Guide to Shadow Legacy Update
GuidesOn September 10th, Rainbow Six finally entered its 3rd season of its 5th year. This update not only contains a new operator “Zero,” but also reworks to Chalet as well as a new ping system and changes to sights. Unlike other updates, this one only contains one new operator instead of two. However, the gameplay changes are significant and have much impact. Because of this, I think it is worth going over this update in detail. *Some of the content below was released on the beta test server on August 18th. I will be focusing on the new sight changes and the new operator Zero. Please refer to previous articles for more details regarding the other changes.

▣ New Operator: Zero This new operator comes straight from Tom Clancy’s Splinter Cell. Also known as Sam Fisher, he has joined the R6 roster going by his code name, Zero. Zero is an offensive operator and looks considerably older than he did in the Splinter Cell game. Although he doesn’t wear his signature goggles, you can see them strapped to his backpack.

▲Splinter Cell’s Sam Fisher, also known as Zero.

▲You can deploy cameras that pierce through breakable walls and reinforced areas.

▲ The Argus cameras have a Laser that can be shot once that destroys enemy gadgets. Zero uses the same loadout he did in his game. His weapon, the SC3000K Assault Rifle, has been added to the game and is unique to him. The rifle boasts a whopping 45 Damage and 800 Fire Rate which makes Zero an efficient Entry Fragger. Zero also has a unique animation for his melee attack with the Karambit Knife. His secondary weapon, the 5.7 USG Pistol, comes with a silencer by default. I had a chance to play Zero on the test server. If you want my full review, you can find it here: https://moot.us/lounges/10/boards/1560/posts/4508061/operator-zero-review-operation-shadow-legacy

▲The SC3000K has similar specs to the AK-12. It has a bit more recoil and 5 less Capacity.

▲The recoil curves right as shown above. Choose your attachments wisely.

▲Unlike other operators, Zero uses his Karambit Knife for his melee attack. ▣ Chalet Map Rework One of the older maps, Chalet, has been reworked this season. Similar to other reworked maps, Chalet has become slightly wider and new Bombsite routes have been added. The biggest changes made are the changes to Master Bedroom ~ Office and Bar ~ Gaming Bombsites. Previously, these locations were susceptible to exterior attacks because of the many exterior windows and doors. Now, there are far less paths to the outside and attackers can no longer safely scout the locations from the outside. But, the underground Snowmobile Garage wall as well as many other areas have not been changed so the map will still feel familiar. Preview: https://moot.us/lounges/10/boards/1560/posts/4537464/reworked-chalet-preview

▲The location of the Bombsite has been changed from the Trophy Room to the Dining Room area.

▲The Trophy Room currently has a staircase leading up to the second floor. A new workshop is expected to be added here.

▲If you attempt to breach the Snowmobile Garage wall, be careful of this new first floor window.

▲The Gaming Room has been changed significantly. It used to have many windows making it hard to defend. ▣ New Sight Changes The biggest changes made this season are changes to the sights. Scopes 1.5x, 2.0x, 2.5x, 3.0x have been added in addition to the existing non-magnification scopes such as the Red Dot. These new scopes are distributed differently between operators. Your choice of operator will likely also depend on the scopes they have at their disposal. For example, although Doc, Rook, and Oryx can all equip the MP5, each have different scopes they can attach. Doc can equip the 2.0x, Rook the 1.5x, and Oryx the non-magnification sights. Also, some operators who only had access to non-magnified sights can now use the 1.5x or 2.0x scopes. These changes were made to help balance the different operators. If you want to see the reorganization of the sights and scopes, check the link below. Attackers: https://moot.us/lounges/10/boards/1560/posts/4493761/operation-shadow-legacy-new-sights-preview-attackers

▲The different scopes on the MP5. From left to right, Oryx with the holographic, Doc with the 1.5x, and Rook with the 2.0x.

▲Fuze’s AK-12 had 8 scopes on the test server, but this was changed to 5 on the live server.

▲Wamai’s AUG A2 can only use non-magnified sights while IQ’s AUG A2 can equip the 2.5x scope. ▣ Ping 2.0 System A new ping system is replacing the old one that will allow players to convey more information than they were able to before. Previously, you could use the Z key to use yellow pings and hold X to scan on cameras for red pings. With the new update, you will be able to different pings for different situations. Noticeable changes have been summarized below: - If you ping a gadget, that gadget’s icon will also appear with the ping. - You cannot have more than one ping shown. If you ping a gadget, then a different - gadget, the first gadget’s ping will disappear. - If you do not know who the enemy operators are and you ping one of their gadgets (Ex. - - Frost’s Welcome Mat, Kapkan’s Entry Denial Device), their identity will be revealed. - The yellow pings now have corresponding numbers, making communication easier.

▲You can press Z on an enemy gadget while looking at cameras to ping it.

▲You can do the same on Zero’s Argus Camera.

▲Yellow pings now have numbers, making it easier to differentiate between different pings. ▣ New Attacker Primary Gadget: Hard Breach Charge Similar to how defenders got the Proximity Alarm, this season attackers are getting a new general gadget called the Hard Breach Charge. This gadget can breach reinforced walls and hatches and needs to be deployed directly on surfaces and activated remotely. A successful activation creates a medium-sized hole. This hole can be vaulted over and shot through. However, it takes a considerable amount of time to attach and activate this gadget compared to other hard breachers’ gadgets. The following operators can use the Hard Breach Charge: Montagne, replacing Stun Grenade Ying, replacing Breach Charge Fuze, replacing Smoke Grenade Finka, replacing Breach Charge Amaru, replacing Claymore Mine Nokk, replacing Breach Charge Capitao, replacing Stun Grenade Lion, replacing Bulletproof Camera

▲Similar to Thermite’s Exothermic Charge, you need to stick the Hard Breach Charge on surfaces and detonate it remotely.

▲This creates a medium-sized hole that can be used for penetration. ▣ Changes to Operators Thatcher’s EMP Grenade can no longer destroy enemy gadgets and instead temporarily disables them. It used to destroy some and disable others, but now it can only disable. This will have quite a big impact on both defenders and attackers. Breaching reinforced walls will have a slightly different flow for both attackers and defenders. For example, if Bandit is hit with an EMP Grenade while using a Bandit Trick, Bandit will have to re-deploy his Shock Wire making his reactions slower. Maverick’s Blowtorch Canisters have been increased from 5 to 6. When Maverick opens a reinforced hatch, he tends to use 2 or 3 Canisters which discourages him from freely using them. This new change will help alleviate this issue.

▲A GU Mine that has been hit with an EMP Grenade, stopping its Cloaking. It will not be immediately destroyed, however.

▲If a deployed Shock Wire has been hit with an EMP Grenade, it will say “Shock Wire temporarily disabled” and Bandit will be unable to re-deploy for a short time.
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