Just a Freelanceer and his buddy the Friendly Ursix.
R. I. P
Me and Mr. Space Rabbit ( Forget what they're called)
He got killed by the Dominion, so I avenged him
R. I. P 😔😔😔
Would be better, but servers suck!
Anthem would be a better game if it's servers didn't constantly kick me off to the point I can't even get back into the game.!
Hey guys, who’s interested to share their clips for YouTube video get in touch with me through a text. The clips you share , you will be credited for and a link to your social media platform at your choice. I hope to hear back soon!!
Watch SMACKERxxv with me on Twitch! http://www.twitch.tv/smackerxxv?sr=a
I'm too ugly to be seen in game😂
Screenshot taken by: my friend "Tank"
really happy with the reason update and now it's fixed a lot of stuff cuz I've been level 30 for a while I kept getting annoyed that I kept getting greens and whites for doing high-level stuff
#Anthem #StormJavelin #ApexLegends
Which one do you think is a better Bloodhound, they’re both pretty bad but I tried
Today is the day..
It’s finally here. Today is one of the very few days I get to play... I just have to finish work for the day 😰
I'm wondering, what is the best javelin in anthem?
You can vote in the next 10 days and we'll see!
Come chill, chat, and watch my stream.
Watch Echo_of_Neptune with me on Twitch! http://www.twitch.tv/echo_of_neptune?sr=a
MEME CONTEST CHOOSE ONE PICTURE
MEMEIFY IT YASSSSSSSSSS
Thoughts on the anthem?
What do you guys think about anthem? Even though EA made it my experience so far with the game has been fun. Looking forward for all the extra stuff to come out!
Nee loot update... is so bad
So a few runs on GM2. 1 masterwork each time. So stupid
In need of help !!
What’s the best damage dealing build for the storm that’s good for gm1-2?
Share some wisdom...
Anyone know a great way to get outlaw kills? I’m trying to do the 500 outlaw kills only at around 124 kills 😅. Why are outlaw kills so much harder?
compared to the other two? They need to add a outlaw stronghold or something....
I hope I’m not the only one, who keeps looking for a app like the Destiny app for Anthem....
Grinding anthem right now!!!!https://m.twitch.tv/rpgkills
Come watch as I pull my hair out to this beautiful but head splitting game
We need a Salvage All (Epics Etc.) button
I an also jumping on the "fix the loot" bandwagon. I just grinded for 6 hours to find 1 legendary that was a shitty gun because most of the guns are trash and fit 0 builds, and about 12 masterworks all that were trash
Pretty bad lol
I've collected about 5 legendary items from gm1 tyrant mine in the last 5 is hours. Idk if they did a seceret hot fix or if I'm just ridiculously lucky. Speaking of luck idk if they changed it or not but mine is +123%
I wonder if Anthem....
I wonder if anthem will ever get an event like a stronghold that needs 6+ players. Like imagine if a shaper storm was a big event, with a strong boss with interesting mechanics that needed 12 players.
that’s what I want to see anyway. It doesn’t have to be 12 players but that would be nice.
Halo 5 onyx grind 3 more followers
Watch SMACKERxxv with me on Twitch! http://www.twitch.tv/smackerxxv?sr=a
Anthem 1.05 Update Patch Notes | New Anthem 1.0.3 patch
BioWare has a weekend treat for all ANTHEM players, as the ANTHEM 1.05 UPDATE PATCH NOTES have been detailed, with the patch itself set to launch at a RELEASE TIME of Saturday, March 9, between 7-9 AM CT (if all goes to plan). The NEW ANTHEM UPDATE will be rolled out to PC, PS4, and XBOX ONE. The version number on these systems can differ between Anthem 1.05 and ANTHEM 1.0.3. The main fixes focus on respawn restrictions, which have now been removed; LOOT CHANGES, with both green and whites being removed from the pool of level 30 players; improved STABILITY across all platforms, including CRASHING FIXES; and audio improvements, which should mean fewer chances of sound suddenly cutting out.
Anthem 1.05 Update
The Anthem 1.05 update patch notes (Anthem 1.0.3 update) are substantial. Many of the fixes focus specifically on what players have been reporting since launch, so it’s clear that BioWare is at least listening to community feedback and working to solve those problems.
