Week 2: Rainbow Six Weekly Event WINNERS! 🏆

Greetings, Operators! The SECOND Rainbow Six Weekly Event has come to a conclusion. Be sure to keep your eyes peeled for the next event that may or may not be announced tomorrow. 👀
 
 
Now...
 
🚨 TIME TO ANNOUNCE THIS WEEK'S WINNERS!!! 🚨
 
Event Winners ($20 Amazon Gift Card):
- JeffJeffTheGamer
- Thr0aTy
- Legulas252
- Ordaniry_gamer
- Animemouse
 
Congratulations to all of the winners! We will be in touch with you via a direct message here on Moot soon to send you your prize!
 
-------------------
 
P.S. Don't forget future events will have a level requirement in order to be eligible to win prizes! See below:
- Week 1: No limit
- Week 2: Lv.3 or higher
- Week 3: Lv.5 or higher
- Week 4: Lv.7 or higher
- Week 5: Lv.9 or higher
- Week 6+: Lv.10 or higher

Week 2: Rainbow Six Weekly Event WINNERS! 🏆
Week 2: Rainbow Six Weekly Event WINNERS! 🏆
Team Moot
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verified Admin 8h

Memes do console players have real aim?🤣

do console players have real aim?🤣
do console players have real aim?🤣
MeneerBoomNL
MeneerBoomNL MeneerBoomNL
LV.23 Bamboozled 2d

Guides Guide for playing 'Ash' on 'Oregon'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
 
Oregon is a triple-level map (consisting of three floors) currently only found in ranked play. Although, this is subject to change. The map has recently undergone a rework by Ubisoft and will be left in ranked to see how viable the map is for high-level competitive play.
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] KIDS(A) - DORMS(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the north side of the building. After establishing control over all of Big Tower, attackers will breach the reinforced wall on the second floor level of Big Tower separating Attic and Big Tower. This will then provide attackers with a clear pathway through the Attic to get into the Kids(A) bomb site and plant the defuser. Ash will be used as a vertical soft-destructor on this bomb site. The players should breach the building through either one of the first floor Big Tower doorways. After Ash has assisted teammates in clearing the Big Tower of any defender presence, the player should then reposition to the first floor portion of Big Tower. From T1, Ash can shoot out the top portion of the soft wall separating Meeting and Big Tower. This will then provide the player with the ability to use a breaching round through the hole and on the soft portion of the Meeting Room ceiling. Doing this will destroy any entry-denial utility placed on the reinforced wall separating Attic and Big Tower. This will allow the attacking teams hard breacher to open the wall so attackers can establish control inside of Attic.
 
JUNKYARD SPAWN LOCATION:
 
ATTACKING: [1F] KITCHEN(A) - DINING(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Small tower located on the western most part of the building. After establishing control over Small Tower, attackers will attempt to breach the reinforced wall inside of 1F Small tower which separates the first floor Small Tower and Kitchen(A) bomb site. Ash should be used on this bomb site to apply pressure onto defenders inside of Dining. The player should breach the building through either Big Tower or Garage and then establish control inside of Meeting. Maintaining Meeting Control will prevent defenders from being able to use the south eastern portion of the map as a ‘back entrance’ into the bomb site. In addition to Meeting being strategically valuable for attackers, the Kitchen hallway (located adjacent to Meeting Room) is also a commonly overlooked route of attack - especially for a solo-entry. Ash can typically apply an incredible amount of pressure onto the Kitchen(A) bomb site through the Kitchen Hallway while the rest of the attacking team is carrying out the main assault inside of Small Tower. This will force defenders to divide their attention and resources between two opposing routes of attack: Small Tower into Dining(B) and Kitchen Hallway into Kitchen(A).
 
CONSTRUCTION SPAWN LOCATION:
 
ATTACKING: [1F] MEETING(A) - KITCHEN(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the northernmost side of the building. After establishing control over the first floor Big Tower (T1), attackers will proceed to breach the reinforced wall separating the first floor level of Big Tower and the Meeting(A) bomb site. Ash can provide value to the attacking team by applying opposing pressure onto the Meeting(A) bomb site from the Main Lobby and Split. The player should breach the building through either Garage or Classroom and communicate with supporting teammates while they drone to clear defenders from inside of the Main Lobby and Main Lobby Stairs. Ash will then be able to position herself inside of Split and use the twin doorways into Meeting(A) as a good resource and attention waster for defenders while your team is carrying out the primary assault inside of Big Tower. Ash should be in close communication with the teammates inside of Big Tower so as to allow herself to time her final site execution as accurately as possible with the rest of the team pushing from the north.
 
