footwork. verified LV.28 Hero
Sep 24, 2020, 07:13 AM 157 read

Guide for playing 'Capitao' on 'Outback'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Outback'. image 2

Outback is a double-level map (consisting of two floors) found only in ranked play. The current architecture of the map gives a significant advantage to the defenders due to there being limited second floor access points. Although, an argument could be made for this being mitigated by the vertical advantages given to the attackers on the ground floor bomb sites.   Capitao is a 1 armour, 3 speed attacking operator. His ability is the ‘tactical crossbow’; a portable crossbow which can be used to shoot smoke or fire pellets that detonate on impact. Until the introduction of Wamai, Capitao’s bolts were not able to be countered by defenders due to Jager’s ADS not being properly equipped to eliminate glass projectiles. However, since the advent of Wamai, attackers now have to burn Wamai Discs in order to utilize Capitaos gadget. Capitao is a highly valuable attacker due to the operator being able to instantly clear defenders out of high contention areas (such as top of Yellow Stairs on Consulate). Capitao is also a great operator for a quick plant due to the operators smoke bolts detonating on impact. This significantly reduces the amount of time defenders have to react to attackers attempting to quick plant therein typically reducing the amount of plant denial used on attackers.   LOADOUT PRIMARY: PARA-308 (FLASH HIDER - OPTIC PLAYER PREFERENCE) SECONDARY: PRB92 (ATTACHMENTS PLAYER PREFERENCE) UTILITY: HARD BREACH CHARGE   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Outback'. image 4

ATTACKING: [2F] LAUNDRY(A) - GAMES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the top of Garage and the Shark Stairs second floor window. After establishing control over all second floor rooms east of Games(B), the attacking team will proceed to breach the reinforced wall between Mechanical Bull (Bull) and Games(B) as this will provide attackers with a direct route to plant the defuser inside of the Games(B) bomb site. Capitao will provide value to the attacking team on this bomb site by using his Tactical Crossbow to smoke off the bomb site and provide teammates with cover to plant the defuser inside of Games(B).   Capitao should spawn at Fuel Pumps and then proceed to breach the objective building through the second floor Electrical Window. From Electrical, Capitao will be able to drone the second floor for defenders positioned inside of Office, Garage, Bull, and Shark. Capitao will be used at this portion of the round to gather intel on the defensive set up inside of the objective building and nothing more. It is important that Capitao does not take any gun fights during the beginning of the round as the attacking team is relying on you to provide cover to attackers after the Bull wall has been opened.   After attackers have established themselves inside of Bull and Shark, Thermite will breach the reinforced wall separating Mechanical Bull and Games(B). Capitao will then be used to smoke off the rotation hole connecting Games(B) to Bathroom as well as the doorway connecting Piano Hallway to Games(B). This will enable the attacking teams designated planter with the ability to plant the defuser safely inside of Games(B).   NOTE: Attackers may way to first clear the first floor inside of Restaurant and Kitchen before attempting to plant the defuser inside of Games(B) as it is common for defenders to play on the first floor and nitro-cell attackers inside of Games(B) or Mechanical Bull.   CAMPING SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Outback'. image 6

ATTACKING: [2F] PARTY(A) - OFFICE(B) The primary route of attack on this bomb site will be by the attacking team essentially executing the inverse attack plan used on the previous bomb site; the only difference here being over which rooms attackers need to establish control over. To ensure protection from any possible flanks, attackers should clear all second floor rooms west of Mechanical Bull and Shark Stairs and place some type of flank protection on Shark and Yellow Stairs - this is commonly taken care of by bringing a Nomad or Gridlock. Capitao will be used similarly to the way in which the operator was used on the previously mentioned Games-Laundry bomb site by providing cover for attackers as they plant inside of Party(A).   Capitao will spawn with the rest of the attacking team at Camping and then proceed to the second floor Dorms Balcony. From here, Capitao will use his drone to assist the attacking teams entry fraggers as they roam clear the second floor of all defending roamers playing inside of Showers, Dorms, Laundry, Piano, and Games. After the aforementioned rooms have been thoroughly cleared, attackers will place flank denial on the Piano and Yellow Stairs so as to prevent dfenders from being able to flank through the back portions of the first floor.   After Games control is established, Capitao will reposition to Shark Stairs in order to eliminate defenders playing inside of Mechanical Bull. The operators most significant role will be in eliminating the defenders playing behind deployable shields inside of Bull’s Short Hallway (the open space connecting Party(A) to top Shark Stairs). Capitao will need to use his firebolts to eliminate all defenders out of this position as this will allow the attacking teams hard breacher to proceed into Mechanical Bull and breach the reinforced wall separating Bull and Party(A).   After the Party(A) wall has been opened, Capitao will use his smokebolts to smoke off the rotation hole and doorway connecting Party(A) to Office(B). This will prevent defenders from being able to contest attackers as they plant inside of Party(A).   NOTE: Similar to the previously mentioned Games-Laundry bomb site, defenders can use nitro-cell on attackers inside of Mechanical Bull and Party(A) from the first floor. Attackers may want to establish some form of map control inside of Restaurant at the start of the round to prevent this.   STORAGE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Outback'. image 8

