Guide to playing "Rook" in "Bank"Guides
Bank consists of an underground, first, and second floors. The first floor is larger than the underground and second floors. Therefore, the attackers tend to favor certain routes more than others. The defenders’ play style should be to wait for these attackers and catch them during their advance. Mira’s Black Mirrors can be of great help to your team with this. There is one objective location on the second floor, two on the first, and one in the underground. Defenders will want to favor the underground and second floors because there are less opportunities for the attackers to scout from the outside and have limited routes. The first floor is at risk of a vertical play so it tends to not be chosen as often.
▲Bank’s objective locations. The first floor is quite wide making it a good spot for roamers. Rook is an operator that can give his team Armor Packs and is typically played as a support. Operators with Armor Packs equipped have their defense stats raised by 20% and go into an injured state if damage was taken by anything other than a headshot or melee attack. Simply laying down your Armor Packs is sufficient, but try to at least put them down in a spot your team can easily reach. Rook’s primary weapon used to be able to equip the ACOG sight which enabled Rook to play a sniper role as well. After the Shadow Legacy update, Rook has had some changes to his sight options. The P90 can equip the Scope 1.5x while the MP5 can equip the 2.0x. The ACOG used to magnify your sights by 3.0x, so the sight changes can be seen as a big nerf. If you plan on playing Rook as a sniper, take the MP5 and Scope 2.0x.
▲The P90 can no longer use the ACOG sight making it a worse option.
▲The MP5 can use the 2.0x which salvages some of its previous pros.
▲Don’t forget to drop Armor Packs for your team at the beginning of the match. ▣ 2F Executive Lounge ~ 2F CEO Office There are three main attack routes you need to be aware of on the second floor. One is the Skylight Stairwell into CEO Office wall breach. Another is through the Stock Trading Room to the Hallway. The last one is a rapple from the exterior into a window. If the attackers manage to use two of these routes at the same time, it will become very hard to defend. Make sure to reinforce the CEO Office wall and use Bandit or Kaid’s abilities as well. Stopping this wall from being breached means your team can focus on the other routes. Of course, you must also close off any potential angles the attackers might use. Mira’s Black Mirror or Castle’s Armor Panel can be used to set up this area. Rook should be using his magnified sights to engage from medium distance. Try to wait in the Conference Room, Elevators, or Janitor Closet and catch attackers coming into the Hallway. Good use of your Impact Grenades can give you good angles the attackers won’t be expecting.
▲If the attackers are attempting to breach the CEO Office wall, Rook can use an Impact Grenade on the top wall to perform an Impact Grenade Trick.
▲If the enemy team has Kali or Glaz, be careful of gunfire from the Lobby.
▲I would recommend making a rotation from the Conference Room to the Janitor Closet.
▲Making a hole like this can allow you to scout the Stock Trading Room from the Janitor Closet.
▲Rook is best in medium to long ranges, but the attackers will often have better guns and scopes than you so be wary.
▲Don’t get too close to the Main Stairway or else you could draw fire from the upper window. ▣ 1F Staff Room ~ 1F Open Area The combined area of both Bombsites is quite large. The Open Area is connected to the Printer Room which leads out to the exterior Back Alley, so be careful of approaches from here. Attackers can try a vertical play from the second floor using hatches. There are three hatches in total which must be reinforced. Deploying roamers on the second floor is a good option as well. If Rook is one of the roamers, use the Hallway and try to get a wide angle. If the attackers decide to come from the first floor Archives, they will likely try to breach the Admin Office wall. To reach the Bombsites, they must come through either the Staff Room of Open Area entrances. If Rook is playing as an anchor, use the obstacles for cover and engage entering attackers.
▲When defending the Printer Room window, having a Black Mirror here will be helpful.
▲Make a rotation between the Staff Room and Admin Office like so.
▲If you breach this wall, you can check the Printer Room window from the Staff Room.
▲There are three hatches that lead down to the first floor. Make sure your team has people covering these hatches. ▣ 1F Teller’s Office ~ 1F Archives Here, the Bombsites are located in the middle of the floor which means no exterior windows to worry about. The objective locations also aren’t very wide and there aren’t any hatches leading down to them from the second floor. Sometimes defending teams can breach the Archives wall leading to Admin Office and use the Open Area as well to cover a large amount of ground. However, if your team does not comply simply reinforce the wall instead. Don’t reinforce the Teller’s Office and Archives wall and instead breach it to make a rotation. This will help widen the narrow Bombsites. You can also use the Lobby right next to the Bombsites to take advantage of Rook’s range but be careful of rapple plays to the Lobby. There aren’t any hatches that lead down directly to the Bombsites but there is a chance of a vertical play. If you choose to roam and defend the second floor, focus on the CEO Office, Executive Lounge, or Conference Room.
▲Breach this wall between both Bombsites for a nice rotation.
▲A good angle to take from the Archives. You can catch attackers coming in from the window.
▲The attackers will try to breach the Admin Office wall leading to Archives.
▲Or, they might try to breach the Office Hallway wall leading to Teller’s Office.
▲If the Teller’s Office wall was breached, take this angle. The smaller the hole, the less likely the attackers are to notice.
▲The attackers might breach the floors on the second floor to scout inside the Bombsites. ▣ B Lockers ~ B CCTV Room There are no exterior windows and doors here. The first floor floors are also made of unbreakable material so a vertical play is impossible as well. However, there are underground Sewer or Bank Garage routes which the attackers are very likely to use. Set up your defenses carefully and stop the attackers in their tracks. If you have a Mira on your team, get her to place a Black Mirror on the Secure Hallway between the CCTV Room and Lockers. This will allow you to see attackers coming from the CCTV Room. You can also use an Impact Grenade to make a rotation between the Lockers and Secure Hallway. You can engage the enemy coming from the Garage from the Secure Hallway. Sometimes the attackers will try to breach the first floor hatches leading down to the underground floor. There are five hatches in total, one in each of the Admin Office, Open Area, Elevators, Skylight Stairs and Tellers rooms. There is a hatch that leads right to a Bombsite and one that leads to the Vault opposite the Bombsite so reinforce these places and deploy roamers on the first floor.
▲Rotation between the Lockers and Secure Hallway.
▲Have Mira place a Black Mirror here and scout the attackers coming from the CCTV Room.
▲You must also be careful of attackers coming from the Garage. Having a Black Mirror isn’t necessary but can be beneficial.
▲Black Mirror placement for engaging attackers coming from the Main Stairway. Again, not necessary but beneficial.
▲There are many hatches near the Open Area that allow you to see down into the Bombsite. Make sure to reinforce them.
▲You can catch attackers coming from the Sewer from the Server Room hatch.