RetroFlame77 verified LV.24 Good Leader
Sep 4, 2020, 01:44 PM 517 read

Guide to playing "Mute" in "Outback"

Guides

Outback is a medium-sized map with 2 above-ground floors. There are many exterior windows scattered throughout the building, so attackers will often start their advance using a window. The defenders’ should be prioritizing the windows near the Bombsites.   Outback has two objective locations on each floor. Besides the many exterior windows, there aren’t any particular attack routes worth mentioning. A good strategy for the defending team is choosing trap operators to place traps near the windows and entrances.

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▲Outback’s objective locations. The building is L-shaped from above.   Mute is an Operator that can install Signal Disruptors that disable enemy electronic gadgets within a certain range. These Signal Disruptors have many uses. For example, you can place them behind walls and disable the enemy team’s hard breaching gear.   The most efficient way to use Mute’s ability is disabling drones and limiting the enemy’s surveillance options. Mute and Mozzie are the only two operators that can stop enemy drones, so if you need to stop a hard breach use Kaid or Bandit so Mute or Mozzie can focus on the enemy’s drones. Only use your Signal Disruptors near walls if your team does not have Kaid or Bandit.   Because Mute can equip the machine pistol SMG-11 as his secondary weapon, the M590A1 shotgun is a good primary weapon choice. Equipping this shotgun allows Mute to create rotations or remodel walls for shooting angles.

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▲The SMG-11’s recoil is quite poor, so the MP5K may be better for medium to long range fights.   ▣ Defending 2F Laundry ~ 2F Games Room There is an exterior balcony here, the Motel Balcony, that attackers can use to reach the Dorms and Showers windows. Make sure you are not exposed to gunfire from these places. Refrain from aggressively engaging the outside attackers and wait for them to enter through the windows in an advantageous spot.   Attackers may also come from the north side Terrace into the Piano Room or from the Mechanical Bull to the Games Room. Placing a Signal Disruptor here will prevent the enemy from locating the Bombsite with their drones, making it much harder for them to approach.   If Mute chose to equip the Shotgun, use it to create a rotation from the Showers to the Games Room. Doing this will allow you to cover both the Showers window and the Games Room.

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▲The most important point on the second floor: the Dorms and Showers window. Be careful of attacks from this direction.

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▲ A good place to install your Signal Disruptors.

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▲The Showers - Games Room rotation.

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▲A common angle for attackers to use. They are able to cover the Back Stairs from here as well.

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▲Reinforce this wall to limit the attackers’ angles.

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▲If you are defending the Piano Room, place a Signal Disruptor here.   ▣ Defending 2F Party Room ~ 2F Office This layout also has many exterior windows for the attackers to come through. Make sure your team can cover the Garage Lounge’s adjacent windows, the Electrical Room, Mezzanine, and Mechanical Room windows.   Because the possible attack routes are so far apart, your Signal Disruptors won’t be able to cover enough ground. There also aren’t any walls that are in danger of being hard breached. Placing your Signal Disruptors near the Bombsite entrances is the best placement for them here. If you have Castle or Mira on your team, protecting their Armor Panels or Black Mirrors with your Signal Disruptors is also a good option.   There aren’t any noteworthy options to make rotations and the gunfight ranges tend to be longer, so the MP5K is the better weapon here. However, just equipping the MP5K won’t give you the advantage in long-range gunfights. Aim to catch the enemy entering windows instead of facing them head-on.

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▲Attackers often come from the two adjacent Garage Lounge windows.

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▲The Electrical Room window is very close to the Party Room and Office: take extra caution.

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▲Setting up the Party Room like so and asking Mira for a Black Mirror here is a common strategy.

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▲Another common window attackers use to enter: the Mezzanine window   ▣ Defending 1F Nature Room ~ 1F Bushranger Room Between both Bombsites lies the Bathroom and Closet, but moving to and from each Bombsite through the Bathroom isn’t efficient. In addition, the Bathroom has an exterior window that makes it easy for attackers to catch defenders moving to and from the Bombsites. If Mute equipped the shotgun, creating a rotation by breaching the Closet wall is highly recommended.   The first floor placement of the Bombsites opens up the possibility of a vertical play from the second floor. The Laundry and Motel Hallway that reside right above the Bombsite have penetrable floors. The Laundry also has a hatch that leads down to the first floor Bathroom. If the second floor is taken, defending will become much harder.   The double wall in Bushranger Room is quite important. If the enemy took the Back Entrance in and breaches the double wall, the Bushranger Room Bombsite will be very open. Use Kaid or Bandit to prevent this wall from being breached. If your team does not have either, Mute can use a Signal Disruptor.

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▲ Bushranger Room wall that must be defended at all costs.

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▲ You can go up the Back Stairs and stop the enemy’s hard breach attempt.

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▲ The Bathroom that connects the Bushranger Room and Nature Room. Be wary of the exterior window.

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▲ Reinforce the Laundry - Bathroom hatch.

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▲ The Closet rotation

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▲ Place Signal Disruptors near the Bombsite entrances.   ▣ Defending 1F Compressor Room ~ 1F Gear Store Each Bombsite is horizontally wide and connected to many rooms. Therefore, there are many walls the enemy can hard breach to reach the Bombsite.   You can place a Signal Disruptor behind these walls, but if you have Bandit or Kaid on your team leave the wall reinforcements to them. If possible, place your Signal Disruptors near the Bombsite entrances and try to hide your team’s Bombsite setup.   The second floor Office and Office Supplies rooms have penetrable floors, so a vertical play near the Bombsites is also a possibility. There aren’t any hatches that lead down to the Bombsites, but the enemy team can destroy Shock Wires and Electroclaws.

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▲ Again, place Signal Disruptors near entrances.

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▲ If you really need to, place your Signal Disruptor behind the double wall...

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▲ but the enemy team can easily destroy it from the upper floor.

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▲ Breaching the Beer Fridge wall leading to the Waiting Room can make defense easier.

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▲ When roaming, hiding in the Kitchen and waiting for the enemy to approach the Restaurant is not a bad option.  

Comment 9

  • Jaylon LV.3 Lurker Sep 4, 2020, 01:52 PM

    moot family 10
  • Racc00nToast LV.19 Shotcaller Sep 4, 2020, 02:44 PM

    moot family 1
  • GameZedd LV.22 Beast Sep 4, 2020, 05:13 PM

    nice

  • sisunkaa LV.16 Clearly Hacking Sep 4, 2020, 05:38 PM

    Thanks

  • sisunkaa LV.16 Clearly Hacking Sep 4, 2020, 06:04 PM

    Nice

  • VTX JP LV.13 Chief Sep 7, 2020, 04:59 PM

    Thanks

  • VTX JP LV.13 Chief Sep 7, 2020, 05:00 PM

    This is so helpful!

  • HydraHex_ LV.8 Rootin Tootin Sep 8, 2020, 05:22 PM

    nice ty for the tips

  • Hades202020 LV.5 Lurker Sep 9, 2020, 01:27 AM

    very useful

1
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