footwork. verified LV.28 Hero
Sep 13, 2020, 10:04 PM 260 read

Guide for playing 'Glaz' on 'Coastline'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Coastline'. image 2

Coastline is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map gives a large advantage to the attacking team due to the ease of access attackers have to map control from the outside of the objective building.   ‘Glaz’ is a 2 armour, 1 speed attacker. The operators’ primary value comes from a culmination of both the operators long-range shooting abilities as well as Glaz’s HDS flipsight (a thermal optic which can be used to detect enemy players through bullet holes and smoke). Glaz will typically provide the largest amount of value to an attacking team by maintaining a position outside of the objective building. This is because the operator's HDS optic can only detect body heat while Glaz is stationary, which can be difficult to accomplish when in a CQC environment. New players should also note that Kali will typically be a higher value operator pick than Glaz with the current meta. This is because Kali is able to accomplish the same long range responsibilities as Glaz while also being able to act as the attacking teams counter to entry denial in the case of a Thatcher ban. Attackers should keep this in mind when choosing the best long range operator for the map so as to maximize operator potential.   LOADOUT PRIMARY: OTS-03 (Attachments to player preference.) SECONDARY: PMM (Attachments to player preference.) UTILITY: Frag Grenades *This can vary depending on the map and bomb site.*   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Coastline'. image 4

  ATTACKING: [2F] HOOKAH(A) - BILLIARDS(B) The primary route of attack on this bomb site will be by the attackers entering the building through the first floor Sunrise Bar to apply vertical pressure from the first floor in addition to applying pressure onto Hookah(A) from the outside second floor Hookah Balcony and Hookah(A) window. Glaz will provide value to the attacking team on this bomb site by applying pressure onto defenders inside of Hookah(A) and Billiards(B) from the outside positioning of ‘Ruins’ - the large stone structure that’s adjacent to the objective buildings’ eastern flank.   Glaz should spawn with the majority of the attacking team at Pool Entrance and diligently work his way to the top of Ruins. This will be the optimal positioning for Glaz on this particular bomb site as the player will be able to utilize the operators long-range capabilities to his fullest extent. Glaz will want to shoot down all barricades on both the first and second floor of the objective buildings’ eastern exterior so as to open up the largest amount of angles as possible. This will then allow the player to not only apply pressure onto Billiards(A) through the bomb sites double window, but also simultaneously allow the player to catch defenders attempting to rotate through the Blue Bar on the first floor. Glaz will be able to effectively act as an indirect flank watch for defenders inside of Kitchen and Sunrise while also maintaining direct horizontal pressure onto both second floor bomb sites as the distance between the objective building and Ruins allows for a large amount of map pressure from one singular position.   NOTE: Glaz will want to communicate with attackers as they are attempting to plant the diffuser inside of the bomb site. It is important for Glaz to know which bomb site the defuser is being planted inside of as the player will almost invariably need to reposition slightly in order to effectively provide cover from Ruins.   RUINS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Coastline'. image 6

  ATTACKING: [2F] THEATER(A) - PENTHOUSE(B) The primary route of attack on this bomb site will be by the attacking team gaining control over the second floor VIP room from the second floor balcony located on the north side of the building. After gaining control over VIP and Hall of Fame, attackers will breach the reinforced wall between VIP and Penthouse(B) as this will provide attackers with a safe and clear pathway to the default plant spot in the corner of Penthouse(B) by the master bed. Glaz will provide value to the attacking team on this bomb site by applying pressure onto defenders inside of VIP and Hall Of Fame from the VIP Balcony. Glaz will spawn with the rest of the attacking team at Main Entrance and work his way up to the VIP Balcony rappel. From VIP Balcony, Glaz will then be able to shoot down the VIP double window barricade and smoke off the double window. Standing still, the player will then be able to detect and eliminate defenders inside of VIP due to the operators added advantage of having a stationary flip-up thermal optic on his sniper rifle. After assisting teammates establishing map contro inside of VIP and Hall Of Fame, Glaz will then reposition into Hall of Fame and maintain pressure onto defenders inside of Theater(A) similar to the way the operator did inside of VIP with smoke grenades. Attackers will also want to be cautious of defenders playing inside of Penthouse(B) near the bed. It is typical for an operator like Glaz or Kali (indirect impact-support operators) to reposition to the western side of the objective building so as to rappel onto the Penthouse(B) double window and eliminate all defensive presence inside of the bomb site.   NOTE: Attackers establishing control onto the VIP Balcony will want to be cautious of defenders preemptively peeking the balcony as you rappel up from the first floor. This is because defenders have the advantage of knowing exactly where your head is going to be when you rappel up due to the rappelling rope giving away your position. If this is the case, it is generally a better idea for attackers to establish control inside of VIP from the interior of the objective building through Hookah and Aqua, as opposed to the exterior through VIP Balcony.   POOL ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Coastline'. image 8

