multi-Fuse system that allows 10 Fusions at once will be added.
6. New Boss Invasion stage 6 ~ 20 will be added.
7. All Day Payback will account purchase between April 1st to 30th. April Payback starts on April 7th. You can exchange max point of 1,100,000
The answer was #3 & #6.
The Main Stage Update is in fact scheduled for 4.3 or 4.4 Update instead of 4.2 Update.
Also, while we do have plan to add more Boss Invasion stages, it won't be part of 4.2 Update. Also, we don't have plan of adding 20 stages yet either.
Today, we will go over servant balance adjustment and other miscellaneous changes that will happen in 4.2 Update.
As we mentioned multiple times earlier, we will be adjusting "Remove all buffs from all enemies" effect as it was seriously hurting the balance between servants
Light Sofia, Forest Heylel, Light Heylel, and Dark Ignis will be affected by this change. "Remove all buffs from all enemies" will be adjusted to "Remove 3 buffs from all enemies."
We tested multiple variations of number of buffs being removed. Removing 4 buffs was almost as powerful as removing all buffs, and removing 2 buffs was simply not enough, damaging the usage of applicable servants. Therefore, we came to a conclusion that 3 buffs removal would be the most appropriate option.
Dark Ignis' "Remove all buffs from all enemies" had a penalty of removing one buff from all allies. Sometimes, Dark Ignis would do rather disappointing amount of damage even after removing DEF buff from target enemy because her own ATK buff was removed. However, as we are adjusting number of buff removed from all enemies to three buffs from all buffs, we determined that Buff removal on allies also needed adjustment.
Therefore, "Remove 1 buff from all allies" will be adjusted to "Remove 1 buff from all allies beside oneself."
⭕AoE DEF Based DPS Servant Skill Ratio Adjustment
Currently, Dark Valkyrja is the only AoE DEF Based servant.
Light Demian that will join Heir of Light in 4.2 Update will also be AoE DEF Based servant.
Since AoE DEF Based servant was not playing its role properly, we will be making some adjustments.
1st Skill: 720% -> 828% (15% buff)
2nd Skill: 1260% -> 1449% (15% buff)
Combo Skill: 6160% -> 6468% (5% buff)
Also, Water/Forest/Dark Demian has a Passive that "Gives x% of own DEF to DPS servant." We believe Demian would make a great team with DEF Based DPS servants.
⭕Ignore DEF DPS Servant Special Potential #4 Adjustment & Addition
Ignore DEF DPS servants didn't have a proper skill in Special Potential #4.
Therefore, we will be adding a new Special Potential to that "Increase ATK by n% for 30 seconds upon skill use."
We will be adding the Potential above to Melee Ignore DEF DPS servants. On the other hand, we will replacing old Potential that "Increase ATK by n% for 30 seconds upon active skill use." (Max 40% at S Rank) with the new Potential above for Ranged Ignore DEF DPS servants.
Water John Wick and Fire Ankou will be excluded from this change since they already have such effect in Passive.
⭕Abaddon Monument Improvement
When the Monument knocks back, it reduces aggro of enemy significantly for 20 seconds. Also, it is designed so that the aggro doesn't get focused on Tank servant even after the Tank servant uses Taunt if Monument uses knock back.
This became a bigger issue when Heirs use both Light/Dark and Fire/Water/Forest servants in their team. While it wasn't completely impossible to overcome this issue using perfect team comp, many Heirs have been asking us to consider mixed usage of Light/Dark and Fire/Water/Forest servants.
Therefore, we will be lowering difficulty of Abaddon by allowing Tank servants to have guaranteed aggro upon using Taunt on top of reducing the duration of aggro reduction from 20 seconds to 10 seconds.
This change will be applied only on Abaddon for now. (Excludes Explore/Sanctuary/Dungeon) We will look into expanding this change to other contents after more thoughts.
⭕Gear Dungeon (Omen & Heide) 13 ~ 15th Floor
After the Transcendence Update, we are in preparation in adding new difficulties for all contents.
Currently the Gear Dungeon 12th floor is balanced to difficulty of T3 Teams which allows all users to clear it without any difficulties.
