misses of ultimate.
Why do my heroes miss in 50% of ultimate skill attacks? I speak not about debuff (accuracy), I mean that heroes don't do any damage. For example, Mildred and Fairy Godmother Lucien. I've read a couple of different game guides but couldn't find info about such kind of bosses agility that allows them to avoid damage. Can you explain me pls?
Decided to come back to the game and couldn't login to my OG account so I just made a new account and WOW! Beginners have it so easy now-a-days, I've been having a great time just clearing all the quests and stuff. Too bad this game doesn't get attention, It's F2P friendly and beginner friendly.
Sweet Home Collab Pre-registration Referral Code
Play Onmyoji instead of wasting your time on another heavy P2W and to many to count elements. Onmyoji doesn't have the cookie cutter 5-7 elements which allows F2P to actually have a chance at getting all SSR/SP. It's one of the best F2P friendly games and it's almost hitting it's 3rd year very soon, which shows its staying power and will gift very generously on the anniversary. It has amazing battle strategies and gorgeous animations and voice actors not to mention the display models of the different characters. In Onmyoji you can't buy your way to the top.
You all fool or stupid
We are always meet higer guild, its a joke or error
You made died your game self
no one understands how to match the guild war, maybe one day we all will leave and never come back because not hear to us. I don't need PG because I spend a lot of Valor, but new friends, small guilds, or new members of guild really need it.
some old friends are disappointed and move guilds or retire, a trivial problem for adults ( no matter for me ) but for young people who are just new player feel discriminated against.
I play for fun but different from ambitious friends and have dreams and passion. please consider this dude.
If all you are trying to prove is that BrokeAF is the number one guild on he server, you’ve made your point. Pitting them against anyone else in the server does that guild a disservice. Plus no one should get them twice in a row. Please fix wars.
Party Raid Questions
Q1. Does the Potentials that mention "World Raid" (e.g. "Reduce damage received in World Raid") work in Party Raid?
Q2. What other Potentials are good in Party Raid?
Q3. Are there any teams that shine really well?
Q4. Does the typical rune META change in Party Raid?
Equipped marks and avatars
Hey, what happens to the arrow down mark if I buy the avatar for Oracle, that already includes the same mark?
Happy 2 years Heir of Light
https://www.youtube.com/watch?v=0dh3WEJXYDM in commemoration of anniversary number 2 top nat4 in my opinion for
Thoughts on balance, in-game currency and other resources.
Dear heirs, as well as deeply respected developers, today I would like to share my thoughts on the consequences of Update 4.0. I will not talk about the key change that he brought, it was discussed a lot and it has both positive and negative sides. I want to share my opinion on how the update affected the situation with in-game currency and other resources in the game.
However, I deliberately will not talk about carats, because the situation with them is not so deplorable compared to everything else. It is much more important in my opinion to analyze the other types of currency that players use in the HoL.
And the first, most important resource in the game is gold. During the game, it is spent on almost any action to strengthen the heroes, on the summon, crafting and improving equipment.
Prior to update 4.0, the game was thought out in terms of balance with getting gold, and the required amount for almost any action could be obtained in a relatively short time. The gear dungeon gave its largest income per unit valor, amounting to 3,500 gold on the 12th floor. At the same time, his biggest expenses were 12 million for T5.
It is not difficult to calculate, in order to get 12 million gold, ~ 3500 valor is required. This is a lot, but not enough to worry too much about it. However, in connection with the introduction of T10, the cost of further strengthening the heroes increased many times over. Previously, in order to get a team of 4 T5 it took a little more than 80 million, now in order to get a team of 4 T5 it takes more than one and a half billion gold. This is almost half a million valor. In addition, players spend valor not only on the dungeon. In my opinion, something urgently needs to be done with this.
Next, I consider it necessary to say that other types of currency - honor points, raids and guilds, the need for them has greatly increased due to shards that appeared in the store. The price is high, but there are no new ways to get these types of currencies. Their number is limited, and only honor points can be increased by purchasing tickets for carats. Especially for members of small guilds, and those who can not independently win the raid on floors 4 and 5.
In conclusion, I want to say, dear developers, if you read this, update 4.0 was done correctly, diversifying the gameplay and opening up new opportunities for players. However, in my opinion, you need to think again about the balance with the game resources and give the players new opportunities and tools for their acquisition.
