drTaperdown verified LV.19 Big Chungus
Sep 30, 2020, 10:56 AM 665 read

Guide to Playing Wamai on Kafe Dostoyevsky

Guides
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Kafe Dostoyevsky is a large, tightly-packed map with three floors, three staircases, and two roof hatches. The many rooms are a bit clustered and connected by hallways. The third floor has an open layout with a skylight above shining down on a set of balconies. The balcony railings can be safely vaulted for a quick rotate to second floor. Doing so lands you in the sizable Pillar Room which offers little in terms of cover. This open area is surrounded by a few hallways linking a cluster of rooms together. The first floor again has an open restaurant area with hallways leading to the sectioned-off Kitchen, which can be broken down into a few compartments, and the Bakery rooms.  

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Wamai came into Operation Shifting Tides as the Kenyan partner to Kali, and the first to join her private military company, NIGHTHAVEN. He is a two-armor, two-speed defender with an appealing arsenal fit for most players. His gadget requires a more patient approach though, and dying early means being much less effective, similar to Lesion. He works best as an anchor, whether on or off-site, but he can lurk near site as well, readily rotating to supply his teammates with his utility.   WAMAI’S GADGET Wamai’s Mag-Nets are discs that intercept all attacker projectile gadgets, including Capitao’s crossbow bolts, but excluding Hibana’s X-Kairos pellets. The projectiles are redirected and drawn towards the Mag-Net, triggering on their position instead after a few seconds. This makes them very effective at protecting bulletproof gadgets from being destroyed with explosives. Since they can be thrown and have a large range, they are fairly versatile, but there is a brief delay before activating.   Position your discs carefully so explosives are not drawn towards your teammate’s gadgets. Similarly, positioning them grouped next to each other can cause them all to be blown up with a single grenade, so space them out when possible. Wamai obtains up to five Mag-Nets over the course of the round. He begins the round with one, and gains another every forty seconds, obtaining all five just before the final minute of the round. Throughout the round, it is useful to keep at least one in your pocket to use reactively. If you predict the enemy team will bring Ace, you may wish to hide your first disc outside the main reinforced wall in attempt to deny one of his Selmas. It can also be useful to hide them outside windows near site that attackers commonly try to throw grenades from.   LOADOUT

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Wamai enjoys the choice between either the Aug A2 or the MP5K. The AUG is one of the few assault rifles available to defenders, and it packs a powerful punch. Run it with your preferred 1x sight and either the flash hider or compensator. You may also equip it with the suppressor without suffering significant damage penalty; you will still kill attackers with the same number of bullets. If you want a higher fire-rate weapon, bring the MP5K with either the flash hider or compensator. You can equip it with a 1.5x scope as well, which will make it easier to land those headshots. Since the SMG features poor DPS, headshots will be key to winning your gunfights. As for secondaries, bring the Keratos if you fancy a hand cannon with awesome stopping power and some destructive capabilities. But if you prefer a more traditional pistol, you have access to the P12 as well.   The Deployable Shield is usually the ideal choice for Wamai, as it synergizes well with his Mag-Nets. Use your discs to soak utility while protecting your shield as long as possible. Use the shield to create additional positions for defenders to play on or near site while watching key areas. While covering these areas you can prefire at attackers thanks to the intel gained via the see-through slits.   The Proximity Alarm is perhaps not as strong as the Deployable Shield, but can be helpful for alerting your team to flanks. It may even be preferred if your team already has plenty of bulletproof gadgets that need protecting. Use the alarms to give you a heads up when attackers try sneaking through a key area to access site. Since you know where attackers will try pushing from, you can prepare by lobbing a disc or two in that direction.   DEFENDER BOMBSITES

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  BOMB SITE 1 – Bar [3F] and Cocktail Lounge [3F] Bar and Cocktail are typically attacked from the roof through the hatches and skylight. It is also quite common for attackers to rappel on the windows. These rappelled attackers can be countered with nitro cells or run outs. Attackers will almost always seek to establish control of Cigar Lounge, so delaying this push as long as possible is always a great strategy. Beer Fridge can be completely reinforced to protect anchors, or rotates can be opened up to keep defenders mobile. In the current meta attackers mostly push and plant Bar.   This corner in Piano, named Pixel, is an extremely powerful position to hold, vulnerable mostly to the window in the hallway behind.

