CM_Heylel LV.20 GameManager
May 26, 2020, 11:30 AM 2,932 read

4.3 Update Patch Notes (Updated June 2nd, 10:46 AM PDT)

Update Preview & Patch Notes
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  Greetings Heirs,   Please see below for the 4.3 Update Patch Notes!   ◆ Update ◆ [Bond System Added] > Bond system has been added to help you temporarily transfer your high-level Servant’s stats onto a lower-level Servant.   ■ Additional Information for bond system The primary and secondary servants of the bond system can only be applied to ★5 origin servants (Updated June 2nd, 10:46 AM PDT)   1. Basics > You can form a Bond between 1 primary Servant and 1 secondary Servant. > When a Bond is formed, your secondary Servant can receive the following effects:

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> You can form up to 4 pairs of Bonds. When activated, the Bond effect lasts for 30 days.

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  2. Forming Bonds Preparing Primary & Secondary Servants > Only the Servants that meet the following requirements are eligible:

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> If your selected Servant is deployed to the contents listed below, they cannot form Bonds even if they meet the above conditions.

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Choosing Primary and Secondary Servants > When you're ready, select your primary and secondary Servants.   Form a Bond > When you have selected a primary and a secondary Servant, you can use a Bond Ticket to establish the Bond. > Bond Tickets can be obtained from Events or purchased from the Shop.

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> You can claim 1 Bond Ticket from your update rewards. (Event details coming soon)   Bond Effect Activated > When Bonds are formed, the secondary Servant will be immediately boosted and will remain so for 30 days. > You can use Bond Tickets to extend the Bond. (30 days per Bond Ticket)

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  3. Canceling Bonds > You can cancel existing Bonds by tapping on the [Cancel] button. > When Bonds are canceled, the secondary Servant will return to its original state.

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※ When a Bond is canceled, your Avatars and Multi-Hit Combos will be restored to their original state as well.

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> A secondary Servant in an expired Bond cannot be used in any contents unless your expired Bond is canceled. > A secondary Servant in an expired Bond can be used once you extend or cancel the Bond. > Bonds can be canceled before they expire. Once canceled, the remaining time of the Bond disappears.   4. Important Bond Details > Primary and secondary Servants can be used in all contents, but they cannot be used in the same content together. > When the primary Servant's Transcendence or level increases, the secondary Servant's abilities will also increase. > If the secondary Servant's Potentials have been unlocked, the Potential will not be randomly changed. The unlocked Potential will be used as-is. > The Potentials that are unlocked through the Bond can be changed without using any materials (Requires 0 Potential Change Stones). > The Growth Score of your secondary Servant who has been boosted through a Bond will not affect the sum of the Growth Score of your 6 highest Servants. > Collection Effects will not increase for your secondary Servant who has been boosted through a Bond. > Primary and secondary Servants cannot be used as materials or be moved to Barracks. > Secondary Servants cannot be set as Main Servants. > Secondary Servants in Bonds cannot be enhanced/evolved/transcended/awakened until they have been released from their Bonds.   [New Servant Yarane Added] > 5★ Untameable Spear, Yarane has been added.

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> ★5 Yarane has been updated to Summon Stone Drop Rates and Fusion Rates. > ★5 Yarane has been also added to Rate+ Summon, and Servants available from Rate+ Summon are as follows:

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> Please find the summon rate details by clicking on the Summon Rate   [Yarane Avatar Added] > 5★ Lovely Star, Yarane Avatar has been added. > You can purchase this Yarane Avatar at USD 9.99 during this promotion period. (Price includes VAT, based on Google prices)

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[5★ Lovely Star, Yarane Combo Skill]

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[Sanctuaries Expanded] > Sanctuaries have been expanded to introduce you to more bosses.   Expanded Sanctuaries ① The expanded Sanctuaries are presented as the next stages of pre-existing Sanctuaries. ② Expanded Sanctuaries combine the pre-existing Sanctuaries that were divided into different elements, into 1 new map. ③ You can enter the new Sanctuaries once you receive the “Sanctuary Unlocked” reward from Star Rewards, just as you did to open the original Sanctuaries.

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  Sanctuary Characteristics ① In the expanded Sanctuaries you will be able to meet previously unavailable Servants as bosses. ② Because the expanded Sanctuaries offer new bosses, now you will be able to grind for shards you could not before. > The battle method has been modified to fit the expanded Sanctuaries.

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> As the battle method for the expanded Sanctuaries has been modified, the balance of the pre-existing sanctuary bosses has been slightly adjusted as well. > New Star Rewards and elemental quests have been added to the expanded Sanctuaries.   ① Star Reward > Lv.11 - 30 Star Rewards have been opened, for the expanded Sanctuaries. > Star Rewards includes the following.

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  ② Quests > New Chapter 11 - 13 quests have been added to all elements. > The rewards from Chapter 11 - 13 quests includes the following.

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  [Crusade Max Level Expanded] > The max level for Crusades have been expanded from (Prev) Lv. 60 → (New) Lv. 70. > The max Valor and required level up EXP per level are as follows.

