POPULAR The Peacekeeper "nerf" does literally nothing
Apex just "nerfed" the Peacekeeper, but not really. All they did was screw over the average player.
The fact of the matter is they didn't nerf the Peacekeeper at all, they just nerfed the effectiveness of the shotgun bolt attachment. The exact numbers are as follows:
Level 1 shotgun bolt 10% -> 7.5%
Level 2 shotgun bolt 20% -> 13%
Level 3 shotgun bolt 25% -> 16%
Conceptually this was supposed to make it so that you can't shoot quite as quickly because the shotgun bolt is no longer giving you a massive reduction in rechamber time. And at first glance, it seems like a pretty sizable nerf: the level 3 is now substantially worse than the level 2 was previously. But in reality, the "nerf" does nothing at all.
The problem is that the best players don't need a shotgun bolt at all because they use the Double Pump exploit to avoid all the rechambering time, making this nerf literally useless. All this does is make the gun worse for average players while making it much, much better for the top players. This just increases the skill gap and means that anytime you run into a high level player in a Peacekeeper vs Peacekeeper matchup, you're automatically going to lose.
This "nerf" is absolutely pathetic and it makes it clear that Respawn doesn't even know the meta and exploits of their own game. If you don't know what Double Pumping is or how to do it, you can check out my post below that explains it:
POPULAR Weapons Balance Updated
Rate of fire reduced from 3.1 -> 2.6 shots per second.
Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
Level 1 mitigation 10% -> 7.5%
Level 2 mitigation 20% -> 13%
Level 3 mitigation 25% -> 16%
Wingman and Peacekeeper availability has been reduced in all zone tiers.
Increased availability of energy weapons & ammo in all zone tiers.
There are no P2020 and Mozambique buff...
POPULAR I tried Apex on the PS4 and it went horribly
I've been a PC player for several years now but I spent my entire childhood with a controller in my hand. I started out on the N64 but most of my serious gaming was done on the PS2 and PS3, and it was really those Playstation days that developed my passion for gaming and got me into the competitive scene. By the time games like MW2 and Black Ops 1 came around, using a controller was as natural as walking with my own two legs. My friends were just as good, and we would regularly top the MLG leaderboards.
Fast forward to today - well, yesterday to be precise - and I was visiting one of my old gaming buddies for his birthday. I had previously told him about Apex and although he doesn't have much time for serious gaming anymore, he managed to get in a few games and was loving it. So naturally, after the party was over, a few us went into the gaming room and ran a few hours worth of Apex on his PS4. I haven't played a console game since Black Ops 2 on the PS3 so I didn't expect to be great, but I also didn't expect things to go quite so badly.
They say if you don't use it you lose it, but part of me felt that using a controller would be like riding a bike. Apparently not. I felt like my dad when he would try to play games with me when I was a kid.
I don't think the problem is necessarily the controller itself, but more so just how different and complex the games are now. Back in those Call of Duty days all you had to do was move, aim, shoot, and reload. With a game like Apex there's so much going on and there's only so many buttons on the controller; you simply can't do everything at once like you can on PC. The biggest place where I noticed this was with looting and inventory management.
Scrolling through deathboxes and cleaning things out of your inventory takes a lot of time on the controller and is a multi-step process. And you can't really move around while doing it because it takes both joysticks to navigate. It's these types of things that really put console players at a disadvantage, not aim. That's not to say that my aim was perfect or even good, but by the end of the night I could aim pretty reliably.
The biggest difference with aiming is that on PC you can flick your shots which makes guns like the Wingman much stronger, whereas on console you really can't afford to spend the time taking your crosshairs off your target and putting them back on again; you really want to track on console. Another thing I noticed is the huge discrepancy between regular sensitivity and ADS sensitivity. Why is ADS so much slower? It literally feels like half the speed. If I set them both to 5, they should both be the same speed; there's no reason to not let the player determine the ratio of regular to ADS (for reference, there is no ADS sensitivity on PC. Instead, there's an ADS multiplier which makes your ADS speed a % of your regular sensitivity).
Now this is not to say that it was some horrible tragic experience. I got some kills, got some second places, and generally held my own. But it was certainly an eye-opening experience about all the little advantages that PC players have over console players. People seem to get so caught up in the aim discussion (where there's a small advantage) that they completely overlook all of the other parts of the game where there's a huge advantage. The simple fact of the matter is that Apex is a very mechanically intensive game which just straight up favors PC.
