WHY THERE ARE NO TITANS IN APEX LEGENDS
Speaking to IGN, Executive Producer Drew McCoy said that they were, but they just didn't work within the battle royale genre. "During development of Apex Legends, we prototyped a lot of stuff," said McCoy. "Having come from Titanfall 2, we tried wall-running and double jumping and triple jumping, and all sorts of crazy stuff. And the goal of the game from a development standpoint was to create something strategic and masterable and learnable and very deep, and a lot of those mechanics were detrimental to those goals."
The Titans made combat very hard to read, continued McCoy, which is why Respawn decided to have three characters per team as opposed to a four-man or five-man squad. "Because the combat encounters were getting too complex and too hairy, where you couldn’t mentally keep track of where everyone was and the state of all the stuff. So we talked about our action block phase of development. That’s actually something we take with us throughout the whole process of development. It’s not just prototyping, it’s also iteration. We playtest the game for hours every day so that we can be making sure that we’re hitting our goals as far as what this game is trying to accomplish. So for this game, the depth of the game and the strategy of the game really was the lynchpin on deciding these mechanics." Full Article : https://www.ign.com/articles/2019/02/07/heres-why-there-are-no-titans-in-apex-legends