Come chill, chat, and watch my stream.
Watch Echo_of_Neptune with me on Twitch! http://www.twitch.tv/echo_of_neptune?sr=a
Nee loot update... is so bad
So a few runs on GM2. 1 masterwork each time. So stupid
Thoughts on the anthem?
What do you guys think about anthem? Even though EA made it my experience so far with the game has been fun. Looking forward for all the extra stuff to come out!
In need of help !!
What’s the best damage dealing build for the storm that’s good for gm1-2?
Share some wisdom...
Anyone know a great way to get outlaw kills? I’m trying to do the 500 outlaw kills only at around 124 kills 😅. Why are outlaw kills so much harder?
compared to the other two? They need to add a outlaw stronghold or something....
I hope I’m not the only one, who keeps looking for a app like the Destiny app for Anthem....
Grinding anthem right now!!!!https://m.twitch.tv/rpgkills
Come watch as I pull my hair out to this beautiful but head splitting game
We need a Salvage All (Epics Etc.) button
I an also jumping on the "fix the loot" bandwagon. I just grinded for 6 hours to find 1 legendary that was a shitty gun because most of the guns are trash and fit 0 builds, and about 12 masterworks all that were trash
Pretty bad lol
I've collected about 5 legendary items from gm1 tyrant mine in the last 5 is hours. Idk if they did a seceret hot fix or if I'm just ridiculously lucky. Speaking of luck idk if they changed it or not but mine is +123%
I wonder if Anthem....
I wonder if anthem will ever get an event like a stronghold that needs 6+ players. Like imagine if a shaper storm was a big event, with a strong boss with interesting mechanics that needed 12 players.
that’s what I want to see anyway. It doesn’t have to be 12 players but that would be nice.
Halo 5 onyx grind 3 more followers
Watch SMACKERxxv with me on Twitch! http://www.twitch.tv/smackerxxv?sr=a
Getting your first Masterwork then Anthem crashes on you. #anthem #like #follow #meme
Have they fixed the ps4 brick glitch yet? I really love anthem but ive been scared to play recently
Anthem 1.05 Update Patch Notes | New Anthem 1.0.3 patch
BioWare has a weekend treat for all ANTHEM players, as the ANTHEM 1.05 UPDATE PATCH NOTES have been detailed, with the patch itself set to launch at a RELEASE TIME of Saturday, March 9, between 7-9 AM CT (if all goes to plan). The NEW ANTHEM UPDATE will be rolled out to PC, PS4, and XBOX ONE. The version number on these systems can differ between Anthem 1.05 and ANTHEM 1.0.3. The main fixes focus on respawn restrictions, which have now been removed; LOOT CHANGES, with both green and whites being removed from the pool of level 30 players; improved STABILITY across all platforms, including CRASHING FIXES; and audio improvements, which should mean fewer chances of sound suddenly cutting out.
Anthem 1.05 Update
The Anthem 1.05 update patch notes (Anthem 1.0.3 update) are substantial. Many of the fixes focus specifically on what players have been reporting since launch, so it’s clear that BioWare is at least listening to community feedback and working to solve those problems.
In addition to the general fixes and improvements, the developers have also fixed an error with a certain Stronghold, implemented some creature updates, changed damage and item scaling, tweaked item and Masterwork item balance, squashed pesky gameplay bugs, and more.
While the following list of patch notes is indeed lengthy, BioWare has also acknowledged that there are many other problems that will need fixing with subsequent updates to the game. These include: players experiencing crackling audio when in Fort Tarsis, challenges not tracking properly, a bug where players are unable to interact with any objects or players, visual effects on Javelin thrusters not working properly, inactivity messages still showing when a player has returned, and more. We can expect BioWare to now be working on these fixes as a priority, with the solutions possibly being included in an upcoming 1.06 (1.0.4) update. For now, players will just have to enjoy the fixes implemented by patch 1.05 (1.0.3).