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  The position becomes even more powerful if you reinforce only the corner but open up these surrounding lines of sight. The one on the left allows you to watch New Balcony, the one on the right gives coverage over Skylight drop. Other than those, keep an eye on the Cigar shop and the far left window.

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  An alternative position which is very much a nuisance and requires a bit of finesse to properly work is this spot on ping. You will be keeping an eye on Skylight and New Hatch, contesting just enough to waste time, but not so much your head flies off!

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  To keep you from being shot in the back while playing this position, place a shield in the doorway so you aren't killed from attackers rappelling way over on this Piano window.

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  Another solid anchoring position is Cocktail, with plenty of cover available and long-range angles that favor your 1.5x siht if you run the MP5K. From here you can watch for attackers flashing their way through White hallway or smoking the Skylight drop.

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    BOMB SITE 2 – Fireplace Hall [2F] and Mining Room [2F] Fireplace and Mining are connected by Train Museum and surrounded by hallways. The roof of Fireplace is indestructible, but it is quite small with little cover. There are two hatches above site to reinforce, one above the hallway by Red Stairs, and one above Train. Attackers will likely take control of Cigar Lounge above to play vertically, so reinforcing the wall at the top of red stairs and playing in Cigar Lounge can help eat up utility and time. The site flooring is mostly destructible, so playing below with nitro cells is viable too. This is uncommon, making it unexpected and therefore difficult to counter.   This shield, placed almost completely against the Mining Engine, gives excellent added cover when rotating from this reinforced wall into Mining itself. Protect it with discs lobbed above the portraits on either side of the window.

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  Alternatively, help to control the hallway from behind this shield. It is a quick peek around to contest Mining window from this position as well, and discs can be hidden in the bookshelf nearby. ***This position also works well when defending Reading.***

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  You can lob your other discs behind the lamps in this hallway, and you will want to reinforce this wall so you cannot be wall banged by attackers rappelling on Fireplace window.

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  Another ideal location to hold is behind this shield under the hatch. You will, however, want to be sure that Kaid is protecting the hatch and a teammate opens a rotate on ping. Position the shield such that you can peek between it and the Fireplace mantle while keeping an eye on Mining. ***This position also works well when defending reading.***

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    BOMB SITE 3 – Reading Room [2F] and Fireplace Hall [2F] A defense of Reading and Fireplace shares a lot of overlap with a defense of Mining and Fireplace. Attackers may implement a lot of the same strategies as above, but may also focus on White Stairs more, and Pillars Room. The site can be extended laterally into Train Museum to help with flank watch. When attacking vertically, they will place more emphasis on Bar and Cocktail above Reading. The outcome of the round often depends heavily on your team's ability to delay attackers top floor without dying in the process. Roamers can also rotate to first floor and flank late in the round by coming up the stairs. ***Some of the positions above work well while defending this site too!***   This shield along with these three reinforcements are critical to a successful hold of Reading. Cocktail provides an incredibly strong position to hold from, allowing you to safely sit with your back protected (except for this window!) while covering Bar and delaying attempts to breach above site.

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  Holding the top floor is not a one-person-job! Someone should hold Cocktail and someone should hold White stairs to keep an eye on all approaches to Bar & Cocktail.

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  If you prefer to play on site, you can establish a nice position using this shield to keep an eye on Reading Doorway, the furniture will provide plenty of options for soaking up projectile utility to protect the shield and absorb attempts to plant the defuser.

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  You can also cover Fireplace window through this line of sight (easily created with your Keratos or the AUG) from behind this tipped over book shelf.

