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Aug 25, 2020, 06:14 AM 210 read

A guide to using Zofia on Outback

■ Using Zofia on Outback Outback is a small confined map, with two floors. Outback, with the exception of it’s garage area, is a map with many small rooms and a lot of tight narrow hallways. Attackers can use these many interconnected rooms to their advantage, flanking roaming defenders and catching them by surprise.   Zofia is a two speed, two armor operator and proves to be a useful pick for most situations. Her gadget The KS79 Lifeline, is a grenade launcher that comes loaded with two impact grenades and two stun grenades (similar to Ela’s mines). This allows her to breach walls and suppress enemies behind those walls seamlessly, making her an excellent choice if you’re trying to lead the push to an objective. Zofia also has a secondary ability. When Zofia is downed, she can choose to Withstand, allowing her to pick herself up but with only 5% of her baseline health.   Zofia has a choice of two primary weapons, an assault rifle and a light machine gun. The M762 assault rifle is an excellent choice offering a high DPS, a decent rate of fire, and minimal recoil. It is hard to find any major faults with this weapon choice. The LMG-E is a light machine gun that offers good damage output with a large clip size that you would expect of an LMG, however, the recoil of this weapon is a bit more sporadic when compared to the assault rifle option.   The only choice of secondary is the RG15 pistol, which comes equipped with a red dot sight by default. This pistol handles as expected, similarly to most other handguns in the game.   Zofia’s ideal secondary gadget is the claymore, as her breaching capabilities are already covered by her grenade launcher.

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▲ The sites you will have to attack on Outback.   ▶ In case, the site is located at '2F Laundry ~ 2F Games Room'   These sites are quite far apart and are separated by a long hallway that encompasses much of the second floor. Attackers should look to control this area in its entirety and not just the individual bomb sites. You and your teammates can gain entry to the 2nd floor directly using the many windows and doors at your disposal.   Laundry, Bomb Site A, is a small room with two doors. One door opens out onto the hallway which connects the two sites. The other door leads to a landing which is connected to a staircase you can use to access the 2nd floor. Be cautious if you plan on moving up through the hallway. There are many doors branching off from this hallway, with defenders possibly anchoring inside.

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▲ From the Back Stairs you can create an opening into Bomb Site A.   Games Room, Bomb Site B, is medium sized room with ample cover. It has a door which faces the rest of the 2nd floor. Outside the door you will notice a bull. Once in the mechanical bull area you should be relatively safe, if you have cleared out the rest of the floor beforehand. You can use this bull as cover as you peak into this site.

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▲ You may catch a defender roaming through this area if you hold this line of sight for long enough.

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▲ You can use this door on the Terrace to get immediate access to the second floor.

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▲ Expect heavy resistance to occur in this doorway.

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▲ You can use Piano Stairs to reach the bomb sites.

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▲ The long hallway that connects the bomb sites.   ▶ In case, the site is located at '2F Party Room ~ 2F Office' Party Room, Bomb Site A, is a small room with two doors. The first leads into the Bomb Site B, the other opens out to the rest of the second floor. Any defenders anchoring in this small room will be very susceptible to any stun grenades or similar gadgets you have at your disposal.

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▲ How the bomb sites connect to one another.

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▲ This window on the Terrace will eventually lead you to the Mechanical Bull area, from there you can breach the Party Room.   Office, Bomb Site B, can become quite exposed. This is due to it being next to two main areas of attack. The first is the Garage and associated stairwell. If you and your teammates manage to gain control of the Garage you will have a sight line into both bomb sites. You will have to engage enemies at range if you decide to approach via the Garage, which should suit the attacking team if they are equipped with assault rifles, compared to defenders mostly having submachine guns.

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▲ Bomb Site B, opens out onto the Garage. You will be quite exposed if you decide to use this route.   The other area which both sites are exposed to is the Office Supplies hallway which runs perpendicular to both sites. There is a window in this hallway that can be accessed from outside. Attackers should attempt to enter through this window as it gives them direct access to the sites, however expect heavy resistance. It will probably not be possible to do so unless you have already taken out some opponents already.

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▲ This window leads to the Office Supplies area which runs perpendicular to both bomb sites.   ▶ In case, the site is located at '1F Nature Room ~ 1F Bushranger Room' These sites can almost be treated as one. They are an anchor’s dream, with only three points of entry in total. With one door in each of the sites and a window that leads into the room that connects both sites. There is a breakable wall between these sites, which will probably be opened by the defending team. Breaching the reinforced walls of these sites is key to winning the round.   Bushranger Room, Bomb Site A, provides excellent cover to defenders. It will be difficult to gain entry to this room using the single doorway which leads inside. Consider using a hard breacher to open the reinforced wall.

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▲ Bomb Site A is very close to this entrance to the building.

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▲ The door into Bomb Site A.   Nature Room, Bomb Site B, is a similar situation. With excellent cover and only two angles of attack to think about, it is easy for defenders to anchor at this site.

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▲ Bomb Site B provides excellent cover to defenders.

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▲ This window has a view of the small room that connects the two sights. Expect a firefight if you open this window.   ▶ In case, the site is located at '1F Compressor Room ~ 1F Gear Store' Gear Store, Bomb Site A, is a small room with three doors. One leads to the other bomb site. The other two are on opposite sides of the walls facing each other, which allows attacks to come from these two different angles. This makes staying in this room difficult. Opening either of the breakable walls on either side of this site will leave any defenders anchoring inside greatly exposed.

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▲ The bomb sites are connected by a single door.   Compressor Room, Bomb Site B, is another small room. However there is only one door to worry about in the form of the doorway leading out to the Garage. This Garage is relatively easy for attackers to access, however be cautious on your approach as there may be defenders waiting in this location. On the opposite side of the room there are three breakable walls which when opened, make the defense of this site considerably more difficult.

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▲ Bomb Site B can be accessed from the Restaurant. Attackers will have to be mindful when crossing the garage as there is little cover here.

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▲ You can reach the bomb sites by crossing through the Garage.

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▲ From Kitchen you can create an opening into Bomb Site B.

Comment 5

  • Calebxkenshin LV.1 Mootie Aug 25, 2020, 06:29 AM

  • gamer911771881 LV.5 Lurker Aug 25, 2020, 09:21 AM

    Cheers ❤️

  • IsLifeAJoke LV.6 Nomad Aug 28, 2020, 07:21 AM

    O

  • wade3great LV.7 Nomad Aug 28, 2020, 11:10 AM

    thanks for this man

  • Marktr_ LV.17 Join my group! Sep 1, 2020, 11:26 AM

    Gm

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