  ATTACKING: [1F] BLUE(A) - SUNRISE(B) The primary route of attack on this bomb site will be by the attacking team entering through the Pool Entrance located on the north western corner of the building. Attackers will also typically gain control of second floor Hookah as this will enable attacking soft destructors (Buck, Zofia, Ash, or Sledge) to destroy the ceiling of Sunrise and eliminate any defending anchors playing behind ‘couches’ or ‘bar’. Glaz will provide value to the attacking team on this bomb site similar to the way in which the operator did on the previously mentioned Hookah-Billiards bomb sites by maintaining eastern pressure from Ruins.   Glaz should spawn at Ruins and then work his way over throughout the ground level portion of the structure. Unlike the positioning Glaz held on Hookah-Billiards, Blue(A)-Sunrise(B) will require that Glaz is a little bit more dynamic in where the player chooses to position themselves. This is because there is not as much a variety of angles to choose from when it comes to applying pressure onto Sunrise(B) and Blue(A) from the outside; the only windows Glaz can apply pressure through is the single window in Blue(A) and the single window in Sunrise(B). That being said, Glaz can still provide a large amount of support for teammates attempting to establish some initial map control inside of Sunrise(B). To do this, Glaz will need to safely position himself outside of the Sunrise(B) window so as to maintain pressure onto defenders playing behind ‘bar’ inside of the B bomb site in order to deter these players from contesting attacking teammates as they attempt to establish control inside of the Sunrise(B) bomb site.   NOTE: Glaz will want to be hyper aware of exposure when playing on the first floor eastern windows. This is because it is very easy for defenders to flank the player by either positioning themselves properly inside of Blue(A) or by running out through the first floor Office. Unfortunately, there is no short-term solution to these flanks. The optimal way to counter an Office runout is by establishing full attacker control inside of Office - which will typically be the opposite flank from which the majority of the attacking team is applying pressure.   MAIN ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Coastline'. image 10

  ATTACKING: [1F] KITCHEN(A) - SERVICE ENTRANCE(B) The primary route of attack on this bomb site will be by the attacking team planting the defuser inside of the doorway of service entrance leading to the outside exit - located on the eastern side of the building. Attackers will also commonly attempt control of the second floor VIP, Theater, and Penthouse rooms as this will allow attackers to destroy the ceiling of Kitchen(A) and Service(B). Glaz will provide value to the attacking team on this bomb site by establishing the attacking teams initial first floor map control inside of Main Lobby and then maintaining pressure onto defenders playing inside of Bathroom and Long Hallway.   Glaz should spawn at Main Entrance and work his way up to the front door of the objective building. From here, the player will then be able to use a combination of smoke grenades and long angles so as to flush out any off-site defenders playing inside of Main Lobby, Security, and(or) Courtyard. After eliminating these defenders, Glaz can then position himself inside of either Courtyard or maintain his positioning inside of the Main Lobby. Both rooms will provide the player with hugely influential map control for the attacking team. This is because Glaz will be able to cut off rotations from Sunrise, Blue Bar, and Cool Vibe from Courtyard or, alternatively, maintain site pressure onto Service Entrance(B) and Bathroom from Main Lobby.   NOTE: Glaz will want to be highly aware of attempting to establish control over Main Lobby. This is because the room is fairly large and has a large number of places from which it can be flanked (most notably, Security and White Stairs). In order to contain this as much as possible, attackers will typically execute a full second floor roam clear and then proceed to clear the first floor; starting from 1F Office and ending inside of Main Lobby. This will be optimal for Glaz to help with. This is because doing so will then allow the player to focus solely on the bomb site and not have to worry about flank watch.       Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 8

  • HopefulLemon993 LV.7 Nomad Sep 14, 2020, 12:59 PM

    This kind of makes me want to go glaz

  • PapaTony321 LV.8 Switch Sep 19, 2020, 02:11 AM

    very helpful thanks 👌

  • footwork. verified LV.28 Hero Sep 19, 2020, 02:15 AM

    Anytime my guy!

  • Glizzy_ gladiator LV.15 Nintendo 64 Sep 16, 2020, 03:56 AM

    Nice

  • superplaypeople LV.11 Bandit Sep 16, 2020, 08:38 AM

    Y can tell this guy doesn’t play siege because he said glaz is 2 armor and 1 speed

  • Obeylapdog07 LV.19 Sage Sep 18, 2020, 10:16 PM

    it's harder then kail

  • Obeylapdog07 LV.19 Sage Sep 18, 2020, 10:16 PM

    but we can try harder with glad right

  • Obeylapdog07 LV.19 Sage Sep 18, 2020, 10:17 PM

    check status on ops btw

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