A guide to using Lion on Kanal
■ Using Lion on Kanal Kanal features two separate buildings, both with multiple floors of elevation. Kanal can be an excellent map for roaming, as attackers try to rappel up one building, defenders can be in the opposite building shooting them from a multitude of windows. Beware attacking on this map as it allows defenders to spawn peek most of the spawn locations. Lion is a two speed, two armor operator offering a great weapon selection with a specialization in crowd control. His gadget, the EE-ONE-D is a device that highlights any enemies that continue to move after a three-second warning. This scanning period lasts for several seconds forcing the defending team to remain where they stand unless they want to risk revealing their location. Their exact position can also be seen through walls and obstacles, making this particular type of scanning extremely useful. Don’t expect to actually reveal the locations of many enemies when using this gadget, rather think of it as a method of holding defenders in their current position allowing you and your teammates to move more confidently throughout the map. This gadget is especially useful if you have planted the defuser at a bomb site and you know defenders must now retake that bomb site. Using your EE-ONE-D device here makes this task immensely difficult for the defending team. Lion the choice of using three primary weapons. The first is the V308 assault rifle. This weapon has a high level of recoil making it difficult to control. This weapon also features a 50 bullet drum magazine allowing you to suppress and pre-fire with confidence. The second option is the 417 Marksman Rifle. This is a single fire weapon that features a high damage output. A drawback to this weapon is the small magazine size. Regardless, this weapon is an excellent choice for long-range duels. His third choice of weapon is the SG-CQB Shotgun. It is difficult to recommend this weapon as you will more than likely be facing most enemies at medium to long-range, however, if you want to have fun and rush with a shotgun, don’t let me stop you! Lion has a choice between two secondary weapons. The first option is the P9 handgun which is a typical pistol and a solid backup weapon. The second option is the more atypical LFP586 magnum revolver. This weapon offers extremely high damage output at the expense of fire rate, recoil, and reload speed. With Lion you can also choose to use stun grenades or claymores. Select whatever suits your play style.
▲ The sites you will have to attack on Kanal. ▶ In case, the site is located at '2F Server Room ~ 2F Radar Room' Radar Room, Bomb Site A, is a room with a lot of entry points. It has a breakable wall leading directly to an outside spawn area. If you are playing as a hardbreacher your main task when attacking these sites is to get this wall breached. When opened, it provides a great view into Bomb Site A, and greatly exposes any opponents anchoring inside. It has a door leading to a hallway, which is frequently used by attackers to traverse the map. There are many breakable walls between the bomb sites, which defenders may choose to open. Be mindful of this when entering this room.
▲ Assist your hard breacher in attempting to get this door opened, this will help you and your teammates massively. Another aspect to consider with this site is the long hallway in the which lead to a window and a staircase, of which attackers can use to gain access to the room. You can reach this window by rappelling to the rooftop, however beware of defenders peaking out from the various windows and doorways which lead to the roof.
▲ This window provides another route into Bomb Site A. Entering this window leads to a long hallway, at the end of which lies the bomb.
▲ You can stand on this sub roof and engage enemies though this window in Bomb Site A. The Server Room, Bomb Site B, provides a lot of cover thanks to the many tall and wide servers. There are only two entry points to this site. The door leading to the hallway and also a window attackers can rappel to. However this site also contains a breakable wall which is commonly breached by attackers. When attacking this room it is extremely helpful if you open up one of the many breakable walls. It will give defenders inside another entry point to consider other than the single doorway.
▲ The view of Bomb Site B from Green Stairs.
▲ The view from inside Bomb Site B.
▲ You can also create a view into Bomb Site B from this window. ▶ In case the site is located at '1F Security ~ 1F Map Room' Map Room, Bomb Site A, is a small room which has a door leading to the main hallway. The other door in this room leads to an adjacent room which defenders may be taking cover in. Attackers should look to gain control of the hallway and associated stairwell between the bomb sites. In doing so, you will essentially cut off the defenders from one another, and possibly pick up some kills, as defenders often use this hallway to traverse the first floor.
▲ Red Stairs provides a view into Bomb Site A.
▲ This window provides an entrance point to the Kitchen, an adjacent room to Bomb Site A. Security, Bomb Site B, is a small room with few entry points. Attackers can come through the kitchen which connects to this bomb site, however be cautious as there will probably be an opponent lurking in here. You can also make use of a hatch which is directly above the bomb, opening this will put any defenders anchoring here under immense pressure.
▲ The view of Bomb Site B, from it’s single entry point.
▲ From this window you can create an angle into both bomb sites. Holding sight lines into the hallway and stairways can be instrumental in mounting a successful attack of these bomb sites. ▶ In case, the site is located at '1F Coast Guard Meeting Room ~ 1F Lounge' The key to successfully attacking these sites is gaining control of the Radio Room Hallway. This is a long hallway which runs in between the bomb sites. Holding a sight line of this area makes passing between the sites difficult for defenders. One must expect an engagement each time they enter this hallway.
▲ The hallway which separates the bomb sites.
▲ You can use the White Stairs to access the hallway. Coast Guard Meeting Room, Bomb Site A, has many entry points, one leading to the hallway and bridge which is a common point of entry for attackers. There are many breakable walls in this site too, which attackers can breach in order to leave the defenders inside more exposed.
▲ Notice the proximity of this entrance leading to outside to Bomb Site A.
▲ The view from inside Bomb Site A. The room adjacent to this one is called Archives. A long room with sight lines overlooking the main entrance, of which attackers can spawn next to. Defenders may be taking cover in this area so be cautious when deciding to enter the building using the main entrance. At the other end of the hallway is the Lounge, Bomb Site B. This site is considerably smaller, it has a doorway leading to the hall, and two windows that can be breached and rappelled through by attackers. Opening both windows can give the defenders a lot to think about, however rappelling and hanging at windows can be quite risky.
▲ You can use these two windows to access Bomb Site B. ▶ In case, the site is located at 'B Kayaks ~ B Supply Room' These sites can almost be considered one large room. There are separated by one large door and two breakable walls, meaning you can completely open the area between the sites. Bomb Site A has two points of entry, a door and a hatch. Along with this Defenders will have to defend a connection room, Pipes. This features a breakable wall which when broken, overlooks a popular entry point for attackers. Attackers should be looking to gain complete control of the floor above these bomb sites. It will lessen the chances of you and your teammates later in the round. It also allows you to safely apply pressure by opening the hatches above the bomb sites.
▲ Expect heavy resistance if you decide to use the Basement Stairs to get access to the sites.
▲ The hallway which runs parallel to the bombs.
▲ This stairwell leads to the Supply Room Corridor which runs parallel to the sites. Kayaks, Bomb Site B, features two doors where attackers can enter. This site also features less cover than Bomb Site A. Surrounding these sites is a hallway which goes past all the entry points that we have discussed.
▲ This window shows you the area leading to Bomb Site B. One factor we have not discussed yet is the destructible ceiling. Both bomb sites have completely destructible ceilings, meaning a Buck, Sledge or Fuze could prove deadly, if not properly contested.
▲ The Yellow Stairs has a view directly into Bomb Site B.
▲ Go to the floor above to open up this hatch.