STREET SPAWN LOCATION:
 
ATTACKING: [BSMNT] LAUNDRY(A) - SUPPLY(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through Barrel/Construction rooms located on the northwestern side of the building inside of the basement. After establishing control over Construction, attackers will breach the reinforced wall separating Construction and Supply(B). The key to a successful attacking round in the basement is to have a multi-directional assault while also having a really heavy primary assault. Attackers will almost invariably have their primary assault inside of Barrels-Construction. Ash will most commonly be needed on this bomb site to assist the attacking team in establishing control inside of Construction and Barrel’s. The player should spawn with the bulk of the attacking team at Construction and communicate with supporting teammates to determine how defenders are holding Barrel’s. If Mira is not being used by defenders, Ash will typically be needed to use her flashbang grenades to eliminate any anti-projectile utility placed inside of the Barrel room so that the player can then use breaching rounds to destroy defenders' hard utility like Deployable Shields, Goyo Shields, and Maestro Evil Eye’s. After attackers have established control inside of Barrel, Ash should focus attention to the bottom of Big Tower Stairs so as to apply pressure onto defenders attempting to flank support teammates while they attempt to breach the Barrel wall leading into Laundry(A).
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Oregon'. +4
Guide for playing 'Ash' on 'Oregon'.
footwork.
footwork. footwork.
verified LV.20 S 7h

Guides Guide for playing 'Ash' on 'Outback'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Outback is a double-level map (consisting of two floors) found only in ranked play. The current architecture of the map gives a significant advantage to the defenders due to there being limited second floor access points. Although, an argument could be made for this being mitigated by the vertical advantages given to the attackers on the ground floor bomb sites.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] LAUNDRY(A) - GAMES(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the top of Garage and the Shark Stairs second floor window. After establishing control over all second floor rooms east of Games(B), the attacking team will proceed to breach the reinforced wall between Mechanical Bull (Bull) and Games(B) as this will provide attackers with a direct route to plant the defuser inside of the Games(B) bomb site. Assuming attackers have a means to eliminate the defending teams entry-denial, Ash will be used to apply pressure onto the defenders playing inside of 2F Piano. Due to the positioning of Piano, defenders commonly use this room as both a highway between the two bomb sites as well as an off site anchor position which can be used to defend Games(B) from. Ash should use flashbang grenades to burn any of Jager’s ADS placed inside of Piano so that the player will be able to use the operators Breaching Rounds to clear utility that’s commonly placed inside of the Piano doorway like Mute Jammers, Barbed Wire, and Deployable Shields. After Ash has successfully created a clear route into Piano from the outside Piano Patio, Ash can focus on eliminating the defenders inside of Piano. This will then provide the attacking team with a huge advantage in positioning as Ash will be able to maintain defender isolation inside of Laundry(A) and Bathroom while attacking teammates plant the defuser inside of Games(B).
 
CAMPING SPAWN LOCATION:
 
ATTACKING: [2F] PARTY(A) - OFFICE(B)
The primary route of attack on this bomb site will be by the attacking team essentially executing the inverse attack plan used on the previous bomb site; the only difference here being over which rooms attackers need to establish control over. To ensure protection from any possible flanks, attackers should clear all second floor rooms west of Mechanical Bull and Shark Stairs and place some type of flank protection on Shark and Yellow Stairs - this is commonly taken care of by bringing a Nomad or Gridlock. Ash should act as an entry fragger for the attacking team while attackers are establishing control inside of Games and Shark. Ash should communicate with teammates as they drone her entry starting from the Dorms window and usually concluding the roam clear after establishing attacker control inside of Piano. Occasionally, defenders will maintain some contention inside of Games as a way of wasting attacker time. In this case, Ash should use a Breaching Round to open the Games wall separating Games and Piano. This will trap the defender inside of Games while attackers work on eliminating the player. The defender inside of Games will be forced to either win their gun fights or face elimination as Ash will have already opened up a line of sight from Piano into Games so as to prevent the defender from being able to fall back into Mechanical Bull. This is a great example of an effective form of roam clear as attackers not only gain map control, but also a slight man advantage.
 
