footwork. verified LV.27 Hero
Sep 1, 2020, 07:55 AM 189 read

Guide for playing 'Blitz' on 'Theme Park'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Blitz' on 'Theme Park'. image 2

  Theme Park is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is overall fairly balanced however, some bomb sites have heavy advantages for either side.   ‘Blitz’ is a two armour two speed, attacking operator. His ability is the ‘Flash Shield’, a portable body shield equipped with a flash-bang like blinding light on the front end of the shield. This gadget is particularly useful for blinding enemies as they are shooting at the operator. Additionally, Blitz is most commonly used for the operator's ability to run with his shield deployed in front of him. As a result, this makes Blitz a phenomenal choice for an attacking teams entry fragger. This is because the operator is able to gather intel safely while also being capable of maintaining a high enough level of mobility to effectively act on the opportunities presented to him during the attacking teams initial entry. NOTE: Blitz is much more vulnerable to defender nitro-cell than alternative attacking shield operators, like Montagne. This means that Blitz will want to be cautious of defenders with nitro-cell - especially in CQC environments.   LOADOUT: PRIMARY: N/A SECONDARY: P-2 HANDGUN (Attachments to player preference) UTILITY: Smoke Grenades x 3   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Blitz' on 'Theme Park'. image 4

  ATTACKING: [2F] OFFICE(A) - INITIATION(B) The primary route of attack on this bomb site will be by the attacking team gaining control over Dragon Stairs, Cash Room, and Control Room. After establishing control over the eastern most rooms of the second floor, the attacking team will breach the reinforced wall separating Initiation(B) from Control Room. This will provide attackers with significant control over Initiation(B) and, as a result, allow them to plant the defuser. Blitz will be used on this bomb site as the attacking teams primary entry fragger. This will mean that the operator is responsible for establishing the attacking teams initial map control at the start of the round as well as eliminating off-site defenders who pose a threat to the attacking teams support operators. To do this, Blitz will breach the objective building through 2F Cafe and communicate with supporting teammates as they drone the second floor Arcade, Bunks, Cafe, and Yellow hallway for defending roamers. As an entry fragger it will be your responsibility to eliminate these defenders so as to provide your supporting teammates with the map control needed inside of Bunks. After doing so, Blitz will then reposiong over to the Cash Balcony and apply secondary pressure onto the defenders playing inside of Cash, 2F Dragon, and Office(A). This will help create a multi-dimensional attack for your team and force defenders to spend time and energy on restructuring their defensive set-up.   NOTE: Blitz will want to be highly aware of cross-fire angles intentionally set up by defenders on the western portion of the second floor. This is particularly prevalent if Blitz has been brought in earlier rounds of the match as defenders will be more proactive about countering a shield player.   MAIN ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Blitz' on 'Theme Park'. image 6

  ATTACKING: [2F] DAYCARE(A) - BUNK(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the hatch located on the roof of the Control Room. Attackers will then proceed to establish control over all second floor rooms east of the second floor yellow hall doorway. This will provide attackers with flank protection while the attacking team's hard breacher opens the reinforced wall separating Initiation room and Bunk(B). Attackers may also commonly enter the building through the second floor Cafe located directly across the hall from Daycare(A). Blitz will be used almost identically to the way in which the operator was used on the previously mentioned Office-Initiation bomb site. The primary difference here being that, instead of breaching the objective building through Cafe, Blitz will breach the building through the second floor Cash Balcony. This will then position the player to thoroughly roam clear the second floor of all defending roamers playing on the eastern portion of the second floor, inside of Cash, Office, 2F Dragon, Control, and Initiation. After assisting the bulk of the attacking team in establishing second floor map control, Blitz will then reposition to the opposite side of the primary assault from Initiation; establishing an attacker presence on the Cafe balcony and inevitably inside of Cafe and Arcade.   Repositioning will accomplish the exact same goal as when you were attacking Initiation-Office in that it will create a multidimensional attack. An added benefit to an attacking team restructuring their assault mid-round is that it prevents funneling and bottlenecking - both of which are deadly for an attacking team as players leave themselves vulnerable to nitro-cell collaterals.   TEACUPS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Blitz' on 'Theme Park'. image 8

