A guide to using Zofia on Kafe Dostoyevsky
■ Using Zofia on Kafe Dostoyevsky Kafe Dotsoyevsky is a medium to large sized map with 3 floors of elevation. This map features small to medium sized room with lots of narrow hallways connecting them. The hallways in this map almost form a square shape with rooms branching out at different points. This makes roaming on this map popular. Defenders have the ability to spawn peak most of the spawn locations due to the high number of windows. This means the attacking team will have to be cautious on their approach. Zofia is a two speed, two armor operator and proves to be a useful pick for most situations. Her gadget The KS79 Lifeline, is a grenade launcher that comes loaded with two impact grenades and two stun grenades (similar to Ela’s mines). This allows her to breach walls and suppress enemies behind those walls seamlessly, making her an excellent choice if you’re trying to lead the push to an objective. Zofia also has a secondary ability. When Zofia is downed, she can choose to Withstand, allowing her to pick herself up but with only 5% of her baseline health. Zofia has a choice of two primary weapons, an assault rifle and a light machine gun. The M762 assault rifle is an excellent choice offering a high DPS, a decent rate of fire, and minimal recoil. It is hard to find any major faults with this weapon choice. The LMG-E is a light machine gun that offers good damage output with a large clip size that you would expect of an LMG, however, the recoil of this weapon is a bit more sporadic when compared to the assault rifle option. The only choice of secondary is the RG15 pistol, which comes equipped with a red dot sight by default. This pistol handles as expected, similarly to most other handguns in the game. Zofia’s ideal secondary gadget is the claymore, as her breaching capabilities are already covered by her grenade launcher.
▲ The sites you will have to attack on Kafe Dotsoyevsky. ▶ In case, the site is located at '3F Bar ~ 3F Cocktail Lounge' Cocktail Lounge, Bomb Site A, is situated on the balcony with a view of both the floor below, and the balcony on the other side of the room. Attackers will have to mindful of several entry points. The main point of entry to this room is the entrance which leads to Back Stairs and the Washroom Corridor. Expect resistance at the top of these stairs and associated hallway. Another entry point to Bomb Site A is through a single window in a connecting room. Defenders will more than likely be defending this window, it can be a dangerous route for attackers.
▲ These two windows are useful when attacking these bomb sites.
▲ This window provides a great view of Bomb Site A.
▲ The White Stairs are notoriously dangerous thanks to the view defenders will have as you come up. Bar, Bomb Site B, is a large room with many entry points. To successfully attack this site you will have to also mindful of enemies that may be anchoring in Bomb Site B, as these sites are connected to one another. There is a skylight above Bar, which is a popular point of attack. You and your teammates can reach this point by rappelling to the rooftop. Use this skylight to throw your grenades and gadgets towards defenders, while also creating angles and sight lines to keep the defenders pinned down.
▲ Bomb Sight B, notice the skylight directly overhead.
▲ The skylight on the roof provides attackers with excellent angles. There is an adjacent room, Bar Freezer, which is a room that can provide some cover for defenders, expect your opponents to be hiding here when traversing this area. However some sections of this room are in the view of the skylight mentioned earlier, use this to your advantage.
▲If you can successfully gain control of Cigar Lounge it can serve as the foundation for the rest of your attack. The other entry point to this room is through the Cigar shop, a small narrow room which attackers must approach with caution. An opponent could be lying in wait holding an angle on this area. If you and your teammates can gain control of the expansive Cigar Lounge on this floor, it will give you a great advantage, and will assist you greatly in your effort to win the round. ▶ In case, the site is located at '2F Fireplace Hall ~ 2F Mining Room' Fireplace Hall, Bomb Site A, is a small room with three entry points. There is a window from where the attacker can see both sides of the room depending on which side they are peaking in from. You will have to rappel to this window stay hanging in order to maintain this line of sight. There is also a door and a fireplace where attackers and defenders alike will have to crouch in order to fit through it. Bomb Site A is relatively simple to defend given it has few entry points. However it is a small room so gadgets with an area of effect such as that of Ying or Fuze will be effective. The breakable wall in this room that is parallel to the stairwell is a great area to open up. It will more than likely be reinforced, however if you do manage to open up this wall, it will leave defenders in this room very exposed.