GAS STATION SPAWN LOCATION:
 
ATTACKING: [1F] NATURE(A) - BUSHRANGER(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Yellow Stair doorway located on the west of the building near the ‘Camping’ spawn location. After establishing control over the Nature Hallway and top of Yellow Stairs, attackers will breach the reinforced wall separating Nature Hallway and BushRanger room. Attackers will commonly send a few soft destructors like Buck, Sledge, or Zofia to the second floor to destroy the flooring of of Laundry and the adjacent hallways. This will expose defending anchors inside of Bushranger(B) and Nature(A) to vertical angles. Ash can provide value to the attacking team by breaching the building through Reception and applying pressure onto the Nature(A) bomb site. This will force defenders to divide their attention across three separate routes of attack: Yellow Stairs, Nature(B) doorway, and the vertical pressure from the second floor. After attackers have successfully breached the reinforced wall separating Bushranger(B) and Yellow Stairs hallway, Ash should try to find an opening to establish control inside of Nature(A) while defenders are reorganizing their defense. Ash will commonly have an opportunity to eliminate players inside of Bathroom and Closet if defenders are caught off guard inside of Nature(A).
 
STORAGE SPAWN LOCATION:
 
ATTACKING: [1F] COMPRESSOR(A) - GEAR(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the top of the 2F Garage (accessed through the west and east single windows) and through the 1F Main Entrance (accessed through the mud room double-doorways on the east of the building). After establishing the necessary control over Restaurant and Kitchen, attackers will breach the reinforced wall separating Kitchen and Compressor(A). Ash will typically be played on the first floor inside of Garage and Compressor(A) - accomplishing the same goal as on the previous bomb site with multiple attacking fronts. Ash should breach the building the same way inside of Reception and continue into the garage to isolate defenders into Gift Shop and Compressor. After attackers have successfully established full control inside of Garage, Ash can then begin to apply pressure into Compressor(A) through the connecting doorway. Attackers will breach the reinforced wall separating Kitchen and Compressor(A), after which Ash can then either press deeper into compressor and attempt to establish full control over the bomb site or maintain positioning near the Compressor(A) doorway and protect attacking teammates as the defuser is being planted.
 
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Outback'. +4
Guide for playing 'Ash' on 'Outback'.
footwork.
footwork. footwork.
verified LV.20 S 8h

Memes I hate solo queue🤣

I hate solo queue🤣
I hate solo queue🤣
MeneerBoomNL
MeneerBoomNL MeneerBoomNL
LV.23 Bamboozled 17h

Guides Guide for playing 'Ash' on 'Villa'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Villa is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a slight advantage to the defending team due to there being few routes into the primary bomb sites which forces attackers to bottle neck. In addition to this, Villa is a very large map which makes roam control very difficult for the attacking team.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] AVIATOR(A) - GAMES(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the outdoor Study Balcony located on the second floor south side of the building. After establishing control over Study and the top of Main Stairs, attackers will proceed to breach the reinforced wall separating Study and Games(B) (the westward facing reinforced wall inside of Study). This will allow the attacking team to plant the defuser inside of Games(B) behind the bar; providing attackers with a safe place to plant the defuser. Ash will be used as a vertical soft destructor for attackers at the beginning of the round and then transition into an entry-fragging role at the close of the round. Ash should breach the objective building through the first floor Art Storage room located underneath 2F Study. This will give the attacking team a beachhead to carry out a full roam clear of the first floor as well as prevent defenders from using nitro-cell underneath attackers positioned inside of Study. After eliminating the defensive presence on the first floor inside of Piano and Living Room, Ash will assist the attacking teams hard breacher by using a Breaching Round on the flooring underneath the Study-Games(B). This will eliminate the defending teams entry denial utility placed on the Study Walls. The attacking team will then be able to breach Games(B) wall and plant the defuser while Ash repositions to the Top of Red Stairs to apply pressure onto Aviator(A).
 