By looking at this balance in 550 runs, it puts the users in a state where they are satisfied in obtaining 2 ~ 3 legendary gears that they wanted. As a result, it makes users to spend many countless hours in obtaining 19+ 6 * legendary Gears.
The 13th ~ 15th floors holds difficulties that fits the Team's growth due to the Transcendence expansion, however, it will have rewards that matches the difficulties of each floor. Thus, you will be able to obtain gears that you want with reduced amount of playtime.
Gear Dungeon Expansion details are listed below.
* Difficulty Balance is based on a team with servants in similar Transcendence level.
Omen and Heide Dungeon have specific strategies but they have requirement and difficulties to match those strategies which will be a fun challenge.
We are looking forward to seeing which team you guys would use to conquer the 15th floor.
⭕Group changes due to the Transcendence Expansion
With Transcendence Expansion, Growth Score of many Heirs are also increasing. As a result, many Heirs have been joining Diamond group. Since Diamond is where a lot of top tier players are placed, we saw the need to adjust the standard as below.
The upcoming adjustment is to keep the 1~2% high-end users in the Diamond Group and also to avoid a situation where users with low growth score to be placed in the high-end group and have difficulties in obtaining wins.
The group adjustment will be made in the 4.2 Update and will be in effect after the season calculation.
(The group may undergo more adjustment in the future after constant monitoring the spread of overall user's growth scores)
⭕Auto Repeat Pack I Change
In the previous dev note, we have announced that the base auto-repeat count will be increased to 150 and will be offered to all users.
Thus, the benefit of 150 auto-repeat count will be removed from the Auto-Repeat Pack 1 and a new benefit / reward will be added.
The daily Karat amount will be increased from 140 to 200
The daily Valor amount will be increased from 50 to 300
If you are currently subscribed or have purchased the Auto-Repeat Pack I, please see the upcoming changes and decide on extending the pack.
⭕Mass Invasion Improvement
Mass Invasion had issue with efficiency due to long clear time for a stage due to the high level of bosses and very low servant shard drop rate.
Thus, to allow users to obtain more servant shards the mass invasion entry will be reduced from 10,000 to 5,000 but significantly increase the shard drop rates.
With the reduced entry amount of 5,000 and increased drop rate, you will be able to obtain more servant shards with reduced play time. Also valor usage compare to the amount of shards obtain will be greatly reduced.
Especially for level 60 boss, there were situations where you couldn't obtain 500 shards even after completing all 10,000 entries. However, after the Mass Invasion improvement, you will be able to obtain roughly 550 shards which will allow you to obtain at least 1 servant. Also, if you have the 2x shard benefit, it will allow you to obtain 2 servants.
We are planning to set the next mass invasion bosses with most used servants in the game ([Water] Mildred, [Water] Lucrecia, and [Forest] [A] Sphinx) so that many can enjoy Mass Invasion after the 4.2 Update.
That's all for today's Dev Note.
For the next Dev Note, we will be discussing about the Guild War
Dev Note #110: Future Update Notice
Dev Note #108: 4.1 Update Preview #1 - Servant & Transcendence
We have briefly addressed some upcoming changes in the March 9th update and we would like to take this time to address them in detail.
⭐️ Changes in Transcendence for Collaboration Servants
Many users who have collaboration servants from past collaborations are having a difficult time transcending them.
Collaboration servants have their conditions and limits compare to the other servants, thus, we decided to reduce their difficulty in Transcending them as many have suggested.
1. Transcendence EXP Reduction for Collaboration Servants.
For users who have already reached T6 or above will be compensated with excess Transcendence EXP due to the changes in required Transcendence EXP.
* Please note that this Transcendence EXP reduction is for Collaboration Servants Only.
2. Collaboration Servant in Purifying Ground Area 3
Collaboration servant can be purified in Area 3, Alter, which will allow users to Purify up to 3 Collaboration Servants at once including 2 Light/Dark Collaboration Servants.
Now, Collaboration servants can be purified in Area 2 ~ 4.
3. Transcendence Bun in 5* Select Summon
Currently, 5★ Select Summon can be obtained by Craft or IAP.
To ease the difficulty of Transcendence, we will be adding Transcendence Bun in the 5* Select Summon which can be used for Collaboration Servants.
