A guide to using Ying on Theme Park
■ Using Ying on Theme Park Theme Park is a small to medium sized map with 2 floors of elevation. It features long hallways and providing far reaching sight lines. There are many rooms branching off from these hallways that provide many angles from which to attack your enemy. Ying is a two speed, two armor attacking. Her gadget is the Candela device, which is a hybrid between a super-powered flash grenade and a non-lethal version of Fuze’s gadget. The Candela can either be thrown, or it can be mounted to soft cover and detonated against the surface. Ying cannot flash herself when using these Candela devices. Ying has a choice of two primary weapons. The first is the T-95 LSW Light Machine Gun. This LMG boasts high damage a high damage output with 81 bullets per clip. It has a relatively low rate of fire with a higher level of recoil that reduces its effectiveness. To get more out of this weapon, you can equip it with an ACOG scope, to engage enemies at a long range. The other primary weapon available to Ying is the SIX12 shotgun. This is a fun weapon to use if you are a fan of using shotguns, however it’s effectiveness can be quite limited when playing at a higher level. Don’t let this fact dissuade you from choosing this weapon if you are just looking to have some fun. Ying’s only choice of sidearm is the Q-929, which is a middling semi-automatic pistol without any notable features, though it’s a solid backup weapon.
▲ The sites you will have to attack on Theme Park. ▶ In case, the site is located at '2F Initiation Room ~ 2F Office' Office, Bomb Site A, is a medium sized room with two main points of entry. The first is a door leading to a bathroom which you and your teammates use to get up close and personal. The other entry point is the large door which opens up onto a wide hallway which cuts through both bomb sites. If you can hold a maintain a sight line of the hallway between the sites you can make life very difficult for defenders. To traverse between the bombs, defenders will have to cross this hallway, being open to attackers while they do so.
▲ Bomb Site A.
▲ The Yellow Stairs and associated hallway lead to both bomb sites. Initiation Room, Bomb Site B, is a small room with good cover. It has two doors. One leading to the wide hallway mentioned above, with the other acting as another point of entry for attackers. Opening any of the breakable walls in this site will leave defenders who happen to be in this room very exposed.
▲ Bomb Site B offers little cover to defenders.
▲ This window provides you with a good sight line of Bomb Site B.
▲ This bathroom is adjacent to Bomb Site A. This window can provide you with a sight line into the bomb site. ▶ In case, the site is located at '2F Bunk ~ 2F Daycare' Daycare, Bomb Site A, is a small room with two doors facing one another. There are two breakable walls between these doors. Holding these angles simultaneously can be difficult for defenders, however this room does provide some decent cover. You and your team should attack this site from different directions forcing the defenders inside to react quickly.
▲ The Upper Arcade connects the two bomb sites. Bunk, Bomb Site B has three entry points. These sites are surrounded by long narrow hallways. Controlling these long narrow hallways will be key to successfully attacking this site. There is the balcony which is connected directly to Bomb Site B which provides sight lines of the stairway below. Bomb Site B has a large door which has a sight down the other hallway which leads to another staircase. By controlling these stairways attackers can stop defenders from moving through the map safely.
▲ The Yellow Stairs provides a direct view of Bomb Site A.
▲ Defenders have a direct sight line of Arcade Stairs if this door is open, be mindful of this if you decide to use this stairwell to approach the bomb sites.
▲ This window provides a view into the bomb site, however defenders will be prepared to defend this window. ▶ In case, the site is located at '1F Armory ~ 1F Throne Room' These separate sites can also be viewed as one large site. The only separation between these sites is in the form of a large door and two breakable walls which can easily be opened. There are three doors in which attackers can enter these sites. One facing the dragon room and stairs, the other two forming a long hallway, of which defenders should be easily able to maintain control. This means that breaching the reinforced walls of these sites is absolutely necessary. If you do not your opponents will have to only consider two separate directions of attack.
▲ How the bomb sites are connected to one another. There is a breakable ceiling above Bomb Site A so beware of the usual suspects, Buck, Sledge and Fuze. They can cause havoc from above. The number of breakable walls make this site a challenge for defenders.
▲ This door is one of only two doorways leading into the bomb sites.
▲ You can use the Dragon Stairs area on the second floor as a vantage point.
▲ Entering through this window can get you in close proximity to the bomb sites.
▲ This main entrance to the building can get you in close proximity to both bomb sites, however expect to encounter resistance here. ▶ In case, the site is located at '1F Lab ~ 1F Storage' Lab, Bomb Site A, is a medium sized room with one main access point in the form of a large door. There are also breakable walls which will probably be reinforced. Opening one of the breakable walls in this site using a hard breacher will assist you greatly. This will give the defending team more to think about other than the single large door which leads into the site.
▲ You can use this window to get a sight line into the bomb sites. Storage, Bomb Site B, is a small room with decent cover. It has one window leading directly to outside. This window is very accessible for you and your teammates. Once opened you can hold various angles and try to pick off defenders. There are no breakable walls in this site other than the one leading to Bomb Site A.
▲ From Arcade Entrance, this large door is the only route into Bomb Site A.
▲ How the sites connect to one another. One of the two doors in this room leads to the other bomb site. The other leads to a bathroom. This bathroom has decent cover but also a window that leads outside. If you can get control of this bathroom you may be able to flank the defenders inside, as long as they are focusing on the large door that leads into Bomb Site A.
▲ The bathroom that connects to Bomb Site B. This window can be used to gain control of this room.