FOUNTAIN SPAWN LOCATION:
 
ATTACKING: [2F] TROPHY(A) - STATUARY(B)
The primary route of attack on this bomb site will be by the attacking team entering the building from the north eastern roof access points leading into the second floor Bathroom and Master Bedroom. After establishing control over Master Bed and Bath, attackers will proceed to breach the reinforced wall separating Master Bedroom from Statuary(B) as this will expose both Statuary(B) and Trophy(A) as well as providing attackers with a more open route into Statuary(B) to plant the defuser. Ash will assist the attacking team by acting as a vertical soft-destructor on the first floor, underneath 2F Astronomy. Ash should breach the building through the basement access soft wall inside of the tunnel located on the north western outside corner of the objective building. After Ash has successfully eliminated defenders on the first floor, the operator should use a breaching round on the ceiling of the Wine Cellar Stairs - near the AC unit. The explosion from the breaching round will destroy the table inside of Astronomy making an attacker push into Astro from Bathroom much more viable. Ash should communicate with teammates inside of Bathroom so that the operator is applying pressure up the Astronomy Stairs from the first floor in coordination with teammates applying pressure into Astronomy-proper from Bathroom. This will position both Ash and her supporting teammates into mutually supportive positions and, as a result, will allow attackers to re-frag fallen teammates much more efficiently while the Astronomy push is taking place. After attackers have established full control of Astronomy, additional attacking teammates will be able to breach the Statuary(B) wall and plant the defuser under the cover provided inside of Astro.
 
PARKING SPAWN LOCATION:
 
ATTACKING: [1F] LIBRARY(A) - LIVING ROOM(B)
The primary route of attack on this bomb site will be by the attacking team entering the building from the south and gaining control over the Main Stairs, Art Storage, and Main Hall. After establishing the necessary control over the first floor needed to move the attacking round forward, attackers will commonly attempt to plant the defuser inside of the Library(A)-Main Entrance doorway. Attackers will also want to gain control over the second floor Games and 90 (in addition to 90’s subsequent hallways) as the flooring of these rooms can be destroyed to provide attackers with vertical angles down onto the first floor bomb sites. Ash will primarily be used as an entry fragger for this bomb site. The player should go with teammates like Buck and Sledge onto the Study Balcony and breach the second floor to establish an attacker beachhead inside of Study. Ash should then communicate with the attacking team's soft-destructors while they drone the second floor Games and Aviator rooms to determine defender positions on the second floor. As an entry-fragger, one of your responsibilities will be to maintain actionable positioning. This means that the player should always be close enough to the supporting teammates droning so as to be able to take action in the event that a defender is spotted on the second floor. Otherwise, attackers will waste an incredible amount of time just droning - and only after their drones have been exhausted do they then act. The purpose of an entry-fragger is to be the manpower behind the drone. This prevents defenders from being able to safely reposition off-site after they have been spotted by a drone as they will also be engaged in a gunfight with the attacking teams entry fragger.
 
RUINS SPAWN LOCATION:
 
ATTACKING: [1F] DINING(A) - KITCHEN(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Basement and first floor Laundry. The primary force of attackers will be focused on the reinforced wall separating Laundry room and Dining as well as control over the second floor for vertical pressure. Having control over the top of Pantry Stairs will limit defenders ability to rotate throughout the two bomb sites as the Pantry Doorway provides anybody inside of Pantry with a clear line of sight through Kitchen(B). Due to this bomb site in particular being so claustrophobic, Ash will likely provide the largest amount of value to the attacking team by acting as a solo-entry. A solo-entry is when one player can apply the entire weight of a proper attacker assault without the support of the attacking team. Dining(A)-Kitchen(B) is a great bomb site to use this play due to solo-entry strats being easiest to accomplish when there are narrow routes to the bomb site. Ash should breach the building through the first floor Mud Room window and establish attacker control inside of Mud Room, the first floor portion of Astronomy stairs, and Red Hall. After isolating defenders back into Kitchen(B), Ash should communicate with teammates inside of Pantry so that you are both applying significant pressure onto the Kitchen(B) bomb site from opposing angles. This will force defenders to either take the gunfights or reposition into Dining(A), in which they will be giving up the KItchen(B) bomb site. The Mud Room solo-entry is such a powerful attacker ranked strat due to their typically being a very low amount of defender utility and manpower dedicated to maintaining control of Mud Room.
 
This is a play that I personally always start out with on this bomb site and will only shift my attack if I become aware of a route with even less resistance - like that of a Memorial or Pantry push.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Villa'. +4
Guide for playing 'Ash' on 'Villa'.
footwork.
footwork. footwork.
verified LV.20 S 8h

Guides Guide to playing ‘Mute’ in ‘Villa’

Villa is a slightly larger battlefield consisting of a basement, 1F, and 2F. If it’s bomb-mode, the Objective Location will be located two on the 2F and two on the 1F, none in the basement. For this reason, it is rare to engage at the underground except for the Dining Room ~ Kitchen Objective Location on the 1F. The rooms and stairs are arranged irregularly on each floor, so the overall structure is quite complicated.
 
