footwork. verified LV.28 Hero
Sep 10, 2020, 09:41 PM 217 read

Guide for playing 'Glaz' on 'Kanal'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Kanal'. image 2

Kanal is a triple-level map (consisting of three floors) currently only found in ranked play though that may be subject to change as the developers could add the map to the pro-league map roster after observing how the map plays now. The current architecture of the map is fairly balanced, advantages will change based on which site is being played and how the ban phase plays out at the beginning of the match.   ‘Glaz’ is a 2 armour, 1 speed attacker. The operators’ primary value comes from a culmination of both the operators long-range shooting abilities as well as Glaz’s HDS flipsight (a thermal optic which can be used to detect enemy players through bullet holes and smoke). Glaz will typically provide the largest amount of value to an attacking team by maintaining a position outside of the objective building. This is because the operator's HDS optic can only detect body heat while Glaz is stationary, which can be difficult to accomplish when in a CQC environment. New players should also note that Kali will typically be a higher value operator pick than Glaz with the current meta. This is because Kali is able to accomplish the same long range responsibilities as Glaz while also being able to act as the attacking teams counter to entry denial in the case of a Thatcher ban. Attackers should keep this in mind when choosing the best long range operator for the map so as to maximize operator potential.   LOADOUT PRIMARY: OTS-03 (Attachments to player preference.) SECONDARY: PMM (Attachments to player preference.) UTILITY: Frag Grenades *This can vary depending on the map and bomb site.*   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Kanal'. image 4

  ATTACKING: [2F] SERVER(A) - RADAR(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall on the south side of ‘Renovations’ as this will provide the attackers with clear lines of sight directly into Radar(B) in addition to direct access to the bomb site to plant the defuser. Glaz will be used on this bomb site to provide cover over teammates as they establish a presence inside of Radar(B) and plant the defuser.   Glaz should spawn with the attacking teams support players at Construction (the safest spawn location when compared to Sailboats and Floating Docks) and then proceed to the roof of the objective building. From here, Glaz will use his drone to gather intel on defenders positioned on Red Stairs and Green Hallway. This will help the attacking teams entry fraggers as they attempt to establish control over the Red and Green Hallway at the start of the round. After attackers have established initial map control adjacent to the bomb site, the attacking team's hard breacher will then open the reinforced wall spearting Radar(B) and the outside. This will then allow Glaz to deploy smoke grenades to cover the attacking teams designated planter as they stick the defuser inside of Radar(B).   NOTE: Glaz will be used most effectively when standing still. This is because Glaz’s flip-up thermal optic can only be used when the player is stationary.   SAILBOATS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Kanal'. image 6

  ATTACKING: [1F] COAST GUARD(A) - LOUNGE(B) The primary route of attack on this bomb site will be by the attacking team gaining control of ‘Scuba’ and ‘Printer’ stairs, as well as the hallway-landing which separates the two. After establishing control of the northern stairwells, attackers will want to breach the reinforced wall between the lower-printer-stairs-landing and Lounge(B). This will completely expose the Lounge(B) bomb site as well as position attackers to plant the defuser in a variety of different safe plant spots inside of the B bombsite. Glaz will provide value here by maintaining attacker control from Printer Stairs down to Scuba Stairs. This will assist attacking teams' hard breacher (as well as other supporting teammates) greatly as they breach the reinforced wall separating (1F)Green Hallway and Lounge(B).   Glaz will want to maintain positioning on the middle landing of Printer Stairs when providing flank protection. This is because the further up Glaz is positioned on the Printer stairs the more room the player has to work with when re-aligning for a particular target.   Put simply: Glaz will be able to switch from a Scuba Stairs flank-watch to a Radio Hallway flank-watch much more quickly than if he were positioned with the rest of attackers at the bottom of Printer Stairs. Additionally, Printer Stairs has a slanted half-wall that will provide the player with substantial cover from Lounge(B) pressure after the site wall has been breached.   CONSTRUCTION SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Kanal'. image 8

  ATTACKING: [BSMNT] KAYAKS(A) - SUPPLY(B) The primary route of attack on this bomb site will be by attackers gaining control of the first floor inside of Coast Guard and Lounge as the hatches located on the floors of these two rooms offer great lines of site and access points to the basement. It is very common for defenders to be playing inside of Bathroom and Lockers, located directly across the hall from the bomb sites in the basement. Glaz will provide value on this bomb site by maintaining pressure onto defenders playing inside of Scuba and diving. To do this, the player should spawn at Floating docks and work their way up to the outside of the Scuba double window (NOTE: The player will want to be highly aware of defenders attempting to spawn peek the Scuba Stairs window).   After Glaz has positioned himself outside of the Scuba window, the player will then want to apply pressure onto defenders inside of Scuba by holding long-angles through the double window from ‘crates’ (the boxes located outside of the Scuba and Lockers). In addition to the diving Spawn peek, the player should also be highly cautious of defenders peeking them through the Lockers window or, in some cases, bottom Red Stairs doorway (located across the map).   Glaz will not be highly influential on this particular bomb - the player should be aware of this going into the round. However, with some patience and diligent positioning, Glaz will still be able to provide value to the attacking team by isolating the Scuba Stairs flank route. Additionally, Glaz should also be able to generate a beachhead for the attacking teams entry fragger to carry out a more extensive in-building assault from.   FLOATING DOCKS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Glaz' on 'Kanal'. image 10

  ATTACKING: [1F] SECURITY(A) - MAP(B) The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Server and Radar rooms located directly above the bomb site. The ceiling of Security(A)-Map(B) is destructible, making it advantageous for attackers to first focus on control of the second floor. Glaz will provide value to the attacking team on this bomb site by applying pressure onto defenders playing inside of Maps(B), Security(A), and Connector as well as assisting second floor attackers through the SkyBridge windows.   What is interesting about this bomb site is that Glaz won’t need to enter the objective building throughout the duration of the round. This is because the player can position himself on the roof of the adjacent building in order to gain highly influential lines of sight into both the first and second floor of the main (red) building. Glaz will however want to be diligent in positioning as there are a variety of windows placed at varying angles that the player may potentially over-expose themselves to (for example: Printer Window and the White Stairs roof run-out). Although the attacking team cannot fully counter these angles, attackers can still diligently roam clear the building in order to isolate all threats posed by the defending team back into the bomb site.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 4

  • Kuck3ls LV.6 Nomad Sep 10, 2020, 11:21 PM

    I don’t really play glaz but thanks

  • Gunsmoke LV.5 Lurker Sep 11, 2020, 05:02 PM

    wow

  • xd_Ril3yisofflin LV.15 Chief Sep 12, 2020, 08:11 PM

    tahnkss

  • gamer981065566 LV.9 JUST SEND IT Sep 14, 2020, 10:56 AM

    k anal

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