1. Forest Oracle Changes
> Bomb duration will change from "2 sec or 10 sec" to "2 sec or 5 sec" bomb.
> Random Bomb Rate Ratio will change from "80% (10sec) - 20% (2 sec) " to "50% (5 sec) - 50% (2 sec)".
2. T7 ~ T10 L/D Servant Stat Changes
There has been a constant debate about how the Light and Dark Servants have much lower stat compare to the difficulty of obtaining them.
Many have commented that T10 Fire/Water/Forest Servants are much better than T7~9 Light/Dark Servants due to the high stats of T10 Fire/Water/Forest Servants.
We did share our comparison between T7 Light/Dark Servants and T10 Fire/Water/Forest Servants to show they are very similar.
But it is a fact that the base stat of T10 Fire/Water/Forest servants is better than T9 Light/Dark Servants.
When comparing a Team of Fire/Water/Forest to Light/Dark, T7 Light/Dark Team is indeed on par with T10 Fire/Water/Forest
However, Light/Dark servants are 3~ 4 times more difficult in Transcending and also when comparing the stats of T9 Light/Dark Servants to T10 Fire/Water/Forest, you may feel more accomplished and think that T10 Fire/Water/Forest servants are much better.
Also, these stats difference may have some effect on winning and losing, so we decided to make stat changes for the Light/Dark Servants.
Thus, the stats of Light/Dark Servants will gradually increase from T7 ~ T10 and a comparison chart can be seen below.
T8 Light/Dark servants will be similar to T9 Fire/Water/Forest and T9 Light/Dark Servants will be similar to T10 Fire/Water/Forest.
⭐️ Light/Dark Servant Transcendence Balance
Many have suggested that the difficulty of Transcending Light/Dark Servants is too high.
Thus, a couple of changes will be made to reduce the difficulty.
1. Purifying Grounds Drop Rate Changes
The drop rate of Light/Dark servants shards in Purifying Grounds will be increased by around 20% compared to the original drop rate.
2. Light/Dark Transcendence Shard Package Changes
The Transcendence Shard amount will be increased from 250 to 300 in the $99.99 Light/Dark Transcendence Shard Package.
⭐️ Mileage Shop Changes
The mileage shop has not been changed for a long time compared to other shops in the game.
We did not want to make changes in items for the Mileage Shop due to the connection with IAP.
But after the 4.0 update, the value of Summon Stones has changed, thus we decided to make some changes to the Mileage Shop.
Mileage Shop Item Changes
The following items will be removed from the Mileage Shop
> Fire/Water/Forest 4~5★ Summon Stone
> Light/Dark 4~5★ Summon Stone
> Fire/Water/Forest 3~5★ Summon Stones
> Awakening Magic Stones
If you are going to use the Mileage Shop, please make sure to review the changes before using it.
⭐️ Valor & Limited Time Package Improvement
Heirs are in a greater need for Valor after we opened Purifying Ground. While we added various sources of Valor in the previous update, we are planning on keeping a 50% discount on Valolr until 4.1 Update.
We believe that it is necessary to maintain a certain amount of Karat consumption on Valor to participate in Purifying Ground to keep a proper balance of shard farming cost in various contents including Purifying Ground.
However, we agree that it is necessary to adjust the excessive consumption of Karats on Valor purchase. We also feel the responsibility to provide aids for Heirs who are suffering from Valor consumption even after purchasing the All-in-One package because they opened the 4th region of Purifying Ground.
Therefore, 2,500 Valor will be available for 150 Karats 4 times a day. After 4th purchase, 2,500 Valor will be available for 300 Karats.
We also increased the daily reward of All-in-One Package from 300 Karts & 1,000 Valor to 500 Karats & 7,500 Valor to help Heirs with Valor acquisition.
Heirs who already purchased All-in-One Package will be receiving a renewed daily reward after 4.1 Update.
Furthermore, we are planning on extending the current Repeat Battle Pack II's duration from 15 days to 30 days while maintaining its price of $29.99. Plus, we are planning on increasing Repeat Battle count from 250 battles to 400 battles. To prevent some Heirs from missing out on this change, we will be providing an additional 15 days of Repeat Battle for Heirs whose current Repeat Battle remains even after the update.