There are many doors and windows that lead outside around Bombsite, so the offensive team often checks the area around Bombsite through these places. Usually, while some of the offensive teams confront while keeping the Bombsite area in check from the outside, the rest of the offensive team approaches from afar of Bombsite and check Roamers. On the contrary, for the defensive team, the anchor operators confront the offensive team outside the building, while the Roamer operators try to catch the back of the offensive team that broke into the building.
 
 
▲ Villa's Objective Location, although it has a basement, Bombsite is not placed in the basement but two each on the 1F and 2F.
 
 
Mute's dedicated equipment is a Signal Disruptor, which is capable of installing on the floor to neutralize offensive team electronic equipment within range. Using this, Mute can neutralize the offensive team's drones, or prevent the electronic hard-breaching equipment of the hard-breacher by installing behind the reinforced wall. There are many other effects, but especially since the defensive team has only Mute and Mozzie's ability to interfere with drone reconnaissance, it would be good to install Signal Disruptor mainly on this side.
 
Mute can use SMG-11 Machine Pistol as a Secondary Weapon, so in some cases, the M590A1 Shotgun is used as Primary Weapon. In this case, he can also take the role of making a rotation or firing hole inside the Bombsite. You can use M590A1 shotgun at close range and SMG-11 at medium range, but be careful that SMG-11 has high recoil and it is difficult to use at long distances.
 
 
▲ SMG-11 has a tremendous performance of Fire Rate 1270, but it has only 16 capacity and high recoil.
 
▲ Except for a few places, it is essential to install a Signal Disruptor around the entrance or near the drone hole, which is good for drones to pass by.
 
 
▣ In case, the site is '2F Aviator Room ~ 2F Games Room'
 
There is Veranda at the southern end of the building, where the offensive team can step up. It is highly likely that the offensive team will use this place to check through the doors and windows of Study, which are connected to both Bombsite. If the offensive team occupies this place, the team's hard-breacher can breach through the reinforced wall and create a new angle, so the defensive team has to defend them from entering this area. Perhaps because of this reason, this place is where Mira's Black Mirror Setup is frequently seen.
 
If you use the shotgun, it is recommended to make a rotation through the wall between the two Bombsites. Mute can be used as both an anchor and a Roamer with 2 Armor / 2 Speed, but he is usually an anchor because he is busy installing Signal Disruptors, reinforcing walls, and even making rotations. If you use MP5K or run out of time, you'd better ask a team member with Impact Grenade to make a rotation instead.
 
If Mute installs a Signal Disruptor, it may prevent the offensive team from hard breaching on the Study side, but if possible, I recommend you to leave the role to Bandit or Kaid. It would be better to install the Signal Disruptor near the gates of Aviator Room and Games Room so that the offensive team cannot use drones to check the Bombsite’s internal situation.
 
 
▲ If you're holding M590A1 shotgun, let's make a rotation through the wall that blocks the Bombsite.
 
▲ If possible, the Signal Disruptor should be installed around each Bombsite entrance.
 
▲ If you install a Signal Disruptor here in the Hunting Vault, you can simultaneously protect the reinforced wall and block the drone hole.
 
▲ When you defend Study, you need one person in the Aviator Room who will check this window...
 
▲ And another person at the Main Stairs to keep the offensive team in check coming from this door.
 
▲ If you chose Bulletproof Camera as your gadget, it's a good idea to install it this way.
 
 
▣ In case, the site is '2F Trophy Room ~ 2F Statuary Room'
 
This place also has a Bedroom Roof outside the northeast of the building where the offensive team can step up, so the offensive team often starts attack here. Starting here, the offensive team will attempt to enter the Master Bedroom and Master Bathroom. The defensive team anchor operators would be good to defend from here because if the offensive team's hard-breacher breaks the wall at the Master Bedroom, it immediately reveals the Statuary Room Bombsite.
 
Overall, it looks similar to Bombsite as described above, but it will be slightly harder for the defensive team as there are more routes to infiltrate for the offensive team. As such, the Signal Disruptor needs to be placed more evenly. Particularly noteworthy are the windows and stairs of the Astronomy Room, the windows of the Trophy Entrance, and the Red Stairs in the middle of the map.
 
