Rebalance game please. FOCUSES TOO MUCH ON HIGH DAMAGE. no strategy. Poor bunge.
REPORTE DE HACK
Este tipo uso alguna clase de hack en su turno. El juego se quedó así por más de 20min.
Gear rewards for some Heart-related achievements will increase. (More to be added later.)
Added Battle Item "S Break Shot": Reduced S points by 1-2 bars.
BeetleKing: Weapon1 reduces moving distance of tanks that are attacked by about 35% for 2 turns. Effects can be duplicated. Tanks have a short moving distance may not be able to move after two hits.
J Frog: Weapon1 damage reduced by 2%. Weapon1 reduces the damage of tanks that are attacked by 2% for 2 turns. Effects can be duplicated.
New Map Theme: Airship
■ Other Content
Added game-log contents for security.
Tami Hijo de Put.
Capastes al Nak. pero al Malite y al Arrow no le haces nada.
Gaste 300 Gemas y ni una maldita Carta S me toco.
Pon avatares para comprar al contado.. Ahora cualquier escudo hace El mismo daño a un tipo animal
February Changes in GunboundM
1. Legendary Jewel rewards in the top of the league will be reduced. (Applies to February League Rewards.)
2. You can get Legendary Jewel with very low chance from Daily rewards and AD TV.
The Jewel Pieces in Daily Rewards is reduced to 2. Instead, Two Jewel Pieces will be added to AD TV.
(The maximum number of free Jewel Pieces you can get per month increases.)
3. Increased gears that players can earn in Heart events. (Receive Heart event rewards after mid-February.)
4. The number of gears in the Gear Product of the store will increase. (Already applied)
New map theme "Dragon Tomb" added
Kalsidon: The SS Marker from weapon 2 has a cloud effect.
Lightning: Lightning range of weapon 2 has been shortened
(it's not Weapon range. The actual distance you can shoot is the same.)
New gear change products added
Jewel Seeker grade B Avatar Cards Change: Disappeared cards will be changed to cards of the same grade in the Jewel Seeker when requested by e-mail. (Help@dargomstudio.com)
Deleting points donated to a clan when a player under the gold ax leaves the clan
Ice storm is fking overpowered
I wonder which genius decided to give his s2 a cloud activation? This mobile requires no skill from day 1 and now you decided to give his s2 1.easy super sky shot 2. easy double 3. bungee 4. thor and lightning activation? Whatever you are smoking give me some cause you are high af.
Arrow is fucking stupid
Arrow is fucking stupid.
They just land on you.. and stay in your mobile..then get ss and kill you in one hit.
You need a minimum range on arrow ss that is larger than arrow shot 1.
Either that or reduce damage on arrow se at close range.
Please help l lost my gears.
I had 5000 gear before after this season it became 4800.
Please help bring back my gears
We are recruiting active players!!🎮
We are recruiting casual players/pro players the saiyan clan is open to anyone to join! Let’s work hard and be the best clan!
Contribute to the clan would be greatly appreciated.
(once month minimum 20 gem)
Clan: The Saiyan Race
Phoenix is garbage
Congrats you made this classic gunbound mobile a trash tank. It is extremely
hard to use with no reward at all. I dare you list one advantage about this crap. The damage increase is near to nothing. Thanks for making this game a noob base game. Everyone just use dumb mobiles that require no sill but do tons of dmg. Use your feet to fix this shit .
Not good enough bunge mobiles. [make a dark eraser that hits land and not mobiles. Original ice storm before change]
We need another mobile that can chew through land. Our current only option is Bigfoot.
I'm not talking anout ss that can bunge. I'm talking shot 1 and shot 2 that can destroy land vertically.
Most of your bunge mobiles are only good in the third mobile slot [blank. Beetle king. Nak]
And besides Bigfoot no other mobile can SET up for bunge.
Blue Jewel With Turn Time Bugged
I tried testing the blue jewel with turn time today and realize it is bugged. I equipped a turn time +2 on one of my tanks and played a pro match, and I observed the following:
- Tank WITH turn time +2 jewel: Around 25.1 seconds allowed to shoot, fast shot expires when there is around 13.5 seconds allowed to shoot
- Tank WITHOUT turn time jewel: Around 25.1 seconds allowed to shoot, fast shot expires when there is around 13.5 seconds allowed to shoot
In the theory of turn time, the following should happen if there is no bug:
- Thank WITH turn time +2 jewel: Around 27.1 seconds allowed to shoot, fast shot expires when there is around 13.5 seconds allowed to shoot
Therefore, the turn time jewel is not working currently. Unless, the turn time means "the number of turns a tank has gone through in the game" (as it is in the case of yellow jewels), which also does not make sense because avatars which have skills related to turn time (eg. Timebomb) does not have blue jewel slots.
