Strategies & Tips
S grade gem mobiles
Make some S grade mobiles with blue glow since we have red and gold glow, make it buyable with gems only. I'd definitely buy
Waayyyy too many Thor maps. Not enough bunge maps.
Bunge maps make damage mobiles balances. They are way more likely to win Thor maps.n while other mobiles are more@likely to win non Thor maps.
Currently. 9 out of every 10 games has Thor...
Then you added double Thor maps wich greatly benefit damage mobiles and not bunge mobiles.
Need a stage rebalance.
This tiny hole goss creates is WAYYYYYY BETTER THAN beetle king.
Why? Not only is this tiny hole more accurate than beetle king. But the shot also did 250 damage.
Now I can't move past this hole. And 250 damage with 0 chance to go too far into the ground and Miss is way better than beetle Kings entire design.
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Who goes first. Make it NOT random and instead assign points.
Some characters are wayyy to fucking powerful and can kill you before your mobile even gets to shoot.
Instead of it being random assign points to mobiles.
The strongest most used mobiles get more points
The weakest less used mobiles get less points.
The team with the highest point total goes first.
Make jewels that lower point values.
For instance a trico gets +1 slam gets +2 malite gets +2
This team will never go first vs a team of
Ice 0 beetleking -1 raon +1
It's EXTREMELY AGGREVATING to go second vs A goss slam team..and having my mobile die before it even gets a turn.
I found a simple solution for nak
The problem is.. he is too powerful at short range. But he is fun to play at long range. Double hit!
Currently damage is lower than it should be.
Here's an easy fix. Buff naks weapon2 damage...but give it a minimum shot range like arrows weapon 1.
Now the damage from weapon 2 won't be too much because the minimum shot range adds difficulty to close range shots😋
How is this fair?
Slam does 412 damage. Require very little skill to aim.
Yes I looooooooove dying in 2 hits with the most possible damage I could do is 200 with shot 1. [because shot 2 require land set up and perfect aiming. Impossible in this map going second]
Slam does too MUCH damage. Too MUCH cloud activation. Too EASY TO SET UP an EASY shot. You
Need to consider nerfs. Malite and arrow
Way too easy to aim.. way too easy to get ss
Ss way too powerful.
Arrow shot 1 zeros easily 400 damage.
Land on opponent use a beak item. Shot1 yourself and the opponent.
You only have to have hit one other time and you kill the opponent and you're at full health.
Malite.land next to opponent. Get sky shot. Risky shot. Get ss in one turn. Ss can easily kill any mobile in one shot.
Very easy to aim. And now double damage cloud buff[one for laser going up.one for shot coming down]
These two mobiles don't even have to worry about being behind because they can instantly remove any mobile in the game with one shot..with very little skill to aim.
Imagine if nak did 400 damage got risky shot super sky shot. Just from landing next to opponent.
Mobiles like this are toxic. And remove strategy from the game.
Now the game is just...not care about your first two mobiles because your last mobile will@single handedly win you the game with arrow and malite.
Not to mention they are in almost EVERY SINGLR GAME. Which now@makes the game irritating and not fun.
I'd really like you to consider comparing wolf and arrow.
Arrow can do 400 damage with shot 1. Has good angle.
Shot 2 fire three projectiles and can hit almost any angle.
Wolf shot1 CAN be strong. But the angle it fires it makes it useless. Don't expect to get sky shot with it.
Shot 2 is only one projectile. And is still weaker than arrow at max strength.
Arrow is far easier to get super sky shot than wolf. Much easier to aim.
Arrow and wolf ss are identical. Except arrow shooting through walls makes his ss FAR superior.
Wolf has to shoot 3 ss to compare to one of arrows ss.
Wolf cannot hide from people and shoot ss.
Arrow can easily hide underground and ss for easy victory.
Recent buff to turtle is useless
Turtle isn't really playable anymore.
You've made too many maps with floating objects and obstacles.
Just play slam. He does 500 damage with no items
Slam almost killed my arrow with one shot..no items.
Totally fair considering it's nearly impossible to miss with slam.
Wolf. Phoenix. Beetle king. Subpar
Too much risk. Not enough reward.
Beetleking..normally can only land one good shot.
Hitting an opponent with shot 2 puts them in a hole so you hit them with beetle king unless you are directly next to them.
Not enough damage. Most mobiles will out damage you before you do anything to be scared about.
Don't play against nak.ice storm. Trico. Armor.
Phoenix - gets a nice damage boost but wind often changes the turn you need to make kill shot.
If you miss the turn you get damage buff from low life.. the. Is a waste. More accuracy to play boomerang.
Don't play against goss or trico. They kill you in two turns.
Wolf- damage is insagnificant for two turns. Must make absolute perfect hits to get sky shot.
Often only get one shot with ss which spreads too much and only does 100 damage max first shot.
Cannot live long enough@of make sky shots easily enough to rush ss.
Often better to use shot2 full power than to switch to ss that will spread too much and do no damage.
Shot1 is VERY Limited. Can't use on maps where enemy starts behind land. Impossible to hit@enemies on a hill. Can't use on maps with tornado spawns. Can't use shot 1 if you think you will have to change to shot 2. Just use shot 2...