Anthem 1.05 Update Patch Notes (1.0.3)
HIGH LEVEL FIXES AND CHANGES
Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
Audio Improvements – Fixed a number of issues that could cause audio to drop out
GENERAL FIXES AND IMPROVEMENTS
Fixed a number of issues that were blocking players from accessing the Forge
All missions should now properly end when all conditions have been met
The inbox now properly displays information on PC (the inbox is found in the newsfeed)
Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
The vault is no longer accessible from the Forge. This change was made to improve performance
Fixed an issue that would cause the game to hang when entering menus while on an expedition
Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
Server shutdown messages should now appear less often
The ability to Quickplay into a Stronghold has been added back to the game
Mouse button 4 is no longer bound to the back button for PC players
Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
Players should no longer get stuck behind fogwalls on missions or in strongholds as often
Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
Improved the audio when defeating creatures to provide better feedback
Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
PS4 led lights will now change based on the javelin being used
It should now be harder for players to get stun locked by certain enemy compositions
The values on max flight time inscriptions have been increased
The appearance of the N7 vinyl on Legion of Dawn armor has been improved
Haluk will now properly face players during certain dialogue scenes
The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges
Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold
Titans: We have made several balance changes to all variations of Titans
Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
Increased the time that weakpoints are exposed.
Fixed an issue that prevented effects from applying and thus preventing combos.
Increased the damage the Titan takes from weakpoint hits.
Lesser Titan’s weakpoint’s have been changed to always be active.
Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
Decreased the radius of the seeking projectile attack.
Decreased the damage done by the self-destruct ability.
Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
Players will be less likely to be repeatedly staggered by heavy attacks.
Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.
DAMAGE AND ITEM SCALING CHANGES
Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
Item Procs (e.g. Proc from Yvenia’s Thunder)
Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.
GAMEPLAY BUG FIXES
The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
Weapon recoil will now stop once an exo is looking straight up
Fixed a number of animation issues that could occur when the Colossus was using its shield
It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
Interceptor Aura damage will now deal the correct type of damage based on the active aura
Players can no longer equip abilities from one javelin to another
The Colossus can now use gear faster after being attacked by a heavy hit from enemies
The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
The Colossus now recovers faster after crashing into walls
ITEM BALANCE UPDATES
Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
Flak Cannon’s damage has been increased to 42, up from 30
Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
Note: Description text for Wraith Strike will be updated in 1.0.4.
ITEM BUG FIXES
Wind Wall should no longer block or interfere with other player abilities
Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
Fixed an issue where certain weapons were not firing where the crosshairs were aimed
The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed
INSCRIPTION BUG FIXES
The Thruster Delay Recovery inscription is now correctly applying a bonus
The Overheat Delay Recovery inscription is now correctly applying a bonus
The Weapon Reload Bonus inscription is now correctly applying a bonus
Note: These will have non-updated text values until the next patch (1.0.4)
MASTERWORK ITEM BALANCE UPDATES
Increased the base damage of the following Masterwork Weapons.
Cycle of Pain
The Last Stand
Insult and Injury
MASTERWORK ITEM BUG FIXES
Ralner’s Blaze – Will no longer roll with incorrect inscriptions
Ablative Shielding now provides the proper boost in shield and armor
Badge of Devastation will now generate more ultimate charge when triggered
It should no longer be possible to stack the effect from Gunslinger’s Mark more than once
🎶"I'm blue daba dee daba die"🎶
Well not completely blue, but I love the colour💙 Screenshot and edit by: me
PlayStation Anthem virus?
Does anyone know if it's safe for PlayStation users to play anthem again? Because I keep hearing about some virus that messes with your PlayStation if you get on Anthem.
Is anyone else having issues getting the game started as of yesterday? EA says their servers are online but I haven’t been able to load the game.
Should I buy Anthem For my gaming laptop
Im intrested in anthem but I dont wanna buy for my PS4 and I have a gaming laptop and im wondering should I buy it or wait
Most Annoying NPC?
Who do you think is the most annoying Npc? I'm caught between Neeson Giles and Pirndal Blatch (The Janitor)
Sony is Allegedly Offering Refunds over Anthem Crashes on PS4
Anthem has a bit of a bumpy launch with concerns over both game mechanics and server stability. However, a third issue is a number of PlayStation 4 players who are experiencing console crashes while playing Anthem. Some of the crashes are so severe that a few users have claimed Anthem has bricked their system. Apparently, Sony is issuing refunds to some users who request them, although others claim their refund requests have been denied.