 
▲ It is convenient to make a Rotation from the Trophy Room to the Astronomy Room.
 
▲ The Master Bedroom has many windows that can be checked from the Bedroom Roof.
 
▲ There are three reinforced walls to the Master Bedroom, so it requires two Signal
Disruptors to defend completely, which is not efficient.
 
▲ The Astronomy Room has an exterior window and a stair leading to the 1F, so you have to be careful.
 
▲ Offensive teams approach the Trophy Room frequently, so it's good to install a Signal Disruptor.
 
 
▣ In case, the site is '1F Living Room ~ 1F Library'
 
Both Bombsite areas are large and there are many exterior windows directly connected to the Bombsite. Since it is 1F, there is also a risk that the offensive team can do hatch drops or vertical plays from the 2F, so there are many things that the defensive team should pay attention to.
 
This place has plenty of room for offensive team drones even if all four of Mute's Signal Disruptors are used. Therefore, it is difficult to completely block the information inside Bombsite, so it is recommended to install them around the entrance where drones and offensive teams are likely to enter. Without Bandit and Kaid, it is also advisable to install behind the three walls of the Living Room or the two reinforced walls of the Gallery.
 
 
▲ If you have Shotgun, it would be good to make a hole to check the Toilet side exterior window.
 
▲ The Mudroom next to the Living Room also has an exterior window, so we need a member to catch the offensive team entering here.
 
▲ It is also recommended to create a rotation that leads from the Gallery to the Living Room to secure another route that connects both Bombsite.
 
▲ It is recommended that you install the Signal Disruptor around the door, but it will be difficult to completely block the drone.
 
▲ If the reinforced wall has to be strengthened, it is okay to install a Signal Disruptor on a two-sided wall at the Gallery.
 
▲ But the three walls in the Living Room require two Signal Disruptors, which is not efficient.
 
 
As above, the Bombsite is placed on the 1F but the Bombsite area is much smaller. However, it is the same that there are windows and doors to check the Bombsite area from the outside, and there is a risk of being attacked by hatch drop or vertical play on the 2F. To make matters worse, the Kitchen has a staircase that leads to the basement right next to the Pantry, which even has the possibility of the offensive team using it. Due to this reason, despite the small area to defend, it requires personnel distribution.
 
Offensive teams may enter the Laundry on the 1F and try to breach through the Dining Room reinforced wall by using hard-breachers. If there is no Bandit or Kaid, it is good to install a Signal Disruptor behind this reinforced wall, but there is also a way to defend by simply using the Signal Disruptor for drone interference and opening the hatch at the Master Bedroom on the 2F to catch the offensive team breaking into the 1F.
 
 
▲ It is not bad to install at least one Signal Disruptor at the Laundry wall as hard-breachers sometimes try to breach it.
 
▲ Or you can open the hatch at the Master Bedroom on the 2F and aim the offensive team entering through here.
 
▲ Please be aware that the offensive team may enter the Memorial Room from this Bicycle Storage window.
 
▲ If they come from the basement, there is a possibility of breaking walls at the Garage or penetrating underground through the Old Office and climbing up the stairs.

Guide to playing ‘Mute’ in ‘Villa’ +23
Guide to playing ‘Mute’ in ‘Villa’
RetroFlame77
RetroFlame77 RetroFlame77
verified LV.23 Good Leader 16h

Additional advice for Ash on Outback:

"Occasionally, defenders will maintain some contention inside of Games as a way of wasting attacker time. In this case, Ash should use a Breaching Round to open the Games wall separating Games and Piano. This will trap the defender inside of Games while attackers work on eliminating the player. The defender inside of Games will be forced to either win their gun fight or face elimination as Ash will have already opened up a line of sight from Piano into Games so as to prevent the defender from being able to fall back into Mechanical Bull.
 
This is a great example of an effective form of roam clear as attackers not only gain map control, but also a slight man advantage."
 
ATTACKING
[2F] PARTY(A) - OFFICE(B)
ASH - OUTBACK

Additional advice for Ash on Outback:
footwork.
footwork. footwork.
verified LV.20 S 14h

Another excerpt from an Ash guide:

"As an entry-fragger, one of your responsibilities will be to maintain actionable positioning. This means that the player should always be close enough to the supporting teammates droning so as to be able to take action in the event that a defender is spotted on the second floor. Otherwise, attackers will waste an incredible amount of time just droning - and only after their drones have been exhausted do they then act. The purpose of an entry-fragger is to be the manpower behind the drone. This prevents defenders from being able to safely reposition off-site after they have been spotted by a drone as they will also be engaged in a gunfight with the attacking teams entry fragger."
 