This tiny hole goss creates is WAYYYYYY BETTER THAN beetle king.
Why? Not only is this tiny hole more accurate than beetle king. But the shot also did 250 damage.
Now I can't move past this hole. And 250 damage with 0 chance to go too far into the ground and Miss is way better than beetle Kings entire design.
Waayyyy too many Thor maps. Not enough bunge maps.
Bunge maps make damage mobiles balances. They are way more likely to win Thor maps.n while other mobiles are more@likely to win non Thor maps.
Currently. 9 out of every 10 games has Thor...
Then you added double Thor maps wich greatly benefit damage mobiles and not bunge mobiles.
Need a stage rebalance.
HOLA ESTIMADO QUE ESPERAS PARA MANDAR TU SOLICITUD AL SIGUIENTE GRUPO DE FACEBOOK;
DONDE ENCONTRARAS TUTORIALES DE COMO GANAR LA JOYA DE 6% REDUCCION EN WORLD BOSS Y JOYAS S Y PETS S EN MASMORRA.
¡ LOS ESPERO ¡
How is this fair? #2
Slam hits beetle king for 420 and all lightning strikes hit perfectly.
Meanwhile my 150 damage beetle king shot is weak as fuck. And doesn't even trap the enemy.
If I'm playing.. and I miss cAnt hit the opponent because of obstacles or one shot nearly kills my mobile.i just leave the game now. It's not fucking fun AT ALL.
Beetleking doesn't work as described.
I even added extra bunge jewels.
Still cannot consistently get them to fall in a hole.
Even when I do hit perfectly with this shot.. you can't hit them again with shot 1 or shot 2.
Even if you hit the tiny land by them..the splash damage is so weak you can just ignore beetle king.
Who goes first. Make it NOT random and instead assign points.
Some characters are wayyy to fucking powerful and can kill you before your mobile even gets to shoot.
Instead of it being random assign points to mobiles.
The strongest most used mobiles get more points
The weakest less used mobiles get less points.
The team with the highest point total goes first.
Make jewels that lower point values.
For instance a trico gets +1 slam gets +2 malite gets +2
This team will never go first vs a team of
Ice 0 beetleking -1 raon +1
It's EXTREMELY AGGREVATING to go second vs A goss slam team..and having my mobile die before it even gets a turn.
How is this fair?
Slam does 412 damage. Require very little skill to aim.
Yes I looooooooove dying in 2 hits with the most possible damage I could do is 200 with shot 1. [because shot 2 require land set up and perfect aiming. Impossible in this map going second]
Slam does too MUCH damage. Too MUCH cloud activation. Too EASY TO SET UP an EASY shot. You
■ Game Mode
Tank Experience Mode: Players can choose one of all tanks to play a practice game.
Rematch is now supported in friendly games.
Malite: Fixed a bug where afterimages of lasers and lasers would cause additional lightning in certain situations
Ice Storm: Decreases the terrain destruction range of weapon 2 by 4%
Kalsidon: Improved the missile's ability to guide (restores to previous levels)
Added 2 new battle maps
Need to revert cloud activation
Considering the mobiles that benefited from your recent cloud activation...the only mobiles that benefited were already some of the strongest most played mobiles in the game.
You just buffed the most powerful mobiles in the game. That's it.
Malite. Asate.ice storm.
Already the most played mobiles in the game...did NOT need this buff.
You could have just added cloud activation to lightning..that's it.
Now you have mobiles that only activate clouds once. And are MORE DIFFICULT to use clouds.
These mobiles essentially got worse because the other mobiles got better.
Any mobiles that only gets one cloud activation.
Wolf. Beetleking. Raon. Nak. Frog. Etc.
Hack for people leaving
In my most recent game I played against ShawnFreak. I was beating him and was giving him the finishing shot. I got booted out of the game and said that my opponent quit and is punished. Instead of giving me a win and him a loss.
