footwork. verified LV.28 Hero
Sep 24, 2020, 07:07 AM 134 read

Guide for playing 'Capitao' on 'Villa'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Villa'. image 2

Villa is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a slight advantage to the defending team due to there being few routes into the primary bomb sites forcing attackers to bottle neck. In addition to this, Villa is a very large map which makes roam control very difficult for the attacking team.   Capitao is a 1 armour, 3 speed attacking operator. His ability is the ‘tactical crossbow’; a portable crossbow which can be used to shoot smoke or fire pellets that detonate on impact. Until the introduction of Wamai, Capitao’s bolts were not able to be countered by defenders due to Jager’s ADS not being properly equipped to eliminate glass projectiles. However, since the advent of Wamai, attackers now have to burn Wamai Discs in order to utilize Capitaos gadget. Capitao is a highly valuable attacker due to the operator being able to instantly clear defenders out of high contention areas (such as top of Yellow Stairs on Consulate). Capitao is also a great operator for a quick plant due to the operators smoke bolts detonating on impact. This significantly reduces the amount of time defenders have to react to attackers attempting to quick plant therein typically reducing the amount of plant denial used on attackers.   LOADOUT PRIMARY: PARA-308 (FLASH HIDER - OPTIC PLAYER PREFERENCE) SECONDARY: PRB92 (ATTACHMENTS PLAYER PREFERENCE) UTILITY: HARD BREACH CHARGE   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Villa'. image 4

ATTACKING: [2F] AVIATOR(A) - GAMES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the outdoor Study Balcony located on the second floor of the south side of the building. After establishing control over Study and the top of Main Stairs, attackers will proceed to breach the reinforced wall separating Study and Games(B) (being the westward facing reinforced wall inside of Study). This will allow the attacking team to plant the defuser inside of Games(B) behind the bar; providing attackers with a safe place to plant the defuser. Capitao will provide value on this bomb site by eliminating the defending teams presence on top of Main Stairs as well as eliminating defenders inside of ‘90’.   Capitao will spawn at Ruins with the rest of the attacking teams support players to then rappel up to the Study Balcony. From Study Balcony, Capitao, Thermite, and Thatcher will drone the second floor for off-site defenders. Attackers will want to prioritize control at the top of Main Stairs and inside of Study as these two rooms will serve as a beachhead for the attacking teams’ following assault deeper inside of the objective building. Defenders will occasionally protect Main Stairs with a deployable shield placed at ‘bookshelf’ (the corner of Long Hallway opposite of ‘90’). In this case, Capitao will need to use his firebolts to eliminate the defender on the shield so as to allow attackers to take the free map control.   After eliminating defenders inside of Study and Top Main Stairs, Capitao will work with the attacking teams entry fragger so as to establish control inside of ‘90’. Attackers will usually need to position a player on the second floor ‘90’ window in order to apply adequate pressure. Capitao will be ideal for this role due to the player being able to utilize his firebolts on defenders playing inside of ‘90’.   After establishing full attacker control on ‘90’, attackers will breach the Study wall in order to plant the defuser inside of Games(B) and the ‘90’ wall in order to prevent defenders from being able to rotate between the bomb sites using the rotation hole or Vault.   RUINS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Villa'. image 6

  ATTACKING: [2F] TROPHY(A) - STATUARY(B) The primary route of attack on this bomb site will be by the attacking team entering the building from the north eastern roof access points leading into the second floor Bathroom and Master Bedroom. After establishing control over Master Bed and Bath, attackers will proceed to breach the reinforced wall separating Master Bedroom from Statuary(B) as this will expose both Statuary(B) and Trophy(A) as well as providing attackers with a more open route into Statuary(B) to plant the defuser. Capitao will provide value on this bomb site by eliminating the defensive presence inside of Astronomy in addition to providing cover to attacking teammates as they plant the defuser inside of Statuary(B).   Capitao will spawn with the attacking team at Fountain and then proceed to rappel up to the Master Bedroom Balcony. From the outside Master Balcony, Capitao will breach the objective building through either Walk-in Closet or through Bathroom. When entering the second floor for the first time, It is usually recommended that attackers breach through the Walk-in Closet. This is because defenders will usually play on the first floor inside of Kitchen in an attempt to nitro-cell attackers as they establish map control inside of Master Bedroom. Attackers may want to clear the first floor Kitchen, Memorial, and Dining preemptively before establishing an attacker presence on the second floor inside of the Master Bedroom.   After Master Bedroom and Bathroom control is gained, Capitao will position himself inside of Bathroom and then use his firebolt behind the desk located centrally inside of Astronomy. This will force the Astro player to either reposition elsewhere inside of Astronomy or leave the room altogether. In either case, attackers will have a clean opening to gain Astro map control - therein preventing defenders from being able to safely transition between the two bomb sites.   After Astro control is established, Capitao will then reposition back into Master Bedroom at which point, Thermite will breach the Master Bedroom wall and allow Capitao to smoke off all angles looking at the breach hole from Trophy(A). This will then provide the attacking teams designated planter with a relatively safe route with which they can use to successfully disarm the bomb.   PARKING SPAWN LOCATION:

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ATTACKING: [1F] LIBRARY(A) - LIVING ROOM(B) The primary route of attack on this bomb site will be by attackers breaching the objective building through Art Storage and Main Lobby. After establishing control over Main Lobby and Red Hallway, attackers will apply pressure on the Library(A)-Lobby doorway and breach the reinforced wall separating Library(A) and Red Hall. Capitao will provide value to the attacking team by using his firebolts to isolate both bomb sites from one another after the Library(A) wall has been breached.   Attackers will spawn at Ruins and then proceed to breach the objective building through Art Storage, 1F Red Window, and Main entrance. These entry points will provide attackers with a huge amount of first floor map control when breached simultaneously. This is because defenders playing near Art Storage, Main Stairs, and Red Hall will all be met with at least two different directions of attacker pressure when attempting to fallback or reposition (ex. Bandit playing in Red Hallway tries to dodge Main Entrance attackers by retreating through Red Stairs but is caught by the 1F Red Window attacker).   After attackers establish themselves on the first floor, Thermite will breach the reinforced wall separating Red Hallway and Library(A) so as to provide attackers with a clear route to the bomb site. Capitao will position himself at the single doorway connecting Library(A) to Main Lobby. From here, the operator will use both smokebolts and firebolts on the Vault connector and single door connecting the two bomb sites. This will effectively isolate the two bomb sites from each other as defenders will not be able to use either one of the -in-site rotation routes to stop attackers from planting inside of (A). Defenders will then be forced to flank attackers by using the Jungle Hallway or by eliminating the attacking presence on the second floor and then flanking attackers down Main Stairs.   NOTE: Defenders will usually have some type of plant denial (Maestro, Echo, Smoke). Attackers will need to eliminate all plant denial operators before attempting to plant. This is because the bomb site isolation talked about earlier is temporary and will only last for a very small window of time. If defenders use their plant denial during this period, Capitao will have wasted his utility.   FOUNTAIN SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Capitao' on 'Villa'. image 10

  ATTACKING: [1F] DINING(A) - KITCHEN(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Basement and first floor Laundry. The primary force of attackers will be focused on the reinforced wall separating Laundry room and Dining as well as control over the second floor for vertical control. Having control over the top of Pantry Stairs will limit defenders ability to rotate throughout the two bomb sites as the Pantry Doorway provides anybody inside of Pantry with a clear line of sight through Kitchen(B). Capitao will provide value to the attacking team on this bomb site by assisting Thermite in breaching the reinforced wall separating Laundry and Dining(A).   Capitao, Thermite, and Thatcher will all spawn at Fountain and then proceed to breach the objective building through the first floor Laundry Room, after second floor entry fraggers have established control inside of Master Bedroom. It is important that first floor attackers do not enter Laundry until second floor attackers have control over the Master Bedroom. This is because it is common for defenders to play on the Master Bedroom hatch (located on the ceiling of Laundry) as a way of defending Laundry from the second floor.   After attackers have established full control inside of Master Bedroom and Statuary, first floor attackers will breach Laundry and open the reinforced wall separating Laundry and Dining(A). Capitao should use his firebolt on the doorway connecting Dining(A) to Laundry as it is common for defenders to swing this doorway in order to eliminate Thermite as he attempts to open the Dining(A) wall. After the wall has been successfully opened, Capitao will use his remaining firebolt on ‘tables’ (the stack of tables and boxes positioned centrally inside of Dining(A)). This is because it is common for Smoke to play in this position in order to prevent attackers from planting inside of Dining(A). After eliminating the Dining(A) threat, Capitao will then use his smokebolts on the doorway connecting Memorial and Dining(A). This will provide the attacking team with the appropriate cover needed in order to establish initial site control and plant the defuser.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6    

Comment 6

  • SenseiChromosome LV.17 Sage Sep 24, 2020, 08:37 AM

    Hi

  • Frostbite_G32 LV.8 Rootin Tootin Sep 27, 2020, 06:58 AM

    k

  • Lorenzo_145_ LV.8 Breacher Sep 29, 2020, 08:05 AM

    the problem is that villa is almost always banned

  • iEthanTheGoat LV.7 Nomad Sep 30, 2020, 08:17 AM

    Thanks

  • OnlyDrink7Up LV.4 Let’s play R6! Oct 1, 2020, 12:12 AM

    great guide!

  • OnlyDrink7Up LV.4 Let’s play R6! Oct 1, 2020, 12:19 AM

    moot is cool

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