POPULAR Spetsnaz Profile Pics for Moot.
Made some profile pics about the russians (beside finka sry). Feel free to use them if you want. If you want a different profile pic to these operators Fuze, Glaz, Tachanka and Kapkan (like other background or decoration) let me know. #MootProfilePicsDulkros
POPULAR Top Issues & Community Concerns (Ubisoft Responds)
TOP ISSUES AND COMMUNITY CONCERNS
Updated: 15 July 2019
We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.
Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.
Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us.
SMOKE GAS CANISTER PROPAGATION
Description: Gas from Smoke’s Gas Grenades clips through walls.
Objective: Our goal is to rework the propagation so it is similar to the new Capitao fire bolt, and use this as an opportunity to revisit the visual.
Status: [Target: During Y4S3] We have encountered an issue and will be pushing this change to Season 3 to ensure that it is released in a more comfortable state.
WEAPON SIGHT ALIGNMENT
Description: Weapon optics are a few pixels off center in some situations.
Objective: We want to implement a system to prevent most misalignment issues in the future. At the same time, we are improving the look of the guns in ADS by adding secondary motion, which is now possible due to the tech that keeps the scopes aligned with the reticule.
Status: [Target: During Y4S3] Feedback is currently being gathered in internal play sessions.
SHOTGUN WALL DESTRUCTION IS UNRELIABLE
Description: Shotguns are inconsistent when being used to destroy wooden beams.
Objective: We want to ensure that the destruction of wooden beams is reliable, for both player comfort and ensuring we do not force players to spend extra time attempting to destroy wooden beams.
Status: [Target: Y4S2.3] We are assessing the initial results of the change, and continuing to fine tune the destruction..
OPERATOR/GADGET KILL SWITCH
Description: Operators that are disruptive due to exploits being removed from play.
Objective: When an Operator or Gadget is disabled, provide players with feedback on what/why.
Status: [Target: During Y4S3] We have a bit of programming work left, and some UI work as well.
DEBRIS STUCK IN WINDOW/DOOR BARRICADES
Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines.
Objective: Provide consistency for all players for barricade destruction.
Status: [Target: Potentially Y5S1] We are currently in the design phase to determine how we want to approach this topic. We are exploring and prototyping different options.
ECHO YOKAI CLOAKING
Description: With the deployment of the Y4S2.2 patch, we implemented a fix for Yokai being seen through the glass sections of Attacker’s shields. This had the unintended effect of making Echo's drone invisible.
Objective: Our balancing team’s intent is to make Yokai Drones more easily spotted in a later update.
Status: [Target: TBD] We will address this issue in a future patch. Once we have more information, we will provide an update.
Description: We have seen a high ban rate for Blitz, Jackal, Echo, and Caveira in Ranked.
Status: We are discussing how we want to approach topic of balancing around Pick/Ban in Ranked, and the Operators that are affected the most by it.
Description: Adjustments to the damage curve for Smoke’s Gas Canister will move Smoke further towards an area denial role.
Status: [On Hold] We are satisfied overall with how this is developing, but need to put it on hold until other dependencies are delivered.
POPULAR Popular memes of the week(07/13/19)
Here are the funniest R6 memes from the past week!
1. When you clutch a 1v5 for ur team
2. Too bad I hehe FUZED it
3. The face when you see a frost trap and you felt for it.
4. How many of you do this? 😂
6. Pasta last vista
7. It's pays off to listen to teammates
8. I miss the acog for bandit and Jager.
9. Everyone TKs in siege let's be honest...
10. Is this accurate?
11. Anyone get reminded of happy gilmore while looking at this
12. Mozzie will gets you
13. Solo-queuing in a Nutshell
14. First Meme In A While.
15. Anyone ever feel this?
16. R6 portrayed by SpongeBob
17. Cav wants a legendary 😣
18. Ash's hit box
19. When u get stimed by doc
20. Sometimes It Happens
And, Everyone who has one of their memes chosen will receive 300 Moot Coins! Congrats!
POPULAR Y4S2.2 Patch Notes
The Y4S2.2 patch will be primarily bugfixes aimed at cleaning up issues raised during the Test Server and during the early weeks of season release while we prepare for the next update and work on other major issues. Clash and deployable shields have previously been re-enabled on live servers across all platforms, but we are continuing to monitor the fix that went out.
