Guide to playing "Blackbeard" in "Outback"
GuidesOutback is a medium-sized map with two surface level floors. The building is shaped like a backwards L when seen from the top. There are two objective locations on each floor. There are many exterior windows and doors that attackers can use to check the building from the outside before making their approach. Because of this, a common strategy is to distract the defenders from the outside while the rest of the team make their way into the building from the opposite side. However, the interior layout of the building is quite complicated with many rooms and stairways leading to and from each floor. This gives defending roamers many places to hide. Go in unprepared and you will likely be killed by a hiding defender.

▲Outback’s objective locations. Two on each floor. Blackbeard is an offensive operator that can equip a Rifle Shield onto his primary weapon and specializes in gunfights. The Rifle Shield has 50 Health and can absorb about two shots. Rainbow Six has a rather short time-to-kill, so this is a big advantage. Equipping the shield does come at a cost of mobility however. Because of his ability, Blackbeard is most effective when shooting from a position that only reveals his head. He isn’t the best at close ranges and should actually switch to his secondary weapon, the D-50 Pistol, instead of using his Rifle Shield. The D-50 has 71 Damage with fast reloads and high Capacity as well. After the Shadow Legacy update, Blackbeard received some changes to his sight options. The MK17 CQB Assault Rifle can use the Scope 1.5x while the SR-25 DMR can use the Scope 3.0x. Take your scope options into account when choosing your weapon.

▲The MK17 CQB can now equip the Scope 1.5x, although it is a nerf compared to the previous ACOG.

▲The SR-25, like other DMRs, can equip the Scope 3.0x. ▣ 2F Laundry ~ 2F Games Room Attackers can climb onto the wide Motel Balcony to start their attack. There are windows to the Dorms, Showers, and Games Rooms which enables you to pick from many different angles. Blackbeard can cover the Dorms and Showers windows and engage approaching defenders. You can decrease the enemy’s numbers and at the very least hinder their movement. If the match starts to drag on, you will need to be more aggressive and create new angles as well. Try to have one teammate take the Terrace to Piano Room route. There may be hiding defenders near the Piano Stairs so use drones and Stun Grenades to safely clear the area first.

▲The Dorms window angle can help you limit enemy movement.

▲You can use the Showers window angle to check the Back Stairs.

▲Defenders can stop attackers on the Motel Balcony from the Mechanical Bull area so be careful.

▲You can also go through the Mechanical Bull window and push to the Games Room.

▲From the Terrace, press on into the Piano Room and get an angle into the Motel Hallway or breach the Games Room wall.

▲Taking the 1F Piano Stairs. Clear the Piano Room then breach the Laundry wall. ▣ 2F Party Room ~ 2F Office Like the previous objectives, there are many exterior windows near the Bombsites for attackers to use. Your team can split up to cover multiple routes. One group can climb up to the Convenience Store Roof into the Garage Lounge window. The other group can go through the Mezzanine or Electrical Room windows and check the Bombsites from several angles. Just make sure to check inside the windows for traps or campers before entering. Blackbeard is best at long ranges, so I would recommend taking the Garage Lounge window route. After vaulting the window, you’ll find cover spots to your right which enables you to safely advance. Group up with your teammates and go through Showers or Dorms while clearing defending roamers all the way to the Games Room.

▲You can climb up these crates here to reach…

▲the Garage Lounge window.

▲There is a similar window on the opposite Convenience Store Roof. There are cover spots right inside here as well.

▲After going through Garage Lounge, you can take this angle to Office.

▲The Electrical Room window located behind the Party Room. The Bombsite lies just ahead.

▲If you have sufficiently checked the Terrace window with your drone…

▲go through Mezzanine and scout the path leading to both Bombsites. ▣ 1F Nature Room ~ 1F Bushranger Room The Bombsite is tucked away on the west side of the building, so hard breachers should enter through the Back Entrance and breach the Bushranger Room wall. Defenders will likely perform a Bandit Trick on the wall or breach the floor near the 2F Back Stairs to catch entering attackers. Check the second floor Dorms and Back Stairs area before making your breach. You can also try a vertical play from the second floor. The second floor is mostly made of breakable material as well as having a hatch that leads from Laundry to the first floor Bathroom. However, Blackbeard is restricted to only a Breach Charge so just keep the vertical play in mind.

▲The Bushranger Room can be penetrated by breaching this wall.

▲Defenders may be waiting on the Motel Hallway using the breached floors.

▲If you and your team have secured the second floor, you can try a vertical play.

▲You can drop down to the Bathroom which resides between both Bombsites from the Laundry.

▲If you use a Breach Charge on the Piano Room floor, you can try a vertical play to the Nature Room.

▲After coming through the Motel Reception, take this angle into the Nature Room. ▣ 1F Compressor Room ~ 1F Gear Store The Bombsites are located in the middle of the building. Therefore, there are many walls your team can breach to create new angles. Here, you can also try a vertical play from the 2F Office or Office Supplies rooms. Defenders will likely have more roamers that usual so expect retaliation. There aren’t many exterior angles so you must enter the building first. There also aren’t many long angles for Blackbeard to take. The Garage or Restaurant do have long ranges but other than that you will be at close to medium range. If possible, move with your team and cover each others’ backs.

▲If you spawned at Fuel Pumps, be careful of the Motel Reception. It is a prime spot for spawn killing.

▲Though unlikely, if not reinforced, breach this wall and head to Garage.

▲You can go through the Garage Lounge window and take a high angle like so.

▲Using the windows to get into Restaurant. From here, you can head towards Gear Store.

▲If you entered through Restaurant Lobby, be careful of defending roamers hiding here.

▲Breaching the Kitchen wall leading to the Compressor Room is a good option.

▲You can destroy enemy gadgets by breaching the 2F Office or Office Supplies room floors.

▲You can head towards the Convenience Store by going through the Waiting Room window.
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