New tanks experience
My suggestion for new tanks, Thanks Tami and developers to view this:
1. Desto: wide range armor mobile, but abit weak on damage even three point charged. Overall HP and else is good.
2. Photon: overall is too difficult to use and too weak. Probably to increase damage or modify some skill wisely. Especially when other mobiles in near range.
3. Octor: too much tracking mobile (also macine type) make 1st skill useless by reducing accuracy, even digging is good but the damage is abit too less. Besides, 2nd skill and S'S deal too less damage and pointless to give advantage to octo itself. 6 octopus legs hit a same point only dealing damage below 300 is too bad. Or else can make it break through protecting or regardless damage reduction is good.
Thanks for listening the idea, I'm writing in sincere and politely :)
Improvise Grade A Tank
Dear Tami and developers,
I sincerely to suggest that to modify all other categories of Class A mobile to make an unique and interesting game. As such of Vega Grade A tank with higher damage, you can make Ghost Grade A tank to have more climbing, Cookie Grade A tank to have more HP etc...
It may improve the game experience, thanks for listening this idea.
should i buy avatar pack 1 or 2, please comment everyone!
pleasw help im about to spend gears.
When your mobile is dead on turn three and the map is complete fucking trash.
This game is retarded.
GRAN FINAL SINIESTRO VS INVICTO
CHICOS LOS ESPERO HOY 9 PM EN ESTE GRUPO DE FACEBOOK:
DONDE SE TRANSMITIRA LA GRAN FINAL DEL TORNEO PRO BATTLE ENTRE SINIESTRO VS INVICTO. LOS ESPERO CRACKS.
Please extend range on some mobiles
Losing the game because the opponent spawned as far away as possible is retarded.
Please balance your game.
Tornado is unfair and retarded in this map
Not only does this tornado placement make it IMPOSSIBLE for my second mobile to hit either enemy. But it extends the enemies shot so he can actually hit me.
Beetle king is TOO easy to shot block.
Even the AI JUST SHOOTS THEMSLVES BECAUSE BEETLE KING IS SHOT BLOCK BY ALMOST ANY SIZE HOLE.
I've lost too many games to being randomly shot blocked by a random Thor or ice thor shot.
Picture of why slam needs a nerf.
This sums up the single biggest problem with this game.
The fun quirky characters. And characters the rely heavily on strategy and not brute strength simply can't do anything against slam.
Blank update good for nak but damage of in ground shot 2 is very low.
Using blank shot 2 to make the ground thin.
This works well with nak because his damage is HORRIBLE unless you hit very thin patches of land.
Unfortunately blank shot 2 does almost 0 damage when hitting the ground. Meaning It's not useful for that because slam still does more damage than these two mobiles with perfect shot.
Why is ice storm better than ice?
Icestorm easily sky shot double hit tornado and shield break.
Ice storm gets MULTIPLE cloud activations.
Ice storm shot one does more than both of ice shots.
Ice storm bunges better
Ice storm has@more health
Ice storm SS does more damage.
Ice storm shot 2 does more damage
Ice storm can double kill more easily.
I LOVE DIEING IN ONE HIT TO SLAM WITH LIGHTNING LOUD IT MAKES THE GAME SO FUN
Balance you game please!!!!
Beetle king does TOO LITTLE DAMAGE.
You can't even nice shot with his shot 2.
There are mobiles that's hit for 250 damage with no items and no clouds..
And beetle king at best can hit for 150 damage with shot 2.
Please balance your game.
HOLA CRACKS SUSCRIBANSE A MI CANAL DE YOUTUBE DONDE COMPARTO MIS ESTRATEGIAS DE JUEGO . ESTRATEGIAS DE WORLD BOSS ENTRE OTRAS COSAS.
Picture. This is why beetle king is bad. Your own shits protects the enemy mobile. They can shoot out easily. But you can't hit them.
Fucking sucks dog
I have an idea. Let's make levels that eraser is COMPLETELY USE ON
Oh he's not useless enough? Add a tornado. We want eraser to have 100% lose rate on this map
Make avatar skill `opponent can't land next to you while choosing position of 3rd mobile`
Or something. Fuck. Tired of losing games because malite or arrow land right on top of me.
Maybe a skill that says `if opponent lands next to you with 3rd mobile. They take 200 damage`
Or ......`gain 1 point ss`
Goss does tooooo much fucking damage for how easy it is to aim.
Goss takes ZERO skill to aim.
Make shot one NOT do 250 damage. Or make the shot more difficult.
Learn to properly balance your game.
Picture. This is why kalsidon is cant be played.
Make kalsidon a bunge mobile. Not a high damage dealer.
Why do both raon shot 2 need to walk first when slam just walks? Dumb as fuck
Read the headline
I'm pretty sure forgot tornados existed the game when you made kalsidon. Don't play kalsidon. Useless in tornado maps.
Read the headline
Auto lose map for eraser. I suggest forfeit if you get this map and play eraser.
Every single angle and shot is blocked.
Eraser has 0 options in this map.
Just forfeit if you get this map and play eraser.
Double Thor levels are FUCKING stupid
All these levels do is give an advantage to the mobiles that ALREADY DO THE MOST DAMAGE IN THR GAME.
In this game. Even with me NOT missing. They were able to kill TWO of my mobiles before I even killed one of theirs.
Tired of this unbalanced bullshit
I'm tired of you helping the best mobiles in the game do EVEN MORE FUCKING DAMAGE.