I love valor now
I like Valor now affordable, for PG or farming
Thanks dev, 👍👍
because I always lack valor 😁🤫
I'm just bored if i find valky water, overdose power lol, other than that there are no problems
I love this game,
An analysis of upcoming update, thoughts/opinions
Hi everyone, I would like to clear up some things about this update, as well as provide some data that might be useful and some of my personal views on this update. Contrary to the beliefs of some individuals, I am NOT associated with the dev team, I am just an active community member who wants to improve the game just as much as you do. As for the trolls who so vehemently hate me for some reason all I have to say is your posts make good screenshot material for memes in my guild discord xD.
According to the table given by devs (subject to change... I hope for the lower end), it seems to increase by 100 exp between each transcendence level, starting at 100 for T1. If the current trend continues, in order to T10 a single servant it will take 17500 exp, in other words 35 copies (not including initial copy of servant).
T0 to T1 = 100
T1 to T2 = 200
T2 to T3 = 400
T3 to T4 = 700
T4 to T5 = 1100
T5 to T6 = 1600
T6 to T7 = 2200
T7 to T8 = 2900
T8 to T9 = 3700
T9 to T10 = 4600
Keep in mind that this is for (presumably) unfarmable servants. This is because as shown in the collaboration preview/pre-reg link, a T5 to T6 Fire Ankou (farmable) required 1800 exp as opposed to 1600. In one of the dev notes, it was said that there will be differences in exp requirements for farmables vs. unfarmables. As a result, since Ankou is a farmable, and has a higher exp requirement, we can (somewhat) safely assume the original table given is for unfarmables or perhaps collab servants.
Using the table given to us in dev note, it takes 2.3 days to farm a servant (216 shards per day) WITH all-in-one (AiO) pack. I am going to assume this represents ONE region of the four regions total. Since AiO gives double shards, one can assume that as a F2P or a non-double shard pack user will take 4.6 days to farm a servant. In order to FULLY T10 an RGB unfarmable servant as a NON-DOUBLE SHARD player (F2P or low spender) using ONE region WITHOUT farming for shards outside of purification ground, it will take 162 days.
The devs said something about utilizing karats to unlock 2nd region and possibly 3rd region. I am assuming it is possible to unlock 3 regions with KARATS ALONE. If we pay the price of karats, it will take 81 days to farm a unit to T10 with 2 regions and 54 days to farm with 3 regions. Keep in mind that it will STILL take 162 days to farm a T10, but you get multiple at the same time as opposed to one.
To put that into perspective, the average time it takes to get enough supremes to A5 a nat5 unit is around 47 days assuming there are no events or freebies given out, only the daily supremes from F11 and F12 along with the ones you get from daily quest.
Please keep in mind this does NOT include farming normally in sanctuary or explore, or mass invasion which will ultimately lower time needed to farm till T10.
TLDR: 1 region F2P = 162 days to T10 RGB
2 region F2P = 81 days to T10 RGB
3 region F2P = 54 days to T10 RGB
Awaken 5 F2P = 47 days
In my opinion, if the karat cost of maintaining 3 regions is not super high, I definitely think this is not a bad update for RGB Nat5 farming. 54 days to T10 an RGB solely on purification ground seems okay, since it is offline farming, something you accumulate passively.
As for the LD farming game however... things are looking bad.
In order to have access to offline LD shard farming, you need to unlock 3rd region, which will already cost you a fair amount I'd imagine in either mileage or karat value. Doing the math, as a non-double shard pack player, it will take a whopping 814 days to T10 an unfarmable LD using passive offline farming... WTF? This is longer than the entire game's lifetime TO THIS POINT. Since you cannot "farm" LD unfarmables (I am disregarding fusion system for right now) this is just... hilariously bad. Honestly, what is the point of even farming an LD in the 3rd region, it is way more profitable to farm for RGB instead...
TLDR: F2P = 814 days to T10 LD
Okay...moving on to topic of collab servants. As we all know, collab servants, both RGB and LD are paywalled in the 4th region, requiring AiO to unlock (assuming you have already permanently unlocked the 2nd and 3rd regions with mileage). This is just very, very disappointing. A good majority of people who currently own RGB A5T5 collab servants got them either through completely F2P methods or relatively small amounts spent (including me). After this update, this literally makes these servants useless in the end-game if you don't fork out the 89.99 per month payment to farm for them.
Now, you may say "But they are still farmable via universal shards or tower invasion shards". This is a bad argument. There is no way ANYONE will collect 15000 universal shards or tower invasion shards in any timely manner. In addition, these collab servants, although are undoubtedly strong due to lack of passive blocks, are just slightly stronger than normal unfarmables in terms of their passives and abilities. Definitely not strong enough to put them in the same category as a paywalled AiO pack. As for the LD unfarmables, honestly, same thing. There are a few players that I know (Apofic and Italscal) that basically halted all other progress on their account for like half a year to T5 an LD collab servant. Now, being forced to buy AiO to even think about using them in end-game PvP is just depressing.