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  [New Guild War Missions Added] > New Daily/Weekly Missions have been added for the Guild War update. > You will receive Mission Completion Rewards when you complete the missions, regardless of victory/defeat results. > Guild War Mission details, rewards, and schedule are as follows.

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  ◆ Improvements ◆ [Potential System Improved] > Potential Change system has been improved to help you get the Potentials you want more easily.   1. [Potential Fix] feature for normal Potentials > By using this feature, you can make sure that your normal #2 - #5 Potentials won't be changed. > Tap on the Potential you want to keep to lock/unlock it. (You cannot fix Potentials when in Potential Enhance tab)

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> The required number of Potential Change Stones will vary according to the number of Potentials you want to fix.

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  2. Choose Your Special Potential > When you change your special Potential, you now have the option to choose your Potential before/after the change. > If you want to keep the Potential that you had before you changed, select [Previous]. If you like the newly changed Potential, select [Changed].

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> The required amount of Potential Change Stones and Gold remains the same.   [Relation Effect Adjusted Based on Transcendences] > The Relation Effect activating standard has been changed from (Prev) 4 Transcendences apart → (New) 3 Transcendences apart. > Other aspects of Relation Effect and Relation Effect-limited content will remain the same. Ex/ If 7 Transcendence Fire Spiegel is fighting 10 Transcendence Water Ankou → Fire Spiegel’s Relation Effect (SPD Reduction) will not be applied to Water Ankou.   [Purifying Grounds Improved] > Some aspects of the Purifying Grounds have been improved.   ① Valor Returned upon stopping > To help you spend less Valor, (Previous) 50% → (New) 100% of the remaining Valor will be returned when you stop Purification.

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  ② Show remaining time > Remaining time for Purification will be shown in power saving mode and quick menu, so you don’t have to manually enter the Purifying Grounds every time. > If you have 2 or more Purifications in progress, the shortest remaining time will be shown. If one of the Purifications has been completed, the remaining time will be shown as “Complete”. > When you tap on the remaining time shown in a quick menu, you will be moved to the Purifying Grounds.

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  ③ Status display location changed for Guild Sanctuary > Status display location has been changed so Guild Sanctuary’s status display and the Purifying Grounds’ status display will both be situated under the servant portrait.

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  [Guild Dungeon Improved] ① Normal Floor/Middle Floor Boss’ level increased > Boss levels for Guild Dungeon Normal Floor F1 - 8, and Middle Floor F5 - 9 have been increased. > Last boss’ level remains unchanged.   ② Guild Dungeon Rank Rewards improved > As the boss level has been raised, Guild Dungeon Rank Rewards have been improved as follows.

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  [Guild War Preparation Window Improved] > The texts for Battlefield Effects have been replaced with icons in Guild War Preparation Window. > Tap on each icon to see the Battlefield Effects in detail.   [Mass Invasion Servants Changed] > Servants appearing in Mass Invasion have been changed as follows.

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> Required Valor and Repeat Rewards per floor are as follows.

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  [Awakening Dungeon Rewards Adjusted] > The level of Elemental EXP Bun, obtained from Awakening Material Dungeon, has been increased to Lv. 10.   ◆ Improvements ◆ [Passive Skill Window Adjusted] > Passive Skill window in Collection and battle prep screen has been adjusted to help you distinguish the Relation Effect more easily.

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  [Servant Statistics Improved] > Now you can view the Boss Invasion and Party Raid contents in World Statistics, in Servant Statistics. > Floors/difficulty for the pre-existing statistics have been adjusted.

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  [Korean Text for Passive Skills Edited] > The Korean texts for the following Servants’s passive skills were edited. English texts have been also changed where necessary.

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  [Explore Difficulty Adjusted] > Since it’s become easier to level up characters, levels for bosses in some Explore areas have been increased. > The changed areas are as follows.