While we believe these changes will solve the Valor issue to a certain degree, we will continue to monitor the community to plan future events or rewards.
⭐️ Additional Balance & Feedback Reflection
> We will be increasing the number of Potential Enhance Stones and Potential Change Stones acquired from World Battle by 1.5 ~ 2 times.
> We will be replacing Evolve Bun for Special Summon Shard for Abaddon Normal & Hard reward.
We will come back next week with more QoL Improvements & Feedback Reflection in the next Dev Note.
[Notice] v3.11.5 Release Announcement (1/28 CST)
#4: Hall of Fame of Global Infinite PvP Ranking #1
[Notice] 3.11 Patch Notes
Ex/ #1 [Silver C-01] ▶ My Rank within my Group [Group
Dev Note #100: 3.11 Update Preview #2 - Growth Score & Groups
that I would prefer staying in the low group if the #1
Dev Note #99: 3.11 Update Preview #1 - League System
Infinite PvP content is a place to determine the Rank #1
[Notice] 3.10 Update Patch Note
[Potential Special #1 and #2 Slot Description Changed
[Event] 3.9 Update Present (After Update ~ 12/5 CST)
⭕3.9 Update Present #1 Details:
Dev Note #94: 3.9 Update Preview #1 - Servant Balance
3.9 Update is just a week ahead.
We will be discussing Servant Balance in the first Update Preview.
In the last Dev Note, we briefly talked about Potential changes in 3.9 Update.
Today, we will go over details on original Potentials that will be improved and new Potentials that we are adding.
⭕New Special Potential #4 Added
We believe that currently one of the issues with Heir of Light is difficulty of taking down Tank class servants due to their high HP and DEF. One of the actions we took to address this issue was adding new servant Aria in 3.8 Update. Also, we added Special Potential #4 that reduces the DEF of a target by n% for the duration of a Combo Skill upon using Combo Skill to some servants with ATK-Based or DEF-Based skills.
With this update, we will be adding new Potential to ATK-Based and DEF-Based DPS servants that reduce the DEF of a target by n% for the duration of the Combo Skill when the Combo Skill is activated by Secondary Mark. With this Potential, we expect ATK-Based and DEF-Based DPS servants to be able to do stronger attacks by reducing enemy DEF. (Max percentage of DEF reduction is 35% for S tier Potential.)
Furthermore, we will be buffing the Potential that reduces the DEF of a target by n% for the duration of a Combo Skill when attacking a frozen enemy with a combo skill because it is quite difficult to utilize the Potential due to "freeze" condition. The max amount of DEF reduction on S tier Potential will be increased from 36% to 40%
⭕Change to Normal Potential
It was very difficult for a DPS servant to do meaningful damage due to Potential that "Increases Crit Rate Resist upon being hit by a DPS" unless the DPS servant is a DEF-Ignoring DPS servant. Therefore, we will be buffing Potential that increases Crit Rate Accuracy in PvP from max 12.5% to 20%.
Also, as we promised, we will be removing "Increase Stun Resist Rate in PvP" and "Increase shield ignore rate when attacking an enemy of certain class" Potentials so that Heirs can acquire the Potential that they want more easily.
Furthermore, we will be buffing "Increases enemy shield ignore rate upon attack" Potential from max 5% to 15% so that it can replace "Increase shield ignore rate when attacking an enemy of a certain class" Potential.
(Servants that already have Potentials that are being removed will keep the Potentials until they change Potential.)
New Single-Hit Avatars for Servants Without Single-Hit Combo Skill
Many Heirs have been giving feedback about Combo Skill Hit-Count of servants that don't have any Avatar yet. It is true that the lacking options of Combo Skill Hit Count hindered the flexibility of servants in various contents.
Unfortunately, we had to push back plans of Avatars for original servants without any Avatar because there were other occasions that we wanted to create new Avatars for. (Summer Event, Halloween Event, New Character Release)
Therefore, we decided to create Avatars that focus solely on changing the Hit-Count of Combo Skills. Therefore, we will be adding Fairy Avatar for servants without Single Hit option for Combo Skill. Fairy Avatar only changes Hit-Count of Combo Skill, maintaining the servant's Combo Skill animation and Mark.Therefore, Fairy Avatar will be available for a cheaper price than other Avatars.