Honestly the game becomes super boring after gold 1. Everyone plays the same 5 mobiles.
22 games in a row I've had to fight an ice storm.
10 games in a row I played against slam.
Some mobiles are just too good and they are played too much. Makes the game boring.
Airship map is fucking retarded
Opponent blew up a bomb on his side of the map.. Then I could hit him at all. Fucking retarded
Map #2 eraser literally can't use any shot in this map
Too many obstacles and tornado. Just leave the game if you play eraser
Starting a list of maps where eraser can't even hit a fucking thing.
Need fucking nerf arrow.
Make it harder to aim or something Jesus Christ. It's to the point I just quit games with arrow in it because I just don't want to play against it
Arrow is fucking stupid
Arrow is fucking stupid.
They just land on you.. and stay in your mobile..then get ss and kill you in one hit.
You need a minimum range on arrow ss that is larger than arrow shot 1.
Either that or reduce damage on arrow se at close range.
S grade gem mobiles
Make some S grade mobiles with blue glow since we have red and gold glow, make it buyable with gems only. I'd definitely buy
This tiny hole goss creates is WAYYYYYY BETTER THAN beetle king.
Why? Not only is this tiny hole more accurate than beetle king. But the shot also did 250 damage.
Now I can't move past this hole. And 250 damage with 0 chance to go too far into the ground and Miss is way better than beetle Kings entire design.
Waayyyy too many Thor maps. Not enough bunge maps.
Bunge maps make damage mobiles balances. They are way more likely to win Thor maps.n while other mobiles are more@likely to win non Thor maps.
Currently. 9 out of every 10 games has Thor...
Then you added double Thor maps wich greatly benefit damage mobiles and not bunge mobiles.
Need a stage rebalance.
HOLA ESTIMADO QUE ESPERAS PARA MANDAR TU SOLICITUD AL SIGUIENTE GRUPO DE FACEBOOK;
DONDE ENCONTRARAS TUTORIALES DE COMO GANAR LA JOYA DE 6% REDUCCION EN WORLD BOSS Y JOYAS S Y PETS S EN MASMORRA.
¡ LOS ESPERO ¡
Who goes first. Make it NOT random and instead assign points.
Some characters are wayyy to fucking powerful and can kill you before your mobile even gets to shoot.
Instead of it being random assign points to mobiles.
The strongest most used mobiles get more points
The weakest less used mobiles get less points.
The team with the highest point total goes first.
Make jewels that lower point values.
For instance a trico gets +1 slam gets +2 malite gets +2
This team will never go first vs a team of
Ice 0 beetleking -1 raon +1
It's EXTREMELY AGGREVATING to go second vs A goss slam team..and having my mobile die before it even gets a turn.
How is this fair?
Slam does 412 damage. Require very little skill to aim.
Yes I looooooooove dying in 2 hits with the most possible damage I could do is 200 with shot 1. [because shot 2 require land set up and perfect aiming. Impossible in this map going second]
Slam does too MUCH damage. Too MUCH cloud activation. Too EASY TO SET UP an EASY shot. You
I found a simple solution for nak
The problem is.. he is too powerful at short range. But he is fun to play at long range. Double hit!
Currently damage is lower than it should be.
Here's an easy fix. Buff naks weapon2 damage...but give it a minimum shot range like arrows weapon 1.
Now the damage from weapon 2 won't be too much because the minimum shot range adds difficulty to close range shots😋
Need to consider nerfs. Malite and arrow
Way too easy to aim.. way too easy to get ss
Ss way too powerful.
Arrow shot 1 zeros easily 400 damage.
Land on opponent use a beak item. Shot1 yourself and the opponent.
You only have to have hit one other time and you kill the opponent and you're at full health.
Malite.land next to opponent. Get sky shot. Risky shot. Get ss in one turn. Ss can easily kill any mobile in one shot.
Very easy to aim. And now double damage cloud buff[one for laser going up.one for shot coming down]
These two mobiles don't even have to worry about being behind because they can instantly remove any mobile in the game with one shot..with very little skill to aim.
Imagine if nak did 400 damage got risky shot super sky shot. Just from landing next to opponent.
Mobiles like this are toxic. And remove strategy from the game.
Now the game is just...not care about your first two mobiles because your last mobile will@single handedly win you the game with arrow and malite.
Not to mention they are in almost EVERY SINGLR GAME. Which now@makes the game irritating and not fun.
I'd really like you to consider comparing wolf and arrow.
Arrow can do 400 damage with shot 1. Has good angle.
Shot 2 fire three projectiles and can hit almost any angle.
Wolf shot1 CAN be strong. But the angle it fires it makes it useless. Don't expect to get sky shot with it.
Shot 2 is only one projectile. And is still weaker than arrow at max strength.
Arrow is far easier to get super sky shot than wolf. Much easier to aim.
Arrow and wolf ss are identical. Except arrow shooting through walls makes his ss FAR superior.
Wolf has to shoot 3 ss to compare to one of arrows ss.
Wolf cannot hide from people and shoot ss.
Arrow can easily hide underground and ss for easy victory.
Recent buff to turtle is useless
Turtle isn't really playable anymore.
You've made too many maps with floating objects and obstacles.
Just play slam. He does 500 damage with no items
Slam almost killed my arrow with one shot..no items.
Totally fair considering it's nearly impossible to miss with slam.