Don't use against slam. Nak. Goss icestorm. They can out damage you and beat you to ss everytime.
This map is retarded
This map and any map with mini Thor is retarded.
Slam malite and goss are already the strongest in the game.
Now they kill you before your mobile even gets a shot.
We need less killing in two turns and more strategy.
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The only mobile in the game that can't shoot out of holes.
Everyone can shoot out beetlekings holes. But beetleking can't shoot out of frog.bigfoot.nak. Ice. Plaz or goss holes.
How to beat beetleking step 2
Just straight up ignore beetleking. 9 out of 10 games his shot 2 will doesn't rate too far and nothing will happen.
Imagine if Oscar the grouch through a pile@of poop at you.
2 very easy ways to beat beetleking[because he's undefeatable already]
Stand on ANY SLIGHT angle like in picture 1. Standing on an angle makes it so shot 2 can't hit you. And shot 1 is almost impossible to get a nice shot with..making it take longer for beetleking to get ss.
Or Simply teleport out of any hole he has you in like picture 2. Shot 2 is now unable to hit or bunge because you at an angle. And neither of his shots break shield so he won't get a nice shot delaying his SS another turn. And if he uses shot 1 it doesn't matter because every mobile you play will our damage him.
If youre having any further trouble.. just DONT LAND NEXT TO HIM.
If you land far from him..his shot 2 will never put you a hole. And shot 1 will almost never get a nice shot. Delaying his SS ANOTHER TURN.
Don't worry though the best is yet to come.
Unless beetleking is right next to you..and somehow DOES put you in a hole..he can't hit you anymore.
Now that you have these amazing tips. You'll never lose to beetle king AGAIN!
The main issue with wolf
Shot 1 does the most damage.. but is very easy to hide from.
Shot 2 is easier to hit..but is almost useless as the starting damage is too low.
In this game. Wolf got to shoot once..with a perfect shot 1 hit I did 210 with lightning cloud and damage buff cloud. After only 1 shot I was forced to switch to shot 2 because shot 1 could not feasibly hit the opponent hiding behind the hill.Wolf was killed before he could get a second attack off with boosted damage.
I would switch to a healing avatar but his damage is so weak starting off that he requires a damage buffing avatar m.
Map puts one player at a very bad disadvantage.
How is this map fair for mobiles on the lower platform.
Not only did I go second but..
Both The opponents mobiles get damage
Both opponents mobiles have totem as shield
Both enemy mobiles can hit both of my mobiles without cloud damage debuff.
Both my mobiles get cloud damage debuff when shooting at opposite enemy.
Raon.grub.darkraon.nam. Others...cannot use shot 2 when on lower platform.
But raon.grub.darkraon. Can just shoot easily at lower level mobiles.
Beetleking SS adventures number 4.
Goss was in the large hole to the right. I can't hit him at ALL and he can ss out of the extremely tiny gap and hit me.
Honestly believe beetle king was made purposefully bad.
His ss does more to protect the enemy than it does to kill them@
Wolf 40% winrate.
Why even play wolf when his full power shot does less damage than goss. Malite. Slam. Without clouds or items?
Why the fuck malite shot 2 do 300 damage?
Malite shot 2 is possibly the easiest to aim shot in the entire game.
Malite can get super sky shot risky shot ultimate in ONE FUCKING TURN.
This attack SHOULD NOT BE THE FUCKING STRONGEST EASIEST TO AIM ATTACK IN THE GAME.
Frustrated. Finding a new game for now.
Considering the amount@of mobiles that can sky shot double hit tornado shot risky shot in this game..any mobile t
Beetleking ss fun part three
I hit each of the opponents with my ss 6 time. Eventually after I couldn't do ANYTHING I got bored and started pulling myself around the map underground.
Beetleking ss part 2
I've had ss for 5 turns. This guy won the game because I COULD NOT HIT OR DAMAGE HIM. The only thing I could do was pass the turn.. or use my ss and create and opening for him to kill me In one shot.
Like get it. 1 out of 1000 games. You can kill someone with one shot with this.
But those other 999 games.. you create a shield for the opponent. You can't hit them AT ALL. And if beetleking shoots. The opponent will have an opening and win the game.
In several games. Me and the opponent just skipped turns 20 times until i finally have up. Because there was no way for me to shoot at him without creating an opening for the opponent to just kill me with one ss.
His ss is far inferior to arrows.
I'd like to see a change to shot one and his ss.
Imagine shot 1 is the same. But when the dagger hits something...it does damage then bounces with the same power and angle that it was fired with and flies one time. Getting stronger over time.
Ss should be the same as the updated shot 1 except multiple dagger and fighting of with each consecutive shot.
Is it possible you can show us win percentages and usage for mobiles diamond 3 and above?
Lower rank battles skew win percentages very much. I'm curious to find out that above diamond 3..slam malite and goss are in almost every game.. and some mobiles will probably have 0 games.
Balancing issues. Slam and malite are toxic.
Slam and malite are toxic. Their existence in the game has rendered a large portion of mobiles unplayable as they just can't keep up with the damage and overall power of these two mobiles.
Then you nerf blank... literally the only counter to malite.
Let's hope the next set of mobiles you release can actually compete with these two mobiles.
RUN RUN RUN
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