I found a simple solution for nak
The problem is.. he is too powerful at short range. But he is fun to play at long range. Double hit!
Currently damage is lower than it should be.
Here's an easy fix. Buff naks weapon2 damage...but give it a minimum shot range like arrows weapon 1.
Now the damage from weapon 2 won't be too much because the minimum shot range adds difficulty to close range shots😋
Need to consider nerfs. Malite and arrow
Way too easy to aim.. way too easy to get ss
Ss way too powerful.
Arrow shot 1 zeros easily 400 damage.
Land on opponent use a beak item. Shot1 yourself and the opponent.
You only have to have hit one other time and you kill the opponent and you're at full health.
Malite.land next to opponent. Get sky shot. Risky shot. Get ss in one turn. Ss can easily kill any mobile in one shot.
Very easy to aim. And now double damage cloud buff[one for laser going up.one for shot coming down]
These two mobiles don't even have to worry about being behind because they can instantly remove any mobile in the game with one shot..with very little skill to aim.
Imagine if nak did 400 damage got risky shot super sky shot. Just from landing next to opponent.
Mobiles like this are toxic. And remove strategy from the game.
Now the game is just...not care about your first two mobiles because your last mobile will@single handedly win you the game with arrow and malite.
Not to mention they are in almost EVERY SINGLR GAME. Which now@makes the game irritating and not fun.
I'd really like you to consider comparing wolf and arrow.
Arrow can do 400 damage with shot 1. Has good angle.
Shot 2 fire three projectiles and can hit almost any angle.
Wolf shot1 CAN be strong. But the angle it fires it makes it useless. Don't expect to get sky shot with it.
Shot 2 is only one projectile. And is still weaker than arrow at max strength.
Arrow is far easier to get super sky shot than wolf. Much easier to aim.
Arrow and wolf ss are identical. Except arrow shooting through walls makes his ss FAR superior.
Wolf has to shoot 3 ss to compare to one of arrows ss.
Wolf cannot hide from people and shoot ss.
Arrow can easily hide underground and ss for easy victory.
Recent buff to turtle is useless
Turtle isn't really playable anymore.
You've made too many maps with floating objects and obstacles.
Mobiles can shoot through land without hitting it?
In this picture arrow is blocked by land... but he can still shoot shot 2 through the land and hit my mobile offscreen.
Is this intentional or a bug?
Thanks for malite buff
I love it.
It was already one of of the strongest easiest to aim most played most annoying mobile in the game.
Then you give it the ability do full damage through a shield break with cloud hitting twice on shot1.
Now I have no reason to play any other shield mobile😍because they were only unique at shield break.
j.frog shots are still buggy at times in clockwork maps (especially on cogs or sharp edges) and other maps. please fix this. (s1, S2, and SS) they don't walk normally (rotate in place or stuck in sharp edges).
Players are also penalized for exiting the matching process in dual game mode and survival game mode. (It doesn't matter what you left during the game.)
Changed display of some of the leaderboard in World Boss battles
Fixed a bug that Slam and Kalsidon's guided missiles would follow the second derivative when used with dual (dual +) items. In the process, Kalsidon has a slight change in weapon trajectory.
Unicorn Pet Card Pack
Fixes an issue with the screen on some devices just before the game started.
Just play slam. He does 500 damage with no items
Slam almost killed my arrow with one shot..no items.
Totally fair considering it's nearly impossible to miss with slam.
Why can mobiles shoot through the ground
This happens VERY often.
Why are mobiles able to shoot past the ground even though their marker is hitting the land?
In this picture frog is NOT shooting around the land. He's shooting THROUGH it.
Yay beetleking for uselessness because mobiles can just shoot through the ground when he puts them in a hole.
This map is retarded
This map and any map with mini Thor is retarded.
Slam malite and goss are already the strongest in the game.
Now they kill you before your mobile even gets a shot.
We need less killing in two turns and more strategy.
Some improvements to the guidelines of tanks
Small Thor: 20% damage reduction
Aduka: Weapon 2, SS Weapon gain cloud effect
Turtle: Increases Weapon 2 damage by 3%
Phoenix: The effect of the wind when a bullet uses its wings is the same as a regular shot. (200%-> 100%)
Plaz: Fixed a bug that tanks would get stuck when using Weapon 2
Wolf. Phoenix. Beetle king. Subpar
Too much risk. Not enough reward.