In addition to the general fixes and improvements, the developers have also fixed an error with a certain Stronghold, implemented some creature updates, changed damage and item scaling, tweaked item and Masterwork item balance, squashed pesky gameplay bugs, and more.
While the following list of patch notes is indeed lengthy, BioWare has also acknowledged that there are many other problems that will need fixing with subsequent updates to the game. These include: players experiencing crackling audio when in Fort Tarsis, challenges not tracking properly, a bug where players are unable to interact with any objects or players, visual effects on Javelin thrusters not working properly, inactivity messages still showing when a player has returned, and more. We can expect BioWare to now be working on these fixes as a priority, with the solutions possibly being included in an upcoming 1.06 (1.0.4) update. For now, players will just have to enjoy the fixes implemented by patch 1.05 (1.0.3).
Anthem 1.05 Update Patch Notes (1.0.3)
HIGH LEVEL FIXES AND CHANGES
Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
Audio Improvements – Fixed a number of issues that could cause audio to drop out
GENERAL FIXES AND IMPROVEMENTS
Fixed a number of issues that were blocking players from accessing the Forge
All missions should now properly end when all conditions have been met
The inbox now properly displays information on PC (the inbox is found in the newsfeed)
Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
The vault is no longer accessible from the Forge. This change was made to improve performance
Fixed an issue that would cause the game to hang when entering menus while on an expedition
Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
Server shutdown messages should now appear less often
The ability to Quickplay into a Stronghold has been added back to the game
Mouse button 4 is no longer bound to the back button for PC players
Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
Players should no longer get stuck behind fogwalls on missions or in strongholds as often
Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
Improved the audio when defeating creatures to provide better feedback
Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
PS4 led lights will now change based on the javelin being used
It should now be harder for players to get stun locked by certain enemy compositions
The values on max flight time inscriptions have been increased
The appearance of the N7 vinyl on Legion of Dawn armor has been improved
Haluk will now properly face players during certain dialogue scenes
The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges
Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold
Titans: We have made several balance changes to all variations of Titans
Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
Increased the time that weakpoints are exposed.
Fixed an issue that prevented effects from applying and thus preventing combos.
Increased the damage the Titan takes from weakpoint hits.
Lesser Titan’s weakpoint’s have been changed to always be active.
Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
Decreased the radius of the seeking projectile attack.
Decreased the damage done by the self-destruct ability.
Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
Players will be less likely to be repeatedly staggered by heavy attacks.
Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.
DAMAGE AND ITEM SCALING CHANGES
Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
Item Procs (e.g. Proc from Yvenia’s Thunder)
Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.
GAMEPLAY BUG FIXES
The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
Weapon recoil will now stop once an exo is looking straight up
Fixed a number of animation issues that could occur when the Colossus was using its shield
It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
Interceptor Aura damage will now deal the correct type of damage based on the active aura
Players can no longer equip abilities from one javelin to another
The Colossus can now use gear faster after being attacked by a heavy hit from enemies
The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
The Colossus now recovers faster after crashing into walls
ITEM BALANCE UPDATES
Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
Flak Cannon’s damage has been increased to 42, up from 30
Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
Note: Description text for Wraith Strike will be updated in 1.0.4.
ITEM BUG FIXES
Wind Wall should no longer block or interfere with other player abilities
Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
Fixed an issue where certain weapons were not firing where the crosshairs were aimed
The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed
INSCRIPTION BUG FIXES
The Thruster Delay Recovery inscription is now correctly applying a bonus
The Overheat Delay Recovery inscription is now correctly applying a bonus
The Weapon Reload Bonus inscription is now correctly applying a bonus
Note: These will have non-updated text values until the next patch (1.0.4)
MASTERWORK ITEM BALANCE UPDATES
Increased the base damage of the following Masterwork Weapons.
Cycle of Pain
The Last Stand
Insult and Injury
MASTERWORK ITEM BUG FIXES
Ralner’s Blaze – Will no longer roll with incorrect inscriptions
Ablative Shielding now provides the proper boost in shield and armor
Badge of Devastation will now generate more ultimate charge when triggered
It should no longer be possible to stack the effect from Gunslinger’s Mark more than once
🎶"I'm blue daba dee daba die"🎶
Well not completely blue, but I love the colour💙 Screenshot and edit by: me