footwork. verified LV.27 Hero
Aug 29, 2020, 12:44 AM 110 read

Guide for 'IQ' on 'Oregon'.

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[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for 'IQ' on 'Oregon'. image 2

  Oregon is a triple-level map (consisting of three floors) currently only found in ranked play. Although, this is subject to change. The map has recently undergone a rework by Ubisoft and will be left in ranked to see how viable the map is for high-level competitive play.   ‘IQ’ is a 1 armour, 3 speed attacker. The operators’ ability is known as the Electronics Detector; a portable electronic gadget worn on the operators wrist which is capable of detecting electronics through any surface. IQ is most commonly used for eliminating hard to reach electronics like Bandit Batteries and Mute Jammers as the Electronic Detector allows the player to see this type of utility through walls and flooring. IQ is also used as a counter to operators like Pulse, Echo, Vigil, and Valkyrie as all of these defenders have utility that is difficult to counter with the naked eye. In fact, when operators like Vigil and Pulse are actively using their ability, IQ is able to see their electronics in use through any surface. This is also the case with any defenders that happen to be caught on their phone looking through the defending teams cameras as the phone itself is considered to be an electronic device. IQ is always a great operator choice for these reasons as well as the operator being capable of acting as a strong backup entry-fragger for the attacking team in the case of attackers losing their original entry at the beginning of the round.   If you are to be in accordance with the current meta, IQ’s loadout should be as follows: PRIMARY: G8-A1 (holo-graphic + flash hider) SECONDARY: P-12 (suppressed) UTILITY: Breach Charge x 3   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for 'IQ' on 'Oregon'. image 4

  ATTACKING: [2F] KIDS(A) - DORMS(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the north side of the building. After establishing control over all of Big Tower, attackers will breach the reinforced wall on the second floor level of Big Tower separating Attic and Big Tower. This will then provide attackers with a clear pathway through the Attic to get into the Kids(A) bomb site and plant the defuser. IQ will provide value to the attacking team on this bomb site by acting as an entry denial counter for supporting teammates. IQ should breach the objective building through the first floor level of Big Tower (also referred to as ‘T1’). After establishing attacker control inside of T1 And Meeting Hall, IQ will then use her Electronics Detector to eliminate the entry denial utility placed on the reinforced wall separating Attic and T2. The player can do this safely from the first floor, inside of Meeting Hall, as the flooring underneath Attic is soft and allows attackers to eliminate utility placed above it. IQ should then reposition to White Stairs so as to apply additional pressure on the defenders playing inside of Dorms(B). This will force defenders to divide their attention over two opposing directions of attacking; White Stairs and Attic.   NOTE: IQ can also provide additional value to the attacking team by maintaining first floor positioning inside of Meeting Hall and Main Lobby. This will position the player to eliminate any first floor defenders attempting to eliminate second floor attackers with nitro-cell.   JUNKYARD SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for 'IQ' on 'Oregon'. image 6

  ATTACKING: [1F] KITCHEN(A) - DINING(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Small tower located on the western most part of the building. After establishing control over Small Tower, attackers will attempt to breach the reinforced wall inside of 1F Small tower which separates the first floor Small Tower and Kitchen(A) bomb site. Unfortunately, the ceiling of Dining(B) is hard, meaning that attackers cannot eliminate the defending team's entry denial utility by establishing control on the second floor. IQ can still provide value to the attacking team by eliminating the defending team's electronic utility placed inside of Small Tower, Shower, and Dining(B) - most notably Valkyrie Cameras and Echo Drones.   NOTE: IQ can also provide value to the attacking team by acting as an entry fragger for attackers on the second floor. If IQ is used in this manner, the player should breach the objective building through the second floor Master Bedroom balcony and communicate with additional attacking teammates so as to eliminate and isolate all defenders to the first floor. This will then allow the attacking teams soft destructors (Buck and Sledge) to breach the ceiling of the Kitchen(A) bomb site from the second floor and apply vertical pressure.   CONSTRUCTION SPAWN LOCATION:

Rainbow Six: Guides - Guide for 'IQ' on 'Oregon'. image 8

  ATTACKING: [1F] MEETING(A) - KITCHEN(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the northernmost side of the building. After establishing control over the first floor Big Tower (T1), attackers will proceed to breach the reinforced wall separating the first floor level of Big Tower and the Meeting(A) bomb site. IQ will be used on this bomb suite to eliminate the defending team's entry denial utility placed on the reinforced wall separating Meeting(A) and Big Tower. IQ should breach the objective building through either T1 or T2. This will then position the operator to effectively act on the intel gathered by supporting teammates so as to isolate the entirety of Big Tower and Attic of all defensive presence. IQ will then be able to breach the soft wall separating T2 and Attic. This will be hugely influential map control for attackers as it will allow the attacking team to breach the hatch inside of Attic, located on the ceiling of Meeting(A). This will provide the attacking team with highly influential vertical pressure after the Meeting(A) wall has been breached.   NOTE: Attackers will commonly have a solo-entry apply pressure onto the Meeting(A) bomb site from Split and Main Lobby. This will be an important element of the attacking teams primary assault as, when done in combination with the pressure from Attic and T1, it will resultantly force defenders to completely forfeit site-control as there will be no viable defensive positions inside of Meeting(A).   MAIN ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for 'IQ' on 'Oregon'. image 10

  ATTACKING: [BSMNT] LAUNDRY(A) - SUPPLY(B) The primary route of attack on this bomb site will be by the attacking team entering the building through Barrel/Construction rooms located on the northwestern side of the building inside of the basement. After establishing control over Construction, attackers will breach the reinforced wall separating Construction and Supply(B). The key to a successful attacking round in the basement is to have a multi-directional assault while also having a really heavy primary assault. IQ will provide value to the attacking team on this bomb site by acting as an entry fragger. The player should breach the objective building through the basement, inside of Construction. IQ will need to communicate with additional supporting teammates so as to eliminate the defensive presence inside of Construction as you are provided with up-to-date information on enemy positions. After assisting the attacking teams support players in establishing themselves inside of Construction and Pillar, IQ will then reposition to the Main Lobby. From Main Lobby, IQ should start applying steady horizontal pressure onto the Main Lobby Stairs and Laundry(A) bomb site. This will be hugely important for teammates inside of Construction and Pillar as they will need to have additional attacking pressure being applied onto the bomb site from an alternate attacking route. Not doing so will typically result in a stalemate as the defenders will have the resources in man-power and utility to to contest attackers as they attempt to establish further attacker control inside of Supply(B).     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 3

  • Henzles05 LV.17 Xbox Aug 30, 2020, 09:10 AM

    Yeah

  • BenMarshallR6 LV.10 Nomad Aug 31, 2020, 11:23 PM
  • GameZedd LV.22 Beast Sep 2, 2020, 09:17 PM

    nice

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