With this update, we will be adding Fairy Avatar for Ezebell, Archangel, and Valkyrja. (Unfortunately, we couldn't make Fairy Avatar for John Wick and Sofia due to copyright issue.)
In the next 3.10 Update, we will be adding Fairy Avatar for servants without Multi-Hit option for Combo Skill. ([A] Heylel, Sphinx, and Bastille)
Archangel Multi-Hit Change
Originally, we did not have plan of creating Avatar for Archangel, a Summoners War Collaboration character. However, we realized that Archangel's iffy Hit-Count on Combo Skill is hindering usage of Archangel despite his potential. As we add Fairy Avatar for Single Hit Combo Skill, we will be increasing Hit-Count of Archangel's Combo Skill to 4 Hits, making him a servant with Multi-Hit Combo Skill as a default. (Archangel will become stronger against servants with potentials that limit the damage received at once.)
Team Passive Improvement
Based on the feedback from the community, we will be buffing numerical values of Team Passive of new servants that cannot be farmed.
Light [A] Sphinx: [PvP] Allies ATK Increase 45% -> 57%
Dark [A] Sphinx: [Dungeon] Allies ATK Increase 45% -> 57%
Light Ezebell: [World Raid] Allies DEF Increase 45% -> 57%
While we usually do not include introduction of a new servant in Servant Balance Dev Note, we decided to go over some details about our new servant Caesar. specifically focusing on the balance aspect of Caesar.
1. Fire/Forest/Dark Caesar is a Tank class servant, and Water/Light Caesar is a Healer class servant.
2. The Primary Mark is Sunrise. The Secondary Mark is Sunset.
3. Caesar is the first Tank servant in 8 months since we released Lucrecia. We wanted to make sure that this new Tank servant has significant presence in Heir of Light. As the Leader of the Undertakers, he is capable of reducing damage against DEF-Ignoring DPS servants. On the other hand, Caesar is weak against ATK-Based or DEF-Based attacks. Heirs can do significant amount of damage against Caesar utilizing this characteristics and proper DEF debuffs.
4. Healer Caesar has Revive in his Combo Skill. With his Relation Effect, he will be able to block enemy Mildred's passive skill effect.
That is it for 3.9 Update Preview.
Please feel free to leave any questions in the comment.
[Event] Market Feature Special, Log In & Awaken Dungeon Event (10/4 ~ 10/13 CDT)
🔴Market Feature Special #1 Log In Event Date:
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Nat 3*s are great for new players because they
Arnezz's mid game top 5 tips
couple of nat5 70s right now but getting there :)
CM_Heylel's Top 5 Game Tips!
Servants with D.O.T Damage Skills
*Fire Blavatsky is #1
[Notice] 3.6 Update Known Issue
3.6 Update Known Issue Details:
[Announcement] v3.6 Update Compensation Reward Notice
#1 AoE damage related adjustment compensation Reward
Dev Note # 75: 3.5 Update Preview #3: Global Infinite PvP Notice
believe that Global Infinite PvP will determine the #1
Servant Management - Potential
: Enhanced Stats from Slot #1 will be reflected in
Dev Note #62: 3.3 Party Raid Update Preview #1 - Servant
We are here with long waited 3.3 Update Preview. We will start our first Update Preview with Servant Balance.
While we are constantly working on our Servant Balance, we recently saw many Heirs feeling overwhelmed by the frequency and the degree of changes.
We definitely understand the frustration coming from the community, and we will try our best to deliver careful Balance Patch through constant communication.
> [Light][A] Lucien: We will add "ATK increase by 50% for 30 seconds upon active skill use" to her Passive Skill so that it better fits DPS Class servant. Additionally, her Relation Effect will change, which will be explained in greater details in Relation Effect section below.
> [Light][A] Leto: The SPD reduction level on her first skill will be increased from Lv. 3 to Lv. 5. Plus, her Passive will be changed to "Increase Accuracy by 50% and deals 30% additional damage when a Combo Skill hits an enemy with a SPD debuff" in order to increase her damage output.
> [Dark] Eimyrja: We will be removing 50% Skill Gauge reduction from her Passive Skill to make the Redemption more meaningful.
