Dev Note #117: 4.3 Update Preview Part #2: Sanctuary Expansion & Additional UpdatesDev Notes
Greetings Heirs, Today, we will go over Sanctuary Expansion and other additional changes. ========================================================= Sanctuary Expansion ========================================================= About a year and a half ago, we added new Sanctuary stages to provide more PvE contents for Heirs. Heirs have been showing their love for Sanctuary stages not only because of the challenge but also because of the fact that Heirs could farm new servants from Sanctuary stages. Many Heirs have been asking for main stage expansion. As we also agree that it is an appropriate time to add new challenges and shard farming contents, we will be bringing expansion to our main stages. Currently, main stages in Heir of Light are consisted of Explore and Sanctuary. Rather than creating a completely new region in addition to Explore and Sanctuary stages, we will be improving & expanding original Sanctuary stages. Here are some major changes following Sanctuary Expansion. 1. Sanctuary regions that were divided based on elements will be combined to one. It will be easier for Heirs to travel between Explore & Sanctuary stages with a single portal.
2. New servants that were previously unavailable as boss will be joining as boss in new stages. (All new servants up to Demian will be participating as boss in new stages. Collaboration servants are excluded.) New Boss Servants: Demian, Nuu, Caesar, Aria, Mildred, Christine, Ignis, Lucrecia, [A] Sphinx, Ezebell 3. Each element will have 12 tiles (60 tiles total), which means Heirs will be getting 420 new stages. It will be difficult to clear the very last stage unless Heirs have well developed team of 9th~10th Transcendence servants. 4. All bosses will be dropping their own shards. Stages will become more and more difficult as Heirs progress on with the stages, and drop rate will be increased accordingly. Since all bosses will be dropping Shards, distinction between farmable and non-farmable servants will become meaningless. Instead, servants have different Transcendence EXP requirement & performance based on shard drop rate. Shard drop rate of originally non-farmable servants will be significantly lower than shard drop rate of originally farmable servants. We believe that shard farming of originally non-farmable servants at expanded Sanctuary stages will not be very efficient. Heirs will be able to farm greater amount of shard for originally farmable servants from new stages according to their difficulty. (There won't be any change to required Transcendence EXP. Therefore, regardless of the servant, Heirs will be able to collect Transcendence EXP faster than before. Also, there won't be any change to stats of farmable servants due to drop rate difference.) 5. Along with Sanctuary expansion, Battle itself in Sanctuary stages will be revamped as below:
We added 3 minutes time limit to make the battle more intense. Also, Heirs will have to work on overall servants' progression since boss will "Rage" if a servant didn't reach certain Growth Score. We also received a lot of feedbacks about excessively long battle against Tank & Healer servants. We will be balancing servants of these classes in stages so that even Tank & Healer servants, and not just DPS servants, can be farmed easily. 6. As we expanded Sanctuary stages, Star Reward will be expanded to Lv. 30. Also, we will be expanding our Quest to Chapter 13. Since these Star Rewards and Quests are rather difficult to complete, we tried to prepare worthy rewards. Please check out the details of rewards below. ⭕Star Rewards:
We believe that some Heirs will find this change disappointing as we already promised earlier that we are not considering additional bosses in main stages. We apologize for the disappointment. However, we believe this is the right change for Heir of Light not only because many Heirs asked for it but also because availability of shard farming changed a lot with addition of Purifying Ground. We hope that Heirs will have fun time challenging new stages and claiming rewards they deserve. ========================================================= Relation Effect Limit Based on Transcendence Level ========================================================= Sniping Relation Effect will no longer be activated if Transcendence difference is 3 or higher. Heirs with 10th Transcendence servants expressed disappointment about 7th Transcendence servants sniping their servants since Transcendence becomes extremely difficult towards the end. Therefore, sniping Relation Effect will activate against servants with up to 2 Transcendence difference. Sniping Relation Effect will no longer apply for 3 or more Transcendence difference. While there were discussions about making the limit even more strict, we decided to that 2 Transcendence difference limit is appropriate. ========================================================= Summoners War Collaboration Termination ========================================================= Summoners War Collaboration will be ending with Update on May 25th. Heirs will no longer be able to obtain Ifrit or Oracle. However, Heirs will be able to craft Transcendence Bun of these servants after Collaboration is over. While we do not have any Collaboration planned, please feel free to share your idea if you have any games, movies, or comics that you would like to see Heir of Light collaborating with. ========================================================= Guild Battle Improvement ========================================================= It's been almost 4 weeks since the launch of Guild Battle. We will be bringing following changes to Guild Battle with this update. > You can check detailed information of enemy Guild member. > We improved Victory/Defeat Reward & Participation Reward presentation in Guild War Reward UI. > Battle timer will continue during Combo Skill in Guild Battle. > We improved Guild War Badge Acquisition graph display. > We improved display of Guild War special effects. Here are some issues we are reviewing for Guild War. While it will not be implemented with this patch, we wanted to share the idea with Heirs in advance. > Getting matched with same team twice in a row (Matching issue.) > Unimpressive Significance of disabling Co-Destruction > Excessive Significance of # of participating Guild Members in the result of Guild War > Ability of Guild Members that didn't participate in Guild War to use Guild Purifying Ground > Usage of Guild War Points. (Guild War Point Shop) > Guild War Point Balance > Additional feedbacks from community > Transcendence Requirement of Guild Purifying Ground. That's it for today and feel free to leave comments below. Thank you. Flynn.