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Is the tryant mine stronghold still bugged? I've done it 5x's and it still says incomplete.
Anthem, game of the year
Hi guys, I was just playing some anthem and i really like it a lot, but does it deserve to be called the game of the year, leave your comments!!
Started streaming Anthem, come check it out!!! twitch.tv/trazywazy Ps. I also have a face cam 😁😁
I am thinking about getting Anthem and I am wondering what javelin I should start out with.
What is the best level u can get for items? And is this a sweet one or nah??
Most Popular Javelin
Vote on your favorite and come back soon to see the most popular javelin!
How’s the new update ?
I haven’t had a chance to play since the new update, and was wondering how it went.
Anyone want to join me for GM 1 tyrant mine
I need 2 more lvl 30s
Legendary Marksman Rifle
I preordered the game and got that legendary marksman rifle at the beginning. Does it scale and level with you?
Safe to play?
Im a ps4 user. After the anthem and ps4 update can this game still kill my system?
Hope this helps beginner's
You’ll unlock your first javelin at level 2 and your remaining javelins in this order:
● Second unlock at level 8
● Third unlock at level 16
● Fourth unlock at level 26
Choosing the Right Javelin for Your Fighting Style
Next, let’s get to know each of the four available javelins:
The Colossus javelin is a hard-hitting tank with strong defensive capabilities. It can plow through enemies and protect squad mates with a massive directional shield and thick armor. It’s also the only javelin sturdy enough to wield Heavy Weapons.
The Interceptor javelin is an agile, powerful master of close-combat. This suit is perfect for those who prefer fast-paced, precise attacks followed by dashing away from the enemies before they can lay a finger (or claw) on them.
The Ranger javelin is a balanced and versatile suit perfect for most playstyles. If you’re looking for a javelin that can stand up to both close and long-range combat, you can’t do better than the Ranger. It’s got something in its arsenal for almost any situation.
The Storm javelin is an elegant long-range fighter and master of the elements. If you’d like to hover above the fray, unleashing ice, fire, and lightning attacks then this is the javelin for you. The Storm’s light armor makes it something of a glass cannon so avoid diving into the heaviest fighting and do your damage from a relatively safe distance.
You begin each expedition by selecting the javelin you’d like to use. Consider the kind of mission, combat, or exploration you may want to pursue as you won’t be able to change to another javelin until that expedition is complete.
Gear and Weapons
In the Forge, you can customize your loadout by making gear selections that are optimized for your playstyle. Gear can modify different aspects of your javelin, including optimizing powerful attack combos (both for solo play and team combat), lowering cool-down times, increasing weapon effectiveness, giving you longer periods of flight, and more.
Each javelin has space for two Assault and one Support gear options, two weapons, and six components, though not all of these slots will be available immediately. As you progress you’ll unlock more and begin collecting items, each with their own level and rarity. Altogether there are six rarity types:
After each mission, you should definitely head to the Forge to check and see if any of the gear and components you’ve collected are superior to your current options. The more powerful (and rare) the items the more prepared you’ll be when taking on more powerful enemies.
Next up are weapons: you’ll want to get familiar with them in the field and, once you’ve unlocked a secondary slot, switch between your weapons regularly. This will come in handy when you need to snipe an enemy or replace a gun that’s exhausted its ammo.
Each javelin has its own unique abilities. These abilities must charge over time before becoming available to use. Taking down enemies and assisting allies will help you charge up faster. Once your abilities bar is full try to aim your ultimate at a group of enemies (or a particularly large and powerful one) to get the most out of it. Wasting an ultimate on a single target is best avoided.
Aside from taking out enemies, your ultimate can get you out of a dire situation in a hurry. Low on health? Use an ultimate to restore your health and shields to continue the attack or rocket out of harm’s way.
Once you finish in the Forge and head out into the world, you’ll have to master traversing the vertical world of Anthem in order to emerge triumphant during combat. Take to the skies by flying around the world or hover in mid-air to attack enemies from various vantage points. You’ll need to also be strategic about heat management if you want to remain in the air longer -- look for a waterfall or other body of water to cool down and extend your flight time. Extending your ability to fly and hover can be incredibly important to successful combat.