> [Dark] Blavatsky: We will add Wave Effect that increase SPD to her Combo Skill because none of the [Light]/[Dark] servants has such Wave Effect.
> [Light][A] Heylel: We will add Wave Effect that increase SPD to her Combo Skill because none of the [Light]/[Dark] servants has such Wave Effect.
> [Fire] Valkyrja: Revive on her 2nd skill will be replaced with Debuff Removal. Instead, Debuff Removal on her Combo Skill will be changed to Revive so that Revive is used more frequently.
We are very cautious about changing Relation Effect because every time we make a change it could bring excessive change to the meta / deck.
Following will be the focus of this Update:
> DPS Class Servant that was avoided because Relation Effect involved enemy
> Healer, Support Class Servant that was avoided because Relation Effect involved ally.
> Healer, Support Class Servant that was avoided despite having Relation Effect involving enemy.
> Light [A] Lucien: If an ally Lucrecia is present, ATK increases by 100%.
> [Water][Dark] Sinistra: If an enemy Simone is present, decrease target's SPD by 80%.
> [Fire] Spiegel: If an enemy Ankou is present, decrease target's SPD by 80%.
> [Dark] Mary: If an enemy [A] Leto is present, the target's Passive Skill effect will be blocked.
Potential & Revive Changes
As we mentioned in the previous Dev Note, we will be making changes to Potential and Revive.
1. Requirements to unlock Potential for [Light] & [Dark] servants have been changed so that it is easier to unlock Potentials and faster to get servants stronger.
2. There will be some changes to Revive.
The HP ratio of revived servants will not count toward victory in PvP contents. (PvP, Infinite PvP, World Battle) For example, let's say there are 3 servants in Team A with 100% health. Even if Team B revives 2 servants to have 4 servants at 100% health right before the round ends, the HP ratio of 2 revived servants will not count toward the victory. While Team B would be the winner until the update, Team A will stand victorious once the update arrives.
We are also disabling activation of Secondary Mark of revived servant right after its revival.
New Potential for Ranged DPS Class
In 3.3 Update, we will be adding new Potential for Ranged DPS Class servants. Ranged and Melee DPS Class servants will be sharing the same Special Potential Slot 3. We will also make slight changes to the Special Potential Slot 4 of Melee DPS Class servants to design Special Potential Slot 4 of Ranged DPS Class.
Common Special Potential Slot of Melee & Ranged DPS
<S> 50.35% chance to remove 1 buff from the enemy when an active skill lands as a Crit Hit. (Max 95%)
<S> 7.35% chance to decrease enemy's DEF for 15 sec (Lv.1) when any attack lands as a Crit Hit. (Max 14%)
<S> Increase Crit Damage by 12.6% up to 126% upon skill use. (Max 240%)
<S> Increase DEF by 4.15%, up to 41.5%, upon skill use. (Max 70%)
<S> Increase SPD by 15.7% for 30 sec upon active skill use. (Max 29%)
<S> Increase damage by 5.2%, up to 20.8%, per debuff on the enemy. (Max 36%)
<S> 15.7% chance to increase SPD for 15 sec (Lv. 1) when any attack lands as a Crit Hit. (Max 29%)
<S> Increase Combo Skill damage by 15.75% when cast with Secondary Mark. (Max 30%)
<S> Deals 10.5% additional damage when a Combo Skill hits an enemy with a DEF debuff. (Max 20%)
Exclusive Special Potential for Ranged DPS
<S> 47.25% chance to remove all enemy shields upon Combo Skill use. (Max 90%)
<S> 24.1% chance to decrease the DEF of all enemies for 30 sec (Lv. 5) upon Combo Skill use. (Max 45%)
<S> Increase ATK by 21% for 30 sec upon active skill use. (Max 40%)
Exclusive Special Potential for Melee DPS
<S> Increases Glancing Hit Rate by 31.5% upon being hit. (Max 60%)
<S> Increase DEF by 8.35% of ATK. (Max 15%)
<S> Increase HP by 94.5% of ATK. (Max 180%)
That is it for today!
We will be discussing the bread and butter of 3.3 Update, Party Raid, in the next Dev Note expected to arrive this Wednesday. Please feel free to ask any question about Party Raid through comments.