ASH - VILLA

Another excerpt from an Ash guide:
footwork.
footwork. footwork.
verified LV.20 S 15h

Memes Daily meme

Sorry for the late post but here's your daily siege meme and I'm working on a new guide but it'll be fairly big so idk when it'll be done

Daily meme
Daily meme
Shade Dizzy
Shade Dizzy Shade Dizzy
LV.25 Let’s play R6! 12h

How did I survive?

How did I survive?
How did I survive?
DerfEraser69
DerfEraser69 DerfEraser69
LV.12 Chief 18h

I aced(killed lesion before hand.

I aced(killed lesion before hand.
I aced(killed lesion before hand.
DerfEraser69
DerfEraser69 DerfEraser69
LV.12 Chief 18h

just bought mira 😌

just bought mira 😌
just bought mira 😌
CuriosityCass
CuriosityCass CuriosityCass
LV.23 Rare Candy 8h

Bad news, Fuze has 4 cluster charges (video below)

Bad news, Fuze has 4 cluster charges (video below) +1
Bad news, Fuze has 4 cluster charges (video below)
Ash main
Ash main Ash main
LV.19 Fast as Lightning 17h

When mozzie steals ur shock drone

When mozzie steals ur shock drone
When mozzie steals ur shock drone
Idk Its All Taken
Idk Its All Taken Idk Its All Taken
LV.6 Nomad 16h

ppl how th in QM be like😂

ppl how th in QM be like😂
ppl how th in QM be like😂
Danish guy
Danish guy Danish guy
LV.18 I’m the champion! 17h

Can people stop bullying me

Can people stop bullying me
Can people stop bullying me
I get bullied
I get bullied I get bullied
LV.20 S 18h

She doe be thiccc

She doe be thiccc
She doe be thiccc
4k god
4k god 4k god
LV.19 Sage 15h

Memes Mayhem

#fortnite #r6 #rainbow

Mayhem
Mayhem
4k god
4k god 4k god
LV.19 Sage 15h

Memes Double cheaked up

#thiccc #r6 #iana #rainbow6

Double cheaked up
Double cheaked up
4k god
4k god 4k god
LV.19 Sage 15h

I need coins

Someone comment on this please.

I need coins
SpaceCookiez22
SpaceCookiez22 SpaceCookiez22
LV.14 Let’s play R6! 17h

never been more impressed by a teamkill

never been more impressed by a teamkill
never been more impressed by a teamkill
YaBoiiiSven
YaBoiiiSven YaBoiiiSven
LV.7 Best Squadmate 15h

Hhe 420 credits :3

to lazy to make a decent post ¯\_(ツ)_/¯

Hhe 420 credits :3
Hhe 420 credits :3
ItsMitch04
ItsMitch04 ItsMitch04
verified LV.24 Professional Noob 15h

Hmm

yes I made this

Hmm
Hmm
aydan1123
aydan1123 aydan1123
LV.3 Lurker 17h

This a good thumbnail?

This a good thumbnail?
This a good thumbnail?
Xyans on Yt
Xyans on Yt Xyans on Yt
LV.10 Nomad 17h

Art Chanka?

Credit: Mayen Nguyen on Artstation

Chanka? +1
Chanka?
↠Rose↞
↠Rose↞ ↠Rose↞
verified LV.28 Dream Chaser 8h

Little 4K

New sense if it looks like I’m playing weird

Little 4K
Little 4K
Xyans on Yt
Xyans on Yt Xyans on Yt
LV.10 Nomad 17h

M.U.T.E Protocol

This new game mode's features really comes in clutch sometimes😂 My friend really out here being big brain

M.U.T.E Protocol
M.U.T.E Protocol
↠Rose↞
↠Rose↞ ↠Rose↞
verified LV.28 Dream Chaser 6h

I can’t even explain this

I can’t even explain this
I can’t even explain this
SilverHawk
SilverHawk SilverHawk
LV.8 Beast 18h

Memes It was 1v5 how is that my fault?

