footwork. verified LV.27 Hero
Aug 30, 2020, 11:02 PM 120 read

Guide for playing 'Blitz' on 'Consulate'.


[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

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Consulate is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a significant advantage to the attacking team due to the high amount of exposure each bomb site is vulnerable to from the outside.   ‘Blitz’ is a two armour two speed, attacking operator. His ability is the ‘Flash Shield’, a portable body shield equipped with a flash-bang like blinding light on the front end of the shield. This gadget is particularly useful for blinding enemies as they are shooting at the operator. Additionally, Blitz is most commonly used for the operator's ability to run with his shield deployed in front of him. As a result, this makes Blitz a phenomenal choice for an attacking teams entry fragger. This is because the operator is able to gather intel safely while also being capable of maintaining a high enough level of mobility to effectively act on the opportunities presented to him during the attacking teams initial entry. NOTE: Blitz is much more vulnerable to defender nitro-cell than alternative attacking shield operators, like Montagne. This means that Blitz will want to be cautious of defenders with nitro-cell - especially in CQC environments.   LOADOUT: PRIMARY: N/A SECONDARY: P-2 HANDGUN (Attachments to player preference) UTILITY: Smoke Grenades x 3   ATTACKER SPAWN LOCATIONS:

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  ATTACKING: [2F] MEETING(A) - OFFICE(B) The primary route of attack on this bomb site will be by the attacking team rappelling on the second floor windows of Office(B), Meeting(A), Conector, and Bathroom. The attackers have a huge advantage on this bomb site due to the amount of control which can be had by just rappelling on the windows, attackers can cut off any and all rotates between Office(A), Meeting(B), Long Desk, and Yellow Stairs without even coming inside the building. Due to the amount of control which can be had from the outside, attackers can dedicate the majority of their personnel and resources safely from the outside while only having a few attackers actually enter the building. Blitz will provide value to the attacking team on this bomb site by contesting the defending team's presence on the second floor level of Yellow Stairs. To do this, Blitz should breach the objective building through the first floor Benches Windows and proceed to clear defenders positioned on the first floor portion of Yellow Stairs, Zig, and Piano. From here, Blitz will then communicate with additional teammates as they maintain pressure onto the Yellow Stairs second floor railing from SkyLight. This will greatly help Blitz in that it will prevent defenders from being able to shoot the operators back while he is moving up the Yellow Stairs from the first floor. After establishing control on the second floor level of Yellow Stairs, Blitz can maintain this position for the duration of the round so as to prevent defenders from being able to rotate back into the Office(B) bomb site. Alternatively, Blitz can also apply more pressure onto defenders playing by Long Desk and inside of Meeting(A) by steadily moving deeper into the second floor Long Hall and Vending from Yellow Stairs and Bathroom.   RIOT BARRICADE SPAWN LOCATION:

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  ATTACKING: [1F] PRESS(A) - LOBBY(B) The primary route of attack on this bomb site will be by the attacking team attempting to plant the defuser inside of the outside double door leading into Lobby(B) from the south of the bomb site. This is the most common strategy due to the safe and direct route to the bomb site the attacking team is given in addition to the attackers not needing too much map control in order to successfully plant the defuser. That being said, some map control is still required by attackers before planting the defuser. It is very common for defenders to have a presence inside of the second floor Meeting Room as, any defenders with the ability to open the flooring of 2F Meeting Room, can provide any defenders on the second floor a clear line of sight to the default plant spot inside of Lobby(B) without over exposing themselves to the outside. Blitz will be used by attackers as the primary entry for the attacking team by eliminating defenders positioned on the second floor inside of Meeting, Connector, and Long Desk. To do this, Blitz will breach the objective building through the first floor Yellow Stairs doorway. After doing so, Blitz will then work his way up the Yellow Stairs and communicate with supporting teammates as they drone to efficiently eliminate defenders playing inside of Meeting and Connector. Blitz will want to be hyper-aware of the operators positioning as it is easy for defenders to set up cross-fires on the second floor (ex. Bathroom-Connector) so as to counter a shield rushing the defenders primary off-site second floor positions. Blitz should be patient and wait for the intel to come to him from supporting teammates as they deduce the exact defensive set-up inside of Connector, Meeting, Long Desk, and Bathroom.   NOTE: It is critical that attackers clear the second floor of all defenders BEFORE planting the defuser inside of Lobby(B). Not doing so will leave the attacking teams designated planter vulnerable to second floor defenders contesting the plant spot with nitro-cell and smoke canisters.   POLICE LINE SPAWN LOCATION:

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ATTACKING: [1F/BSMNT] TELLERS(A) - ARCHIVES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Visa Entrance on the eastern side of the building and proceeding to gain control of Visa Office. Before gaining control over Visa Office, the attacker must first deduce whether or not the defenders are playing inside of the second floor Administrators Office as this will be the defending teams primary method for defending Tellers(A) due to their ability to open the flooring of Administrator's Office and use the vertical angles against the attackers approach from either Visa Entrance or Spiral Hallway. Blitz will provide value on this bomb site by entry fragging the Basement for the attacking team. To do this, Blitz should breach the objective building through either the Garage Door or through the Yellow Stairs doorway (both located on the western wall of the building). After establishing an initial attacker presence inside of the building, Blitz will then steadily work his way through the Basement and towards Archives(B). Blitz’s primary responsibility will be to act as the attacking team's horizontal pressure onto the archives(B) bomb site. This will be vital for the additional attackers on the first floor, inside of Visa and Tellers(A), as defenders will be trying to use nitro-cell underneath them from the basement. Blitz will help counter this by acting as an immediate threat to basement-level defenders - forcing them to prioritise man power and utility towards Blitz and away from first floor attackers.   NOTE: Blitz will want to be highly cautious of defender cross-fires when applying pressure from Kitchen and Short Hall. The operator will want to be particularly cautious of defenders playing passively on Lower Spiral Stairs as these defenders will be able to easily flank the operator from this position while Blitz advances into Archives(B) from Kitchen.   GAS STATION SPAWN LOCATION:

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ATTACKING: [BSMNT] CAFETERIA(A) - GARAGE(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall located on the west of the Garage(B) and planting the defuser in front of ‘White Van’. However, before breaching the reinforced wall, the attackers will need to gain control over the first floor Press Room and Lobby as these two rooms are located directly above the basement bombsites. Blitz will provide value to the attacking team on this bomb site by entry fragging the first floor and establishing the initial presence inside of Anti-chamber, Piano, and Main Lobby. To do this, Blitz should breach the objective building through the first floor Main Lobby double doorway; then proceeding to eliminate all defenders playing on the first floor inside of Lobby, Anti-Chamber, Bathroom, and Piano. After isolating defenders back into the basement, additional soft-breaching attackings (Buck/Sledge) will take up positions on the first floor and begin to breach the flooring of Piano and Anti so as to establish and maintain vertical pressure onto the Garage(B) bomb site while also eliminating the defending teams entry denial utility placed on the Garage(B) wall. Meanwhile, Blitz will reposition to the bottom of Spiral Stairs and apply horizontal pressure onto defenders playing inside of Garage(B) and ‘pipes’ by establishing an attacker presence inside of Short Hall. This will then force the remaining defenders to separate their attentions across three separate avenues of attack: vertical pressure from the first floor, western pressure from the main Garage(B) wall, and interior pressure from Spiral Stairs and Short hall.   NOTE: When entry fragging on the first floor at the start of the round, Blurtz should be cautious of defenders playing vertically from Meeting and Office on the second floor. This is a common way for defenders to waste attacker time as it will force attackers to complete a full second floor roam clear before establishing first floor control.   SIDE ENTRANCE SPAWN LOCATION:

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  Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord -

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Comment 1

  • YeetDelete66 LV.3 Lurker Sep 6, 2020, 04:56 AM