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    BOMB SITE 4 – Kitchen Service [1F] and Kitchen Cooking [1F] Kitchen is a super spacious site surrounded by hallways. Much of the ceiling is destructible but the site itself offers plenty of equipment and protective counters for cover. Attackers may choose to focus on breaching above to clear out Cooking and breach Bakery wall to pull a plant off. Or else they may focus on the backside, breaching Freezer instead. Watch for flanks coming in Service door from the Coat Check hallway.   The most common route of attack is through Bakery. Defending Bakery can prove a pain to deal with if Thatcher is banned. If you plant a shield here, and have Bandit or someone similar protect this reinforcement, and plant an ADS in this corner to supplement your strategy, you'll be set to soak plenty of time and utility.

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  Plant your discs so that they cannot be shot by attackers outside the doorway. Your team may also wish to leave the left or right half of Prep wall soft and open up some lines of sight on the other - this allows teammates in Prep or Cooking to set up a crossfire with you on attackers pushing into Bakery.

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  Just be wary of this angle attackers can take above this armored car. If they vault on the hood of the car behind it, they can peak with barely their head showing, so be cautious!

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  If you prefer not to contest such hot territory, place your shield instead against the bomb to give you a safe perch to watch Kitchen Prep from. You can lob discs on ping or my crosshair so that they intercept projectiles without being vulnerable to IQ or other attackers above.

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  You can also play in the site rear, against Service bomb - just watch for projectiles coming through Red Carpet hallway or over the holes above. You'll also want lines of sight between sites so you can keep an eye on the breach after it's opened.

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  When holding Service you are vulnerable to flanks coming through Freezer. Reinforce the wall and hatch to keep it safe, but projectiles may fly through holes opened above the breach or even the drone hole. And in case these reinforcements are breached, you will certainly want to have some discs handy.

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  You can also lurk in Restaurant in the bar area. Just reinforce this wall so you aren't wall banged! Place your shield watching the Restaurant window, Brown Stairs, and leave a small slot of space so you can contest attackers entering Coat Check.

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  Another good position to hold is VIP. Here you will want to instead reinforce Garage and open lines of sight through Freezer. This allows you to set up a crossfire with someone anchoring on site for any attackers pushing this way. Place your shield to keep an eye on the hallway and stack discs in the shelving. A punch hole or some other line of sight on Restaurant in the single soft panel could come in clutch.

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Comment 16

  • RyceyIsNicey LV.7 Nomad Oct 1, 2020, 02:57 AM

    Thanks

  • sins LV.19 Clearly Hacking Oct 1, 2020, 03:21 AM

    16h

  • __ZimmE__ LV.9 Nomad Oct 6, 2020, 04:37 PM

    good post mate :)

  • drTaperdown verified LV.19 Big Chungus Oct 6, 2020, 10:52 PM

    thank you!

  • TS_JUKE LV.10 Nomad Oct 1, 2020, 03:49 AM

    irdj

  • Marco Solis LV.5 Lurker Oct 2, 2020, 12:51 AM

    lol

  • Cloud_Gazer LV.5 Lurker Oct 2, 2020, 10:03 PM

    👌🏻

  • Thomas Sauce LV.3 Lurker Oct 4, 2020, 03:32 AM

    pretty useful for beginners

  • dlh LV.19 Try Hard Oct 4, 2020, 08:00 AM

    Yea

  • dlh LV.19 Try Hard Oct 4, 2020, 08:00 AM

    Bou

  • dlh LV.19 Try Hard Oct 4, 2020, 08:00 AM

    Get good

  • dlh LV.19 Try Hard Oct 4, 2020, 08:02 AM

    Boy

  • Magic6003 LV.6 Nomad Oct 4, 2020, 08:49 AM

    Thanks I always liked Wamai and never new how to play him

  • diamondorange6_6 LV.7 Nomad Oct 6, 2020, 04:17 AM

    A

  • Meatymarley LV.4 Lurker Oct 6, 2020, 05:05 AM

    Hi

  • punisher_lapdog LV.19 Sage Oct 7, 2020, 02:28 AM

    b

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