footwork. verified LV.28 Hero
Sep 13, 2020, 10:10 PM 276 read

Guide for playing 'Glaz' on 'Theme Park'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Theme Park'. image 2

  Theme Park is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is overall fairly balanced however, some bomb sites have heavy advantages for either side.   ‘Glaz’ is a 2 armour, 1 speed attacker. The operators’ primary value comes from a culmination of both the operators long-range shooting abilities as well as Glaz’s HDS flipsight (a thermal optic which can be used to detect enemy players through bullet holes and smoke). Glaz will typically provide the largest amount of value to an attacking team by maintaining a position outside of the objective building. This is because the operator's HDS optic can only detect body heat while Glaz is stationary, which can be difficult to accomplish when in a CQC environment. New players should also note that Kali will typically be a higher value operator pick than Glaz with the current meta. This is because Kali is able to accomplish the same long range responsibilities as Glaz while also being able to act as the attacking teams counter to entry denial in the case of a Thatcher ban. Attackers should keep this in mind when choosing the best long range operator for the map so as to maximize operator potential.   LOADOUT PRIMARY: OTS-03 (Attachments to player preference.) SECONDARY: PMM (Attachments to player preference.) UTILITY: Frag Grenades *This can vary depending on the map and bomb site.*   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Theme Park'. image 4

  ATTACKING: [2F] OFFICE(A) - INITIATION(B) The primary route of attack on this bomb site will be by the attacking team gaining control over Dragon Stairs, Cash Room, and Control Room. After establishing control over the eastern most rooms of the second floor, the attacking team will breach the reinforced wall separating Initiation(B) from Control Room. This will provide attackers with significant control over Initiation(B) and, as a result, allow them to plant the defuser. Glaz can provide value to the attacking team on this bomb site by establishing the attacking teams initial map control on the second floor inside of Cash and 2F Bathroom.   Glaz should spawn at Bumper Cars and work his way up to the objective building so as to rappel up to the Cash Balcony. From Cash Balc’, Glaz will then be able to use smoke grenades to eliminate the defending teams off-site anchors positioned inside of Cash and Bathroom. This is because the operator will be able to use his flip-up thermal optic in order to detect and eliminate defenders as they reveal themselves through the smoke deployed by either yourself or by additional supporting teammates. After eliminating these defenders, Glaz should then maintain pressure onto defenders by taking the initiative and establishing the attacking teams map control inside the bathroom. This will set attackers up for an Office(A) take due to the Bathroom positioning as well as the attacker map control inside of Cash, allowing the attacking teams hard breacher to open the reinforced wall separating Cash and Office(A).   NOTE: Glaz will want to be cautious of spawning at Bumper Cars. This is because the spawn location is notorious for spawn peeking from both the second floor Cash Balcony as well as the first floor Gong double doorway. Although it is a timely spawn location, players should always be careful when approaching the objective building from the east.   BUMPER CARS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Theme Park'. image 6

  ATTACKING: [2F] DAYCARE(A) - BUNK(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the hatch located on the roof of the Control Room. Attackers will then proceed to establish control over all second floor rooms east of the second floor yellow hall doorway. This will provide attackers with flank protection while the attacking team's hard breacher opens the reinforced wall separating Initiation room and Bunk(B). Attackers may also commonly enter the building through the second floor Cafe located directly across the hall from Daycare(A). Glaz will provide value to the attacking team on this bomb site by establishing and maintaining control over the second floor portion of Arcade.   This time, Glaz will spawn at Teacups and then work his way up to the Cafe Balcony (located on the north western corner of the objective building). After positioning himself outside of the Arcade single window, Glaz will then be able to utilize the operators smoke grenades to provide teammates with effective cover while they attempt to establish control inside of Short Hallway and Yellow Hallway. Glaz will want to make sure to clearly communicate with teammates before deploying smoke grenades inside of Arcade. This is because attackers will first need to establish full control inside of Cafe before applying further pressure into Arcade and Yellow Hallway. Glaz will not want to waste the cover and utility of a smoke grenade if entry-fragging teammates are not yet in need of cover. In fact, Glaz occasionally may be needed to assist teammates in eliminating defending playing inside of Cafe or near ‘Crates’ (sometimes called ‘headshot box’). If this is the case, Glaz will want to communicate with additional teammates in order to burn any of Jager’s ADS placed inside of Cafe so that Glaz can utilize his smoke grenades similar to the way in which the operator did on the previous bomb site.   NOTE: Attackers on the second floor inside of Cafe may also want to first clear the first floor inside of Drug Storage. This is because it is common for defenders to use nitro-cell underneath attackers positioned on the second floor inside of Cafe and Short Hallway.   TEA CUPS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Theme Park'. image 8