I know Apex is planning to come out with cross-play soon, so it will be interesting to see just how big the discrepancy is once high level console players face off against high level PC players.
POPULAR What Does Stock Do in Apex Legends?
I posted a post to share with Moot users the tips I got from watching the videos on YouTube below.
What is the role of Stock? If you look at several communities, you can see the faster handling and reduction of the immobility. I can understand the reduction of the aim drift, but I do not understand what the handling means at all.
The handling here is called "raise speed" and "lower speed" when you swap weapons. For example, suppose you have a G7 scout with an Epic stock a R-301 with nothing in it. If you want to change weapons from G7 to R-301 while engaging, you have Epic stock so the G7 goes down faster The R-301 does not receive any compensation and is lifted to its original speed. If both weapons have epic stocks, they can quickly change the guns, which is very beneficial in engagement.
If you do not understand, please check the original video below.
2:18 Put down the gun and put it up to see what we're talking about.
3:02 The speed difference between no whiteness and epic stock (video producer repeated training mode until 45 minutes of infertile)
POPULAR Should things like double pumping and bunny hopping be allowed?
There are so many exploits in this game. The question is should these be considered bugs or should these be accepted? Some people argue that the people who use these exploits are bug abusers while others argue that it increases the skill gap and are techniques that better players can use.
Respawn patched the infinite glide balloon, but they haven't made any comments about things like double pumping and bunny hopping. For those that don't know, double pumping is when you cancel the pump animation with the Peacekeeper, allowing you to shoot it at an insanely fast fire rate. Bunny hopping is a technique that allows you to move basically at sprint speed while healing.
What are your thoughts on these types of things?
Here's a video detailing some of the exploits:
POPULAR 4 New Features I want to see in Season 1
Season 1 is just around the corner and although they've given us a basic roadmap, we still don't have many specifics as to what Season 1 has in store for us. There are certainly a lot of quality-of-life improvements and bug patches that should be implemented, but this list is solely focused on new features and new content.
1. Leaderboards and Comprehensive Stats
It really doesn’t make much sense that there’s no way to track your wins in a game that’s all about winning. Sure getting kills is great, but in a battle royale the end goal is to be the last squad standing. Although the current trackers and badges are somewhat useful, they’re far from comprehensive. I want to see Apex add a stats page that shows all of your stats, both for each character and total stats. The purpose of trackers should be to show them off on your banner. After all, you do have to spend crafting materials to unlock them.
Similarly I’d like to see them add an official leaderboard. People that play competitively love to see where they stack up and right now there’s no good way to do that. This will also help the community see what the meta is and evaluate the strength of each legend which is critical for balancing. For example, if the top 100 players all play Wraith, then it would suggest that Wraith is overpowered.
2. Add a friend/stay with squad
In a game that relies on teamwork and is only played in squads of 3, it makes no sense that there’s no integrated friends list or a “stay with squad” option. You should be able to add people directly from Apex without having to memorize their names to add them on Origin or PSN/Xbox Live. Likewise, an option to stay with your team for next game would be a great addition because sometimes you want to play another game with the same squad even though you don’t want to add them to your friends list and have them as your regular teammates.
3. New Legends
We already know that new legends are coming in Season 1, and despite the “leaks” (which are probably fake) nobody knows yet what these legends will be like. The main thing I want to see with the new legends are completely unique kits and interactions with existing legends. I hope we get some characters that synergize well with the legends that are currently weak (like Caustic) as well as some that can soft-counter the legends that are current strong (like Wraith). I’d also like to see more legends that help their team in general. For example, Lifeline is the only true support and Bloodhound is the only tracker. Both of these legends have very unselfish kits and I’d like to see more legends designed to help the team as a whole.
4. New Guns
Like legends, we already know that we will be getting new guns in Season 1. While we already have a good variety of guns, most people would agree that some are clearly stronger than others. I want to see some guns that fill in the gaps. For example, the 301 probably has the least recoil of all full-auto guns in the game, but it still has very significant recoil at long ranges. I’d like to see a low-damage low-recoil gun that could be effective at long ranges for cleaning somebody up after you hit them with a sniper. I’d also like to see more guns that can take advantage of the different hop ups. Right now there’s 3 epic and 1 legendary hop ups and none of them are versatile enough to keep in your inventory if you don’t already have one of the few guns that can equip them.
