Shampy verified LV.20 S
Aug 25, 2020, 05:58 AM 158 read

A guide to using Zofia on Kanal

■ Using Zofia on Kanal Kanal features two separate buildings, both with multiple floors of elevation. Kanal can be an excellent map for roaming, as attackers try to rappel up one building, defenders can be in the opposite building shooting them from a multitude of windows. Beware attacking on this map as it allows defenders to spawn peek most of the spawn locations.   Zofia is a two speed, two armor operator and proves to be a useful pick for most situations. Her gadget The KS79 Lifeline, is a grenade launcher that comes loaded with two impact grenades and two stun grenades (similar to Ela’s mines). This allows her to breach walls and suppress enemies behind those walls seamlessly, making her an excellent choice if you’re trying to lead the push to an objective. Zofia also has a secondary ability. When Zofia is downed, she can choose to Withstand, allowing her to pick herself up but with only 5% of her baseline health.   Zofia has a choice of two primary weapons, an assault rifle and a light machine gun. The M762 assault rifle is an excellent choice offering a high DPS, a decent rate of fire, and minimal recoil. It is hard to find any major faults with this weapon choice. The LMG-E is a light machine gun that offers good damage output with a large clip size that you would expect of an LMG, however, the recoil of this weapon is a bit more sporadic when compared to the assault rifle option.   The only choice of secondary is the RG15 pistol, which comes equipped with a red dot sight by default. This pistol handles as expected, similarly to most other handguns in the game.   Zofia’s ideal secondary gadget is the claymore, as her breaching capabilities are already covered by her grenade launcher.

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▲ The sites you will have to attack on Kanal.   ▶ In case, the site is located at '2F Server Room ~ 2F Radar Room' Radar Room, Bomb Site A, is a room with a lot of entry points. It has a breakable wall leading directly to an outside spawn area. If you are playing as a hardbreacher your main task when attacking these sites is to get this wall breached. When opened, it provides a great view into Bomb Site A, and greatly exposes any opponents anchoring inside. It has a door leading to a hallway, which is frequently used by attackers to traverse the map. There are many breakable walls between the bomb sites, which defenders may choose to open. Be mindful of this when entering this room.

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▲ Assist your hard breacher in attempting to get this door opened, this will help you and your teammates massively.   Another aspect to consider with this site is the long hallway in the which lead to a window and a staircase, of which attackers can use to gain access to the room. You can reach this window by rappelling to the rooftop, however beware of defenders peaking out from the various windows and doorways which lead to the roof.

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▲ How the bombs connect to one another.

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▲ This window provides another route into Bomb Site A. Entering this window leads to a long hallway, at the end of which lies the bomb.

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▲ You can stand on this sub roof and engage enemies though this window in Bomb Site A.   The Server Room, Bomb Site B, provides a lot of cover thanks to the many tall and wide servers. There are only two entry points to this site. The door leading to the hallway and also a window attackers can rappel to. However this site also contains a breakable wall which is commonly breached by attackers. When attacking this room it is extremely helpful if you open up one of the many breakable walls. It will give defenders inside another entry point to consider other than the single doorway.

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▲ The view of Bomb Site B from Green Stairs.   ▶ In case the site is located at '1F Security ~ 1F Map Room' Map Room, Bomb Site A, is a small room which has a door leading to the main hallway. The other door in this room leads to an adjacent room which defenders may be taking cover in. Attackers should look to gain control of the hallway and associated stairwell between the bomb sites. In doing so, you will essentially cut off the defenders from one another, and possibly pick up some kills, as defenders often use this hallway to traverse the first floor.

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▲ Red Stairs provides a view into Bomb Site A.

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▲ This window provides an entrance point to the Kitchen, an adjacent room to Bomb Site A.   Security, Bomb Site B, is a small room with few entry points. Attackers can come through the kitchen which connects to this bomb site, however be cautious as there will probably be an opponent lurking in here. You can also make use of a hatch which is directly above the bomb, opening this will put any defenders anchoring here under immense pressure.

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▲ The view of Bomb Site B, from it’s single entry point.

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▲ From this window you can create an angle into both bomb sites.   Holding sight lines into the hallway and stairways can be instrumental in mounting a successful attack of these bomb sites.   ▶ In case, the site is located at '1F Coast Guard Meeting Room ~ 1F Lounge' The key to successfully attacking these sites is gaining control of the Radio Room Hallway. This is a long hallway which runs in between the bomb sites. Holding a sight line of this area makes passing between the sites difficult for defenders. One must expect an engagement each time they enter this hallway.

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▲ The hallway which separates the bomb sites.

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▲ You can use the White Stairs to access the hallway.   Coast Guard Meeting Room, Bomb Site A, has many entry points, one leading to the hallway and bridge which is a common point of entry for attackers. There are many breakable walls in this site too, which attackers can breach in order to leave the defenders inside more exposed.

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▲ Notice the proximity of this entrance leading to outside to Bomb Site A.

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▲ The view from inside Bomb Site A.   The room adjacent to this one is called Archives. A long room with sight lines overlooking the main entrance, of which attackers can spawn next to. Defenders may be taking cover in this area so be cautious when deciding to enter the building using the main entrance.   At the other end of the hallway is the Lounge, Bomb Site B. This site is considerably smaller, it has a doorway leading to the hall, and two windows that can be breached and rappelled through by attackers. Opening both windows can give the defenders a lot to think about, however rappelling and hanging at windows can be quite risky.

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▲ You can use these two windows to access Bomb Site B.   ▶ In case, the site is located at 'B Kayaks ~ B Supply Room' These sites can almost be considered one large room. There are separated by one large door and two breakable walls, meaning you can completely open the area between the sites.   Bomb Site A has two points of entry, a door and a hatch. Along with this Defenders will have to defend a connection room, Pipes. This features a breakable wall which when broken, overlooks a popular entry point for attackers. Attackers should be looking to gain complete control of the floor above these bomb sites. It will lessen the chances of you and your teammates later in the round. It also allows you to safely apply pressure by opening the hatches above the bomb sites.

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▲ Expect heavy resistance if you decide to use the Basement Stairs to get access to the sites.

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▲ The hallway which runs parallel to the bombs.

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▲ This stairwell leads to the Supply Room Corridor which runs parallel to the sites.   Kayaks, Bomb Site B, features two doors where attackers can enter. This site also features less cover than Bomb Site A. Surrounding these sites is a hallway which goes past all the entry points that we have discussed.

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▲ This window shows you the area leading to Bomb Site B.   One factor we have not discussed yet is the destructible ceiling. Both bomb sites have completely destructible ceilings, meaning a Buck, Sledge or Fuze could prove deadly, if not properly contested.

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▲ The Yellow Stairs has a view directly into Bomb Site B.

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▲ Go to the floor above to open up this hatch.

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▲ How the bomb sites connect to one another.

Comment 1

  • Ubzk LV.20 OPFOR Aug 25, 2020, 05:07 PM

    This is useful and all but what about if you miss the reverse spawnpeek and get YeEtEd

1
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