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  [Secondary Mark Rate Improved] > Internal logic has been improved for Secondary Mark Rate. Log for discovering problems has also been added.   [Auto Power Saving Mode Added to Party Raid] > Now power-saving mode will be automatically applied if you are using Repeat Battle in Party Raid.   [Crafting Material Text Edited] > Descriptions for Ember, Ice Crystal, and Kindling has been updated to show that they can be obtained from Mass Invasion.   [Text Added to Subscription] > Description for Subscription has been updated to show that you will not receive Mileage Points for subscribing.   [Screen Ratio Optimized] > Additional resolution optimization work has been done for Galaxy s20 devices.   [Summoners War Collaboration Ended] > Summoners War collaboration has ended. You cannot summon 5★ Ifrit and Oracle anymore. > Summoners War Collab Transcendence Bun (Ifrit, Oracle) has been added to 5★ Servant Select Summon, to help with transcending 5★ Ifrit and Oracle.   [Yarane and Collaboration Transcend Bun Added to 5-Star Select Summon] > Yarane will be added to Fire/Water/Forest 5★ Select Summon and Light/Dark 5★ Select Summon from Perfect Pack and Crafting.   ◆ Guild War Improvements ◆ [Detail Popup Added for Enemy Guild Member] > Detail popup has been added for enemy Guild members in the Guild War battle prep screen.   [Details Added to Guild War Rewards] > Guild War Victory/Defeat Rewards and Contribution Reward details are now more noticeable in Guild War Reward pop up.   [Guild War Play Time Rules Changed] > Now time will not stop when you use Combo Skills in Guild War.   [Other Fixes] > Now if you are kicked from your Guild after winning Guild War, you will be banned from using Guild Sanctuary immediately. > Guild War Badge graph has been edited for better visibility. > Fixed the bug where it sometimes looked like Team Passive was applied to Guild War DEF Team. > Fixed the bug where the user who joined the Guild on the day of was displayed at the lowest Rank for Guild War Contribution Rank. > Now battle deployment info will be shown in Guild Member DEF Team info pop up after you deploy DEF Team. > Now the WIN / LOSE results will be shown for Guilds who won by default. > Fixed the bug where the game will show an error message and restart when you tap on a Guild member’s battlefield who left the Guild. > Fixed the bug where the current points of the Guild who won by default, was not displayed when they entered Guild War. > Fixed the bug where your badge was incorrectly displayed when you attacked a battlefield after attacking an empty battlefield. > Guild War button has been edited to better reflect the current state. > The warning pop up that was displayed when you did not have a Tank Servant in your Guild War ATK Team has been deleted. > Now the correct message will be displayed when you tap on an empty battlefield after Guild War ends. > An icon has been added to show if there’s an empty DEF Team spot in the Guild War prep screen. > Fixed the bug that emphasized your Servants that had PvP Team Passives in the Servant list at the bottom in Guild War DEF Team Settings.   ◆ Shop Updates ◆ [Bond Pack] > Bond Pack has been added. ▶ Items

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  [All-in-One Pack Adjusted] > All-in-One Pack now gives (Prev) Rainbow Stone x 20 → (New) Bond Ticket x 1.

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  ◆ Bug Fixes ◆ > Fixed the bug where it was possible to touch Servants at the bottom when the Purifying requirements pop up was displayed. > Fixed the bug where you were sent to World Map, instead of Awakening Material Dungeon when you tapped on the “Clear 7F of Awakening Material Dungeon” quest. > Fixed the bug where the “Attempt an Element Upgrade (_ times)” quest, which should only be available for Lv. 59 or lower Crusades were showing up on the day you reached Lv. 60 for your Crusade. > Fixed the bug where the alert (red dot) for Guild Dungeon and Guild War were used together. > Fixed the bug where the current Guild War info text showed up in a different sized font for French. > Fixed the bug where the alert (red dot) kept showing for Packs in Lobby even when there were no new packs. > Fixed the bug where Demian’s DEF-giving Passive is applied 2 times when a DPS Servant, who has been deployed to a slot behind Demian, gets hit. > Fixed the bug where Cult Estate 1-2 Tutorial is sometimes repeated. > Fixed the bug where your acquired Servant’s portrait is shown as shards when you acquire it through Combining different Servants. > Secondary Mark Rate has been improved, so it can be calculated more accurately. > Fixed the bug that showed Repeat Battle count in power saving mode when you did not activate Repeat Battle. > Fixed the bug that allowed expelled Guild members or Guild members who left to claim their Guild War Rewards once they rejoined the Guild if they did not claim it before they were kicked or left the Guild. In fixing this bug, there could be a discrepancy between the guild Rank that’s displayed and the contribution rank you’re rewarded for. Ex/ You are #10 in Contribution Rank, but if your Guild has a Contribution #1 - 9 member that left without claiming rewards and rejoined the Guild, you might be included in Contribution Rank #1 - 9. > Fixed the bug where the reward description did not pop up when you tapped on the rewards list in Tower Invasion. > Fixed the bug that did not show your third team and stopped the game sometimes when you used “Add My Team” or “Support Team” to play Repeat Battle in Party Raid. > Fixed the bug where in certain situations, enemy DEF-reducing Potential was not activated when your Combo Skill was used on a Frozen enemy. > Fixed the bug that did not take off one star when your ally Servant died in Mass Invasion. > Fixed the bug that continued your disrupted Repeat Battle from Party Raid upon starting a battle in Explore, when your Party Raid Repeat Battle was disrupted because Party Raid closed. > Fixed the bug that did not show the alert (red dot) when Party Raid was available after Boss Raid results have been calculated.   -CM_Heylel

Comment 3

  • ঐariewayq LV.17 Good Leader May 26, 2020, 12:36 PM

    bond and potential 👍👍👍

  • jadern LV.2 Lurker May 26, 2020, 09:23 PM

    nice update! about those event banners though

  • Maestro LV.1 Mootie May 29, 2020, 03:06 AM

    The summoning percentage of 5*nat servants has been reduced and even fusion results have become disastrous. 👎🏼👎🏼👎🏼

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