Dev Note #130: 4.6 Update PreviewDev Notes
Greetings Heirs, We hope everyone had a change to check out 4.6 Update Preview. We are here to share more details about the Update next week. ⭕4.6 Update Preview: https://bit.ly/31R9sf0
=============================================== Guild Purifying Ground =============================================== We received various suggestions about Guild Purifying Ground Usage. While we tried various methods to ease the gap between winning and losing Guild such as changing Guild War matching system and adding Guild War Shop, we came to a conclusion nothing is more effective than allowing losing Guild to use Guild Purifying Ground. Losing Guild will be able to use Guild Purifying Ground by using small amount of Karats. (Members of winning Guild can use Purifying Ground without Karat usage.) Furthermore, Guild Members can collaborate to level up Guild to reduce the cost of using Guild Purifying Ground. We will cover the details below. =============================================== Guild Growth & Guild Present =============================================== We believe the game will last longer if Heirs can gather based on Guild to form a community and a strong bond between Guild Members. While there were several issues after Guild War update, it seems like Guild Members are building stronger bond as we intended. To keep the momentum, we will be adding a new system where Guild Members can level up the Guild to receive various benefits. Guild Members can level up the Guild by donating resources. Higher Guild level will lead to greater benefits to all Guild Members. As the first benefit, Guild Members will receive Karat discount when using Guild Purifying Ground. While there won't be any discount at first since level of all Guilds will be Level 1, Guild Members will get 14% discount at Guild Level 2, and receive up to 60% discount at Guild Level 10. We are also adding Guild Gift System as part of our effort to support Guild. Every time you purchase a package, everyone in the Guild gets the Guild Gift. Guild Gifts are included in most Limited Time Pack and Light/Dark Summon Pack. Please note that some items on the shop do not include Guild Gift. Type of Gift Box changes based on the price of the Pack. Guild Gift Box gives various items such as Fire/Water/Forest T.Shard, Light/Dark T.Shard, and Light/Dark ★3~5 Summon Stone. We will be adding 2nd and 3rd Guild Benefit in the next update. Please stay tuned. =============================================== Battle AI Improvement =============================================== As we notified before, we will be improving Battle AI. There were cases where enemy servant ends up using Combo Skill first when ally servant had Combo Skill Gauge filled up faster. In some other cases, servant would use Active Skill instead of Combo Skill, leading to a defeat. To resolve this issue, servants will now be able to cast Active & Combo Skill in the middle of attacked animation. We are hoping this Update will improve the issue greatly. Also, when ally servants were unable to cast skills due to debuff, many Heirs thought of it as a bug because it was hard to tell the status of the servants. We improved UI to make it more obvious when servants are can/cannot use skills.
=============================================== Servant Balance =============================================== ⭕Light Sphinx To incrase the usage of Light Sphinx, we will be changing Relation Effect from "Reducing enemy [A] Lucien's SPD by 80%" to "Blocking Heyel's Passive." Also, to enhance her ability to remove buff, we switched 1st Active Skill and Combo Skill. As we move "Remove 1 buff from the enemy" to Combo Skill, we will be buffing it to "Remove 2 buffs from all enemies." As we move "Prevent all enemies from receiving buffs for 60 seconds" from Combo Skill to 1st Active Skill, it will be changed to "Prevent all enemies from receiving buffs for 30 seconds" ⭕Light Caesar Many Heirs asked for Light Caesar buff. Therefore, we will be buffing his Combo Skill effect "Revives all dead allies at 50% HP" to "Revives all dead allies at 70% HP" Also, current Mildred Passive Block Relation Effect will be changed to Heylel Passive Block. ⭕Dark Ezebell To increase the usage of Dark Ezebell, we will be changing Relation Effect from reducing Sphinx's SPD by 80% to Heylel Passive Block. ⭕Water, Forest, Dark Demian Duration of Barrier of Water, Forest, and Dark Demian will be changed from 40 seconds to 25 seconds. We went through lengthy discussion based on various feedbacks from Heirs, Among various feedbacks, we agreed that the real problem was synergy between Heylel and Demian. Therefore, we will be reducing the duration of Demian's Barrier to improve this issue. If Light Heylel remains to be overpowered servant even after adding new servants that snipe Heylel and reducing duration of Demian's barrier, we will make additional changes. ⭕Ignore-DEF Damage Reduction Potential Added We are finally adding Ignore-DEF Potential as we said in previous Dev Note. We will be adding option that reduce damage from Ignore-DEF when attacked by DPS servant in Normal Potential slot #3, 4, and 5. Max amount of reduction per potential is 16%, which means a servant can have up to 48% Ignore-DEF damage reduction. We calculated this value based on various tests we conducted referring to various teams in both KR and Global server. We also checked on the issue where 8th Transcendence Ignore-DEF DPS servant could easily kill 10th Transcendence Tank servant. We made sure that Ignore-DEF DPS servant can no longer easily take down 10th Transcendence Tank servant even with various conditions such as ATK buff or Increase DMG received debuff. While it depends on the buff situation, we allowed 10th Transcendence Ignore-DEF DPS servants to take down 10th Transcendence Tank servant given that the DPS servant is fully buffed to maintain strength of Ignore-DEF DPS servants. We are hoping to see more Tank servants beside Caesar that specialize against Ignore-DEF DPS servants playing their part with right Potential and various effects such as shields. =============================================== Early Game Progression Improvement =============================================== We believe helping new players settle into and enjoy Heir of Light will help the game last longer. We are improving early game progression to help beginner Heirs to settle into the game. We are increasing EXP of early Explore stages and increasing return on EXP upon using ★1~2 servants as materials to allow easier servant development. Also starting this Update, Heirs won't have to Awaken ★3 servants when Combining ★4 servant. Mass Invasion will also include servants especially useful for beginner Heirs. We are constantly making changes to greet more beginner players. Please feel free to make any suggestion to help beginning Heirs. =============================================== Rate+ Summon Servant List Change =============================================== Since different Heirs need different servants, we wanted Heirs to summon specific servants they need from Rate+ Summon to clear various contents/ However, we decided that current list is slightly behind the trend. We will be changing list of available servants of Rate+ Summon as below.
Please make sure to plan ahead your summoning based on the servant you need. =============================================== Suggestion Reflection =============================================== 1. ★5 Fire/Water/Forest Select Summon can be crafted 5 times a month instead of 3 times a month. 2. ★4~5 Summon Stone will be added to Honor Points Shop. ★3~5 Light/Dark Summon Stone can be purchased 5 times instead of 2 times a month. We agreed that we need to provide more opportunity to obtain the Fire/Water/Forest servant Heirs want. As for Honor Points Shop change, we wanted to give more opportunities to obtain Light/Dark servants for Heirs since some Heirs own more Honor Points than other Heirs. That is it for today. We look forward for more feedbacks. Thank you. Flynn