TLDR: Collab servants paywalled, sad and unfair.
Who is affected by this update?
Two types are affected: competitive, low spending/F2P players (mostly veteran F2P) and AiO users.
*F2P/low spending is categorized as under $20 per month (1 repeat pack and maybe one mission pack per month)
F2P/low spending competitive players are affected negatively, even more so if you relied on previous collab servants or are currently trying to keep high ranking in competition.
Whales/AiO players are undoubtedly affected positively. The speed at which they accumulate copies is doubled, making the gap between them and low spenders much, much wider than before.
Players in early-game and mid-game, mostly unaffected, but if they are casual players (those who don't care much about rank), this update is POSITIVE for them. This is because they are already too far behind the veterans and whales so it is unlikely they were going to bridge the gap any time soon. This update will just make farming for copies faster than before, albeit having a higher ceiling.
Since it seems like the devs are intent on creating a larger gap between F2P and AiO pack users, a good compromise is to make all servants farmable, (same trans requirements as each of the 4 regions however to keep balance) and karats can be used to add more regions to farm with (up to 3) and AiO pack users can pay for a 4th region. This will keep any and all servants farmable to even F2P, and any money will only have the effect of SPEEDING up progress, instead of unlocking a paywalled portion of servants.
Trans 10 is a bad idea that really throws people who grinded for T5 units (LD and collab) under the bus. Obviously they aren't going to revert changes, even if there is massive backlash, but the least they can do is make it an easier transition. Please release T6 to T10 in 1 month intervals or something to ease everyone into the system.
A customizable skill tree, even if it was even more material intensive than trans system would have been a much more exciting and cool feature. I don't think anyone would have complained at all if such a system was brought up instead of T10.
In the future, when making extremely game-changing balance updates, please consider the repercussions of doing so more carefully, and also remember that HoL USED TO be the most F2P gacha game out there. I really want the game to go back to the way it was, a refreshingly F2P friendly gacha game in comparison to the money pits of others.
Dev Note #104
Good day, heirs!
Just to do a recap of the previous dev note, Asian/AsianLife (a.k.a. rylian's bitch) lost another "friendly debate" and instead of admitting to his mental retardation, decided to martyr a certain mooter by crying to admin about the harsh yet truthful comments he had received pertaining to his cowardice and stupidity. What a way to run from adversity like a pussy-ass bitch, right?
Also, the dev team have decided to go full retard by ignoring all negative feedback from the REAL community who are keeping the game afloat to this day. Leo, the daft cunt leader of the dev team, has confirmed that they will be pushing through with their plans of turning the "game" into a massive cash cow by putting up a paywall for a feature that would normally be free of charge in other games.
That's all for today's dev note!
A Collab with the Square Enix Final Fantasy universe would be awesome!! :)
Towers Invasion, ld shards for killing ld
Hey HoL Team...in Tower Invasion..every ld nat5 that i kill,i get a normal nat5 Element shard piece....it would be nice, if we get a ld shard for killing an ld ...dont u Think the same???
Would be cool if u change that, thx.
Happy New Year Fellow Heirs
i know its 2 days late but i didnt had internet or my laptop all this time so i couldn't wish sooner but anyways happy new year guys let's hope our adventures keep on going in hinterlands :)
I haven't been receiving any of my log in reward i got the first one and after that i didn't get shit the hell with you cumm2us you ripped me off with all your lies lol
Fusion rate nerf
I’ve noticed a decrease both in my own fusion and that in chat. I’ve emailed cm heylel about it twice over the last few days with ZERO reply concerning this issue. Anyone hear or know anything?
Vortex Mission bugy?
Cant claim the final reward... Have cleared All missions.. :(
New idea to gw content
Foto de Avaricia_Gaming
Nunca le hicieron caso a esto 🤦🏻♂
Amount of hit
When you buy an avatar you have to go to helpers to change the amount of hit you hit and that is a nuisance, they must include an option before the battle, as well as the option to change the brand, which has one to change the amount of hits of a purchased skin.
Rate+ Is a lie!
Spend more than 8k Karats on Aria rate+, not even a single drop :') Does my account cursed
No avatar mark with the Lenore skin?
just got the Lenore avatar from the event but I didn't get a mark with it, is that a bug?