please LIKE AND COMMENT! Maybe follow? Idk uo to you tho CAT MEME

It was 1v5 how is that my fault?
It was 1v5 how is that my fault?
LuvLockDwn
LuvLockDwn LuvLockDwn
LV.28 I'm a Bot 11h

I want the pink camo so badly🥺🥺 Why is it only in the alpha packs😪

I want the pink camo so badly🥺🥺 Why is it only in the alpha packs😪
e.bøy Hiro
e.bøy Hiro e.bøy Hiro
LV.22 Beast 16h

Art Another Diamond #Praise

Another Diamond #Praise
Another Diamond #Praise
(PK) PrinceKrios
(PK) PrinceKrios (PK) PrinceKrios
LV.20 Shotcaller 18h

Memes A retared

A retared
A retared
Adam walsh
Adam walsh Adam walsh
LV.20 S 13h

Question

If you had to play only 1 ranked map for the rest of your life, what map would it be? For me I think it would be coastline or oregon, I'm undecided atm

Question
Shade Dizzy
Shade Dizzy Shade Dizzy
LV.25 Let’s play R6! 3h

True😂😂😂😂🔫🔫🔫

True😂😂😂😂🔫🔫🔫
True😂😂😂😂🔫🔫🔫
Gabbealyan328
Gabbealyan328 Gabbealyan328
LV.19 Let’s play R6! 16h

LESION STYLL>>>

Its been a good 10 months since i last played Rainbow but im back after making some new friends and Lesion styll bangs and his smg is styll tooooooo good and he is my boyfriend and theres nothing any of u sluts can do ab it xxx

LESION STYLL>>>
slutea
slutea slutea
verified LV.28 Rare Candy 2h

Watermelon Walter

Watermelon Walter
Watermelon Walter
WalterSaysYeet
WalterSaysYeet WalterSaysYeet
LV.6 Sweaty 18h

🍀LUCKY*

There is no skill in this clip

🍀LUCKY*
🍀LUCKY*
Justin Bailey
Justin Bailey Justin Bailey
LV.4 Big Chungus 18h

Memes Recruit boi

Recruit boi
Recruit boi
Adam walsh
Adam walsh Adam walsh
LV.20 S 13h

M.U.T.E Protocol Tho(ugh)ts)

Realistic shooter my ass...

M.U.T.E Protocol Tho(ugh)ts)
M.U.T.E Protocol Tho(ugh)ts)
IzFudge
IzFudge IzFudge
verified LV.30 Xbox 14h

Smiling Walter

Smiling Walter
Smiling Walter
WalterSaysYeet
WalterSaysYeet WalterSaysYeet
LV.6 Sweaty 18h

Bend over he said it will be okey they said

Bend over he said it will be okey they said
Bend over he said it will be okey they said
Lodinnhlunkur12
Lodinnhlunkur12 Lodinnhlunkur12
LV.7 Nomad 14h

.

.
.
Josh Fry
Josh Fry Josh Fry
LV.17 Sage 11h

what are the best operators

especially defenders

what are the best operators
Pinksloth♡
Pinksloth♡ Pinksloth♡
LV.19 PlayStation 16h

I need someone to talk to rn not doing great

(Not for R6)

I need someone to talk to rn not doing great
IAmQuackHed
IAmQuackHed IAmQuackHed
LV.14 Chief 17h

have you tried the new gamemode ?

have you tried the new gamemode ?
have you tried the new gamemode ?
CuriosityCass
CuriosityCass CuriosityCass
LV.23 Rare Candy 5h

Memes He wasn’t lying 😂😂😂

#rainbow #easy #funny #memes #laugh

He wasn’t lying 😂😂😂
He wasn’t lying 😂😂😂
Sugoirori_
Sugoirori_ Sugoirori_
LV.21 Champagne Showers! 10h

Memes Y1 and y2 operators

Y1 and y2 operators
Y1 and y2 operators
SEANMI670
SEANMI670 SEANMI670
LV.15 Chief 13h

Plz buff jager

#moot #r6 #rainbow #like

Plz buff jager
Plz buff jager
4k god
4k god 4k god
LV.19 Sage 15h

Memes just vinen tryna make new friends Any gamer Girls or males IDC (16+ age)

Hit me up

just vinen tryna make new friends Any gamer Girls or males IDC (16+ age)
MotleyMayhem24
MotleyMayhem24 MotleyMayhem24
LV.6 Nomad 17h
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