Beetleking..normally can only land one good shot.
Hitting an opponent with shot 2 puts them in a hole so you hit them with beetle king unless you are directly next to them.
Not enough damage. Most mobiles will out damage you before you do anything to be scared about.
Don't play against nak.ice storm. Trico. Armor.
Phoenix - gets a nice damage boost but wind often changes the turn you need to make kill shot.
If you miss the turn you get damage buff from low life.. the. Is a waste. More accuracy to play boomerang.
Don't play against goss or trico. They kill you in two turns.
Wolf- damage is insagnificant for two turns. Must make absolute perfect hits to get sky shot.
Often only get one shot with ss which spreads too much and only does 100 damage max first shot.
Cannot live long enough@of make sky shots easily enough to rush ss.
Often better to use shot2 full power than to switch to ss that will spread too much and do no damage.
Shot1 is VERY Limited. Can't use on maps where enemy starts behind land. Impossible to hit@enemies on a hill. Can't use on maps with tornado spawns. Can't use shot 1 if you think you will have to change to shot 2. Just use shot 2...
Don't use against slam. Nak. Goss icestorm. They can out damage you and beat you to ss everytime.
Reporting a definite hacker
This user died, lost all health, then came back to life with no health bar. We dealt about ~600 damage to the Mage mobile after the health bar was gone, he continued to survive. He eventually won the match despite clearly taking over 1000 damage as Mage. Tammy please help. I should have won this game.
4th biggest ranked player in the world cheating 'Ironfist'
This player is joining Royal Battle with two different accounts. Cheating to intentionally beat everyone as he plays two mobiles in the battle royal. In this video he's playing armor mobile and trico. When he secured is win he dropped himself from armor and killed the last remaining enemy. This guy has been getting as top as 4th highest player in the world by cheating using this method to beat everyone in battle royal. This is not the first time I meet him he has always been doing this but I've had enough of him and started recording to expose him.
ESTIMADOS LOS INVITO A FORMAR PARTE DE ESTE GRUPO DE FACEBOOK
DONDE HAY TUTORIALES COMO COMPETIR EN EL EVENTO DE WORLD BOSS Y MASMORRA; JUEGOS PRO BATTLE Y SCORE LOS ESPERO CRACKS.
The only mobile in the game that can't shoot out of holes.
Everyone can shoot out beetlekings holes. But beetleking can't shoot out of frog.bigfoot.nak. Ice. Plaz or goss holes.
How to beat beetleking step 2
Just straight up ignore beetleking. 9 out of 10 games his shot 2 will doesn't rate too far and nothing will happen.
Imagine if Oscar the grouch through a pile@of poop at you.
Various Guidelines in GunboundM
This is a system to help the player shoot.
(This post also includes parts that will be updated soon.)
The development team is working on improving this.
The main issue with wolf
Shot 1 does the most damage.. but is very easy to hide from.
Shot 2 is easier to hit..but is almost useless as the starting damage is too low.
In this game. Wolf got to shoot once..with a perfect shot 1 hit I did 210 with lightning cloud and damage buff cloud. After only 1 shot I was forced to switch to shot 2 because shot 1 could not feasibly hit the opponent hiding behind the hill.Wolf was killed before he could get a second attack off with boosted damage.
I would switch to a healing avatar but his damage is so weak starting off that he requires a damage buffing avatar m.
2 very easy ways to beat beetleking[because he's undefeatable already]
Stand on ANY SLIGHT angle like in picture 1. Standing on an angle makes it so shot 2 can't hit you. And shot 1 is almost impossible to get a nice shot with..making it take longer for beetleking to get ss.
Or Simply teleport out of any hole he has you in like picture 2. Shot 2 is now unable to hit or bunge because you at an angle. And neither of his shots break shield so he won't get a nice shot delaying his SS another turn. And if he uses shot 1 it doesn't matter because every mobile you play will our damage him.
If youre having any further trouble.. just DONT LAND NEXT TO HIM.
If you land far from him..his shot 2 will never put you a hole. And shot 1 will almost never get a nice shot. Delaying his SS ANOTHER TURN.
Don't worry though the best is yet to come.
Unless beetleking is right next to you..and somehow DOES put you in a hole..he can't hit you anymore.
Now that you have these amazing tips. You'll never lose to beetle king AGAIN!