▲ Fireplace Hall, this window can provide you with access to the site.
▲ The stairs in relation to Bomb Site A. You can open this wall using your gadget if it is not reinforced. Mining Room, Bomb Site B, is a small room with many entry points. It features two large doors at right angles to one another and a window which views the entirety of this room. Staying in this site is difficult given the number of directions attackers can come from. Use this to your advantage. Open the window and maintain the sight line in the hope of picking one or two opponents off as they move around the site. While this is happening the rest of your team can get in position and attack this room from using all the entry points available.
▲ You can stand and engage enemies in Bomb Site B though this window. The connecting room, or the Train Museum, is a room which provides excellent cover and sight lines of both of the bomb sites. This room is frequently used by anchors thanks to the abundance of cover that can be utilized. However, the ceiling is completely destructible and features a hatch, which you and your teammates can use to flush out the enemy.
▲ Expect enemies to be anchoring in Train Museum.
▲ Use this hatch above Train Museum to gain the advantage over your enemies. ▶ In case, the site is located at '2F Reading Room ~ 2F Fireplace Hall' Fireplace Hall, Bomb Site A, is a small room with 3 entry points. This is the same site which was mentioned above. In summary, there is a window from where the attacker can see both sides of the room depending on which side they are peaking in from. There is also a door and a fireplace which players have to crouch through. Bomb Site A is relatively simple to defend given its few entry points. However it is a small room so gadgets with an area of effect such as Ying’s or Fuze’s will be effective.
▲ Bomb Site A, you will have to watch the window and fireplace. Reading Room, Bomb Site B, is an ‘L’ Shaped site with two points of entry. This room is quite susceptible to a multipronged attack. If you and your teammates coordinate your attack, it will require the enemies inside to have at least one person looking at each of the doors that lead into the room. Throw in some stun grenades or useful gadgets to improve your odds of success.
▲ This L-Shaped room provides good cover.
▲ Use this door located on the Terrace, in close proximity to Bomb Site B, to get access to the sites quickly.
▲ The stairs in relation to Bomb Site A. The bombs are separated by a long hallway which defenders can access by a door leading directly to outside. This hallway also leads the all the way to another staircase and also to the door at the back of Bomb Site B. If you and your teammates can gain control of this hallway It will essentially cut off the defenders from one another. If the hallway is lost it will be very difficult for the opponents to get from one site to the other without crossing into your sight lines. ▶ In case, the site is located at '1F Kitchen Service ~ 1F Kitchen Cooking' These bomb sites are separated by a large door and a breakable wall. If the breakable wall is destroyed these can be treated as one large site. Kitchen Cooking, Bomb Site A, has one main point of entry. It is a doorway leading to a short hallway which has a wide window looking straight into the room, and a door that shoots off to the left, providing attackers with direct access into the site. There are many breakable walls in this site so use your reinforcements wisely. Get your hard breachers into a position where they can open the reinforced walls of this site, and you will have a high probability of winning the round.
▲This large door leads directly to the bomb sites. Expect defenders to be waiting behind this door.
▲When entering the sites be mindful of the window on the right. It exposes you to defenders’ line of sight. Kitchen Service, Bomb Site B, has two main points of entry. There is a large door which is the main access point to this site. Defenders have ample cover to maintain sight lines and hold angles of this doorway, so beware entering through here. The other point of entry is a hatch in the back of Bomb Site B, in Freezer. The Freezer ceiling is completely destructible making holding this hatch from below quite difficult. Use this to your full advantage, there is a strong chance that you ill be able to pick up a kill by opening up this ceiling and hatch. The walls in the back of the freezer room are also destructible. These walls will more than likely be reinforced, but if you manage to open them it will but the defending team at a great disadvantage.
▲ This door at the Back Alley provides an alternate route to the bomb sites.
▲ Opening this wall will make life exceedingly difficult for defenders inside. You may need a hard breacher to assist you as this wall is usually reinforced.
▲ Roaming to the floor above and opening this hatch can help clear out enemies anchoring on the floor below.