this update make me stress
We oppose calculating wind in other ways by using the features of the UI when players aim. We want players to understand and aim for the wind on their own.We don't want players to have to learn different calculations to play our game.With this method of calculation, new users are too difficult to adapt to our game. It's not even fair among players.When the game becomes difficult, new players will no longer join the game, and the game cannot grow bigger.
Old players have experienced UI features to calculate before, and have muscle memory for distance. New players have not experienced this aiming method, and can only calculate by feeling, so that it is more difficult for new players to learn playing game, and the gap with the old players will be bigger. If you want to reduce the distance between new and old, and reduce the difficulty of learning play, you should reduce the difficulty of aiming. You can publish the fuzzy calculation method. Players only need to understand the effect of distance and height on the ballistics. The competition is in details and tactics. New players are more willing to play only if they have a higher hit rate. No one wants to play with low hit rate. No one wants to play If they cannot use ss bullet during all day.
agree. i dont understand what's developer think. just use easy logic. this is basically shooting game. if u make "the shoot" more difficult then that's new player will easily uninstall this game. new player will stay simply bcs they can hit, and see "the opportunity" to win. old player dont need calculation, they just have feeling fr sooo many game.