POPULAR 3 Things I Hope to See from the Apex Legends Battle Pass
As great as Apex Legends is, its success will likely be determined by the success of its upcoming battle pass (expected to be released sometime in March). Apex has taken the world by storm and gamers have been absolutely infatuated with the game. Many people have no problem supporting a game they love even if it’s free to play. Fortnite and League of Legends are two of the most successful games of all time, and both are free to play games that rely on cosmetic microtransactions to make their money.
Apex already has its Apex Coins and a shop where you can purchase legend skins and gun skins, but there’s one major problem: they’re extremely overpriced. A legendary skin costs $18 and to be frank, the vast majority of the legendary skins simply aren’t very good. In order for Apex Legends to succeed and have longevity, it’s absolutely critical that their battle pass addresses the current problems with their store and gives players a good reason to spend money on the game. Here’s what I hope to see out of the Apex Legends battle pass:
1. Reasonably priced
One of the biggest problems with Apex’s current system is that everything feels like a bad deal. $18 is simply too much for a skin that’s not even that good, that you can only use on 1 character, and that you can’t even see during the game because it’s first person. I don’t have a particular price point in mind for the battle pass, but it’s important that it feels like a good deal.
2. You should earn enough during the battle pass to purchase the next battle pass
This is a huge part of the reason why Fortnite’s battle pass is so successful. If you get through all the tiers, it gives you enough v-bucks to buy the next battle pass. I want to see Apex follow this trend. I think giving players a constantly supply of Apex Coins will be one of the only ways that people will be willing to purchase the overpriced shop items, and could incentivize people to buy Apex Packs with their leftover coins.
3. More than just skins
One of the big problems with the skins in Apex (besides the fact that most of them aren’t very good) is the fact that as a first-person game, you can’t even see the skin you’re using while you play. Where Apex shines, however, is everywhere other than skins. Each character has tons of personality and I’d love to see Apex really hone in on that. It would be great if the battle pass had things like new voice lines and quips. I would also love to see them add emotes into the game. These could temporarily put you in 3rd-person perspective just like the emotes in Overwatch. This would also give you a chance to see your skin in game and would be a great addition to Apex.
That sums up the 3 main things I want to see from the Apex Legends battle pass. Do you agree with me? What do you want to see from the battle pass?
POPULAR Legend Tier List
Before we get into the tier list I want to mention a couple things. Although this tier list is meant to be as objective as possible, this doesn't mean that you have to play the top legends on the tier list. Every legend has their pros and cons and it's very possible that you will perform better with a lower-tier legend that fits your playstyle than you would with a higher-tier legend that doesn't. Just because a legend places low doesn't mean you shouldn't play them; this game is (mostly) well balanced and every single legend is playable. I'll include notes about each legend and why they are in their specific tier, but if you have more questions feel free to let me know in the comments.
-Wraith: Wraith has the smallest hitbox in the game and one of the best passive and tactical abilities. She's fast, difficult to hit, and excellent at avoiding danger. Although the value of her ultimate is very situational, it can often be a very useful tool for both yourself and your team.
-Bangalore: Bangalore has an extremely good passive ability which, like Wraith, makes her very fast and difficult to hit. Bangalore is able to use her passive and tactical abilities to constantly engage, disengage, and reposition, meaning that she can almost always fight on her own terms. If Bangalore gets in trouble, her ultimate covers a large area and drastically slows everybody in it, allowing her to make a quick escape. She's also excellent at close-range combat, which is the most effective range to fight at in Apex.
-Lifeline: Not nearly as selfish as Wraith or Bangalore, Lifeline makes up for her lack of combat abilities with her incredible utility. Although many people think of her as an ultimate accelerant consuming care package bot, Lifeline's greatest attribute is her passive ability. Being able to use meds 25% faster is an incredible advantage as most of the time when you die in Apex you're either healing or reloading. Also, being able to quickly revive teammates behind an unbreakable wall makes it very difficult for mid or long range enemies to successfully convert a knock to a kill. Of course, her ultimate is fantastic as it supplies your entire team with high-quality gear.