  ATTACKING: [1F] NATURE(A) - BUSHRANGER(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Yellow Stair doorway located on the west of the building near the ‘Camping’ spawn location. After establishing control over the Nature Hallway and top of Yellow Stairs, attackers will breach the reinforced wall separating Nature Hallway and BushRanger room. Attackers will commonly send a few soft destructors like Buck, Sledge, or Zofia to the second floor to destroy the flooring of of Laundry and the adjacent hallways. This will expose defending anchors inside of Bushranger(B) and Nature(A) to vertical angles. Capitao will provide value to the attacking team on this bomb site by eliminating defenders positioned inside of Bushranger(B) while also maintaining site control of (B) after defenders have been isolated back into Bathroom and Nature(A).   Capitao will spawn with the attacking team at Camping and then proceed to breach the objective building through the first floor Back Hallway doorway. This will position the player to effectively drone the hallways adjacent to both bomb sites while also maintaining good positioning to act on defenders attempting to flank down the Back (yellow) Stairwell.   After Capitao determines the positioning of all defenders on both bomb sites, the player can reposition deeper into the objective building; ideally into the hallway of Bushranger(B)(also known as ‘Reptile Hall’). This will position the player to use his firebolts to eliminate defenders playing behind ‘fridge’ inside of (B) while also allowing the player to smoke off the doorway connecting Bathroom to Bushranger(B) and the rotation hole connecting Bushranger(B) to Nature(A). The attacking team's hard breacher will then be able to breach the reinforced wall separating Bushranger(B) and the Back Hallway and plant the diffuser.   Assuming capitao can effectively eliminate all enemy players positioned inside of (B), defenders will not be able to contest attackers as they plant. This is because Capitao will have clear lines of sight from Reptile Hallway preventing defenders from being able to retake the bomb site from Nature(A).   FUEL PUMPS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Outback'. image 10

  ATTACKING: [1F] COMPRESSOR(A) - GEAR(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the top of the 2F Garage (accessed through the west and east single windows) and through the 1F Main Entrance (accessed through the mud room double-doorways on the east of the building). After establishing the necessary control over Restaurant and Kitchen, attackers will breach the reinforced wall separating Kitchen and Compressor(A). Capitao will provide value to the attacking team on this bomb site by establishing the attacking team presence inside of Reception and first floor garage.   Capitao should spawn at Fuel Pumps and then proceed to breach the objective building through the first floor Reception single doorway. From Reception, Capitao will be able to drone for defenders playing inside of 2F Garage and then communicate this intel to second floor teammates as they roam clear Mechanical Bull, Party, Office, and Garage. It will be important that Capitao does not move forward with his positioning inside of Garage until second floor attackers successfully isolate all defenders back down onto the first floor. This is because defenders will commonly defend first floor Garage from the elevated Catwalk overlooking the room.   After attackers clear Garage of all defenders, Capitao can then reposition into the first floor ‘locker’ of Garage (located directly outside of the doorway connecting Garage to Compressor(A). This will position the player to use his firebolts on defenders inside of Compressor(A) as they attempt to ‘trick’ the wall. After eliminating these defenders, the attacking team's hard breacher will then be able to open the reinforced wall separating Compressor(A) and Kitchen - therein allowing attackers to plant the defuser behind ‘Main Compressor’ of (A) under the cover of Capitao’s smoke bolts.   NOTE: Second floor attackers may need assistance in physically roam clearing the second floor. This is because defenders will typically invest a large amount of manpower and resources to the defense of the second floor. Capitao may want to reposition to the second floor with additional attackers before positioning himself inside of Reception or Garage.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 8

  • SenseiChromosome LV.17 Sage Sep 24, 2020, 08:33 AM

    Hi

  • Sam_just.sadness LV.16 Sage Sep 24, 2020, 02:35 PM

    Whts going on?

  • jigleg LV.6 Nomad Sep 24, 2020, 07:29 PM

    гоё юмаа

  • jigleg LV.6 Nomad Sep 24, 2020, 07:29 PM

    сдаа минь

  • Sqaper LV.9 Best Squadmate Sep 25, 2020, 03:00 AM

    wow

  • Chungus_the_fungus LV.7 Let’s play R6! Sep 27, 2020, 11:07 PM

    Nice

  • [G4S] Viper LV.15 Clearly Hacking Sep 30, 2020, 06:15 AM

    Nice

  • iEthanTheGoat LV.7 Nomad Sep 30, 2020, 08:17 AM

    Thanks

1
Home