A guide to using Ying on Outback
■ Using Ying on Outback Outback is a small confined map, with two floors. Outback, with the exception of it’s garage area, is a map with many small rooms and a lot of tight narrow hallways. Attackers can use these many interconnected rooms to their advantage, flanking roaming defenders and catching them by surprise. Ying is a two speed, two armor attacking. Her gadget is the Candela device, which is a hybrid between a super-powered flash grenade and a non-lethal version of Fuze’s gadget. The Candela can either be thrown, or it can be mounted to soft cover and detonated against the surface. Ying cannot flash herself when using these Candela devices. Ying has a choice of two primary weapons. The first is the T-95 LSW Light Machine Gun. This LMG boasts high damage a high damage output with 81 bullets per clip. It has a relatively low rate of fire with a higher level of recoil that reduces its effectiveness. To get more out of this weapon, you can equip it with an ACOG scope, to engage enemies at a long range. The other primary weapon available to Ying is the SIX12 shotgun. This is a fun weapon to use if you are a fan of using shotguns, however it’s effectiveness can be quite limited when playing at a higher level. Don’t let this fact dissuade you from choosing this weapon if you are just looking to have some fun. Ying’s only choice of sidearm is the Q-929, which is a middling semi-automatic pistol without any notable features, though it’s a solid backup weapon.
▲ The sites you will have to attack on Outback. ▶ In case, the site is located at '2F Laundry ~ 2F Games Room' These sites are quite far apart and are separated by a long hallway that encompasses much of the second floor. Attackers should look to control this area in its entirety and not just the individual bomb sites. You and your teammates can gain entry to the 2nd floor directly using the many windows and doors at your disposal.
▲ The Convenience Store Roof has two windows from which you can access the 2nd Floor. Laundry, Bomb Site A, is a small room with two doors. One door opens out onto the hallway which connects the two sites. The other door leads to a landing which is connected to a staircase you can use to access the 2nd floor. Be cautious if you plan on moving up through the hallway. There are many doors branching off from this hallway, with defenders possibly anchoring inside.
▲ From the Back Stairs you can create an opening into Bomb Site A. Games Room, Bomb Site B, is medium sized room with ample cover. It has a door which faces the rest of the 2nd floor. Outside the door you will notice a bull. Once in the mechanical bull area, you should be relatively safe, if you have cleared out the rest of the floor beforehand. You can use this bull as cover as you peak into this site.
▲ You may catch a defender roaming through this area if you hold this line of sight for long enough.
▲ Bomb Site B provides excellent cover to defenders.
▲ You can use this door on the Terrace to get immediate access to the second floor.
▲ Expect heavy resistance to occur in this doorway. ▶ In case, the site is located at '2F Party Room ~ 2F Office' Party Room, Bomb Site A, is a small room with two doors. The first leads into the Bomb Site B, the other opens out to the rest of the second floor. Any defenders anchoring in this small room will be very susceptible to any stun grenades or similar gadgets you have at your disposal.
▲ How the bomb sites connect to one another.
▲ This window on the Terrace will eventually lead you to the Mechanical Bull area, from there you can breach the Party Room. Office, Bomb Site B, can become quite exposed. This is due to it being next to two main areas of attack. The first is the Garage and associated stairwell. If you and your teammates manage to gain control of the Garage you will have a sight line into both bomb sites. You will have to engage enemies at range if you decide to approach via the Garage, which should suit the attacking team if they are equipped with assault rifles, compared to defenders mostly having submachine guns.
▲ Bomb Site B, opens out onto the Garage. You will be quite exposed if you decide to use this route. The other area which both sites are exposed to is the Office Supplies hallway which runs perpendicular to both sites. There is a window in this hallway that can be accessed from outside. Attackers should attempt to enter through this window as it gives them direct access to the sites, however expect heavy resistance. It will probably not be possible to do so unless you have already taken out some opponents already.
▲ This window leads to the Office Supplies area which runs perpendicular to both bomb sites. ▶ In case, the site is located at '1F Nature Room ~ 1F Bushranger Room' These sites can almost be treated as one. They are an anchor’s dream, with only three points of entry in total. With one door in each of the sites and a window that leads into the room that connects both sites. There is a breakable wall between these sites, which will probably be opened by the defending team. Breaching the reinforced walls of these sites is key to winning the round. Bushranger Room, Bomb Site A, provides excellent cover to defenders. It will be difficult to gain entry to this room using the single doorway which leads inside. Consider using a hard breacher to open the reinforced wall.
▲ Bomb Site A is very close to this entrance to the building.
▲ The door into Bomb Site A. Nature Room, Bomb Site B, is a similar situation. With excellent cover and only two angles of attack to think about, it is easy for defenders to anchor at this site.
▲ Bomb Site B provides excellent cover to defenders.
▲ This window has a view of the small room that connects the two sights. Expect a firefight if you open this window. ▶ In case, the site is located at '1F Compressor Room ~ 1F Gear Store' Gear Store, Bomb Site A, is a small room with three doors. One leads to the other bomb site. The other two are on opposite sides of the walls facing each other, which allows attacks to come from these two different angles. This makes staying in this room difficult. Opening either of the breakable walls on either side of this site will leave any defenders anchoring inside greatly exposed.
▲ Entering the building through this door will get you close to the bomb sites, however expect there to be heavy resistance here.
▲ The bomb sites are connected by a single door. Compressor Room, Bomb Site B, is another small room. However there is only one door to worry about in the form of the doorway leading out to the Garage. This Garage is relatively easy for attackers to access, however be cautious on your approach as there may be defenders waiting in this location. On the opposite side of the room there are three breakable walls which when opened, make the defense of this site considerably more difficult.
▲ Bomb Site B can be accessed from the Restaurant. Attackers will have to be mindful when crossing the garage as there is little cover here.
▲ The Compressor Room is small meaning your Candella gadget will be especially useful when breaching this space.