-Bloodhound: Bloodhound is a unique legend and the only tracker in the game. Being able to follow enemy footsteps often allows you to get a jump on the enemy because your team is prepared for a fight that the enemy doesn't know is coming. Bloodhound's ultimate is also very good; the incredible speed boost it gives you allows you to use it to both attack and to run away, although it does have its downsides as you are very loud and noticeable while ulted. The main thing that prevents Bloodhound from being S-tier is a weak tactical ability. While it's nice to know where the enemy is, your tactical ability also tells the enemy where you are, which means that any sneak-attack advantage you might have had is gone.
-Mirage: Although Mirage's kit isn't nearly as powerful as the previous legends, he does have a comparable hitbox and is fairly difficult to pin down and kill. His abilities make him good at engaging because he can either distract the enemy with a decoy, or use his ultimate to flank them while he's invisible. The main thing preventing Mirage from being a higher tier is his lack of movement abilities, which are absolutely crucial in Apex. He also has a very weak passive ability which is where most legends find their core strength.
-Pathfinder: Pathfinder likely has the highest skill ceiling of any legend in the game. The only downside is that even after putting in the hours to master Pathfinder, he's still not going to be any better than the much easier to learn S-tier legends. Pathfinder's grapple is an incredibly strong ability, allowing him to attack at angles that no other legend can and allowing him to traverse the map much more quickly than anybody else. Unfortunately, his grapple is essentially his entire kit; his passive is completely useless and his ultimate is very situational.
-Gibraltar: Gibraltar has by far the largest hitbox in the game, meaning that he's a very easy target for enemies to hit. This is especially bad in close ranges (the most important range) because it makes it easy for him to get hit by the most powerful weapons such as the Peacekeeper or Wingman. It is far too easy to land every pellet of a shotgun into Gibraltar, meaning that he is an easy 2 shot kill. Gibraltar does however have a good passive and an excellent ultimate, as well as a very versatile tactical ability. His ultimate is the only one in the game that can completely kill an enemy from full health and Gibraltar has the luxury of being able to drop it on himself in a sticky situation and still be protected by his tactical dome. Even though Gibraltar has very strong abilities, his massive hitbox greatly limits him from being higher on the tier list.
-Caustic: Nobody wants to be on the bottom rung of the tier list but unfortunately for Caustic mains, here he is. Caustic definitely has his uses and, in certain situations, can be one of the best legends in the game. The only problem is that these situations are few and far between, and most of the time Caustic is just a sitting duck waiting to be killed every time he's not camping a building. Like Gibraltar, Caustic has a very large hitbox. Unlike Gibraltar, Caustic has no way of defending himself and covering his large hitbox. Although Caustic's ultimate can be a very devastating tool, it also disorients and slows your own teammates, meaning that it can often do more harm than good. Overall, Caustic has the sad combination of having a very weak kit and also being very easy to kill.
Feel free to ask any questions or to fight for your favorite legends down in the comments. Also, let me know what guide/tier list/etc you want to see next!
POPULAR Easter Egg "A Black Dog"
In a corner of Market, located right in the heart of the map, there’s a little figurine of a black dog sitting atop a cushion. Ahead of it, there’s a photo of a couple, and behind a picture of the real dog to whom it’s a tribute.
The couple are Jason McCord, Lead Level Designer at Respawn Entertainment, and his wife, and the dog is theirs, named Shadie. After players discovered the shrine, McCord revealed that Shadie had passed away during the development of Apex Legends.
In tribute to his best friend, McCord had her immortalized in Apex. Shadie will be forever sat with her owners, tucked away in a little corner of what has quickly become one of the most popular games in the world.
POPULAR I just lost a game due to a bug 😢
We were the last team alive but one enemy player exploited a bug where he stayed on the ship the entire game and didn't take any damage. He just sat there invincible for 30 mins, waiting for the game to end so he could collect his free win. In the video below you can see my team standing in the final circle where there are clearly no enemies. It's a very disappointing way to lose and I really hope Apex does something about this soon. I'm not the first person whose encountered this and there's nothing more game-breaking than a bug that literally guarantees a free win if you're willing to exploit it.