UPDATED PARAMETERS FOR REVERSE FRIENDLY FIRE INTERACTIONS WITH HOSTAGE
RFF triggers for hostage interactions have been aligned to be more reflective of global RFF parameters
LESION GU MINE CLOAKING
Lesion Gu Mine cloaking mechanics have been updated with Echo’s cloaking mechanic to prevent detection through ballistic shields.
Reduced Idle kick timer during prep phase.
Additional new idle-kick feedback warning prompt.
Fixed – Attackers can break their rotation axis through a series of steps, allowing them to spin like a top. No more Beyblade.
Fixed – Placing certain gadgets (Jammer, Prisma, Evil Eye, etc.) in front of a destructible wall segment can interfere with later attempts to reinforce.
Fixed – Shield operators can see an invisible Yokai VFX through their shield when the glass is damaged.
Fixed – Players can lose partial functionality if they started to defuse at the same time as another defender.
Fixed – Sometimes the Defuser can be pushed outside the bomb site by interactions with barricades and wall reinforcements.
Fixed – Players are kicked after putting the hostage in DBNO during prep phase.
Fixed – Echo drones fixed on a ceiling hatch continue to stay in place even after hatch is destroyed.
Fixed – Mozzie’s hacked drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Mozzie should see hacked drones in full-color).
Fixed –Airjab proximity SFX is not present in replays.
Fixed – Glitches feedback in first person POV continues playing after leaving rappel.
Fixed –HUD becomes larger when deploying a shield, placing a reinforcement, or when on a ladder.
Fixed – Shock drone's beams cannot travel through railings on some maps to destroy cameras
Fixed – Twitch drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Twitch should see her drones in full-color).
Fixed – Players can vault the shelves at 1F Electrical Room.
Fixed – Drone can be thrown into ceiling of 1F Teller’s Office.
Fixed – Missing entry prompt when rappelling down from EXT Low Roof Skylight.
Fixed – Operators clip through the South building's wall when rappeling down EXT Low Roof while holding the hostage.
Fixed - Lesion cannot deploy his Gu mines on a specific location at the entrance of Ext Tunnel.
Fixed – Players can vault and go through ceiling areas of EXT Pedestrian Customs.
Fixed – Missing drone collision with in 1F Workshop allows drones to scan without being spotted.
Fixed – Attackers can vault onto the purple tarps from EXT rooftop.
Fixed – Defender drones lose reception in the 2F VIP Lounge drone hole.
Fixed – Drones can be thrown between the floorboards above B Garage.
Fixed – Obstructed ADS vision in B Escape Tunnel.
Fixed – One of the soft walls in B Container cannot be reinforced from the outside at EXT Construction Site.
Fixed – LOD issues with glass display in 2F Museum Room.
Fixed – Missing barricade at the start of a round in 2F Sewing Room.
Fixed – Various window clipping and texture issues.
Fixed – Flash Bang effects can pass through the stained glass windows on Villa onto the other side.
Fixed – It is difficult to deploy Gadgets on some of the windows/flat window surfaces where they should be able to be deployed.
Fixed – LOD issue in 2F Pillar Room.
Fixed – Players can prone and hide in a shelf in 3F Bar Backstore.
Fixed – Blocked windows from previous Kafe showing red outlines during preparation phase.
Fixed – Operators can hide inside the cupboards in 1F Dining Room
Fixed – Floating debris after destroying the wall in 2F Fireplace Hall.
Fixed – Minor missing visual elements.
Fixed – [Situations] Drone can remain stuck inside a tree after spawning in EXT Park.
Fixed – Missing collision with doorstep when the floor is destroyed allows gadgets to pass through a beam.
Fixed – Operators can clip through the B Tower Stairs.
Fixed – Players can vault onto the vending machine in 2F Garage Lounge.
Fixed – Missing compass location after rappelling towards EXT Dragon Statue.
Fixed – Spamming of special characters in All Text chat causes freezing.
Fixed – Players are put into a situation instantly after cancelling a discovery queue.
Fixed – Updates to various UI elements.
Fixed – Fixes for some modeling and texture issues.
Fixed – Swapping between guns will make ADS to be offset when in Support mode.