  ATTACKING: [1F] ARMORY(A) - THRONE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over bottom Arcade and Barrels as the reinforced wall separating the two rooms is a common access point for attackers to breach and plant the defuser. Control over lower Arcade is important for attackers to have as it will provide a buffer zone for the attacking teams flank watch to use to protect friendly hard breachers from the defending teams roamers. Glaz will provide value to the attacking team on this bomb site by maintaining cover between the two bomb sites while additional teammates establish control inside of Throne(B) and plant the defuser.   Glaz should spawn at Main Entrance and work his way up to either the Barrels single window or the Arcade single window (both of which can be located on the first floor, southern wall of the objective building). After breaching the building, Glaz will then reposition inside of Barrels. Until the reinforced wall separating Throne(B) and Barrels is breached, Glaz will only concern himself with flank watching Arcade Stairs and Drug Lab as these will be the most likely routes for flanking defenders to operate in (not including the hatch on the roof of Barrels).   After the wall has been breached by the attacking teams hard breacher, Glaz (as well as other attackers) will then use his drone to determine the headcount and set up of the defenders inside of Throne(B) and Armory(A). This will be important intel for attackers to have before going into the final site execution so as to prevent confusion. However, Glaz won’t really be going into the bomb site. Instead, the player will maintain positioning inside of Barrels and use smoke grenades on the Split doorway and the central double doorway connecting the two bomb sites. This will effectively blind the enemy team and force them to either push with no intel or allow the attacking team to stick the plant.   MAIN ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Theme Park'. image 10

  ATTACKING: [1F] LAB(A) - STORAGE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Upper Arcade, Cafe, and Yellow Hallway as the flooring inside of these rooms can be destroyed in order to open up lines of sight down onto the two bomb sites as well as the first floor bathroom which is not one of the bomb sites, but is commonly used by defenders to defend Storage(B). Although Glaz will not be able to provide too much value on this bomb site, he can still assist attacking teammates by cutting off defenders as they attempt to return to and exit from the bomb site through 1F-Bathroom.   Glaz should spawn at Teacups and work his way up to the first floor Bathroom window. This positioning will allow the player to prevent defenders from being able to access the bomb site from 1F ‘90’ as well as maintain pressure onto defenders attempting to exit the bomb site through Bathroom. In the event that attackers invest heavily in a second floor roam clear, most defending teams will do one of two things: 1) call roamers back 2)send anchors out to support. The value prospect for Glaz’s particular positioning on this bomb site will be in his ability to prevent this from happening through Yellow Stairs and Bathroom.   As attackers establish themselves on the second floor inside of Daycare, Bunk, and Cafe, defenders will attempt to return to the bomb site - especially in the case in which they managed to pick up a man advantage while roaming. Glaz’s responsibility will be to grab the early man advantage during the roam clear or to maintain a level round by re-fragging the roamer as they return to the bomb site.   NOTE: Alternatively, Glaz can also be used identically to the way the operator was played on Daycare-Bunk as second floor control of this bomb site will be essential.       Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 16

  • AhMedTHeAk LV.18 PlayStation Sep 13, 2020, 11:03 PM

    Great post homie, keep up the good work

  • BBB Big Chungas LV.9 Nomad Sep 14, 2020, 02:34 AM

    Theme park trash

  • hotrodtanner LV.20 Wolf Sep 14, 2020, 03:33 AM

    Thanks

  • hotrodtanner LV.20 Wolf Sep 14, 2020, 03:33 AM

    This is really helpful

  • hotrodtanner LV.20 Wolf Sep 14, 2020, 03:33 AM

    For glaz mains

  • Dspr Artic LV.22 Bandit Sep 17, 2020, 03:58 AM

    Do Glaz mains even exist?

  • hotrodtanner LV.20 Wolf Sep 17, 2020, 05:14 AM

    Yea

  • EnderDKid LV.3 Lurker Sep 14, 2020, 08:26 AM

    wait glaz a 2 armor 1 speed??

  • NumbDarkCC LV.7 Clearly Hacking Sep 14, 2020, 11:28 AM

    M

  • Chorizon36 LV.14 Chief Sep 15, 2020, 04:26 AM

    nice

  • 几卂爪乇 LV.8 Nomad Sep 16, 2020, 02:26 AM

    H

  • zayswrld LV.4 Lurker Sep 16, 2020, 03:09 AM

    Ok

  • Joe_Dad LV.20 JUST SEND IT Sep 16, 2020, 08:01 AM

    Thanks bro

  • Gio_has_flextape LV.7 Assassin Sep 17, 2020, 03:39 AM

    Thanks

  • AshMan LV.8 Shotcaller Sep 17, 2020, 07:56 AM

    Neat

  • MrM1ke3000 LV.10 Nomad Sep 17, 2020, 08:32 PM

    Nice

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