Rowan verified LV.16 Fearless
Aug 1, 2020, 09:03 AM 1,668 read

Rainbow Six Siege: Brutal buffs!

Hey there, Operators!   We’re coming in from a week of buffs and I wanted to get you guys a simple, quick breakdown of the details and how they might affect your specific operator choices. Not to waste any time, we’re going to kick off with Gridlock! Starting off, her caltrop deployment time period has been reduced from 13 seconds, to a slick 9 seconds, giving you far more freedom to toss your gadget and relocate before someone can take a pot-shot at you while you’re trying to work. Trust me, I speak from experience. The individual deployment of the caltrops has also been reduced to 0.45 seconds, down from 0.7. This may sound like a very minimal change and it is, but that smoothness of the individual usages allows Gridlock to not feel smooth and suddenly clunky with her kit over-all and helps the flow from one caltrop to the next. A more minor change is lowering her random deployment variation, from 0.1 to a a slightly more forgiving 0.05 and added a 0.45 second delay before the official deployment sequence begins.  

Rainbow Six: General - Rainbow Six Siege: Brutal buffs!  image 2

  As much fun as it is to throw out Gridlock’s Legos of Doom, it can still be a risk if you wish to run out and do it in the middle of combat, so that very faint delay can maybe save your life if you suddenly wish to reconsider last second. Charging on ahead, we’ve got Oryx, whose simple changes really help him rush ahead of his previous performance without getting a concussion and a trip to see Doc in the process. His first buff is a major game-changer, allowing Oryx to smash through a soft-category wall without expending every charge of his dash in the process. If timed correctly, this allows Oryx to go through a wall and almost immediately send all that power and bodily force into an enemy operator, stunning them for either Oryx to finish off or a teammate.  

Rainbow Six: General - Rainbow Six Siege: Brutal buffs!  image 4

  On that note, while he does have his charges more readily available, being forced to expend them will now take an extra four seconds for them to recover a charge. This isn’t a huge difference, but it’s certainly one to take note of if you’re used to Oryx’s cooldowns being a bit shorter. Hopefully having charges more readily available will help with this tweak. To further help with being able to dash and combo a weapon attack right after, the recovery time has been standardized to 0.5 seconds, down from the solid 1 second of hitting a wall and 0.7 second of hitting an enemy operator.   I think this is the biggest change when it comes to Oryx’s buff, allowing you to do a deadly one-two punch of SLAM and SHOOT with only a very minor delay in between. Anyone caught in the range of this charging Operator is going to get the horns if they aren’t careful!  

Rainbow Six: General - Rainbow Six Siege: Brutal buffs!  image 6

  Lastly, a tiny change to Fuze that gives his gadget one more charge of his cluster explosives. Hey, more of a thing is never bad, so watch yourselves out there, Operators! Over-all, I’m extremely happy with these changes, especially to Oryx. A man who spends a large chunk of his time slamming through walls should have the endurance to immediately recover and not stand there like a goat in headlights. These changes really help with that, as well as the tweak’s to Gridlock’s caltrops allowing for smarter, more smooth deployment. What do you guys think? Solid buff or still need some work?   Let me know in the comments!

Comment 94

  • Simster905 LV.7 Team Player Aug 1, 2020, 09:29 AM

    I think fuze’s buff shouldn’t be to add more cluster charges but to allow him to fuze through reinforced walls or that the device leaves a bigger hole to peak through if Ubi wants him to be a viable op instead of a meme

  • “THATguy”InMOOT LV.15 OPFOR Aug 2, 2020, 12:43 PM

    Fuse THEOUGH reinforced walls?!?! Let’s not go too far with that man.

  • Dtwoessner LV.2 Lurker Aug 3, 2020, 05:22 AM


  • rockstar5486 LV.7 Let’s play R6! Aug 3, 2020, 10:17 AM

    What about this, he can use his cluster charges on reinforced walls, but have it take away all of his cluster charges?

  • Simster905 LV.7 Team Player Aug 3, 2020, 01:00 PM

    Then what’s the point of being fuze, there has to be a fine point between op and weak so maybe less cluster charges when going through reinforced walls(as if the first few burn a hole through)

  • Barack Obama LV.9 Nomad Aug 5, 2020, 10:47 AM

    I'd say make it throwable, and make the trajectory in between nitro and grenades

  • Simster905 LV.7 Team Player Aug 7, 2020, 02:51 AM

    It’s an honor Mr. president, your comments will be immediately put into the game

  • Artyom13_13 LV.13 JUST SEND IT Aug 1, 2020, 09:44 AM

    Fuze is a guy not a girl

  • Rowan verified LV.16 Fearless Aug 1, 2020, 09:48 AM

    Corrected, thank you for that! :P

  • Artyom13_13 LV.13 JUST SEND IT Aug 3, 2020, 09:41 AM

    Your welcome

  • Notsweatybanditmain LV.3 Lurker Aug 1, 2020, 10:33 AM

    I think for fuzes buff in ranked it seems like he’s going to be banned more then jackal and monty

  • Ex Peely LV.10 Champion Aug 1, 2020, 09:48 AM

    This fuze change is gonna he terrible and it’s the end of time for all of us

  • Hima LV.3 Lurker Aug 1, 2020, 11:25 AM


  • CABESDAMAN LV.19 Walked the Plank Aug 1, 2020, 12:13 PM

    me like the sound of that

  • Lawless LV.13 Chief Aug 1, 2020, 12:23 PM

    me lily liky

  • ASAP x JCPoffical LV.17 Team Rocket Aug 1, 2020, 09:27 AM


  • ASAP x JCPoffical LV.17 Team Rocket Aug 1, 2020, 09:31 AM


  • ASAP x JCPoffical LV.17 Team Rocket Aug 1, 2020, 09:32 AM


  • Platypinoot LV.6 Nomad Aug 1, 2020, 09:35 AM


  • Mr Claps Alot LV.13 Chief Aug 1, 2020, 09:46 AM


  • IIGodlyAzII LV.7 Bandit Aug 1, 2020, 09:55 AM


  • CARAMEL MORF LV.10 Sweaty Aug 1, 2020, 12:44 PM


  • Grandpa_Jay LV.7 Nomad Aug 1, 2020, 01:42 PM


  • coolfox109 LV.5 Shotcaller Aug 1, 2020, 02:39 PM

    Hope everything goes good