  ATTACKING: [1F] ARMORY(A) - THRONE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over bottom Arcade and Barrels as the reinforced wall separating the two rooms is a common access point for attackers to breach and plant the defuser. Control over lower Arcade is important for attackers to have as it will provide a buffer zone for the attacking teams flank watch to use to protect friendly hard breachers from the defending teams roamers. Blitz’s primary responsibility on this bomb site will be to eliminate all off-site defenders positioned inside of Drug Lab, Drug Storage, 1F Arcade, and Barrels room. To do this, Blitz should breach the objective building through the first floor Barrels room and thoroughly clear all defending players positioned immediately inside of, or adjacent to, Barrels Room. This will then allow the attacking teams hard breacher to enter Barrels and breach the reinforced wall separating Barrels and Throne(B). After setting the initial attacker map control, Blitz will then carry out his first floor roam clear much more thoroughly inside of Drug Lab, Drug Storage, and Bathroom. This is because it is common for defenders to use the north western rooms as off-site anchoring positions (positions used by defenders to defend from for the duration of a round) as they are located relatively close to the attacking teams most likely avenues of assault: Barrels and Split door.   NOTE: When breaching the Barrels window at the start of the round, attackers will want to be cautious of defenders throwing nitro-cell over the Barrels-Throne(B) reinforced wall as a way of contesting the attacking teams hard breacher. Attackers can typically anticipate this by noting whether or not the defenders have opened the soft-walling above the site reinforcement.   BUMPER CARS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Blitz' on 'Theme Park'. image 10

  ATTACKING: [1F] LAB(A) - STORAGE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Upper Arcade, Cafe, and Yellow Hallway as the flooring inside of these rooms can be destroyed in order to open up lines of sight down onto the two bomb sites as well as the first floor bathroom which is not one of the bomb sites, but is commonly used by defenders to defend Storage(B). Blitz will provide value to the attacking team on this bomb site by establishing the attacking teams primary map control inside of Bathroom and Storage(B). To do this, the player will breach the objective building through the first floor Locker and steadily apply pressure onto defenders playing inside of Bathroom and 1F Yellow Hallway, also known simply as ‘90’. This will then provide the attacking team with interior map control that is adjacent to Lab(A) and Bathroom. From here, Blitz will then be able to maintain a direct route to the Storage(B) bomb site from the Bathroom so as to allow the attacking teams dedicated planter to stick the defuser inside of Storage(B).   NOTE: Blitz will want to communicate directly with second floor soft-destructors (Sledge/Buck) so as to work together to safely eliminate defenders playing inside of the Bathroom. First floor horizontal pressure and second floor vertical pressure tend to amplify each other when done in cooperation     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 9

  • Sabsies LV.19 10, 9, 8, 7... Sep 1, 2020, 08:27 AM

    This is completely false. Anyone who has played with shields (including Monty) knows the biggest issue with them is the perspective. You can think you're safe when you're not. Blitz also has more exposed body parts than the safer counterpart (Monty). He's good for quick intel, but by no means is he "safe". When you run, your legs are exposed. When you crouch walk, you can still be shot in the shoulder and sides. If you wanna gather intel *safely*, use a drone or take Monty.

  • footwork. verified LV.27 Hero Sep 2, 2020, 12:21 AM

    "When you run, your legs are exposed. When you crouch walk, you can still be shot in the shoulder and sides." . . . but your're Blitz.

  • footwork. verified LV.27 Hero Sep 2, 2020, 12:22 AM

    He is perfect for an entry because he has higher mobility than Monty. In other words, he can imminently act on the intel he has gathered.

  • Sabsies LV.19 10, 9, 8, 7... Sep 2, 2020, 04:39 PM

    Your guides are meant for new people. How much experience will a new person have with Blitz? How will they know how to appropriately act, while also being able to be aware of their 3D model to keep themselves as safe as possible with a perspective that gives you no indication of how exposed you are? The "but you're Blitz" thing doesn't make sense when you remember that. Bad shield players exist and they are the EASIEST kills you'll ever get.

  • NTWEES LV.5 Survivor Main Sep 1, 2020, 11:26 AM

    I'll still run into a wall and get knifed lol

  • Logix_Fuse LV.5 Lurker Sep 2, 2020, 08:51 AM

    Ick

  • EclipsedEla LV.6 JUST SEND IT Sep 2, 2020, 10:30 AM

    Bruh

  • OCE_Nova LV.7 Nomad Sep 5, 2020, 03:45 PM

    Nice strat no 🧢

  • Cryptic fate LV.8 Clearly Hacking Sep 6, 2020, 08:34 AM

    its called meme park

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