Guide to playing "Frost" in "Oregon"Guides
Oregon has three floors: B1, 1, and 2. Each floor isn’t very big by itself but there are many stairwells between them so defending roamers will have a big impact on the game. The Void Edge update brought a rework to this map which changed some objective locations and added a couple new routes to the Bombsites. There are four objectives in total: one on the second floor, two on the first floor, and one on the underground floor. Both of the first floor Bombsites reside in the Kitchen. Therefore, defending teams tend to prefer the second or underground floors over the first.
▲Oregon’s objective locations. Both of the first floor’s objective locations include the Kitchen. Frost is the defenders’ signature trap operator. She can place Welcome Mats that down an enemy when stepped on. These traps are of course effective when stepped on, but they can only be placed on floors meaning careful attackers can easily avoid them. Because of this, she isn’t picked often. However, her Welcome Mats can have a big impact when placed in front of windows. The enemy team will be forced to destroy them before vaulting the window which gives defenders the advantage in shootouts. Attackers must either use a Frag Grenade to destroy the trap or risk getting caught as soon as they enter which makes it much harder for them to use windows effectively. First’s best primary weapon is the 9mm C1. It has a good damage stat but fairly low fire rate so it may take some time getting used to. It also has very good recoil and with the Angled Grip and Extended Barrel attachments, you can almost completely remove any recoil.
▲After the scope changes, the 9mm C1 can now equip the Scope 1.5x, though it doesn’t differ much from the non-magnified sights. ▣ 2F Kids’ Rooms ~ 2F Dorms Main Hall There are many windows near the Bombsites which gives the attackers plenty of angles to choose from. Frost can use her Welcome Mats on some of the windows but if attackers rapple up to the windows they can easily destroy them. Placing Welcome Mats in front of windows such as the Attic or Dorm Main Hall windows will be much better. If you have a Deployable Shield, you can create a similar set up to the windows. Place the Shield at the Bombsite entrances to force the enemy to vault over it and possibly step on one of your Welcome Mats. You can make some good rotations by breaching the Kids’ Dorms ~ Dorm Main Hall wall and the Attic ~ Kids’ Dorms wall. However, Frost cannot breach walls without the SUPER 90 shotgun so ask your teammates to breach the walls for you.
▲A common angle for attackers to use: the Dorm Main Hall window. Place a Welcome Mat here and wait for the attackers to vault.
▲Reinforce the Attic wall and place a Welcome Mat here. Can be even more effective with an Active Defense System.
▲When defending the Attic, create this Kids’ Room rotation.
▲After securing the windows mentioned above, use the rest of your Welcome Mats with Deployable Shield.
▲Welcome Mats on top of stairs like so can actually be quite difficult to see. ▣ 1F Kitchen ~ 1F Dining Hall Your defense strategy will vary based on which Bombsite the attackers choose to go after. If they go for the Dining Hall, they will likely try to go through the Small Tower and breach the Dining Hall wall. If they choose the Kitchen, they will concentrate their efforts on the Kitchen Corridor or Meeting Hall to begin their attack. Try to predict the attackers’ route and place Welcome Mats and Deployable Shields accordingly. Due to the first floor placement, the objectives are at risk of a vertical play from the second floor. The Dining Hall and Kitchen are also rather apart from each other which forces defending roamers to pick one side. They will need to choose between the Small Tower Office area for the Dining Hall and the Dorm Main Hall for the Kitchen. Therefore, it is imperative that your team find the attackers’ locations quickly. There aren’t any windows in the Bombsites for you to place Welcome Mats near. Use the Deployable Shield/Mat combo on the entrances or place your Mats somewhere else. I would recommend the Shower Corridor or Small Tower Office windows.
▲You can place a Deployable Shield and a Welcome Mat like so in the Kitchen area.
▲For the Dining Room area, set up your traps like this.
▲Attackers will often try a vertical play from the Small Tower Office so place a Welcome Mat here.
▲The Shower Corridor window. ▣ 1F Meeting Hall ~ 1F Kitchen Again, one of the Bombsites is the Kitchen. The other Bombsite is the Meeting Hall opposite to the Dining Room. However, this doesn’t mean you can ignore the Dining Room. Defending the Kitchen will require securing the Dining Room first. However, your team will not have enough reinforcements to reinforce both the Dining Room and Kitchen walls making defense quite hard. Attackers can come from the Big Tower and breach the Meeting Hall wall or make a vertical play from the second floor. If the attackers manage to create new angles your team will immediately lose the advantage. Try to quickly predict what routes the attackers are going to use and react accordingly. Once again there aren’t any windows inside the Bombsites themselves for Frost to use Welcome Mats on. Use the Deployable Shield combo on the entrances or place Welcome Mats on other windows.
▲Right as the round starts create a rotation between the Bombsites.
▲Reinforce the Big Tower wall and set up a Deployable Shield.
▲Reinforcing the Big Tower wall and hatch from the Attic. You will need 5 reinforcements for the Meeting Hall alone.
▲The Security Corridor windows. Wait on top of the Dormitory stairs to catch attackers.
▲If the attackers reach the Kids’ Room hatch that leads down to Kitchen, your defenses will be at risk. ▣ B Laundry Room ~ B Supply Room There are no exterior windows or doors which makes it a good location choice for defenders. However, there also aren’t many good places to use your Welcome Mat. Though there are many places to use Deployable Shield, picking a different operator who can use it may be the better option. Before the rework, you could reach the underground floor through the Back Stairs, Laundry Stairs, or the Blue Bunker. The rework added the White Stairs near the Freezer in addition to these. Defending roamers can camp near these routes to ambush approaching attackers. There are three hatches on the first floor that lead down to the underground: one each in the Lobby, Meeting Hall, and Security. Among these, the Meeting Hall hatch gives attackers the most benefit as they can use it to rush the Bombsite. Make sure your roamers cover this hatch especially well.
▲You can either reinforce this Supply Closet wall or breach it and use a Deployable Shield for shootouts.
▲Without the Deployable Shield, your Welcome Mats are pretty ineffective here.
▲The new Freezer room. The first floor Security hatch leads down to it.
▲The Meeting Hall hatch can be used to reach the Supply Room Bombsite.