First I ask permission to # 1, then I explain what happens. As it is possible that there is a 5 floor if the one who is the most powerful or the best time has been done, with all his light and dark assistants the floor 5 cannot pass. The level of difficulty is very poorly balanced. They must adjust that. I also refer to the level of difficulty of the abaddon tower as it is that I pass the 100 hard floor and I find the floor 1 hell more difficult, they must adjust that level of difficulty they are passing. the new ones and those who are only with natural (forest, water, fire) then they can not complete anything in the game? Such a game loses the future and I hope this is not the case with this game.
Event time expansion
Anybody else want the dev's to extend the Halloween event time from 11-11-19 to 11-17-19 or just me?
Not receiving event rewards
Guys I have been completely daily mission many times now but it's not registering under the hinterlands second last event, could this be a bug?, is there anyone facing anything similar? or is there something I ain't doing right? Kindly help me out, thanks.
Hello there, I've been playing HoL for quite a while, I stop playing once, but then again returned (because of the Ignis Avatar). One thing I kinda feel sad about the game is why the story so short... If not mistaken it ended just after the battle with Knight of Enoch? Why no advancement in the story?
Also while I'm at it, I have another question too, why Ignis Avatar came out different from the one in the picture? She looks more badass with fullbody suit :3
Again no loot from New Invasion Boss!
I am really pissed of, that's the second time I didnt get the loot from this ignis boss!!??the loot is gone for 2 days now and I didnt get it back... Wtf do you want to kidding me?
I write to Support and the only answer I get is "thx but u dont get ur loot" ... That's sucks rly... 2 Rainbowstones... Already gone...so lame that hive cant send the loot to Mailbox... Cant belive this...
Purify the Hinterlands question..
How do I complete this? I complete every daily mission every day. It has said I have accomplished it once since the second day of the event.. So I don't understand why it is not completed. Thanks
Are we going to get banner reruns?
Like for some older heroes like [A] Sphinx i need more dupes of her and could use dupes of some other heroes as well so was wondering if we'll ever see old banner reruns or are we just to put our hopes (which i have very low of) in special shard summon?
Balance the older monster
the old helpers are becoming unusable and few useful, because now only the L&D improve once a new one comes out, the updates were for the games to get better every time, not for them to start with each update. Free to play or pay to win, you shouldn't have such a notable difference and write someone who has put money into the game.
HoL and the gacha model
Many of you when I say ‘gacha’ are aware that I am referring to a specific brand of gaming that has virtually taken over the mobile gaming market. This style of gaming is built around micro transactions that offer a ‘chance’ at a rare item, in which developers use a web of design strategies to extract payment from their fans, manipulating the players’ impulse in the process. While I was well aware of this coming into this game, the recent steps made towards further pay-gating the game have erased my will to continue to play. To the devs, I had very high hopes for both you and this game. When I joined there were plenty of rewards for everyone. The community seemed overall happy, or at least content with the state of the game. The rewards ever since have been gradually rescinded, as per the gacha model. I was ready to deal with this inevitability. What I am NOT on board with, is further pay-gating a game that has an incredibly small competitive community. Tbh I despise the gacha model, and the fact that it was designed to manipulate addiction impulses, but what really inspired me to continue to play HoL, was the fact that I felt valued as a member of the community. After only 4 short months, my opinions have completely changed, and the only reasons I find myself expressing these facts now, is 1) that I don’t want to see HoL fall apart the way other games I’ve played in the past have. And 2) because I believe the devs here actually care about their game. Your most wealthy clients are not the end all for information, and they certainly do not know what is best for the majority of the community. Please understand this, and take it into consideration for future updates.
Deathbringer A Lenore
A very long time ago,
the death gaved me Power....
He asked me, which sort of death you wanna be?
A mercy one
Or a cruel one?
Longe time I was a mercy one.... But now.... Enemys are strong.. ..
I want to be a powerfull death!
I want to be A Lenore the deathbringer! Everyone who hears my Name, has to be scared!!!
My first skill is Bloodlust, will reduce the def of everyone and increase my spd... To smash him fast in pieces!
My second skill will be life drinker. I Drink the blood of my enemys and I heal All of my Teammember 10% of the dmg I Do. I increase my atk to get rdy for my final move.
My final move will be pestilenz,
I curse all my enemys with pest(aoe dot dmg), the dmg will be proportional to my atk.
To get a very cruel enemy *laugh* my passive will be to increase my crit dmg about 50 percent(max 150 or xx XD)
Now.... I am waiting for u
It's an idea XD for a lenore. I love lenore, but she's not that strong anymore.... But we need a better one XD... Think about it ^^