A guide to using Zofia on Villa
■ Using Zofia on Villa Villa is a small map, with three floors. The building features many small rooms and a lot of tight narrow hallways. Attackers can use these many interconnected rooms to their advantage, flanking defenders and catching them by surprise. Zofia is a two speed, two armor operator and proves to be a useful pick for most situations. Her gadget The KS79 Lifeline, is a grenade launcher that comes loaded with two impact grenades and two stun grenades (similar to Ela’s mines). This allows her to breach walls and suppress enemies behind those walls seamlessly, making her an excellent choice if you’re trying to lead the push to an objective. Zofia also has a secondary ability. When Zofia is downed, she can choose to Withstand, allowing her to pick herself up but with only 5% of her baseline health. Zofia has a choice of two primary weapons, an assault rifle and a light machine gun. The M762 assault rifle is an excellent choice offering a high DPS, a decent rate of fire, and minimal recoil. It is hard to find any major faults with this weapon choice. The LMG-E is a light machine gun that offers good damage output with a large clip size that you would expect of an LMG, however, the recoil of this weapon is a bit more sporadic when compared to the assault rifle option. The only choice of secondary is the RG15 pistol, which comes equipped with a red dot sight by default. This pistol handles as expected, similarly to most other handguns in the game. Zofia’s ideal secondary gadget is the claymore, as her breaching capabilities are already covered by her grenade launcher.
▲ The sites you will have to attack on Villa. ▶ In case, the site is located at '2F Aviator Room ~ 2F Games Room' Games Room, Bomb Site A, is a site with only one door as an entry point. On the surface, this site may look easy to defend, but the destruction of the breakable walls in this room can leave defenders very exposed. This is where the importance of hard breachers comes into effect.
▲ This is usually a hotly contested area. Ideally you will have a hard breacher on your team that can create an opening into one of the bomb sites from this position.
▲ This window provides an alternate view into study. There is a connecting room between the bomb sites in the form of the Hunting Vault. This provides great cover to defenders so expect enemies to be anchoring here. The use of gadgets and stun grenades can assist you in clearing out enemies from this Hunting Vault. However attackers will expect defenders to be in this area, and will be maintaining the sight.
▲ Bomb Site A can be accessed by a single door. Aviator Room, Bomb Site B, is a room with two entry points. This room also has less cover available, making it a difficult site anchor in. The main point of entry for attackers is usually through the Office. This room, which connects to Bomb Site B, has a door and window which leads directly outside. Use your superior assault rifles to engage your opponents at range. It has another door that leads to the main staircase which attackers can use to gain access to the second floor. Expect a fight in this Office.
▲ The view from inside Bomb Site B, beware of enemies anchoring inside the Hunting Vault.
▲ You can also access Bomb Site B from the Landing. ▶ In case, the site is located at '2F Trophy Room ~ 2F Statuary Room' These two bomb sites combined almost form a ‘U’ shape. They have open archways allowing both defenders and attackers alike to look into both the two sites simultaneously from a variety of angles. Statuary Room, Bomb Site A, provides little cover to defenders while also giving them 3 angles to defend. The main points of entry are the door at the top of the room, close to the statue, and also the door leading to the Master Bedroom. This Master bedroom area has many windows leading directly outside. Attackers can stand on the rooftop and engage you and your teammates from this position making it a popular point of entry for attackers.
▲ How the bomb sites connect to one another. The other door in Bomb Site A leads to a connecting room between the sites, Astronomy Room. This room provides some good cover and holding this room can deny attackers this angle of attack. Astronomy room has a staircase which directly enters the room as well as a door leading to the Master Bedroom. If you are coming from Master Bedroom expect defenders to be taking cover behind the desk in Astronomy room.
▲ Expect enemies to be in the Astronomy room.
▲ You can use Back Stairs to reach the Astronomy Room also. Trophy Room, Bomb Site B, is a small room with some cover in the center. It connects to Astronomy Room. The other door in this site leads to the rest of the top floor. Attackers of this site will have to be mindful of the archways exposing them to sight lines which stretch all the way back to Master Bedroom, which is adjacent to Bomb Site A.
▲ This window leads to Master Bedroom.
▲ You can reach both bombsites from inside the building by passing through the Classical Hall. ▶ In case, the site is located at '1F Living Room ~ 1F Library' Living Room, Bomb Site A, is a large room with a lot of entry points. One to take special note of is the window leading directly outside, this is not in plain view. This window leads into a tiny room which then subsequently leads into Living Room. The other entrances are the two doors at the top of the room. Use these alternate points of entry to full effect, coordinating a multifaceted attack with your teammates to overwhelm any defenders anchoring inside.
▲ This large door leads to both bomb sites.
▲ How the bomb sites connect to one another. Library, Bomb Site B, is connected directly to Living Room by a door. It has a small room which can be considered as a part of this site. This smaller room has breakable walls can be reinforced and used as additional cover, or opened up to create additional angles of the hallways surrounding these bomb sites. Beware of defender creating “kill holes” here. The other door in Library leads out to a landing at the bottom of main stairs. This landing is also close to some of the main ground floor entrances to the building. This is where you will more than likely be approaching from as an attacker. You will have to be mindful of the stairs that may be used by defenders to roam around the map.
▲ You can create an opening into Bomb Site A from Red Stairs.
▲ Notice how close this window is to the bomb sites. ▶ In case, the site is located at '1F Dining Room ~ 1F Kitchen' Dining Room, Bomb Site A, is a medium sized room which can become exposed quickly. It has doors leading to some of the main entry points that attackers can use to enter the building. In fact, both of these bomb site’s proximity to the entrances leading outside make these sites difficult to defend. Attackers can quickly create lines of sight and get in close to the objectives very quickly. The two main doorways into Dining room, which are on the same side of the room, making it easier for defenders to defeat you here.
▲ The winding Back Hallway connects to the bomb sites.
▲ The bomb sites are directly connected to one another.
▲ Notice the proximity of this window to both bomb sites. Kitchen, Bomb Site B, has many points of entry. These doors leading into this site are also at differing angles, making anchoring here difficult. Expect attackers to come quickly due to this site’s proximity to easy-to-access entrances which can be opened up easily.
▲ You can access Bicycle Storage from a ground level window. Not the proximity of this room to the bomb sites.